Senior reporter Charlie Hall and guides editor Dave Tach host in-depth conversations each week about the latest games, movies, comics, and gear reviewed and recommended by the Polygon team. Produced by Polygon and the Vox Media Podcast Network.
A special episode with Justin McElroy
After 192 episodes and millions of downloads, Polygon's Quality Control is going on hiatus. To celebrate we brought back creator Justin McElroy. Until the next time we've got a game, a movie, or anything at all to talk about, thanks to you at home for listening.
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1/7/2019 • 28 minutes, 36 seconds
Super Smash Bros. Ultimate
Managing editor Chelsea Stark stops by to discuss her review of Super Smash Bros. Ultimate.
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12/13/2018 • 21 minutes, 12 seconds
Just Cause 4
Just Cause 4 is good. Right up until it isn't.
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12/6/2018 • 18 minutes, 31 seconds
Battlefield 5
Polygon's review of Battlefield 5.
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11/29/2018 • 25 minutes, 47 seconds
Pokémon: Let's Go! the audiobook
An audiobook version of Polygon's Pokémon: Let's Go! review.
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11/15/2018 • 13 minutes, 19 seconds
Fallout 76 beta
This week on Polygon’s Quality Control podcast, we’re joined by Jenna Stoeber and Tara Long. Between the two of them, they’ve spent dozens of hours in the Fallout 76 beta, so who better to bring onto the show to discuss it.
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11/8/2018 • 31 minutes, 27 seconds
Return of the Obra Dinn
Charlie Hall sits down with Polygon's senior reporter Colin Campbell to discuss the latest game from indie developer Lucas Pope, Return of the Obra Dinn.
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10/31/2018 • 21 minutes, 31 seconds
Red Dead Redemption 2
All about Red Dead Redemption 2.
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10/25/2018 • 53 minutes, 6 seconds
Blackout, Call of Duty: Black Ops 4’s battle royale mode
In this week’s Quality Control podcast, we discuss the newest edition to the Call of Duty franchise, a battle royale mode called Blackout. It’s available as part of Call of Duty: Black Ops 4. At a glance, it looks like many other battle royale games on the market. But, in motion, there’s a lot more nuance to the experience.
I sat down with our Austen Goslin. Between the two of us, we’ve spent hundreds of hours inside PlayerUnknown’s Battlegrounds and Fortnite, but also precursor games in the Call of Duty series. You can listen to the entire conversation below or on your podcast service of choice. We’ve also highlighted a few parts of the conversation and broken them out in the transcript below.
Read our review, already in progress.
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10/16/2018 • 31 minutes, 27 seconds
Inching forward with Mega Man 11
This week on Polygon’s Quality Control podcast, Mike McWhertor joins Dave Tach to discuss Mega Man 11, which is available now on Nintendo Switch, PlayStation 4, Xbox One and Windows.
In this episode, you’ll learn about Mega Man lore, how Mike played the game — and what Capcom seems to have figured out across a bunch of franchises lately. Much of the discussion centers around what Mike wrote recently in his Mega Man 11 review.
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10/10/2018 • 23 minutes, 12 seconds
Assassin's Creed Odyssey
In the latest episode of Polygon’s Quality Control podcast we grapple with the Greco-action game Assassin’s Creed Odyssey. Guests include Colin Campbell and Simone de Rochefort.
https://www.polygon.com/reviews/2018/10/1/17920288/assassins-creed-odyssey-review-ps4-xbox-one-windows-pc
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10/3/2018 • 25 minutes, 19 seconds
What is the best starting Pokémon?
At the beginning of every Pokémon game, players must make a Sohpie’s Choice-like decision to ally themselves with a single, cuddly fighting animal. While their stable will undoubtedly expand, it is that creature who will be their intimate companion on the long road to becoming the very best. Like no one ever was.
Today’s formal debate brings three Pokémon experts to the fore, including Polygon’s Allegra Frank and Ryan Gilliam as well as The Verge’s Megan Farokhmanesh. They will each make their case for one of the three iconic starting Pokémon: Charmander, Squirtle, and Bulbasaur.
Later this week, Polygon will also publish passionate analyses of each of these starting Pokémon. Then, next week on our official Twitter account, you will be able to make your voices heard with a final vote.
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9/26/2018 • 25 minutes, 33 seconds
Shadow of the Tomb Raider
This week on Polygon’s Quality Control podcast, Chris Plante and Dave Tach join host Charlie Hall to discuss Shadow of the Tomb Raider. How did the franchise get to now, and what's it like to play through an introspective look at the narrative roots of Lara Croft herself? You can read Polygon's full review right here.
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9/19/2018 • 29 minutes, 44 seconds
Spider-Man PS4 and the joys of the most AAA game
This week on Polygon’s Quality Control podcast, Chelsea Stark joins Dave Tach to discuss Spider-Man on PS4.
In this episode, you’ll learn about why Chelsea and Dave like the game so much, even if they come just short of loving it. Much of the discussion centers around what Chelsea wrote recently in her Spider-Man review.
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9/12/2018 • 28 minutes, 53 seconds
Destiny 2: Forsaken (is really good)
Ryan Gilliam returns to Quality Control, joining Dave Tach to talk about Destiny 2: Forsaken.
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9/7/2018 • 41 minutes, 45 seconds
Polygon's new reviews
In this episode of Quality Control, Chris Plante and Charlie Hall explain the future of Polygon's reviews.
Games have changed since we launched Polygon. We’re changing with them.
We believe that a new strategy, focusing on criticism and curation, will better serve our readers than the serviceable, but ultimately limited reviews rubric that, for decades, has served as a load-bearing pillar of most game publications.
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9/4/2018 • 34 minutes, 55 seconds
WoW: Battle for Azeroth today (and yesterday and tomorrow)
In this week’s episode of Quality Control, Dave Tach and first-time guest and World of Warcraft veteran World of Warcraft: Battle for Azeroth.
This week, you’ll learn about Ryan’s history with the game, which doesn’t span from vanilla WoW, but still lets him say things like, “back in my day.” A lot of our discussion centers around what Ryan wrote recently in his review, “Battle for Azeroth continues World of Warcraft’s legacy as an excellent, but safe MMO,” where he wrote:
"World of Warcraft: Battle for Azeroth has been given the unfortunate task of following up Legion, one of the best received World of Warcraft expansions in the last decade. Where Legion saw players go to space and fight hordes of demons, Battle for Azeroth brings the conflict back to Warcraft’s core: the Horde versus the Alliance in all-out war.
"Thankfully for World of Warcraft players, Battle for Azeroth does almost everything right, and even succeeds in places where Legion failed. But in other cases, the expansion is left feeling a bit safe compared to its predecessor."
Press play to hear about the good and the bad and the incomplete.
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8/29/2018 • 37 minutes, 41 seconds
Monster Hunter: World comes to PC
This latest incarnation of the Monster Hunter franchise carved off many of the series traditional rough edges, but the console version for PlayStation 4 and Xbox One didn’t always impress fans with its performance. The PC version, which launched more than six months later, has been a fixture on the Steam best seller’s list all month long. Patrick is our resident expert, so we wanted to ask him about his experience and also talk about starting out on PC for the first time.
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8/24/2018 • 22 minutes, 37 seconds
The weird joy of We Happy Few
In this week’s episode of Quality Control, Dave Tach and Charlie Hall talk about We Happy Few.
Press play to learn about the game’s history from Kickstarter to Early Access (where the original concept changed pretty dramatically) to its recent release on PlayStation 4, Windows PC and Xbox One (which at launch reflects the changes that the game’s earliest players asked for).
We Happy Few is the story of what comes after the fall of European democracy
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8/15/2018 • 24 minutes, 45 seconds
The best board games from Gen Con 2018
On this week's episode of Quality Control, Charlie is joined by Gamers With Jobs' Allen Cook to discuss Gen Con 2018. Here's all of the very best board games from the largest tabletop convention in the United States.
https://www.polygon.com/gen-con
https://www.gamerswithjobs.com/node/1302125
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8/9/2018 • 35 minutes, 28 seconds
Backlog Week — How to play more tabletop RPGs
In honor of Polygon's Backlog Week, we're tackling the topic of tabletop role-playing games. How do you find a group of people to play Dungeons and Dragons with? What are some good options to introduce role-playing to your friends and family? And how do you keep everyone comfortable at the table? To answer those questions, we invited the team from the One Shot Network onto the show to talk about their strategies. Our guests include James D'Amato, Meghan Dornbrock, DC and Daniel Kwan.
One Shot Network
One Shot on Twitch
Mutants in the Night
Star Crossed
Dread
Recommended episodes for One Shot Shows:
Star Crossed, Dogs in the Vineyard, Honey Heist, Campaign: Episode 1, Back Story: Daniel Kwan, Modifier: Pasion De Las Pasiones w/ Brandon Leon-Gambetta
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7/30/2018 • 35 minutes, 4 seconds
The unlikely resurrection of No Man's Sky
In this week's episode of Quality Control, Charlie and Dave are both on hand with Russ Frushtick to talk about Next, the massive new update for No Man's Sky.
Our No Man's Sky thoughts from way back in 2014
Recent opinion from Ben Kuchera
Tara Long, with 250+ plus in-game hours, gives her take
A terrifying first encounter with new aliens
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7/26/2018 • 39 minutes, 5 seconds
A much better Pokémon Go Fest
In this week’s episode of Quality Control, Charlie Hall and Allegra Frank talk about Pokémon Go Fest 2018, which ran without a hitch, unlike last year.
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7/18/2018 • 21 minutes, 27 seconds
The can't-miss Captain Toad: Treasure Tracker
In this week’s episode, Dave Tach and Michael McWhertor talk about Mike's Captain Toad: Treasure Tracker review. Press play to learn more about the game’s history and what you get with the new versions on Switch and Nintendo 3DS (spoiler: not a whole lot, but some of it seems cool). Stick around to find out just what it is about this little game that keeps Mike coming back.
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7/11/2018 • 18 minutes, 13 seconds
The genius of Red Faction: Guerrilla
In this week’s episode of Quality Control, Dave Tach and Russ Frushtick talk about Red Faction: Guerrilla Re-Mars-tered (which is the remastered version of Red Faction: Guerrilla).
Red Faction: Guerrilla is basically the definition of a cult classic — a game that didn’t quite break into the mainstream but gained a devoted following, including from Dave and Russ. Press play below to learn more about what makes this game so special, despite its drab (but justified!) appearance.
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7/4/2018 • 25 minutes, 16 seconds
Westworld Season 2
In this week’s episode of Quality Control, Dave Tach and Russ Frushtick talk about Westworld Season 2.
In this spoiler-filled episode, you’ll find out why Dave’s mad at Dolores, why Russ didn’t quite connect with the first season (but Dave super did), and why Westworld reminds us of Lost (which is a good thing) and the Matrix trilogy (which is a less good thing).
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6/27/2018 • 30 minutes, 1 second
The best of E3 2018
In this week’s episode of Quality Control, Charlie Hall, Dave Tach, Chris Plante and Allegra Frank look back at some of the best and most interesting games of E3 2018. We discuss Cyberpunk 2077, Rage 2, The Last of Us Part 2, Super Smash Bros. Ultimate and Sekiro: Shadows Die Twice — plus a bit about what it’s like to be in the presence of Hideo Kojima.
For more on the biggest video game show of the year, check out all of Polygon’s E3 2018 coverage — including the 15 most promising games from E3 2018. You can also read about the games we discuss in the following articles.
Cyberpunk 2077Three things Cyberpunk 2077 gets right about the original tabletop RPGCyberpunk 2077 will include full nudity for a very important reasonCyberpunk 2077 dev would appreciate if you’d stop asking about The Witcher’s Ciri, pleaseRage 2Rage 2 feels like a mixtape of Doom, Quake, Wolfenstein and Elder ScrollsWhen I asked about Rage 2’s worst character, I got an unexpected responseThe Last of Us Part 2The Last of Us Part 2’s beauty is in the little detailsThe Last of Us Part 2’s creators said Ellie is the only playable characterThe question looming behind The Last of Us Part 2’s gruesome, provocative E3 trailerSuper Smash Bros. UltimateRidley is in Super Smash Bros. Ultimate, and I’m freaking out38 things you should know about Super Smash Bros. UltimateSuper Smash Bros. Ultimate: 5 big changes that will dramatically alter the gameMetroid’s Ridley will be playable in Super Smash Bros. UltimateSuper Smash Bros. Ultimate will support GameCube controllers, amiiboSuper Smash Bros. Ultimate brings back every Smash fighter everSekiro: Shadows Die TwiceSekiro: Shadows Die Twice is definitely not a Dark Souls gameWhy FromSoftware showed up at E3 2018 with two surprises (and no Dark Souls or Bloodborne)21st Century Fox's James Murdoch on Recode Media with Peter KafkaApple PodcastsSpotifyOvercastPocket CastsStitcher
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6/20/2018 • 54 minutes, 10 seconds
E3 2018 preview, featuring Chris Plante and Jason Schreier
In each episode of Quality Control, a Polygon writer talks to a critic about a new game, movie or piece of gear. In this week’s special episode, Charlie Hall invites Polygon’s executive editor Chris Plante and Kotaku’s news editor Jason Schreier to preview this year’s E3, which kicks off next week in Los Angeles.
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6/6/2018 • 42 minutes, 39 seconds
How Fortnite became the world's biggest game
Fortnite has been in development since at least 2011 and when it came to market as an early access title it wasn't very good. Come marvel with us at Epic Games' epic turn around with Fortnite: Battle Royale.
Vox's new Netflix show, Explained, digs into the most fascinating and misunderstood topics of the day, from cryptocurrency to the racial wealth gap. Watch on Netflix now! https://www.netflix.com/explained
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5/30/2018 • 36 minutes, 17 seconds
Solo: A Star Wars Story
We put the band back together to discuss Solo: A Star Wars Story.
Vox's new Netflix show, Explained, digs into the most fascinating and misunderstood topics of the day, from cryptocurrency to the racial wealth gap. Watch on Netflix now! https://www.netflix.com/explained
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5/28/2018 • 1 hour, 36 minutes, 40 seconds
Understanding Deadpool 2, the X-Force, Cable’s wild backstory and the future of the MCU
In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. In this episode, Susana Polo and Dave Tach talk about Deadpool 2, the X-Force, Cable’s bizarre backstory and the future of the MCU.
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5/19/2018 • 52 minutes, 7 seconds
The state of Destiny 2
In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. In this week’s episode, Charlie Hall and Dave Tach talk about the state of Destiny 2 in the wake of the Warmind expansion.
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5/15/2018 • 24 minutes, 31 seconds
Free Comic Book Day
In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. This week’s episode is a special preview of the newest comics from DC and Marvel, just in time for Free Comic Book Day this Saturday, May 5. Joining host Charlie Hall is Polygon’s comics editor, Susana Polo.
If you're headed out for FCBD, here's a cheat sheet with all the upcoming comics we mentioned in this episode.
Be sure to check out Susana's series on the best #1 comic each week.
DC Comics titles:
DC Nation #0 (May 2)
Justice League: No Justice #1 (May 9)
Justice League #1 (Jun 13)
Marvel Comics:
Avengers #1 (May 2)
Black Panther #1 (May 23)
Fantastic Four #1 (August)
Captain America #1 (July 4)
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5/3/2018 • 32 minutes, 44 seconds
Avengers: Infinity War
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review?
This week, Polygon's Susana Polo and Dave Tach discuss Avengers: Infinity War.
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4/27/2018 • 48 minutes, 23 seconds
Nintendo Labo
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon's Simone de Rochefort and Brian Gilbert stop by to discuss their time with the Nintendo Labo line of games.
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4/19/2018 • 25 minutes, 33 seconds
God of War
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon's Dave Tach joins host Charlie Hall to discuss God of War. Also, be sure to read Polygon's review, written by Chris Plante.
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4/12/2018 • 21 minutes
Ready Player One
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon's Ross Miller joins host Charlie Hall to discuss Ready Player One.
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4/5/2018 • 17 minutes, 38 seconds
Far Cry 5
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon's Ben Kuchera joins host Charlie Hall to discuss the first few hours of Far Cry 5.
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3/28/2018 • 31 minutes, 57 seconds
Sea of Thieves
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon's Russ Frushtick joins co-host Dave Tach to discuss his time with Sea of Thieves.
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3/23/2018 • 30 minutes, 40 seconds
Where The Water Tastes Like Wine
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, deputy new editor Allegra Frank joins host Charlie Hall to discuss her time with Where The Water Tastes Like Wine.
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3/1/2018 • 20 minutes, 35 seconds
Metal Gear Survive, part 2
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Mike McWherter joins guest host Dave Tach to discuss his review of Metal Gear Survive.
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3/1/2018 • 35 minutes, 10 seconds
Super NT
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s editor-in-chief Chris Grant joins host Charlie Hall to discuss his review of the Analog NT, which you can read right here.
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2/15/2018 • 19 minutes, 16 seconds
Monster Hunter: World
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Chelsea Stark joins co-host Charlie Hall to discuss her review of Monster Hunter: World.
https://www.polygon.com/2018/1/26/16934076/monster-hunter-world-review-ps4-xbox-pc-release
https://www.polygon.com/guides/2018/1/25/16911176/monster-hunter-world-guide-walkthrough
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1/31/2018 • 20 minutes, 9 seconds
Dragon Ball FighterZ
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Jeff Ramos joins editor-at-large Justin McElroy to discuss his review of Dragon Ball FighterZ.
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1/25/2018 • 19 minutes, 23 seconds
Metal Gear Survive
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Michael McWhertor joins Charlie Hall to discuss his preview of Metal Gear Survive.
https://www.polygon.com/2018/1/17/16897202/metal-gear-survive-single-player-campaign-gameplay
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1/19/2018 • 18 minutes, 30 seconds
PlayerUnknown's Battlegrounds
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Chris Plante joins editor-at-large Justin McElroy to discuss his review of PlayerUnknown’s Battlegrounds.
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1/4/2018 • 23 minutes, 9 seconds
Star Wars: The Last Jedi — Part 2
Part 2 of our annual deep dive into this year's entry in the Star Wars franchise, featuring Susana Polo, Dave Tach and Ben Kuchera. Come on inside the jedi tree. We've got a few porgs roasting over the fire, and a warm cup of blue milk waiting for you. And join us next week with part two. In the mean time, check out our review: https://www.polygon.com/2017/12/12/16749732/star-wars-review-the-last-jedi-rian-johnson-luke-rey
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12/27/2017 • 1 hour, 34 minutes, 11 seconds
Star Wars: The Last Jedi — Part 1
Our annual deep dive into this year's entry in the Star Wars franchise, featuring Susana Polo, Dave Tach and Ben Kuchera. Come on inside the jedi tree. We've got a few porgs roasting over the fire, and a warm cup of blue milk waiting for you. And join us next week with part two. In the mean time, check out our review: https://www.polygon.com/2017/12/12/16749732/star-wars-review-the-last-jedi-rian-johnson-luke-rey
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12/20/2017 • 1 hour, 40 minutes, 38 seconds
Star Wars Battlefront 2 multiplayer
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Owen Good joins co-host Charlie Hall his part of the review of Star Wars Battlefront 2.
https://www.polygon.com/2017/11/20/16682342/star-wars-battlefront-2-review
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12/8/2017 • 28 minutes, 25 seconds
Xbox One X
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Samit Sarkar joins editor-at-large Justin McElroy to discuss his review of the Xbox One X.
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11/30/2017 • 25 minutes, 33 seconds
Star Wars Battlefront 2
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s guides editor Dave Tach joins co-host Charlie Hall his part of the review of Star Wars Battlefront 2.
https://www.polygon.com/2017/11/20/16682342/star-wars-battlefront-2-review
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11/21/2017 • 35 minutes, 41 seconds
Horizon Zero Dawn The Frozen Wilds
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Chris Plante joins editor-at-large Justin McElroy to discuss his review of Horizon Zero Dawn: The Frozen Wilds.
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11/15/2017 • 22 minutes, 19 seconds
Call of Duty: WWII
Please take our important survey: www.polygon.com/podsurvey
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Russ Frushtick joins Charlie Hall to discuss his review of Call of Duty: WWII.
https://www.polygon.com/2017/11/3/16599896/call-of-duty-wwii-review-ps4-xbox-one-pc-activision
https://www.polygon.com/features/2017/11/3/16555016/call-of-duty-world-war-ii-first-infantry-division-big-red-one-history
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11/8/2017 • 25 minutes, 53 seconds
Super Mario Odyssey
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Allegra Frank joins editor-at-large Justin McElroy to discuss her review of Super Mario Odyssey.
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11/3/2017 • 19 minutes, 6 seconds
Assassin's Creed Origins
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, senior editor Colin Campbell joins co-host Charlie Hall to discuss his review of Assassin's Creed Origins.
https://www.polygon.com/2017/10/26/16547262/assassins-creed-origins-review?utm_campaign=polygon&utm_content=chorus&utm_medium=social&utm_source=twitter
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10/26/2017 • 23 minutes, 4 seconds
Sega Genesis Flashback
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Chris Grant joins editor-at-large Justin McElroy to discuss his update to our review of Sega Genesis Flashback.
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10/19/2017 • 24 minutes, 42 seconds
Blade Runner 2049
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Julia Alexander joins co-host Charlie Hall to discuss her review of Blade Runner 2049.
https://www.polygon.com/2017/10/5/16426054/blade-runner-2049-review
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10/10/2017 • 24 minutes, 46 seconds
Cuphead
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Chris Plante joins editor-at-large Justin McElroy to discuss his update to our review of Cuphead.
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10/5/2017 • 23 minutes, 35 seconds
SNES Classic and Star Fox 2
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Ross Miller joins Charlie Hall to discuss his review of the SNES Classic and Star Fox 2.
https://www.polygon.com/2017/9/27/16372832/snes-classic-review-super-nintendo-mini-edition
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9/27/2017 • 22 minutes, 59 seconds
Destiny 2: Part 2
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Russ Frushtick joins editor-at-large Justin McElroy to discuss his updated to our review of Destiny 2.
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9/20/2017 • 28 minutes, 9 seconds
Metroid: Samus Returns
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Russ Frushtick joins host Charlie Hall to discuss his review of Metroid: Samus Returns.
https://www.polygon.com/2017/9/12/16288926/metroid-samus-returns-review
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9/12/2017 • 15 minutes, 16 seconds
Destiny 2
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Samit Sarkar joins editor-at-large Justin McElroy to discuss his review of Destiny 2.
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9/5/2017 • 24 minutes, 49 seconds
Mario + Rabbids Kingdom Battle
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Russ Frushtick joins co-host Charlie Hall to discuss his review of Mario + Rabbids Kingdom Battle.
www.polygon.com/2017/8/28/16213294/mario-rabbids-kingdom-battle-review-nintendo-switch-ubisoft
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8/29/2017 • 18 minutes, 16 seconds
LawBreakers
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Jeff Ramos joins editor-at-large Justin McElroy to discuss his review of LawBreakers.
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8/24/2017 • 23 minutes, 53 seconds
Uncharted: The Lost Legacy
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Uncharted: The Lost Legacy.
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8/17/2017 • 19 minutes, 46 seconds
Fortnite
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Charlie Hall joins editor-at-large Justin McElroy to discuss his review of Fortnite.
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8/10/2017 • 23 minutes, 16 seconds
Tacoma
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Allegra Frank joins editor-at-large Justin McElroy to discuss her review of Tacoma.
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8/3/2017 • 21 minutes, 4 seconds
Splatoon 2
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Chelsea Stark joins editor-at-large Justin McElroy to discuss her review of Splatoon 2.
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7/20/2017 • 17 minutes, 17 seconds
Crash Bandicoot N. Sane Trilogy
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, guest host Charlie Hall talks to Ashley Oh about her review of Crash Bandicoot N. Sane Trilogy.
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7/11/2017 • 15 minutes, 30 seconds
Tekken 7
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Chelsea Stark joins guest host Charlie Hall to discuss her review of Tekken 7: https://www.polygon.com/2017/6/20/15834002/tekken-7-review-pc-ps4-xbox-one
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6/29/2017 • 19 minutes, 33 seconds
Arms
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Mike McWhertor joins editor-at-large Justin McElroy to discuss his review of Arms.
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6/22/2017 • 17 minutes, 51 seconds
E3 2017
Welcome to a very special episode of Polygon's Quality Control recorded on location in Los Angeles where team Polygon is covering this E3. Guest host Charlie Hall is joined by Polygon's Simone de Rochefort and Allegra Frank to talk about three of the most excited being shown at this year's E3 including Super Mario Odyssey, Assassin's Creed: Origins and Wolfenstein 2: The New Colossus. You can find all our coverage from E3 2017 right here: https://www.polygon.com/e3
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6/15/2017 • 17 minutes, 22 seconds
Ultra Street Fighter 2
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s reviews editor Arthur Gies and managing editor Michael McWhertor join guest host Charlie Hall to discuss Ultra Street Fighter 2 for the Nintendo Switch: https://www.polygon.com/2017/5/25/15686474/ultra-street-fighter-2-review
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6/7/2017 • 18 minutes, 45 seconds
Injustice 2
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s managing editor Michael McWhertor joins guest host Charlie Hall to discuss his review of Injustice 2: https://www.polygon.com/2017/5/17/15656220/injustice-2-review
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5/24/2017 • 23 minutes, 21 seconds
The Surge
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of The Surge.
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5/18/2017 • 20 minutes, 17 seconds
Prey
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Arthur Gies joins editor-at-large Justin McElroy to discuss his review of Prey.
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5/11/2017 • 23 minutes, 9 seconds
Outlast 2
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, senior editor Phil Kollar joins guest host Charlie Hall to discuss his review of Outlast 2: https://www.polygon.com/2017/4/24/15405708/outlast-2-review
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5/3/2017 • 20 minutes, 59 seconds
Guardians of the Galaxy Vol. 2
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Susana Polo joins editor-at-large Justin McElroy to discuss her review of Guardians of the Galaxy Vol. 2.
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4/28/2017 • 16 minutes, 59 seconds
Drawn to Death
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Owen Good joins guest host Charlie Hall to discuss his review of Drawn to Death: http://www.polygon.com/ps4/2017/4/19/15347868/drawn-to-death-review
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4/19/2017 • 25 minutes, 9 seconds
Yooka-Laylee
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Chelsea Stark joins guest host Charlie Hall to discuss her review of Yooka-Laylee: https://www.polygon.com/2017/4/4/15171316/yooka-laylee-review-xbox-one-pc-playstation-4
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4/11/2017 • 20 minutes, 3 seconds
Persona 5
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Persona 5.
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4/6/2017 • 19 minutes, 33 seconds
The Legend of Zelda: Breath of the Wild
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, senior reporter Charlie Hall asks reviews editor Arthur Gies about his review of The Legend of Zelda: Breath of the Wild: http://www.polygon.com/2017/3/2/14753500/the-legend-of-zelda-breath-of-the-wild-review-nintendo-switch-wii-u
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3/28/2017 • 23 minutes, 28 seconds
Mass Effect: Andromeda
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Arthur Gies joins editor-at-large Justin McElroy to discuss his review of Mass Effect Andromeda
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3/22/2017 • 25 minutes, 22 seconds
Torment: Tides of Numenera
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Charlie Hall talks with Carli Velocci about her time with Torment: Tides of Numenera, a review which you can find right here: http://www.polygon.com/2017/3/9/14859716/torment-tides-of-numenera-review
Thanks for sticking with us while we're been off the air. Here's what we've been working on!
http://www.polygon.com/gdc
http://www.polygon.com/pax
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3/14/2017 • 19 minutes, 13 seconds
Horizon: Zero Dawn
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Horizon: Zero Dawn.
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3/1/2017 • 26 minutes, 52 seconds
Nioh
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Charlie Hall talks with Phil Kollar about his take on Nioh, which you can find right here: http://www.polygon.com/2017/2/8/14445452/nioh-review-ps4-playstation-4-team-ninja-sony-koei-tecmo
Polygon's guide to Nioh: http://www.polygon.com/nioh-guide/2017/2/3/14472566/beginners-tips-tricks-help-stances-weapons-armor-shrine-stats-leveling-kodoma-skill-prestige-ki
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2/15/2017 • 16 minutes, 25 seconds
The Lego Batman Movie
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon entertainment editor Susana Polo joins editor-at-large Justin McElroy to discuss her review of The Lego Batman Movie
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2/8/2017 • 20 minutes, 53 seconds
Horizon Zero Dawn pre-review
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Charlie hall talks with Michael McWhertor about his pre-review of Horizon Zero Dawn, and about the concept of a pre-review to begin with. You can read that story right here:
http://www.polygon.com/2017/1/30/14435128/horizon-zero-dawn-hands-on-ps4-pre-review-preview
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1/31/2017 • 19 minutes, 7 seconds
Resident Evil 7
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Polygon editor-at-large talks with Phil Kollar about his review of Resident Evil 7, which you can find right here: http://www.polygon.com/2017/1/23/14287196/resident-evil-7-review-re7-vii-biohazard-ps4-playstation-4-vr-psvr-pc-windows-xbox-one-capcom
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1/26/2017 • 15 minutes, 28 seconds
Games of the Year 2016, part 3
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Polygon editor-at-large Justin McElroy talks with Christopher Grant and Ashley Oh about their takes on Polygon's top games of 2016.
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1/24/2017 • 31 minutes, 55 seconds
Games of the Year 2016, part 2
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Polygon editor-at-large Justin McElroy talks with Allegra Frank and Samit Sarkar to talk about their favorite games of the year.
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1/11/2017 • 24 minutes, 29 seconds
Games of the Year, part 1
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Charlie Hall talks with Matt Leone, Michael McWhertor, Russ Frushtick and Simone de Rochefort about Polygon's Games of the Year.
http://www.polygon.com/2017/1/2/14129312/the-last-guardian-games-of-the-year-2016
http://www.polygon.com/2017/1/2/14147110/titanfall-2-games-of-the-year-2016
http://www.polygon.com/2017/1/3/14129368/stardew-valley-games-of-the-year-2016
http://www.polygon.com/2017/1/3/14107538/dishonored-2-games-of-the-year
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1/6/2017 • 28 minutes, 1 second
Rogue One: A Star Wars Story, part 2
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
For this special two-part episode, guest host Charlie Hall talks with entertainment editor Susana Polo about her review of Rogue One: A Star Wars Story. They're joined by Polygon's Dave Tach and Jeff Ramos.
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12/27/2016 • 1 hour, 41 minutes, 53 seconds
Rogue One: A Star Wars Story, part 1
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
For this special two-part episode, guest host Charlie Hall talks with entertainment editor Susana Polo about her review of Rogue One: A Star Wars Story. They're joined by Polygon's Dave Tach and Jeff Ramos.
You can find the review right here: http://www.polygon.com/2016/12/13/13869428/rogue-one-star-wars-story-review
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12/20/2016 • 1 hour, 27 minutes, 30 seconds
Steep
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Polygon editor-at-large talks with Chris Plante about his take on Steep which you can find right here: http://www.theverge.com/2016/12/7/13856386/steep-review-ubisoft-ssx-snowboarding-game
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12/14/2016 • 23 minutes, 29 seconds
The Last Guardian
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Charlie Hall talks with Phil Kollar about his review of The Last Guardian, which you can find right here:
http://www.polygon.com/2016/12/5/13767468/the-last-guardian-review-playstation-4-ps4-trico-sony-fumito-ueda-gendesign
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12/6/2016 • 18 minutes, 57 seconds
Final Fantasy XV
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Polygon editor-at-large talks with Phil Kollar about his review of Final Fantasy 15 which you can find right here: http://www.polygon.com/2016/11/28/13661570/final-fantasy-15-review-xv-ff15-ps4-playstation-4-xbox-one-square-enix
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11/30/2016 • 23 minutes, 5 seconds
Dishonored 2
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Charlie Hall talks with reviews editor Arthur Gies about his review of Dishonored 2, which you can find right here.
http://www.polygon.com/2016/11/16/13655060/dishonored-2-review-ps4-xbox-one-pc
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11/22/2016 • 24 minutes, 57 seconds
Pokémon Sun and Moon
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Polygon editor-at-large Justin McElroy talks with Allegra Frank about her review of Pokémon: Sun and Moon which you can find right here. http://www.polygon.com/2016/11/15/13637246/pokemon-sun-and-moon-review-nintendo-3ds
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11/16/2016 • 21 minutes, 9 seconds
Call of Duty: Infinite Warfare
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, features writer Charlie Hall talks with Polygon's Russ Frushtick about his review of Call of Duty: Infinite Warfare which you can find right here:
http://www.polygon.com/2016/11/4/13408584/call-of-duty-infinite-warfare-review-ps4-pro-playstation-4-xbox-one-windows-pc
Also check out our feature story on the game.
http://www.polygon.com/features/2016/11/2/13358380/call-of-duty-infinite-warfare-peter-w-singer-lost-touch-with-reality
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11/8/2016 • 21 minutes, 16 seconds
World of Warcraft: Legion
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Polygon editor-at-large talks Justin McElroy with Phil Kollar about his review of World of Warcraft: Legion which you can find right here: http://www.polygon.com/2016/10/28/13462548/world-of-warcraft-legion-review-wow-expansion
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11/1/2016 • 23 minutes, 2 seconds
Titanfall 2
In each episode of Quality Control, we talk with a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Charlie Hall talks with Arthur Gies about his review of Titanfall 2, which you can find right here.
http://www.polygon.com/2016/10/24/13377822/titanfall-2-review-xbox-one-PC-ps4-playstation-4
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10/25/2016 • 15 minutes, 34 seconds
Battlefield 1
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Polygon editor-at-large talks with Arthur Gies about his review of Battlefield 1 which you can find right here.
http://www.polygon.com/2016/10/17/13303292/battlefield-1-review-xbox-one-ps4-playstation-4-pc-windows
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10/18/2016 • 20 minutes, 44 seconds
Gears of War 4
Polygon reviews editor Arthur Gies and guest host Charlie Hall discuss Gears of War 4. You can read the full review here:
http://www.polygon.com/2016/10/6/13162116/gears-of-war-4-review-pc-xbox-one-windows-10
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10/12/2016 • 22 minutes, 1 second
Destiny: Rise of Iron
In each episode of Quality Control, we talk with a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, editor-at-large Justin McElroy talks with Russ Frushtick about his review of Destiny: Rise of Iron, which you can find right here.
http://www.polygon.com/2016/9/30/13111452/destiny-rise-of-iron-review
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10/5/2016 • 22 minutes
Virginia
Polygon senior reporter Colin Campbell sits down with guest host Charlie Hall to discuss Virginia. You can read our full review here:
http://www.polygon.com/2016/9/22/13009240/virginia-review-PC-xbox-one-ps4
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9/27/2016 • 15 minutes, 11 seconds
Forza Horizon 3
Polygon senior reporter Colin Campbell sits down with guest host Charlie Hall to discuss Forza Horizon 3. You can read our full review here:
http://www.polygon.com/2016/9/20/12984906/forza-horizon-3-review
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9/21/2016 • 15 minutes, 52 seconds
Recore
Polygon reviews editor Arthur Gies sits down with guest host Charlie Hall to discuss Recore, the latest release for Windows PC and Xbox One from Armature Games and Keiji Inafune’s Comcept Inc. You can read our full review here:
http://www.polygon.com/2016/9/12/12886642/recore-review-xbox-one-windows-10-PC
Note that we had some audio issues with Arthur's channel. We've cleaned it up as best we can, and with luck it's not too troublesome for you. We'll be back to normal next episode.
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9/13/2016 • 16 minutes, 54 seconds
Metroid Prime: Federation Force
Janine Hawkins discusses her review of Metroid Prime: Federation Force.
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8/30/2016 • 18 minutes, 13 seconds
Deus Ex: Mankind Divided
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
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8/24/2016 • 20 minutes, 43 seconds
Batman: The Telltale Series
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8/3/2016 • 19 minutes, 47 seconds
Headlander
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Headlander.
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7/26/2016 • 20 minutes, 2 seconds
Inside
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Nick Robinson about his review of Inside.
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6/29/2016 • 23 minutes, 37 seconds
Mirror's Edge Catalyst
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Mirror's Edge: Catalyst.
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6/9/2016 • 20 minutes, 2 seconds
Overwatch
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Russ Frushtick about his review of Overwatch.
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6/1/2016 • 15 minutes, 45 seconds
Homefront: The Revolution
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Russ Frushtick about their review of Homefront: The Revolution which you can find right here.
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5/17/2016 • 21 minutes, 59 seconds
Uncharted 4: A Thief's End
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about their review of Uncharted 4: A Thief's End.
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5/10/2016 • 18 minutes
Civil War
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Julia Alexander about her review of Captain America: Civil War.
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5/3/2016 • 25 minutes, 55 seconds
Severed
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Griffin McElroy takes over as guest host to talk with Justin about his review of Severed.
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4/28/2016 • 20 minutes, 52 seconds
HTC Vive
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about his review of the HTC Vive.
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4/7/2016 • 19 minutes, 47 seconds
Dark Souls 3
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Dark Souls 3.
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4/4/2016 • 20 minutes, 57 seconds
Adrift
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Griffin McElroy steps in as host to talk with Justin about his review of Adrift.
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3/31/2016 • 26 minutes, 14 seconds
Oculus Rift
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about his review of the Oculus Rift.
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3/28/2016 • 37 minutes, 1 second
Digimon: Cyber Sleuth
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Allegra Frank about her review of Digimon Story: Cyber Sleuth.
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3/10/2016 • 20 minutes, 19 seconds
The Legend of Zelda: Twilight Princess
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of The Legend of Zelda: Twilight Princess.
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3/1/2016 • 19 minutes, 13 seconds
Fire Emblem Fates
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy and Allegra Frank about their review of Fire Emblem Fates.
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2/29/2016 • 23 minutes, 8 seconds
Far Cry Primal
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Dave Tach takes over hosting to talk with Justin about hist review of Far Cry Primal.
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2/22/2016 • 21 minutes, 41 seconds
Firewatch
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Colin Campbell about his review of Firewatch.
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2/9/2016 • 15 minutes, 44 seconds
Polygon's #6 2015 GOTY: Destiny: The Taken King
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
As part of their 2015 game of the year series, Justin McElroy discusses Polygon's #6 GOTY: Destiny: The Taken King.
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1/7/2016 • 12 minutes, 7 seconds
2015 GOTY #7: Life Is Strange
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
As part of their 2015 game of the year series, Allegra Frank discusses Polygon's #7 GOTY: Life Is Strange.
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1/5/2016 • 10 minutes, 26 seconds
Polygon 2015 GOTY #8 (tie): Soma
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
As part of their 2015 game of the year series, they're discussing their #8 GOTY: Soma.
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1/4/2016 • 12 minutes, 50 seconds
Polygon's #10 GOTY: Rocket League
We've got a special series of Quality Control episodes for you featuring Polygon's Games of the Year. We begin today with #10: Rocket League, featuring Charlie Hall.
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12/18/2015 • 13 minutes, 35 seconds
Rainbow Six Siege
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Rainbow Six Siege.
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12/11/2015 • 22 minutes, 58 seconds
Just Cause 3
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about hist review of Just Cause 3.
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12/3/2015 • 21 minutes, 51 seconds
Star Wars Battlefront
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Dave Tach about his co-review of Star Wars Battlefront.
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11/17/2015 • 24 minutes, 5 seconds
Fallout 4
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Fallout 4.
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11/10/2015 • 25 minutes, 7 seconds
Halo 5: Guardians
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Halo 5: Guardians.
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11/5/2015 • 20 minutes, 7 seconds
Rock Band 4
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Rock Band 4.
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10/19/2015 • 21 minutes, 2 seconds
Transformers Devastation
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Allega Frank speaks with Justin about his review of Transformers Devastation.
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10/12/2015 • 24 minutes, 5 seconds
Destiny: The Taken King
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Samit Sarkar and Griffin McElroy about their review of Destiny: The Taken King.
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10/1/2015 • 26 minutes, 2 seconds
Lovers In A Dangerous Spacetime
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Lovers In A Dangerous Spacetime.
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9/17/2015 • 21 minutes, 24 seconds
Disney Infinity 3.0
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Brian Crecente about his review of Disney Infinity 3.0.
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9/10/2015 • 24 minutes, 39 seconds
Super Mario Maker
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Super Mario Maker.
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9/3/2015 • 24 minutes, 53 seconds
Metal Gear Solid 5: The Phantom Pain
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Mike McWhertor about his review of Metal Gear Solid 5: The Phantom Pain.
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8/27/2015 • 21 minutes, 21 seconds
Galak Z: The Dimensional
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Galak Z: The Dimensional.
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8/13/2015 • 18 minutes, 43 seconds
Tembo the Badass Elephant
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Tembo the Badass Elephant.
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7/24/2015 • 16 minutes, 34 seconds
Her Story
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Megan Farokhmanesh about her review of Her Story which you can find right here.
http://www.polygon.com/2015/6/22/8825813/her-story-review-mac-windows-pc
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7/8/2015 • 20 minutes, 54 seconds
Splatoon
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Splatoon.
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7/2/2015 • 20 minutes, 19 seconds
Batman: Arkham Knight
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Griffin McElroy talks with Justin about his review of Batman: Arkham Knight which you can find right here.
http://www.polygon.com/2015/6/19/8811383/batman-arkham-knight-review-xbox-one-PC-PS4
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6/19/2015 • 23 minutes, 2 seconds
Destiny: House of Wolves
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Samit Sarkar about his review of Destiny: House of Wolves which you can find right here.
http://www.polygon.com/2015/5/29/8688083/destiny-house-of-wolves-review
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6/8/2015 • 25 minutes, 27 seconds
The Witcher 3: Wild Hunt
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of The Witcher 3: The Wild Hunt which you can find right here: http://www.polygon.com/2015/5/13/8533059/the-witcher-3-review-wild-hunt-PC-PS4-Xbox-one
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5/27/2015 • 23 minutes, 26 seconds
Wolfenstein: The Old Blood
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Griffin McElroy talks with Justin McElroy about his review of Wolfenstein: The Old Blood.
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5/8/2015 • 19 minutes, 43 seconds
Bloodborne
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Mike McWhertor about his review of Bloodborne.
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4/24/2015 • 23 minutes, 21 seconds
Mortal Kombat X
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Mike McWhertor about his review of Mortal Kombat X.
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4/20/2015 • 21 minutes, 32 seconds
Battlefield Hardline
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Battlefield Hardline.
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3/24/2015 • 24 minutes, 37 seconds
Code Name: S.T.E.A.M.
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode Griffin McElroy takes over hosting, as he talks with Justin about his review of Code Name: S.T.E.A.M.
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3/16/2015 • 31 minutes, 51 seconds
Hotline Miami 2: Wrong Number
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Hotline Miami 2: Wrong Number.
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3/10/2015 • 25 minutes, 5 seconds
H1Z1
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Charlie Hall about his review of H1Z1
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2/25/2015 • 16 minutes, 47 seconds
Kirby and the Rainbow Curse
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Megan Farokhmanesh about her review of Kirby and the Rainbow Curse.
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2/19/2015 • 12 minutes, 48 seconds
The Order: 1886
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Polygon editor-in-chief Christopher Grant takes over hosting to talk with Justin about his review of The Order: 1886.
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2/19/2015 • 29 minutes, 7 seconds
New Nintendo 3DS XL
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar and Griffin McElroy about their review of the New Nintendo 3DS XL.
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2/18/2015 • 40 minutes, 16 seconds
The Legend of Zelda: Majora's Mask 3D
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of The Legend of Zelda: Majora's Mask 3D.
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2/4/2015 • 24 minutes, 27 seconds
Dying Light
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Dying Light.
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2/3/2015 • 22 minutes, 16 seconds
Saints Row: Gat Out of Hell
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Griffin McElroy talks with Justin about his review of Saint's Row IV: Gat Out of Hell.
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1/22/2015 • 21 minutes, 24 seconds
The Crew
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of The Crew.
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12/10/2014 • 17 minutes, 36 seconds
Captain Toad: Treasure Tracker
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Captain Toad: Treasure Tracker.
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12/4/2014 • 13 minutes, 24 seconds
Super Smash Bros. Brawl for Wii U
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Super Smash Bros. for Wii U.
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11/26/2014 • 21 minutes, 43 seconds
Tales from the Borderlands: Episode 1
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about his review of Tales from the Borderlands which you can find right here.
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11/25/2014 • 14 minutes, 43 seconds
Far Cry 4
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Griffin McElroy talks with Justin about his review of Far Cry 4.
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11/24/2014 • 21 minutes, 54 seconds
Pokemon Omega Ruby and Alpha Sapphire
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Pokemon Omega Ruby and Alpha Sapphire.
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11/20/2014 • 24 minutes, 25 seconds
Escape Dead Island
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Dave Tach takes over as host to ask Justin about his review of Escape Dead Island.
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11/18/2014 • 16 minutes, 11 seconds
Assassin's Creed Unity
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Assassin's Creed Unity.
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11/11/2014 • 22 minutes, 2 seconds
Dragon Age: Inquisition
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Dragon Age: Inquisition.
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11/11/2014 • 18 minutes, 30 seconds
Halo: The Master Chief Collection
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Halo: The Master Chief Collection.
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11/7/2014 • 19 minutes, 12 seconds
Call of Duty: Advanced Warfare
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Call of Duty: Advanced Warfare.
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11/3/2014 • 21 minutes, 6 seconds
Lords of the Fallen
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Lords of the Fallen.
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10/28/2014 • 18 minutes, 26 seconds
Sunset Overdrive
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Sunset Overdrive.
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10/27/2014 • 20 minutes, 1 second
Civilization: Beyond Earth
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Colin Campbell about his review of Civilization: Beyond Earth.
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10/23/2014 • 16 minutes, 2 seconds
The Legend of Korra
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of The Legend of Korra.
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10/23/2014 • 13 minutes, 26 seconds
NBA 2K15
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Owen Good about his review of NBA 2K15.
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10/21/2014 • 21 minutes, 38 seconds
Fantasia: Music Evolved
Today on Quality Control, we talk with Griffin McElroy about his review of Fantasia: Music Evolved.
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10/21/2014 • 21 minutes, 13 seconds
A City Sleeps
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of A City Sleeps which you can find right here.
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10/20/2014 • 17 minutes, 9 seconds
Bayonetta 2
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Bayonetta 2, which you can find at the link below.
http://www.polygon.com/2014/10/13/6957677/bayonetta-2-review-wii-u
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10/16/2014 • 24 minutes, 50 seconds
The Evil Within
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of The Evil Within which you can find right here:
http://www.polygon.com/2014/10/14/6896155/the-evil-within-review-xbox-one-PS4
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10/14/2014 • 18 minutes, 8 seconds
Styx: Master of Shadows
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Britton Peele about hist review of Styx: Master of Shadows.
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10/10/2014 • 16 minutes, 58 seconds
Skylanders: Trap Team
Our podcast, Quality Control, is a pretty simple idea.
In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about his review of Skylanders: Trap Team.
http://www.polygon.com/2014/10/8/6939701/skylanders-trap-team-review-ps4
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10/9/2014 • 18 minutes, 39 seconds
Murasaki Baby
Our podcast, Quality Control, is a pretty simple idea.
In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Megan Farokhmanesh about her review of Murasaki Baby.
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10/8/2014 • 13 minutes, 58 seconds
Costume Quest 2
Costume Quest 2 by Polygon
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10/7/2014 • 22 minutes, 43 seconds
DriveClub
Our podcast, Quality Control, is a pretty simple idea.
In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
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10/7/2014 • 18 minutes, 17 seconds
Super Smash Bros. for 3DS - Quality Control
Griffin McElroy talks about his review for Super Smash Bros. for 3DS ... and throws out a challenge to those foolish enough to challenge him.
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10/3/2014 • 20 minutes, 4 seconds
Alien: Isolation - Quality Control
Alien: Isolation - Quality Control by Polygon
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10/3/2014 • 20 minutes, 2 seconds
Quality Control — Middle Earth: Shadow of Mordor
Quality Control — Middle Earth: Shadow of Mordor by Polygon
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