Shadowrun Podcasters' Fourth Annual New Year Special
1/3/2017 • 1 hour, 51 minutes, 48 seconds
Actual Play Episode 120 - With Contacts Like These
12/28/2016 • 1 hour, 43 minutes, 55 seconds
Anarchology Episode 004 - Join the Anarchy
12/24/2016 • 1 hour, 36 seconds
Actual Play Episode 119 - Laes
12/20/2016 • 2 hours, 12 minutes, 45 seconds
Episode 098 - Writing Adventures
12/19/2016 • 37 minutes, 29 seconds
Actual Play Episode 118 - Back To Legwork
12/14/2016 • 1 hour, 41 minutes, 41 seconds
Episode 097 - Big Dreams
12/10/2016 • 35 minutes, 6 seconds
Actual Play Episode 117 - Clubbing
12/7/2016 • 1 hour, 40 minutes, 15 seconds
Episode 096 - Character Advancement
12/4/2016 • 39 minutes, 2 seconds
Actual Play Episode 116 - So Much Stuff
11/30/2016 • 1 hour, 29 minutes, 27 seconds
Episode 095 - Legacy of Mana
11/23/2016 • 32 minutes, 58 seconds
Actual Play Episode 115 - ABC
11/23/2016 • 1 hour, 35 minutes, 44 seconds
Episode 094 - ShadowNET
11/19/2016 • 46 minutes, 49 seconds
Actual Play Episode 114 - New Friends & Old Enemies
11/16/2016 • 1 hour, 14 minutes, 28 seconds
Anarchology Episode 003 - Example of Play
11/11/2016 • 54 minutes, 21 seconds
Actual Play Episode 113 - Lucifer
11/9/2016 • 2 hours, 6 minutes, 47 seconds
Episode 093 - Off the Run
11/5/2016 • 59 minutes, 15 seconds
Actual Play Episode 112 - Glow City
11/2/2016 • 1 hour, 59 minutes, 17 seconds
Anarchology Episode 002 - Character Creation
10/27/2016 • 41 minutes, 18 seconds
Actual Play Episode 111 - Glow Job
10/26/2016 • 2 hours, 10 minutes, 16 seconds
Anarchology Episode 001 - Shadowrun Anarchy
10/21/2016 • 43 minutes, 14 seconds
Actual Play Episode 110 - Darth Kenji
10/19/2016 • 2 hours, 18 minutes, 36 seconds
Episode 092 - Firefights Part 2
10/14/2016 • 1 hour, 27 minutes, 32 seconds
Actual Play Episode 109 - Interruptions
10/12/2016 • 2 hours, 28 minutes, 22 seconds
Episode 091 - The Sixth World Tarot
In which Mr. J, along with special guest Kevin Czarnecki, talk with acclaimed Shadowrun artist Echo Chernik about the Shadowrun Sixth World Tarot.
10/7/2016 • 1 hour, 17 minutes, 25 seconds
Actual Play Episode 108 - Return to the Space Needle
10/5/2016 • 1 hour, 58 minutes, 17 seconds
Actual Play Episode 107 - Molly
9/28/2016 • 2 hours, 16 minutes, 15 seconds
Actual Play Episode 106 - Debugging Tiny Part 2
9/14/2016 • 1 hour, 57 minutes, 41 seconds
Actual Play Episode 105 - Debugging Tiny
8/23/2016 • 3 hours, 17 minutes, 12 seconds
Special Episode - Shadowrun Anarchy Actual Play
8/16/2016 • 1 hour, 33 minutes, 59 seconds
Episode 090 - Anarchy at Gen Con
In which Mr. J talks with Ray Rigel and Bob Volbrecht about Gen Con 2016 and what's next for the Catalyst Demo Team and Shadowrun Missions.
8/13/2016 • 1 hour, 18 minutes, 1 second
Actual Play Episode 104 - The Kid is a WHAT?
8/11/2016 • 2 hours, 16 minutes, 23 seconds
Episode 89 - Firefights (Part I)
In which Mr. Johnson talks all things firefights with R.J. Thomas, Shadowrun freelancer.
8/3/2016 • 2 hours, 3 minutes, 20 seconds
Actual Play Episode 103 - Frank's Eyes
8/2/2016 • 47 minutes, 32 seconds
Special Episode: UnCONventional Warfare - Part II
7/31/2016 • 2 hours, 26 minutes, 33 seconds
Episode 088 - Interview with Thomas Willoughby
7/29/2016 • 1 hour, 7 minutes, 46 seconds
Actual Play Episode 102 - Maverick's Revenge
7/29/2016 • 1 hour, 20 minutes, 50 seconds
Actual Play Episode 101 - A Call for Help
7/21/2016 • 1 hour, 2 minutes, 32 seconds
Episode 087 - Howling Shadows
In which we talk with authors Patrick Goodman and Kevin Czarnecki about Howling Shadows, the 5e critter book!
6/30/2016 • 2 hours, 2 minutes, 25 seconds
Actual Play Episode 100 - Kenji's Father
6/29/2016 • 41 minutes, 18 seconds
Actual Play Episode 099 - Tiny Tidies Up
6/14/2016 • 54 minutes, 23 seconds
Actual Play Episode 098 - Kit's Solution
6/8/2016 • 41 minutes, 16 seconds
Special Episode: UnCONventional Warfare - Part I
6/1/2016 • 3 hours, 31 minutes, 42 seconds
Episode 086 - Setting up Games for Conventions
5/31/2016 • 1 hour, 13 minutes, 32 seconds
Actual Play Episode 097 - Haze's Terrible, Horrible, No Good, Very Bad Day
5/23/2016 • 1 hour, 21 minutes, 44 seconds
Actual Play Episode 096 - The Great Catsby
In which the team returns to Seattle, but is it too late for Tiny?
5/17/2016 • 56 minutes, 34 seconds
Episode 085 - Seattle Sprawl Boxed Set
In which we discuss the Seattle Sprawl Digital Box Set with three of its authors.
5/11/2016 • 1 hour, 49 minutes, 16 seconds
Actual Play Episode 095 - Flee!
5/8/2016 • 43 minutes, 12 seconds
GenCon 2016 Panel Announcement
5/7/2016 • 4 minutes, 37 seconds
Episode 084 - Complex Action
In which Mr. Johnson talks with Bobby from Complex Action!
5/2/2016 • 40 minutes, 48 seconds
Episode 083 - HyperRPG
In which Mr. Johnson chats with the team from HyperRPG's
Shadowrun: Corporate SINs.
4/30/2016 • 39 minutes, 44 seconds
Actual Play Episode 094 - Antarctica
4/30/2016 • 2 hours, 29 minutes, 56 seconds
Actual Play Episode 093 - Travel Plans
In which the team makes plans to head to Antarctica.
4/15/2016 • 52 minutes, 50 seconds
Actual Play Episode 092 - Swarm's Cabin
In which the team presses Moreau for information out at Swarm's cabin.
4/11/2016 • 33 minutes, 29 seconds
Pirates Actual Play Episode 000
In which we present to you the campaign- and character-creation session for our newest Actual Play!
3/31/2016 • 1 hour, 1 minute, 45 seconds
Actual Play Episode 091 - An Unscheduled Stop
In which the team has an unscheduled stop en route to Seattle.
3/31/2016 • 44 minutes, 22 seconds
Actual Play Episode 090 - Room Service
In which the job for the dragon statuette takes the team across borders.
3/23/2016 • 1 hour, 18 minutes, 31 seconds
Episode 082 - Contacts
In which Vox and Mr. Johnson talk about contacts. Also, we answer a slew of listener questions and read a new Storytime!
3/16/2016 • 1 hour, 8 minutes, 21 seconds
Actual Play Episode 089 - Dammit Cliff
In which the team starts legwork on their new job and has their dinner plans interrupted by Ancients.
3/14/2016 • 49 minutes, 50 seconds
Actual Play Episode 088 - Notoriety
In which the team tries to put the past behind them.
3/5/2016 • 45 minutes, 50 seconds
Episode 081 - R.L. King
In which we go off-topic and chat with R.L. King, author of the Alastair Stone Chronicles and numerous Shadowrun works.
3/1/2016 • 50 minutes, 28 seconds
Special Episode: RunnerHub Actual Play
In which Vox and Mr. Johnson play their first session on the 'Hub.
2/29/2016 • 5 hours, 2 seconds
Actual Play Episode 087 - Enrique
In which the team just wants to rest and take stock of what's happened. Enrique has other ideas.
2/26/2016 • 36 minutes, 7 seconds
Episode 080 - RunnerHub Tutorial
In which Vox and Mr. Johnson talk with Bamce of RunnerHub for this RunnerHub-tutorial-for-Reddit-newbies episode.
2/25/2016 • 1 hour, 31 minutes, 17 seconds
Actual Play Episode 086 - Closing Time
In which the team attempts to escape the Matchstick with their lives.
2/19/2016 • 40 minutes, 17 seconds
Episode 079 - Being Elven
In which Vox and Mr. Johnson talk about being an elf in Shadowrun with Russell Zimmerman.
2/15/2016 • 1 hour, 42 minutes, 13 seconds
Actual Play Episode 085 - Revelations
In which the team's current job ends in revelations.
2/10/2016 • 46 minutes, 28 seconds
Actual Play Episode 084 - Diplomacy
In which the team tries the diplomatic approach. No, really!
2/3/2016 • 1 hour, 9 minutes, 15 seconds
Episode 078 - Valiant Universe RPG
In which Vox and Mr. Johnson talk with Catalyst Demo Team's Ian Bailey about the Valiant Universe RPG, followed by an Actual Play using the system!
1/31/2016 • 2 hours, 5 minutes, 5 seconds
Actual Play Episode 083 - One Year Later
In which the team reunites for a job after taking a year away from the shadows.
1/27/2016 • 1 hour, 15 minutes, 20 seconds
Actual Play Episode 082 - Tiny's Tiny New Friends
In which the team attempts to wrap things up with Dr. Nordskov. Along the way, Tiny acquires some tiny new friends.
1/22/2016 • 38 minutes, 1 second
Episode 077 - Catalyst Demo Team 2016
In which Vox and Mr. Johnson talk with Ray "the Teutonic Overlord" Rigel and Kelly "Just Kelly" Morris of the Catalyst Demo Team about upcoming conventions and game mastering advice.
1/19/2016 • 1 hour, 16 minutes, 50 seconds
Shadowrun Podcasters' Third Annual New Year Special
1/16/2016 • 1 hour, 9 minutes, 30 seconds
Actual Play Episode 081 - Dr. Nordskov
In which the rest of the team deals with the rest of security while Haze seeks out Dr. Nordskov. And barghests learn to fly.
1/13/2016 • 37 minutes, 50 seconds
Episode 076 - Rigger 5
In which Mr. Johnson and Vox talk Rigger 5 with RJ Thomas. Also, a new episode of Dear Handy!
1/8/2016 • 1 hour, 37 minutes, 49 seconds
Actual Play Episode 080 - House Party
1/6/2016 • 36 minutes, 55 seconds
Actual Play Episode 079 - Grocery Delivery Service
1/1/2016 • 2 hours, 51 minutes, 10 seconds
Actual Play Episode 078 - Renraku Flight Sim 2075
In which the team continues planning and conducting legwork. But with the rigger absent, who's going to fly the VTOL?
12/16/2015 • 46 minutes, 20 seconds
Episode 075 - Player Downtime
In which Vox and Mr. Johnson, along with some familiar voices, discuss minimizing player downtime at the gaming table.
12/12/2015 • 1 hour, 11 minutes, 22 seconds
Actual Play Episode 077 - Recon on Royal Hill
In which the team performs a little recon at the mansion on Royal Hill just outside Portland.
12/9/2015 • 40 minutes, 40 seconds
Actual Play Episode 076 - Prep for Takeoff
In which the team preps for a trip to Portland.
12/3/2015 • 1 hour, 11 minutes, 58 seconds
Actual Play Episode 075 - Venture
In which the team has a tense meeting with an old Mr. Johnson, who encourages them to take on a new venture.
11/28/2015 • 48 minutes, 35 seconds
Actual Play Episode 074 - Ultimatum
In which Kenji gives the team an ultimatum and Tiny considers his cuddly side.
11/20/2015 • 26 minutes, 33 seconds
Actual Play Episode 073 - Quest for Kit
In which twelve hours separate Kit from death.
11/11/2015 • 1 hour, 17 minutes, 16 seconds
Actual Play Episode 072 - Bigger Boom
In which the team tries to escape with their lives.
11/6/2015 • 46 minutes, 10 seconds
Actual Play Episode 071 - Big Boom
In which the team fights the blood mage in downtown Seattle.
10/28/2015 • 51 minutes, 3 seconds
Episode 074 - Interview with the Violent Life podcast
In which Vox and Mr. Johnson talk with Damian and Amanda of the Violent Life podcast.
10/26/2015 • 1 hour, 37 minutes, 29 seconds
Actual Play Episode 070 - Showdown Downtown
10/21/2015 • 1 hour, 42 minutes, 22 seconds
Actual Play Episode 069 - Out for Blood
In which the team, armed with the knowledge Kit learned from her astral quest, begins the hunt for the blood mage.
10/14/2015 • 1 hour, 28 minutes, 12 seconds
Actual Play Episode 068 - Astral Quest
In which the team finds a new place to lie low and Kit goes on an astral quest to track down the blood mage.
10/7/2015 • 1 hour, 1 minute, 49 seconds
Actual Play Episode 067 - Edge Burns
9/30/2015 • 1 hour, 1 minute, 29 seconds
Episode 073 - Cyberrun
In which Mr. Johnson talks with Thomas Gofton of Lynnvander Productions Inc. about all manner of gaming goodness.
9/29/2015 • 54 minutes, 40 seconds
Actual Play Episode 066 - Regroup
In which The Kid has some strange experiences while the team attempts to regroup and get some answers about the attack at the Cannery.
9/24/2015 • 1 hour, 2 minutes, 56 seconds
Actual Play Episode 065 - Bloody Battle
In which the team fights for their lives when blood spirits enter the Cannery.
9/16/2015 • 58 minutes, 3 seconds
Episode 072 - Greater Seattle
In which Vox and Mr. Johnson discuss the better-heeled districts of Sixth World Seattle (that aren't Downtown).
9/13/2015 • 49 minutes, 27 seconds
Actual Play Episode 064 - Dangerous Downtime
In which Maverick confirms his worst fears about his brother's injuries, Kenji tries some new technomancy tricks, Tiny does a little building, and then...
9/9/2015 • 40 minutes, 55 seconds
Episode 071 - Seattle Barrens
In which Vox and Mr. Johnson discuss the less-savory districts of Sixth World Seattle. Also: answers to some listener questions, a new Masked GM segment, a new Critter Corner, and a new Storytime!
9/3/2015 • 43 minutes, 9 seconds
Actual Play Episode 063 - Babysitting
In which Maverick receives a phone call from his sister-in-law with an unusual request. Could it be that the team's actions result in more than just karma and notoriety?
9/2/2015 • 55 minutes, 27 seconds
Actual Play Episode 62B - Dockside Shootout, Part 2!
In which Mr. Johnson foils the technomancers' evil plans and provides you with the missing minutes from Episode 62!
8/27/2015 • 16 minutes, 18 seconds
Actual Play Episode 062 - Dockside Shootout
In which the team comes under fire from unknown assailants.
8/26/2015 • 1 hour, 3 minutes, 35 seconds
Actual Play Episode 061 - Maverick's Final Moments
In which the team encounters trouble during the meet and we witness Maverick's final moments.
8/19/2015 • 41 minutes, 8 seconds
Episode 070 - Shadowrun Hong Kong
In which Vox and Mr Johnson talk with Mitch Gitelman of Harebrained Schemes, answer loads of listener mail, and introduce a new Critter Corner and Storytime!
8/15/2015 • 1 hour, 23 minutes, 47 seconds
Actual Play Episode 060 - Sleeping North of Seattle
In which the team, on a boat en route for Vancouver, worries when the cargo begins acting strangely.
8/12/2015 • 45 minutes, 49 seconds
Episode 069 - Chrome Flesh, Part 2
In which we finish our coverage of Chrome Flesh.
7/28/2015 • 2 hours, 20 minutes, 33 seconds
Actual Play Episode 059 - Travel Plans
In which the team makes travel plans to deliver their cargo across national borders.
7/28/2015 • 1 hour, 44 minutes, 3 seconds
Actual Play Episode 058 - KenjiCorp
In which the team speaks with King James about a new job, Swarm conducts a little business, and Kit and Kenji conspire to take over the WORLD... through incorporation.
7/22/2015 • 1 hour, 3 minutes, 55 seconds
Episode 068 - Chrome Flesh, Part 1
In which Vox and Mr. Johnson discuss the new augmentations book, Chrome Flesh.
7/17/2015 • 1 hour, 53 minutes, 22 seconds
Actual Play Episode 057 - Snipers and Spirits and Drones, Oh My!
In which the team concludes the battle with the Yakuza in the Warehouse District.
7/15/2015 • 52 minutes, 6 seconds
Actual Play Episode 056 - Yak Bait
In which the team uses Maverick as bait for a chance to converse with Azani.
7/9/2015 • 56 minutes, 30 seconds
Actual Play Episode 055 - Lasagna
In which the team scrambles to formulate a new plan after the first one blew up in Haze's face. They discover their target hired Runners of her own, and Maverick comes up with a bold strategy.
7/1/2015 • 55 minutes, 34 seconds
Episode 067 - Seattle: Cities of Shadowrun Part 1
In which Vox and Mr. Johnson begin a series on the cities of Shadowrun, starting with the most iconic: Seattle.
6/30/2015 • 57 minutes, 9 seconds
Actual Play Episode 054 - Luck is Not a Lady
In which the team proceeds without their diplomat. Surely the other runners' skills can compensate?
6/24/2015 • 57 minutes, 57 seconds
Episode 066 - Shadowkids
In which Vox and Mr. Johnson talk with "Good" Ray Rigel and Opti about running and playing Shadowrun with younger players.
6/18/2015 • 1 hour, 16 minutes, 6 seconds
Actual Play Episode 053 - Demolitions or Diplomacy?
In which the team brainstorms how to convince the Yakuza to stop influencing the fights. Options include demolitions and... diplomacy? Diplomacy's a thing, right?
6/18/2015 • 49 minutes, 19 seconds
Actual Play Episode 052 - Shiawoowoo Can Mooshies
In which the team starts in on legwork, and Swarm declares he can pronounce the names of his gear any way he pleases.
6/12/2015 • 46 minutes, 56 seconds
Actual Play Episode 051 - Maverick's Magic Fingers
In which the team meets with CalHot Louie and trouble ensues.
6/2/2015 • 48 minutes, 7 seconds
Episode 065 - Murderhobos and Romance
In which Vox and Mr. Johnson briefly discuss Data Trails and read listener questions and stories.
6/1/2015 • 50 minutes
Actual Play Episode 050 - Fight Night
In which the team goes to the fights!
5/28/2015 • 1 hour, 3 minutes, 43 seconds
Actual Play Episode 049 - After-School Special
In which Swarm is allowed in the safehouse, the team kicks around a few heist ideas, and Haze faces a difficult decision. Will he give in to peer pressure?
5/20/2015 • 37 minutes, 3 seconds
Episode 064 - Information Dump
In which Vox and Mr. Johnson present some tips and tactics in answer to a few listener questions.
5/16/2015 • 1 hour, 19 minutes, 55 seconds
Actual Play Episode 048 - Kenji's Quest
Kenji finds an old picture showing his parents and a few of his father's coworkers at a Shiawase corporate event. He decides to investigate what really happened with his father and uses the people in the picture as his first lead.
5/13/2015 • 1 hour, 17 minutes, 8 seconds
Actual Play Special - Friendship is Tragic
In this special episode of the Arcology Actual Play Podcast, we are pleased to present you magical pony goodness and glitter.
5/6/2015 • 3 hours, 1 minute, 42 seconds
Actual Play Episode 047 - Gang War, Final Battle
In which the team eschews the behind-the-scenes tactics in favor of a direct approach.
4/29/2015 • 1 hour, 8 minutes, 34 seconds
Actual Play Episode 046 - Gang War, Part 4
In which the team catches the others up on the situation, completes a little reconnaissance, and plays matchmaker, gang war style.
4/22/2015 • 58 minutes, 35 seconds
Episode 063 - Interview with Jan Wagner
In which we talk Shadowrun Chronicles: Boston Lockdown with Jan Wagner of Cliffhanger Productions!
4/21/2015 • 1 hour, 3 minutes, 39 seconds
Actual Play Episode 045 - Maverick's Lost Weekend
In which Maverick catches up with the team and the team catches up with Maverick.
4/15/2015 • 1 hour, 30 seconds
Episode 062 - Questions and Winners
In which Vox and Mr. Johnson answer listener questions, talk with Ray Rigel of the Catalyst Demo Team about the poster contest, and announce the winners!
4/14/2015 • 48 minutes, 24 seconds
Special Episode: Natural 20
In which Mr. Johnson, along with Tim Patrick and Robert Loper of Critical Glitch, talk with Thomas Gofton of Lynnvander Productions - creators of The Gamers: Natural One - about their Kickstarter for the sequel, Natural 20.
4/10/2015 • 34 minutes, 13 seconds
Actual Play Episode 044 - Gang War, Part 3
In which the team observes the ganger and attempts to make use of what they've seen.
4/8/2015 • 1 hour, 17 minutes, 2 seconds
Actual Play Episode 043 - Gang War Part 2
In which the team finishes planning how to fix a gang war and Haze tries urban surfing.
4/1/2015 • 1 hour, 13 minutes, 14 seconds
Episode 061 - Toxic Hazards
In which Vox and Mr. Johnson discuss toxic hazards. Also: a new Critter Corner and Storytime!
3/28/2015 • 47 minutes, 22 seconds
Actual Play Episode 042 - Gang War, Part 1
In which the team receives an enigmatic message from Maverick and furthers the plan to help the Buzzkillas win a portion of the Barrens.
3/27/2015 • 31 minutes, 20 seconds
Actual Play Episode 041 - Her Majesty's Runner Service
In which the team delivers the goods and the Queen tasks them with another job.
3/19/2015 • 49 minutes, 45 seconds
Episode 060 - Lifestyles of the Rich and SINless
In which Vox and Mr. Johnson discuss the Lifestyle rules in Run Faster and how to deepen your campaign using lifestyle, downtime, and consequences.
3/13/2015 • 52 minutes, 55 seconds
Actual Play Episode 040 - Swarm of BTLs
In which the Blood Wasps task the team with moving goods and the Blood Wasps representative gets a job as Johnson.
3/12/2015 • 56 minutes, 44 seconds
Actual Play Episode 039 - Corporate Spy
In which we wrap up the end of the Drekstorm and offer you a brief domestic interlude...
3/4/2015 • 45 minutes, 59 seconds
LoneStar Actual Play Episode 000
In which we offer you a look at campaign co-creation in our newest Shadowrun actual play podcast.
2/27/2015 • 2 hours, 3 minutes, 36 seconds
Episode 059 - Freaks and Fangs
In which we discuss Changelings and the Infected out of Run Faster.
2/26/2015 • 29 minutes, 55 seconds
Actual Play Episode 038 - Drekstorm: Conclusion
In which we present to you the conclusion of the Drekstorm.
2/25/2015 • 1 hour, 4 minutes, 24 seconds
Actual Play Episode 37 - Drekstorm, Part 4
In which the team seeks out heavy machinery, follows up on a tip, and then... drek just gets weird.
2/18/2015 • 1 hour, 4 minutes, 15 seconds
Episode 058 - Jon Everist
In which we chat with Jon Everist, the composer and audio director for Shadowrun Hong Kong!
2/12/2015 • 1 hour, 5 minutes, 23 seconds
Actual Play Episode 036 - Eye of the Drekstorm
In which the team has a chance to regroup and plan the next move.
2/11/2015 • 54 minutes, 2 seconds
Episode 057 - Run Faster: Metavariants
In which we cover the Mess of Metahumanity chapter from Run Faster. Plus: a whole lotta news, some listener questions, and a new Storytime!
2/6/2015 • 1 hour, 4 minutes, 22 seconds
Actual Play Episode 035 - Drekstorm, Part 3
In which the team tries to get out of its predicament.
2/5/2015 • 1 hour, 17 minutes, 52 seconds
Patreon Launch Announcement
In which we give you the details about our Patreon, launching Feb. 1st at 8PM US Central.
2/1/2015 • 9 minutes, 23 seconds
Episode 056 - Run Faster and Good Ray Rigel
In which we discuss the "Ethics, Codes, and Other Jokes" section of Run Faster and shoot the drek with Ray Rigel about conventions and the Catalyst Demo Team. Plus, tons of new podcast news, a contest, and the details about our upcoming Patreon launch!
1/30/2015 • 1 hour, 38 minutes, 23 seconds
Actual Play Episode 034 - Drekstorm Part 2
In which Tiny opens the door...
1/27/2015 • 39 minutes
Actual Play Episode 033 - Drekstorm Part 1
In which plans are kicked around, legwork is more or less skipped, and the team closes on the tracker.
1/22/2015 • 1 hour, 16 minutes, 23 seconds
Actual Play Episode 032 - Kit's Place
In which the team convenes to hatch a plan for the latest job.
1/17/2015 • 33 minutes, 41 seconds
Episode 055 - Shadowrun: Hong Kong
In which Vox and Mr. Johnson talk Shadowrun: Hong Kong and its Kickstarter campaign with Mitch Gitelman of Harebrained Schemes.
1/13/2015 • 47 minutes, 23 seconds
Actual Play Episode 031 - The Calm Before
In which the team gets a new job...
1/9/2015 • 1 hour, 6 minutes, 24 seconds
Episode 054 - Incorporating Run Faster
In which Vox and Mr. Johnson discuss ways to incorporate Run Faster into your existing Shadowrun campaign. Also: a new critter corner and a new runner story!
1/7/2015 • 45 minutes, 25 seconds
Shadowrun Podcasters New Year Special 2015
In which we get together with others from the Shadowrun podcasting community to discuss Shadowrun in 2014 and 2015.
1/1/2015 • 1 hour, 20 minutes, 59 seconds
Actual Play Supplemental 003
In which we learn more about Tiny through stories written by and read by the player.
12/31/2014 • 18 minutes, 1 second
Actual Play Supplemental 002
In which we learn more about Haze through stories written by and read by the player.
12/31/2014 • 33 minutes, 7 seconds
Actual Play Supplemental 001
In which we learn more about Kit through stories written by and read by the player.
12/31/2014 • 27 minutes, 44 seconds
Actual Play Episode 030 - Safehouse
In which the team finalizes their upgrades to their new safehouse.
12/31/2014 • 20 minutes, 41 seconds
Actual Play Episode 029 - Fireball Comin' Online
In which the team tries to grab some high-quality building materials from under the noses of some trigger-happy Lone Star guards.
12/25/2014 • 1 hour, 19 minutes, 57 seconds
Episode 053 - Run Faster
In which Mr. Johnson and Vox run down the long list of Shadowrun news and offer you their first impressions of Run Faster.
12/22/2014 • 28 minutes, 37 seconds
Actual Play Episode 028 - Shopping Shadowrunner Style
In which the team starts shopping for the safe house materials
12/19/2014 • 1 hour, 19 minutes, 2 seconds
Episode 052 - Tips
In which Vox and Mr. Johnson serve up seven tips for players and seven tips for gamemasters with a side of a new story!
12/16/2014 • 29 minutes, 58 seconds
Actual Play Episode 027 - Home Improvements
In which the team begins planning the safehouse.
12/13/2014 • 58 minutes, 37 seconds
Episode 051 - Aetherology
In which Vox and Mr. Johnson discuss one of Catalyst's latest ebook releases about the metaplanes.
12/8/2014 • 31 minutes, 52 seconds
Actual Play Episode 026 - Down to Business
In which the team concludes the extraction job at Federated Boeing.
12/3/2014 • 1 hour, 11 minutes, 22 seconds
Episode 050 - Background Stories
In which Vox and Mr. Johnson answer a few listener questions, then present you with some background stories from the Arcology Actual Play podcast, read by their authors.
11/18/2014 • 44 minutes, 20 seconds
Actual Play Episode 025 - The Plan Comes Together
In which the team finalizes their plans to extract their target from Federated Boeing.
11/14/2014 • 1 hour, 7 minutes, 16 seconds
Episode 049 - RunnerHub
In which Mr. Johnson talks with Rob, KatNine, and Haze about RunnerHub, an unofficial Shadowrun tabletop online matchmaking system.
11/10/2014 • 56 minutes, 13 seconds
Actual Play Episode 024 - Making Plans
In which the team cleans up and gets back to work planning their extraction job at Federated Boeing.
11/7/2014 • 53 minutes, 13 seconds
Episode 048 - Questions and Answers
In which Vox and Mr. Johnson open up the mailbag and address some of your questions and comments. Awarding and using Edge, stacking armor accessories, and finding a group - plus a new story!
11/3/2014 • 55 minutes, 59 seconds
Actual Play Episode 023 - Half-Ork
In which the team continues legwork amidst distractions, including an encounter with a half-ork.
10/31/2014 • 1 hour, 16 minutes, 10 seconds
Episode 047 - The Infected
In which Mr. Johnson and Vox talk about The Infected with Patrick Goodman.
10/27/2014 • 1 hour, 57 minutes, 18 seconds
Actual Play Episode 022 - Link-Locked
In which Kenji finds himself in trouble while in the Matrix host of Federated Boeing.
10/22/2014 • 58 minutes, 16 seconds
Episode 046 - Game Mastering Shadowrun Part 7: Scene Building
In which Vox and Mr. Johnson provide some advice into building and running scenes in your game. Also, a new Critter Corner and listener story!
10/19/2014 • 42 minutes, 47 seconds
Actual Play Episode 021 - Collateral Damage
In which the team is called in for a chat and reminded to watch the collateral damage.
10/15/2014 • 1 hour, 1 minute, 14 seconds
Episode 045 - Game Mastering Shadowrun Part 6: Downtime
In which Vox and Mr. Johnson discuss how to make the most of downtime. Also, a new Critter Corner and Storytime!
10/12/2014 • 38 minutes, 17 seconds
Actual Play Episode 020 - Retribution
In which the team demonstrates what happens to those who mess with one of their own.
10/8/2014 • 1 hour, 12 minutes, 56 seconds
Actual Play Episode 019 - A New Face
In which King James introduces a new face to the party.
10/1/2014 • 37 minutes, 1 second
Episode 044 - The Shadowrun Vibe
In which Vox and Mr. Johnson discuss Shadowrun with a very special guest. We also discuss the Arcology's one-year anniversary!
9/28/2014 • 40 minutes, 41 seconds
Actual Play Episode 018 - Are Those Teeth Marks?
In which the team just has to get paid, sell off some of the stuff they picked up along the way, and--wait, are those teeth marks?
In which Vox and Mr. Johnson discuss the combat medic as shadowrunner, including all the skills, spells, gear, and 'ware you might need to make an effective combat medic.
9/21/2014 • 47 minutes, 1 second
Actual Play Episode 017 - Roll Initiative
In which the team concludes their battle against the other 'Runner team. Will they be successful?
9/17/2014 • 47 minutes, 31 seconds
Actual Play Episode 016 - Runners vs. Runners
In which the team gets closer to rescuing the Compton children. Now if it weren't for this runner team in the way...
9/10/2014 • 1 hour, 55 seconds
Episode 042 - Stolen Souls
In which Vox and Mr. Johnson discuss Stolen Souls and cover extraction jobs in a bit more detail. Also, Mr. J gives his two cents about creating a shapeshifter in 5th edition and we present a new listener story!
9/7/2014 • 1 hour, 5 minutes, 1 second
Actual Play Episode 015 - Best Laid Plans
In which the team follows their only lead to a nice, quiet neighborhood. What could go wrong?
9/3/2014 • 1 hour, 3 minutes, 51 seconds
Episode 041 - Syrinscape and GenCon 2014
In which Vox and Mr. Johnson talk GenCon with members of the Catalyst Demo Team and the Arcology Actual Play podcast, and Mr. Johnson talks Syrinscape with its creator, Benjamin Loomes.
8/31/2014 • 1 hour, 12 minutes, 52 seconds
Actual Play Episode 014 - Bloody Red Herring
In which the team employs new tools in their search for the missing children.
8/27/2014 • 1 hour, 14 minutes, 22 seconds
Actual Play Episode 013 - Shootout at Ed's Diner
In which the team engages in a shootout with the 405 Hellhounds in their attempts to rescue the missing children. It's a shootout at Ed's Diner!
8/21/2014 • 1 hour, 11 minutes, 56 seconds
Actual Play Episode 012 - You What?
In which the team conducts legwork, follows a lead, and then (wait... you what?!).
8/13/2014 • 39 minutes, 25 seconds
Episode 040 - Chummer 5
In which we sit down with Adam, creator of Chummer 5 character creation software for Shadowrun 5th edition. We also have a new Extraterritoriality segment and a special announcement!
8/9/2014 • 1 hour, 6 minutes, 19 seconds
Actual Play Episode 011 - Roast at the Rhino
In which the team meets up at the Big Rhino to hear King James's job offer.
8/6/2014 • 1 hour, 10 minutes, 1 second
Episode 039 - Knowledge Skills
In which Vox and Mr. Johnson discuss the role of knowledge skills in Shadowrun. Plus, new listener questions and a new story!
8/2/2014 • 41 minutes, 16 seconds
Actual Play Episode 010 - All Out of Horseshoes
In which the team continues their search for the dwarf with the briefcase full of Jazz.
7/30/2014 • 46 minutes, 59 seconds
Episode 038 - Metaplanar Quests
In which Vox and Mr. Johnson discuss the why, what, and how of metaplanar quests. Plus a new listener story!
7/27/2014 • 42 minutes, 7 seconds
Actual Play Episode 009 - Uncle Maverick
In which we get a glimpse into Kenji's and Maverick's family lives before business calls them back into the Barrens.
7/23/2014 • 1 hour, 1 minute, 14 seconds
Episode 037 - Character Optimization
In which Vox and Mr. Johnson talk character optimization with Maverick from the Arcology Actual Play podcast. Also included: a new listener story!
7/20/2014 • 1 hour, 3 minutes, 21 seconds
Actual Play Episode 008 - Showdown at the Pawn Shop
In which the team tries to wrap up the previous job and, in the process of selling paydata, ends up in a showdown at the pawn shop.
7/16/2014 • 1 hour, 18 minutes, 35 seconds
Episode 036 - Crossfire
In which Vox and Mr. Johnson talk about the Shadowrun collectible card game, Crossfire. Also included: a new and extra-long Critter Corner. You may feel more at ease with a can of Raid nearby.
7/13/2014 • 48 minutes, 21 seconds
Actual Play Episode 007 - Startled and Surprised
In which the team, unable to rely on the con, introduces security forces to Startled and Surprised.
7/9/2014 • 44 minutes, 33 seconds
Actual Play Episode 006 - Snickerdoodle
In which the team uses their collective Con skill, specialized in Technobabble, to get in unnoticed.
7/2/2014 • 1 hour, 49 seconds
Episode 035 - Hitting 'Em Where It Counts: Run & Gun #5
In which Vox and Mr. Johnson answer more of your questions and wrap up Run & Gun: called shots, martial arts, new uses for Edge, and demolitions!
6/29/2014 • 51 minutes, 59 seconds
Actual Play Episode 005 - SNAFU
In which the team makes plans to plumb the depths of a megacorp in search of data.
6/25/2014 • 59 minutes, 28 seconds
Episode 034 - Origins Recap
In which Vox and Mr. Johnson recount their Origins 2014 experience and present you with a new Storytime. Run & Gun coverage continues next week.
6/22/2014 • 41 minutes, 59 seconds
Actual Play Episode 004 - Tell Me About Your Mother
In which the team spends a little down time and we get the opportunity to know a little more about them.
6/18/2014 • 32 minutes, 1 second
Actual Play Episode 003 - Hazard Pay
In which the team gets the call, goes to the meet, and gets the opportunity to earn some hazard pay.
6/10/2014 • 58 minutes, 5 seconds
Episode 033 - Missions and Conventions with Good Ray Rigel
In which Vox and Mr. Johnson talk Shadowrun Missions and upcoming conventions with Good Ray Rigel, Lead RPGs Agent of the Catalyst Demo Team.
6/8/2014 • 47 minutes, 47 seconds
Actual Play Episode 002 - Barrens Hospitality
In which the team simply awaits a phone call, then intervenes in gang warfare on behalf of their hosts.
6/3/2014 • 1 hour, 2 minutes, 28 seconds
Episode 032 – Combat Maneuvers: Run & Gun #4
In which Mr. Johnson and Vox discuss the combat maneuvers introduced in Run & Gun. Also included is a new segment, Extraterritoriality, which covers house rules.
6/1/2014 • 26 minutes, 10 seconds
Actual Play Episode 001 - Don't Call it a Milk Run
In which we are introduced to the Runners and they are introduced to their first job.
5/28/2014 • 1 hour, 8 minutes, 55 seconds
Episode 031 - Armor: Run & Gun #3
In which Mr. Johnson and Vox examine the threads that will keep you from getting geeked. Or at least make you look better falling down. Also, our first impressions of Stolen Souls, and a special announcement.
5/25/2014 • 41 minutes, 54 seconds
Episode 030 - Hero Lab and Earthdawn: Interview Double Feature
In which your hosts take a brief break from Run & Gun. Mr. Johnson interviews Colen McAlister of Lone Wolf Development briefly about the Shadowrun 5 Herolab update, then moves from the Sixth World to the Fourth World to discuss Earthdawn 4th edition with Josh Harrison, the line developer for Earthdawn.
5/18/2014 • 1 hour, 29 minutes, 24 seconds
Episode 029 - Weapon Accessories: Run & Gun #2
In which Vox and Mr. Johnson discuss the weapon accessories and modifications found in Run & Gun. In the second half of the show, Mr. Johnson sits down to talk about Realm Works campaign management software with Colen McAlister of Lone Wolf Development.
5/11/2014 • 47 minutes, 43 seconds
Episode 028 - Arsenal: Run & Gun #1
In which Vox and Mr. Johnson go through all the goodies in the Arsenal section of Run & Gun. In the news, some podcast love abounds, and we have a new story!
5/3/2014 • 52 minutes, 46 seconds
Episode 027 - Talking Shadowrun with the Gamer's Tavern
In which Mr. Johnson talks Shadowrun with Ross Watson and Darryl Mott Jr. of the Gamer's Tavern Podcast, plus a new listener story!
4/27/2014 • 1 hour, 7 minutes, 12 seconds
Episode 026 – Improving Your Rigger: Advanced Shadowrunner Dossier #4
In which Vox and Mr. Johnson discuss ways to improve your rigger. Plus an in-depth rundown of most of the wheels, legs, tracks, and blades on which you'll be itching to spend your nuyen!
4/19/2014 • 36 minutes, 35 seconds
Episode 025 – Harebrained Schemes Interview
In which Vox and Mr. Johnson briefly discuss the release of Run & Gun, and Mr. Johnson interviews Mitch Gitelman and Jordan Weisman of Harebrained Schemes, and tries not to panic.
4/12/2014 • 45 minutes, 14 seconds
Episode 024 – Improving Your Decker or Technomancer: Advanced Shadowrunner Dossier #3
In which Vox and Mr. Johnson discuss ways to improve your decker or technomancer. Also included: a new critter corner and a new listener story.
4/6/2014 • 38 minutes, 57 seconds
Episode 023 – Improving Your Street Samurai: Advanced Shadowrunner Dossier #2
In which Vox and Mr. Johnson discuss how to improve your street samurai. More questions and answers, a new, epic Shadowrunner story, and Mr. Johnson makes no promises.
3/29/2014 • 35 minutes, 46 seconds
Episode 022 – Improving Your Magician or Adept: Advanced Shadowrunner Dossier #1
In which Vox and Mr. Johnson discuss the ways in which you can improve your magician or adept shadowrunner through karma and/or nuyen expenditures. Also: question-and-answer and a new listener story!
3/22/2014 • 50 minutes, 11 seconds
Episode 021 - Shadowrun Online: Interview with Jan Wagner
In which Jan Wagner of Cliffhanger Productions joins us for an in-depth interview about the upcoming game Shadowrun Online!
3/8/2014 • 1 hour, 2 minutes, 51 seconds
Episode 020 - Music in the Sixth World
In which Vox and Mr. Johnson cover the subject of music in the Sixth World: how GM's and players can use music to add depth to their campaigns/characters and some house-rule crunch on moonlighting as a musician. Plus: listener questions, a new listener story, and two bonus songs!
3/1/2014 • 1 hour, 9 minutes, 20 seconds
Episode 019 - Vice in the Sixth World
In which Vox and Mr. Johnson discuss vice in the sixth world. We will cover the addiction rules to the best of our ability, and we have a new listener story!
2/22/2014 • 1 hour, 4 minutes, 42 seconds
Episode 018 - Religion in the Sixth World
For episode 18, Vox and Mr. Johnson are joined by a guest host. We cover the topic of the role of religion in Shadowrun; what religions exist in the sixth world, tips for playing a character with religious beliefs, and how religions might result in shadowruns. For this week's critter corner, we explore the dark and mysterious Shedim.
2/15/2014 • 1 hour, 37 minutes, 48 seconds
Episode 017 - Questions and Answers
In which Vox and Mr. Johnson answer listener questions about Shadowrun!
2/8/2014 • 0
Bonus Episode 003 - Characters
In which Vox and Mr. Johnson, due to some schedule restrictions, throw any semblance of a script right out the window and devote an hour to talking about their own Shadowrun characters. Per listener request, of course!
2/1/2014 • 1 hour, 2 minutes, 59 seconds
Episode 016 – Game Mastering Shadowrun Part 5: Session Prep
In which Vox and Mr. Johnson discuss how to prepare for running a session. Also, a new You Are Who You Know, and another listener story!
1/18/2014 • 31 minutes, 16 seconds
Episode 015 - GMing Shadowrun Part 4: NPC Design
1/11/2014 • 1 hour, 1 minute, 22 seconds
Episode 014 - Game Mastering Shadowrun Part 3: Adventure Design
In which Vox and Mr. Johnson explore the process of designing your own adventures for Shadowrun, along with an example adventure designed on the podcast. Welcome to 2014!
1/4/2014 • 50 minutes, 37 seconds
Bonus Episode 002 - Critical Glitch, Hidden Grid, and The Arcology 2014 Shadowrun Predictions
Our second bonus episode! Critical Glitch, Hiddengrid, and The Arcology podcasts get together to discuss our predictions for Shadowrun in 2014. Happy New Year!
1/1/2014 • 22 minutes, 5 seconds
Episode 013 - Game Mastering Shadowrun Part 2: Campaign Prep
In which Mr. Johnson and Vox talk about how to prepare your Shadowrun campaign. Also included: a review of the recently-released Gear Cards, and a new listener story!
12/28/2013 • 28 minutes, 3 seconds
Episode 012 - Game Mastering Shadowrun Part 1
In which Vox and Mr. Johnson begin a new series of episodes about running a Shadowrun campaign. Includes a new critter corner, storytime, and a review of Gun H(e)aven 3.
12/21/2013 • 43 minutes, 40 seconds
Episode 011: The Face - Shadowrunner Dossiers #6
In which your hosts Vox and Mr. Johnson discuss the face. A new Critter Corner, and another new segment!
12/14/2013 • 44 minutes, 50 seconds
Episode 010: Adepts - Shadowrunner Dossiers #5
In which Vox and Mr. Johnson uncover the many ways of the adept. Not just for martial artists anymore, the adept can be one of the most versatile or specialized characters in Shadowrun.
Also included, a new listener-submitted runner story and a new segment.
12/6/2013 • 41 minutes, 57 seconds
Episode 009 - Riggers: Shadowrunner Dossiers #4
In which Vox and Mr. Johnson discuss the role of the rigger. A new critter corner segment covers barghests: how to survive an encounter with them, or how to best inflict them upon your unsuspecting players! Also, a correction on spirits, who are in fact difficult to take down with normal weapons after all.
11/30/2013 • 50 minutes, 44 seconds
Episode 008 – Magicians: Shadowrunner Dossier #3
In which Mr. Johnson and Vox discuss hermetic mages, shamans, and aspected magicians in the third installment of the Shadowrunner Dossiers. There is exciting news on the Shadowrun Returns, Critter Corner covers Spirits, and there is an extra-long listener story to make up for the extra-long absence!
11/23/2013 • 1 hour, 18 minutes, 19 seconds
Episode 007 - Deckers and Technomancers: Shadowrunner Dossier #2
In which Vox and Mr. Johnson discuss the second Shadowrunner archetype: Matrix users, specifically Deckers and Technomancers. Keeping in line with the Matrix theme, this episode's Critter Corner segment covers Sprites. Also included: another Shadowrun Returns module review and a listener-submitted story!
11/9/2013 • 58 minutes, 11 seconds
Bonus Episode 001 - Interview: Justin from Hiddengrid
Join us for the first bonus episode of the Arcology Podcast, in which Mr. Johnson interviews Justin from the Hidden Grid: The Sixth World Chronicles actual play Shadowrun podcast. Our conversation covers the topics of running a game online and GM'ing Shadowrun, and more.
11/4/2013 • 44 minutes, 48 seconds
Episode 006 – The Street Samurai: Shadowrunner Dossier #1
In which Vox and Mr. Johnson delve into the character archetype of the Street Samurai, including what Street Sams do, how to create them, and some roleplaying tips. Also included: a new Critter Corner segment and another listener submitted story.
11/1/2013 • 43 minutes, 10 seconds
Episode 005 - Payday: Anatomy of a Shadowrun Part 4
In which Vox and Mr. Johnson provide useful advice for surviving the completion of a run, including what to do when your employer decides to geek you. Also included: a new Shadowrun Returns module review, another listener submitted story, and a brand new segment.
10/26/2013 • 51 minutes, 43 seconds
Episode 004 - The Run: Anatomy of a Shadowrun Part 3
In which Vox and Mr. Johnson discuss the means of conducting a shadowrun, specifically various approaches to consider: when to keep it quiet and when to break out the big guns. Come for the discussion, stay for the first listener-submitted runner story!
10/19/2013 • 29 minutes, 21 seconds
Episode 003 - The Legwork: Anatomy of a Shadowrun Part 2
In which Vox and Mr. Johnson explore the legwork phase of a shadowrun, including the gathering of information and the formulation of plans. Also included: Our first Shadowrun Returns module review!
10/12/2013 • 51 minutes, 54 seconds
Episode 002 - The Meet: Anatomy of a Shadowrun Part 1
In which your hosts Vox and Mr. Johnson begin a four-part series about the anatomy of a Shadowun. This series begins with an exploration of "The Meet", which is often how a Shadowrun begins.
10/4/2013 • 35 minutes
Episode 001: Into the Shadows
In which your hosts Vox and Mr. Johnson discuss the cyberpunk fantasy roleplaying game Shadowrun, introducing new players to the world and whetting long-time Shadowrun fans’ appetites for the newly-released fifth edition of the game!