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Game Dev Unchained

English, Video Games, 9 seasons, 393 episodes, 3 days, 18 hours, 54 minutes
About
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham Support this podcast: https://anchor.fm/gamedevunchained/support
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New AREA by Autodesk! Gives exposure to all artists everywhere

#AutodeskAd AREA has been completely redesigned with 16 years of history. It is rebuilt not just for artists, but designed with the entire 3D community in mind, including students, artists, supervisors, producers, and studio heads. AREA has great potential for true collaboration across all industries. Check it out! AREA link: https://area.autodesk.com/ Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/15/20223 minutes, 50 seconds
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0276: SoapBox | Latest Updates and Resolving Internal Conflicts

This episode is sponsored by GamesBoost42.  https://gamesboost42.com/ In this episode I update the latest status of the podcast and the reason for my unexpected short absence. I also share a recent conversation with a colleague about him approaching a career crossroad and share the advice that I gave him. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/14/20211 hour, 7 minutes, 24 seconds
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0275: GduX.me | Breaking Art with Miklos Bencz

This episode is sponsored by GamesBoost42.  https://gamesboost42.com/ Breakthroughs and breakdowns on the journey of game art. Check out other talks at https://gamedevunchained.com/gdux/ Connect with Miklos Bencz: https://www.artstation.com/mikibencz/profile --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/29/202156 minutes, 50 seconds
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0274: GduX.me | The Business of Games with Larry Kuperman

This episode is sponsored by GamesBoost42.  https://gamesboost42.com/ Larry Kuperman, a 20-year veteran of the game industry, will explain how a business-mindset can help you be more successful. This presentation is about more than making wise business choices, it is about developing a framework for financial decisions. Check out other talks at https://gamedevunchained.com/gdux/ Connect with Larry Kuperman: https://twitter.com/LarryNightDive https://twitter.com/Scottthelighter --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/22/20211 hour, 10 minutes, 21 seconds
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0273: Roundtable News | Final Showdown Epic VS Apple

Who would've thought that this would last as long with Epic actually having a chance to humble Apple in any way?  Check out the show notes: https://wp.me/pcB0ew-Pk Connect with Ray! ● https://twitter.com/Wadarass This episode is brought to you by www.gameschoolonline.com! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/2/20211 hour, 4 minutes, 34 seconds
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0272: Art Boost | Snake Way Cruiser with Lyndl Kempis

Lyndl Kempis breaks down his latest personal project, the Snake Way Cruiser. He walks through his planning stages from using Blender all the way to a fully rendered video while talking about his dev's mid-life crisis.  https://www.artstation.com/artwork/485bOY Connect with Lyndl: https://www.artstation.com/lyndl40k https://www.linkedin.com/in/lyndlk This episode is presented by Game School Online, www.gameschoolonline.com. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/25/20211 hour, 5 minutes, 11 seconds
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0271: Simplifying Efficient Workflows with Daniel Bystedt

Daniel Bystedt is a character & creature artist currently working at Embark Studios in Stockholm Sweden. He has been betting big on using Blender for his whole workflow and his experience reflects what the industry is and needs to move towards, simplicity.  Check out the show notes: https://wp.me/pcB0ew-Pf​ Connect with Daniel: https://www.linkedin.com/in/daniel-bystedt-67a2ba56/?originalSubdomain=se twitter.com/3DBystedt https://www.artstation.com/artist/dbystedt --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/18/20211 hour, 6 minutes, 4 seconds
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0270: Diversity in the Game Industry with Ray Graham

This episode was Sponsored by Autodesk. For amazing resources and a vast online hub of articles, tutorials, and content for 3D artists please check out https://area.autodesk.com/​. Being in leadership positions at top-leading game studios and tech companies throughout his career, I invited Ray on to to discuss about diversity in the workplace. Check out the show notes: https://wp.me/pcB0ew-P0​ Connect with Ray: https://www.linkedin.com/in/raygraham/​ https://twitter.com/Wadarass --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/12/20211 hour, 19 minutes, 9 seconds
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0269: GduX.me | Flowing Between Worlds: Lighting in Games and Films with Scott Knapp

This talk will go over how to navigate working in both industries as a lighting artist.  We will deep dive into how to make yourself marketable in both industries, and steps you can take to get your foot in the door as a lighter for both. Check out other talks at https://gamedevunchained.com/gdux/ Connect with Scott Knapp: https://www.scottknapp.com/ https://twitter.com/Scottthelighter --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/5/20211 hour, 31 seconds
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0268: GduX.me | Navigating Art in a Business World with Ben Sanders

As contributors who are passionate about our craft, artists can often times tunnel vision into the perfect aesthetic. But sometimes this is not what production needs. This talk explores the forbidden topic of money, and how it relates to our daily tasks. Check out other talks at https://gamedevunchained.com/gdux/ Connect with Ben Sanders: https://twitter.com/finespline00 https://www.linkedin.com/in/bensa/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/28/20211 hour, 19 minutes, 14 seconds
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0267: Roundtable News | Epic Metaverse

What is Epic's grand plan? Fortnite + Rocket League + Fall Guys, are they really going to complete Ready Player One?! The ultimate gaming experience? Check it out in this month's roundtable news. Check out the show notes: https://wp.me/pcB0ew-OV Connect with Ray! ● https://twitter.com/Wadarass This episode is brought to you by www.gameschoolonline.com! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/20/20211 hour, 10 minutes
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0266: GduX.me 2020 | Intellectual Property for Game Dev with Jessica Shraybman

In this talk, you'll learn the basics of Intellectual Property, including how to protect your work and reputation. https://www.shraybmanlaw.com/ Show Notes: https://wp.me/pcB0ew-OE ♥ Subscribe: http://www.youtube.com/bluchamps?sub... ● https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● https://twitter.com/gduxme  ● https://twitter.com/BLUchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/13/202151 minutes, 54 seconds
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0265: Art Boost | Sculpting AAA Realistic Characters with Lisa Loseva

Sponsors: E-WIN gaming chairs https://bit.ly/3ovyBG4 use code Gamedev for 30% off Lisa Loneva breaks down her Wanderer Project and teaches how she approached her AAA quality character. Check out the show notes: https://www.youtube.com/watch?v=yHPgNNzq5MQ Connect with Lisa: https://www.artstation.com/ellos https://twitter.com/ohpleasestopit This episode is presented by Game School Online, www.gameschoolonline.com. If you want to learn AAA game dev for free go over and get your career started --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/6/20211 hour, 19 minutes, 6 seconds
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0264: Investing in the Games Industry with Daniel

The world of investing is a mysterious place and Daniel is no stranger in placing his bets in the game industry. He invested in Quixel, Elias Software, & Polygonflow. This episode is all about what the other side looks like.  Check out the show notes: https://wp.me/pcB0ew-O9 This episode is brought to you by Silen Media! You are creating an exciting world. But are the players truly connecting with your story? Go to SilenMedia.com/booking --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/30/202157 minutes, 19 seconds
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0263: Proceduralism in Games with Luiz Kruel

Every big game both indie and AAA are moving towards proceduralism. A movement Luiz plays a big part in by pushing Houdini game dev tools for industry acceptance. Check out the show notes: https://wp.me/pcB0ew-O7 Connect with Luiz Kruel! ● https://www.linkedin.com/in/luizkruel/ This episode is brought to you by Silen Media! You are creating an exciting world. But are the players truly connecting with your story? Go to SilenMedia.com/booking --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/23/20211 hour, 6 minutes, 53 seconds
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0262: Roundtable News | Anthem Cancelled?!

Anthem is officially cancelled. Epic VS Apple VS VALVE?! AR is entering into the fight now?! Find out in this month's roundtable news episode. Check out the show notes: https://wp.me/pcB0ew-NK Connect with Ray! ● https://twitter.com/Wadarass This episode is brought to you by Silen Media! You are creating an exciting world. But are the players truly connecting with your story? Go to SilenMedia.com/booking --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/16/20211 hour, 20 minutes, 15 seconds
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0261: Abby & Tony from Black Tabby Games

Black Tabby Games is an indie studio founded by Abby Howard and Tony Howard-Arias. Their games tell the kinds of stories than only games can tell, and fall at the intersection of horror and humor. Check out the show notes: https://wp.me/pcB0ew-NF Connect with Abby & Tony! ●https://www.blacktabbygames.com/ ●https://twitter.com/blacktabbygames ●https://store.steampowered.com/app/1406040/Scarlet_Hollow/ This episode is brought to you by Game School Online! ●www.gameschoolonline.com --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/9/20211 hour, 35 seconds
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0260: What's Next for VR with Scott Rogers

Scott Roger is a designer and educator of over 50 published games including the tabletop games Pantone the Game, Rayguns and Rocketships, and the upcoming Diamonds & Dinosaurs.  You can also catch him in the movie Gamemaster.  Check out the show notes: https://wp.me/pcB0ew-MU Connect with Scott Rogers! ●https://www.linkedin.com/in/scottrogersdesigner/ ●https://twitter.com/mightybedbug This episode is brought to you by Game School Online! ●www.gameschoolonline.com --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/2/20211 hour, 6 minutes, 48 seconds
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0259: The Convergence of Games and Movies with Mauro Frau

Mauro Frau is the co-founder and creative director at Treehouse Ninjas, an independent studio creating high-end environment art and lighting for movies and games. Check out the show notes: https://wp.me/pcB0ew-MU Connect with Mauro Frau ● https://www.linkedin.com/in/maurofrau/ ●https://www.treehouseninjas.com/ (Currently recruiting talent) This episode is brought to you by Game School Online! ●www.gameschoolonline.com --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/23/20211 hour, 9 minutes, 8 seconds
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0258: Roundtable News | Stadia Shutting Down

Just like the premonition set into play as soon as Stadia was announced, the first-part game development has been shut down! Did we see this coming? Yes, sorta, but what does mean for the future of streaming games? Find out in this episode. Check out the show notes: https://wp.me/pcB0ew-Mn Connect with Ray! ● https://twitter.com/Wadarass This episode is brought to you by Game School Online! ●www.gameschoolonline.com --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/16/20211 hour, 7 minutes, 35 seconds
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0257: Art Boost | VR Sculpting with Joel Durnham

Joel Durham is a digital artist that has worked at highly coveted studios in both the game and visual effects companies. Gracing studios like Sledgehammer Games, Blur, MPC, and Digital Domain with his great work. In this week's episode, he introduces the thrill and the onset of a 3D revolution of VR sculpting! Check out the show notes: https://wp.me/pcB0ew-Md Connect with Joel: https://www.linkedin.com/in/joeldurham​ https://www.artstation.com/joelrdurham www.gameschoolonline.com. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/12/20211 hour, 3 minutes, 26 seconds
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0256: The Story Behind GoDemics with Leo Gonzalez

Leo Gonzalez is the co-founder of GoDemics, an external development studio that works with top studios around the world delivering AAA experiences. In this episode, we dive into the background of my partner-in-crime and learn how GoDemics came to be.  Check out the show notes: https://wp.me/pcB0ew-M5 Connect with Leo! ● https://www.linkedin.com/in/leo-g/ ●www.godemics.com This episode is brought to you by Game School Online! ●www.gameschoolonline.com --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/9/20211 hour, 20 minutes, 7 seconds
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0255: Getting Creative after a World-Changing Event with Dave Mervik

Dave Mervik is currently a Senior Narrative Designer for Little Nightmares II at Tarsier Studios. Check out the show notes: https://wp.me/pcB0ew-LV Connect with Dave! ● https://tarsier.se/ ●https://tarsier.se/games/little-nightmares-2/ This episode is brought to you by APP Figures! ●https://appfigures.com/?utm_source=gamedevunchained&utm_medium=podcast ●use our special code GDU3030 to get 30% off for the next 3 months --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/3/20211 hour, 11 minutes, 39 seconds
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0254: How has the industry changed with Jay Wilson

Jay Wilson has been in the industry for decades and have lent his talents working at EA, Relic, and Blizzard. He is best known for being the game director on Diablo 3. Check out the show notes: https://wp.me/pcB0ew-LC Connect with Jay! ●https://amzn.to/3iOEX1h (Get the Book) ●https://twitter.com/Angryrobotics This episode is brought to you by APP Figures! ●https://appfigures.com/?utm_source=gamedevunchained&utm_medium=podcast ●use our special code GDU3030 to get 30% off for the next 3 --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/26/20211 hour, 12 minutes, 5 seconds
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0253: Roundtable News | Can the industry go fully remote?

A major paradigm shift for how me make games have occurred and we beg to ask the question: can we handle going fully remote? Check out the show notes: https://wp.me/pcB0ew-Lh Ray Graham: https://twitter.com/Wadarass Jason Lee: https://www.linkedin.com/in/jason-lee-b270a44/ This episode is brought to you by APP Figures! ●https://appfigures.com/?utm_source=gamedevunchained&utm_medium=podcast ●use our special code GDU3030 to get 30% off for the next 3 months --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/19/20211 hour, 10 minutes, 36 seconds
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0252: Art Boost | Inventing a New 3D Painterly Style with Miklos Bencz

Miklos Bencz is a artist from Hungary that is completely self-taught. His artwork speaks for itself for being original and has a final quality that really pushes the 3d medium. Check out the show notes: https://wp.me/pcB0ew-K4 This episode is presented by Game School Online, www.gameschoolonline.com. If you want to learn AAA game dev for free go over and get your career started! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/15/202152 minutes, 55 seconds
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0251: From Designer to Programmer with Scott Lagrasta

Scott Lagrasta is currently a Programmer at Massive Entertainment, a Ubisoft Studio. Previously, before switching to programming he was a successful designer contributing to high-profile AAA games like Bioshock 2 and The Bureau: XCOM Declassified. Check out the show notes here: https://wp.me/pcB0ew-JI This episode is brought to you by APP Figures! ●https://appfigures.com/?utm_source=gamedevunchained&utm_medium=podcast ●use our special code GDU3030 to get 30% off for the next 3 mont --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/12/20211 hour, 15 minutes, 24 seconds
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0250: Art Boost | Architectural Concept with Gabriel Yeganyan

Gabriel Yeganyan is currently a Senior Concept Artist at Respawn and has worked with many top leading studios like Riot, Infinity Ward, and Sony Santa Monica Studios.  Check out the show notes: https://wp.me/pcB0ew-Jg This episode is presented by Game School Online, www.gameschoolonline.com. If you want to learn AAA game dev for free go over and get your career started! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/8/202156 minutes, 10 seconds
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0249: Designing Fall Guys with Joe Walsh

Joe Walsh is the Lead game designer at Mediatonic and helped introduced the world to Fall Guys. In this interview we do a deep dive behind the studios early prototype and learn about the meteoric rise of the biggest game of 2020. Check out the show notes here: https://wp.me/pcB0ew-Iy This episode is brought to you by APP Figures! ●https://appfigures.com/?utm_source=gamedevunchained&utm_medium=podcast ●use our special code GDU3030 to get 30% off for the next 3 months --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/5/20211 hour, 1 minute
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0248: Best of 2020

Wrapping up 2020 in the best way possible with some standout moments and lessons from fantastic people! Check out the show notes here: https://wp.me/pcB0ew-I1 SPONSERS: http://gameschoolonline.com/  Watch live 11 AM PST Tuesdays ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.com/BLUchamps ● Patreon: https://www.patreon.com/bluchamps Every week Brandon talk to game developers on how to be successful. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/31/20204 hours, 3 minutes, 56 seconds
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0247: Glassdoor Confessions on Daybreak Studios

Daybreak Studios recently got acquired for $300 million dollars and I don't know why. In this special segment, I will dive into the history of the studio, investigate it's Glassdoor reviews, and learn more about who acquired them to try to understand what's going on. Check out the show notes for this episode: https://wp.me/pcB0ew-HI SPONSERS: http://gameschoolonline.com/  ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/29/20201 hour, 21 minutes, 20 seconds
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0246: IP Licensing for Small Teams featuring Mel Kirk

Mel Kirk is the COO of Zen Studios, specializing in creating pinball machines, and handles the business development for the studio. Check out the show notes for this episode: https://wp.me/pcB0ew-Ht Connect with Mel: https://twitter.com/Mel_G_Kirk https://www.linkedin.com/in/mel-kirk-7a534a/  https://zenstudios.com/ https://twitter.com/zen_studios https://www.facebook.com/zenstudios https://www.youtube.com/ZenStudios https://www.instagram.com/zen_studios https://discord.gg/4wDUtUYAJT --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/22/20201 hour, 29 seconds
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0245: Indie MMO Development with Jason Lee

Jason Lee, who has been designing games at Relic Entertainment for over a decade. Currently, he is involved in the development of Infinite Fleet, a sci-fi- MMO title developed by Pixelmatic. Check out the show notes: https://wp.me/pcB0ew-GU https://pixelmatic.com/ infinitefleet.com  https://www.linkedin.com/in/jason-lee-b270a44/ SPONSERS: http://gameschoolonline.com/ Watch live 11 AM PST Tuesdays ● Website: http://gamedevunchained.com ● Twitter: https://twitter.com/BLUchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/15/20201 hour, 3 minutes, 2 seconds
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0244: The Story Behind Polygonflow with Adnan Chaumette

Adnan Chaumette is the founder of Polygonflow which is a company working on new ways to create tools without code. Check out the show notes: https://bit.ly/2K5vbuk ● http://polygonflow.io/ ● https://www.youtube.com/watch?v=WmBnt3P5cGI ● https://www.linkedin.com/company/polygonflow SPONSERS: http://gameschoolonline.com/ ♥ Subscribe: http://www.youtube.com/bluchamps?sub... ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/8/202057 minutes, 11 seconds
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0243: Distributed Work Past, Present, and Future with Scott Millard

Scott Milliard is the Managing Director at Feardemic. He has decades worth of experience managing teams across the globe shipping games through distributed talent. Check out links from this episode: https://twitter.com/scottmillard https://www.feardemic-games.com/dar ► Check out the video version: https://youtu.be/3T_g9RwsSJQ ► http://gameschoolonline.com/ ● Website: http://gamedevunchained.com ● Website: http://gamedevunchained.com ●Twitter: https://twitter.com/BLUchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/1/20201 hour, 7 minutes, 13 seconds
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0242: Roundtable News | SWATTING Around with Ubisoft

In this month's Roundtable News episode the crew discusses the latest polarizing topic if Streamers should pay a licensing fee for games? ► Check out the video version: https://youtu.be/4Nbi4kES86I  SPONSORS: ► http://gameschoolonline.com/ ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ●Twitter: https://twitter.com/BLUchamps  ● Patreon: https://www.patreon.com/bluchamps Every week Brandon talk to game developers on how to be suc --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/24/20201 hour, 4 minutes, 52 seconds
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GDuX.me 2020 | The Mystery Behind Marketing with Starlight Skyes

Many Developers Know The Technical Skills Behind Development But Marketing Is Still A Big Mystery To Many. https://twitter.com/StarlightSkyes Check out the video version: https://youtu.be/UlTUxgTXSdg ► Check out Masterpiece VR: https://bit.ly/3dONcaA  ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.com/gduxme  ● Patreon: https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/17/202055 minutes
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GDuX.me 2020 | Surviving Long Term in the Game Industry with Moo Yu

Moo Yu Has Taken A Seemingly Bizarre 15-Year Route Through The Game Industry With Stops In AAA, Facebook, Mobile, Indie, And Even Children's Web Games. https://twitter.com/oneofmoo Check out the video version: https://youtu.be/1ELI95435oM ► Check out Masterpiece VR: https://bit.ly/3dONcaA  ♥ Subscribe: http://www.youtube.com/bluchamps?sub... ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com https://twitter.com/BLUchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/10/20201 hour, 9 seconds
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0241: Roundtable News | Game Licensing for Streamers?

In this month's Roundtable News episode the crew discusses the latest polarizing topic if Streamers should pay a licensing fee for games? ► Check out the video version: https://youtu.be/AX4Hi03qKtk  SPONSORS: ► http://gameschoolonline.com/ ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ●Twitter: https://twitter.com/BLUchamps  ● Patreon: https://www.patreon.com/bluchamps Every week Brandon talk to game developers on how to be succe --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/3/20201 hour, 22 minutes, 21 seconds
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0240: SOAPBOX | Unchained Life Thus Far 1.5 Years Working for Myself

It took 200+ episodes for me to Unchained myself from my 9 to 5 job in the industry. This is to look at the current climate for game developers and provide an update of what the last 2 years. ► Check out the video version: https://youtu.be/6Ac1ImQyaEw SPONSORS: ► http://gameschoolonline.com/ ● Website: http://gamedevunchained.com ●Twitter: https://twitter.com/BLUchamps ● Patreon: https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/27/20201 hour, 11 minutes, 54 seconds
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0239: Crunching with CD Projekt Red on Cyberpunk 2077

In this month's Rountable News episode the crew discusses the latest controversy of Cyberpunk 2077 developer going back on their word for not making their team crunch. ► Check out the video version: https://youtu.be/6Ac1ImQyaEw SPONSORS: ► https://www.eliassoftware.com/ ► http://gameschoolonline.com/ ● Website: http://gamedevunchained.com ●Twitter: https://twitter.com/BLUchamps ● Patreon: https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/20/20201 hour, 29 minutes, 58 seconds
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0238: How Games Help People with Disabilities Featuring Hawken Miller

Hawken Miller is a journalist, streamer, and pro gamer. As a young kid, he was diagnosed with Duchenne Muscular Dystrophy (DMD). Over the past decade, video gaming has become a favored past time and he has discovered a career from it. ► Check out the show notes here: https://wp.me/pcB0ew-Kx Check out Hawken on ALL the social medias: https://twitter.com/hawkenmiller http://hawkenmiller.com/ SPONSERS: https://www.eliassoftware.com/ http://gameschoolonline.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/14/20201 hour, 30 seconds
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0237: Find Funding During CoVID Times with Pontus Mahler

Pontus Mahler have worked in incubator programs to help indie developers find funding for their games. What is that world looking like during the Pandemic? ► Check out the video version: https://youtu.be/ou_TmkmJ8cc SPONSERS: https://www.eliassoftware.com/ http://gameschoolonline.com/ ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ●Twitter: https://twitter.com/BLUchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/6/20201 hour, 7 minutes, 1 second
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0236: Roundtable News | Microsoft Buys Zenimax, EPIC V Apple, Subscription, & Tencent

In this month's Rountable News episode the crew discusses the latest debacle between Epic VS Apple. Microsoft buying up Zenimax, Sony never going all in with the subscription model, and Tencent being under pressure. ► Check out the video version: https://youtu.be/bKXkyMtemK0  SPONSORS: ► https://www.eliassoftware.com/ ► http://gameschoolonline.com/ ● Website: http://gamedevunchained.com ●Twitter: https://twitter.com/BLUchamps  ● Patreon: https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/29/20201 hour, 10 minutes, 52 seconds
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0235: Breaking the Sound Barrier with Elias Software Featuring Kristopher Eng and Philip Bennefall

Kristopher Eng and Philip Bennefall from Elias Software talks about their tool that is upending how the industry works with sound. Their adaptive technology creates creative flexibility for both composers and developers. ► Check out the video version: https://youtu.be/PiO2KpW4kic ● https://www.eliassoftware.com/ ● http://gameschoolonline.com/ ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/22/20201 hour, 5 minutes, 25 seconds
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0234: State of the Industry 2020 & Beyond with Brad Hart and Johan Karlsson

Brad Hart is the Chief Technology Officer at Perforce & Johan Karlsson is a Senior Consultant there and we discussed a survey that Perforce recently conducted about the State of the industry. Check out the full survey here ● https://www.perforce.com/resources/vcs/game-development-report ► Check out the video version: https://youtu.be/_eR1x5GhqXs ············································································· --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/15/20201 hour, 20 minutes, 5 seconds
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0233: Developing Raji: An Ancient Epic & Crossing the Finish Line Featuring Ian Maude, Shruti Ghosh, & Avichal Singh

This week we sit down and the discuss the development behind Raji: An Ancient Epic. It is an action-adventure game set in ancient India.  ► Check out the show notes: https://wp.me/pcB0ew-Hf ●https://www.rajithegame.com/ ●https://store.steampowered.com/app/730390/Raji_An_Ancient_Epic/ ●https://www.nintendo.com/games/detail/raji-an-ancient-epic-switch/ ● Website: http://gamedevunchained.com --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/8/20201 hour, 11 minutes, 5 seconds
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0232: Roundtable News | Epic VS Apple

The Roundtable Crew discusses the showdown of the Decade with Epic getting in the ring with Apple about its 30% cut. ► Support this channel by subscribing or becoming a patreon https://www.patreon.com/bluchamps ► Check out the video version: https://www.youtube.com/watch?v=DBIV45ZgxdU ···················································································· ● Join our Discord: https://discord.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/1/20201 hour, 8 minutes, 11 seconds
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GduX.me 2020 | User Generated Content System Seller or Legal Nightmare? with Zachary Rich

Minecraft, Dreams, Trove, And Roblocks.. What Do These Popular Games All Have In Common? They All Feature Or Are Built Around User Generated Content. ► Check out Masterpiece VR: https://bit.ly/3dONcaA ► Check out the video version: https://www.youtube.com/watch?v=IQiRYk8yGvY ···················································································· ● Join our Discord: https://discord.com/invite/sJtGmpV --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/25/202057 minutes, 45 seconds
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0231: Glassdoor Confessions on Ubisoft

So much crazy stuff going on at Ubisoft. Let's take a breather and review what is happening and try to break it down and decide what really is going on, ···················································································· ♥ Subscribe: http://www.youtube.com/bluchamps?sub... ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ●Twitter: https://twitter --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/19/20201 hour, 5 minutes, 39 seconds
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0230: Exploring the Mobile Industry with Nadav Ashkenazy

The mobile industry have always been a uncharted territory to game developers outside the mobile game industry. But the conversation with Nadav helps fill in that gap and why mobile games is laying the foundation of our industry. ► Check out the video version: https://youtu.be/yDNEYviNEnY ···················································································· ●https://supersonic.com/ ●https://www.linkedin.com/in/nadav-ashkenazy-34083aba/?originalSubdomain=il ···················································································· Watch live 11 AM PST Tuesdays on https://www.twitch.tv/blu_champs ♥ Subscribe: http://www.youtube.com/bluchamps?sub... ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ●Twitter: https://twitter.com/BLUchamps  ● Patreon: https://www.patreon.com/bluchamps Every week Brandon talk to game developers on how to be successful. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/11/20201 hour, 19 minutes, 18 seconds
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GduX.me ReDuX 2019 | Particle Physics Research and Game Dev: Differences and Parallels with Joschka Pottgen

Working in game development with a background as a researcher allows to compare two very different environments: A large particle physics laboratory and a small game development studio that creates games that lean towards artistic expression. ► Check out Perforce: https://bit.ly/2N1spVc ► Check out Unity: https://bit.ly/3e5J2eA ► Join the Character Art Jam and get FREE lessons! http://gameschoolonline.com/front-line-defense ► Check out the video version: https://www.youtube.com/watch?v=ZT5eok --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/4/20201 hour, 22 minutes, 12 seconds
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GduX.me ReDuX 2019 | Surviving the Artist Apocalypse with Kinman Chan

This session will be a moderated conversation about the ever shifting landscape of visual art in the entertainment industry! ► Check out Perforce: https://bit.ly/2N1spVc ► Check out Unity: https://bit.ly/3e5J2eA ► Join the Character Art Jam and get FREE lessons! https://app.rupie.io/event/a27Rqw6mNB/overview ► Check out the video version: https://www.youtube.com/watch?v=M3imrvnuoNg ························································ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/28/20201 hour, 11 minutes, 52 seconds
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GduX.me ReDuX 2019 | Intuitive Practicality with Igor Puskaric

This talk will be a personal and technical roadmap of a game developer in Eastern Europe, where resources and a career in game development is scarce. ► Check out Perforce: https://bit.ly/2N1spVc ► Check out Unity: https://bit.ly/3e5J2eA ► Check out Game School Online: https://beta.gameschoolonline.com/bundles/ApprenticeClub ► Check out the video version: https://www.youtube.com/watch?v=lt-GvPO10gE https://www.artstation.com/igorpuskaric https://www.youtube.com/channel/UCyRH... --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/21/20201 hour, 8 minutes, 18 seconds
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GduX.me ReDuX 2019 | Challenges and Wins of Pausing the Game Industry with Collin Fogel

This talk will share information about a world outside“traditional” game development. ► Check out Parsec for Team: https://bit.ly/3h7BEkQ ► Check out Perforce: https://bit.ly/2N1spVc ► Check out Unity: https://bit.ly/3e5J2eA ► Check out the video version: https://youtu.be/eVlDn_zpuhk ● http://collinfogel.com/ ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.com/BLUchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/14/20201 hour, 8 minutes, 11 seconds
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0229: Roundtable News | Playstation 5 Reveal Event Reaction

The Roundtable Crew discusses the Playstation 5 reveal event ► Support this channel by subscribing or becoming a patreon https://www.patreon.com/bluchamps ► Check out the video version: https://youtu.be/hsgMBKr1s64 ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.com/BLUchamps ● Patreon: https://www.patreon.com/bluchamps Every week Brandon talk to game developers on how to be successful. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/7/20201 hour, 33 minutes
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0228: Developing Games in the Philippines with Ryan Sumo

Ryan Sumo is a cofounder ofSqueaky Wheel living in the Philippines. His studio has shipped two indie titles, Political Animals and Academia Game. ► Check out the Parsec for Team: https://bit.ly/3dIMnQA ► Check out the video version: https://youtu.be/MIV6lIVV9m4 ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.com/BLUchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/30/20201 hour, 6 minutes, 27 seconds
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0227: Brain, UX & Design with Celia Hodent

Celia Hodent is a Game UX consultant, author of The Gamer's Brain. In this episode we discuss the application of UX design for game development and how current events are impacting the industry. ► Check out the Parsec for Team: https://bit.ly/3dIMnQA ► Check out the video version: https://youtu.be/gboClwan094 https://www.gamedevadvice.com/ ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.com/BLUchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/23/20201 hour, 4 minutes, 57 seconds
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GduX.me ReDuX 2019 | Career Options Beyond “Traditional” Game Development with John Podlasek

This talk will share information about a world outside“traditional” game development. ► Check out Parsec for Team: https://bit.ly/3h7BEkQ ► Check out Perforce: https://bit.ly/2N1spVc ► Check out Unity: https://bit.ly/3e5J2eA ► Check out the video version: https://youtu.be/ib_MegZm5-4 https://www.gamedevadvice.com/ ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.com/BLUchamps ● Patreon: https://www.p --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/16/20201 hour, 28 minutes, 19 seconds
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GduX.me 2020 | The Making of Masterpiece VR with Jonathan Gagne

Learning To Help People Create Content 10x Faster, Masterpiece VR is very exciting! ► Check out Masterpiece VR: https://bit.ly/3dONcaA ► Check out the video version: https://youtu.be/5uHS9fnKW_k ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.com/BLUchamps ● Patreon: https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/11/20201 hour, 18 seconds
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0226: Roundtable News- Unreal Engine 5 Reactions, And Last of Us 2 Ending a Generation

The Roundtable Crew discusses the Unreal Engine 5 demo, and Last of Us 2 reactions. ► Check out the Parsec for Team: https://bit.ly/3h7BEkQ ► Check out the video version: https://youtu.be/AefXTEFhN4U ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.com/BLUchamps ● Patreon: https://www.patreon.com/bluchamps Every week Brandon talk to game developers on how to be successful. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/9/20201 hour, 5 minutes, 4 seconds
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GduX.me 2020 | Announcement

What is GduX.me? (https://www.gdux.me/) 18+ Speakers | 3 Days | Game-Changing Event | FREE The Game Dev Unchained Expo Is Born Out Of Necessity. We Are Building A Conference Offering Insight From Some Of The Biggest And Most Impactful Minds In Game Development Today, And Streaming Their Stories With The World For Free. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/3/20203 minutes, 18 seconds
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3D Look Development with Cornelius Dammrich | Game School Online

Cornelius Dammrich is a master 3D artist and he sits down to talk about the inspiration behind his artwork as well as letting us peek behind his process. We take a deeper look at one of his projects called Blitz... https://www.gamedevunchained.com/blog-1/2020/4/14/dammrich https://twitter.com/planetzomax https://www.instagram.com/corneliusda... https://www.artstation.com/zomtech https://www.patreon.com/bluchamps https://www.bluchamps.com/merch --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/26/20201 hour, 14 minutes, 36 seconds
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0225: Staying Connected with Perforce in a COVID World with Brad Hart

Brad Hart is the CTO of Perforce, which is the number 1 leading software for big and small game companies using version control. For the video version, please visit https://youtu.be/iNpShJ0HUZM This episode is sponsored by: CORE https://bit.ly/CoreGameDevUnchained Enter the Retro Game Jam with Core and win a 2070 RTX NVIDIA Card https://bit.ly/3eT4G6u https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/19/20201 hour, 8 minutes, 43 seconds
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0224: Substance 2020 Updates with Jeremie Noguer & François Cottin

Jeremie Noguer is the Principal Product Manager on the Substance Team, along with Francois Cottin who is the Marketing Director on the team. For the video version, please visit https://www.youtube.com/watch?v=AZieQU1T8G0 This episode is sponsored by: CORE https://bit.ly/CoreGameDevUnchained Enter the Retro Game Jam with Core and win a 2070 RTX NVIDIA Card https://bit.ly/3eT4G6u https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/12/20201 hour, 5 minutes, 35 seconds
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0223: Roundtable News - CoVID 19 Updates, Magic Leap Scam, Stadia, VR, PS5, Valorant CS GO

Let's see catch up with what COVID-19 has impacted the game industry in month 2. Magic Leap is making a massive layoff. Stadia Direct? Check out this week's Roundtable News Episode. For the video version, please visit https://www.youtube.com/watch?v=Vc99kP1nVVs This episode is sponsored by: CORE https://bit.ly/CoreGameDevUnchained Enter the Retro Game Jam with Core and win a 2070 RTX NVIDIA Card https://bit.ly/3eT4G6u https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/5/20201 hour, 16 minutes, 31 seconds
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0222: Tough Times at Naughty Dog and the State of Contract Work with Shora Farahani

Shora Farahani is a Senior Level Artist and have been all over the United States working at prominent studios like Sledgehammer Games, Naughty Dog, and now Ghost Story Games (formerly Irrational Games). For show notes: https://wp.me/pcB0ew-J4 This episode is sponsored by: CORE https://bit.ly/CoreGameDevUnchained Enter the Retro Game Jam with Core and win a 2070 RTX NVIDIA Card https://bit.ly/3eT4G6u https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/28/20201 hour, 19 minutes, 25 seconds
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0221: What COVID19 Closing all Game Dev Events Means for Indie Dev with Renee Gittins

Renee Gittens is the Executive Director of IGDA (https://igda.org/) and joins us to talk about the relief efforts that are available for indie developers this year. COVID-19 has derailed many plans for developers around the world and we discuss strategies of how to best combat the issues and still win as a game developer.  For the video version, please visit https://youtu.be/2V0hOqe_Fyw https://twitter.com/RikuKat https://igda.org/ https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/21/20201 hour, 4 minutes, 10 seconds
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0220: Indie AAA Solo Developer on Bright Memory with Zeng Xiancheng

Zeng Xiancheng is the solo indie developer for Bright Memory. What makes his feat so fantastic is that the game looks and plays like a AAA game utilizing the latest technology in game tech. We talk about his process and determination to complete this commercial success story. For the video version, please visit https://youtu.be/pwIOcaC0188 https://store.steampowered.com/app/955050/Bright_Memory/ https://twitter.com/FYQD_Studio https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/14/20201 hour, 12 minutes, 56 seconds
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Game School Online | The State of Lighting in VFX and Game Industries with Scott Knapp

Scott Knapp comes on and talks about the state of lighting for both the VFX and game industries. What it means to be a lighting artist and how it's one of the leading jobs that is hot in demand right now, and how virtual production is playing a major part. https://www.patreon.com/bluchamps https://www.bluchamps.com/merch For the video version, please visit https://www.youtube.com/watch?v=eJTROSzRrfE https://scottknapp.com/store/pjPX/pro... https://twitter.com/Scottthelighter --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/7/20201 hour, 7 minutes, 22 seconds
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0219: Roundtable News: Work from Home Orders, Magic Leap Selling, Naughty Dog Crunches, Gamestop

Everyone in the industry is forced to work from home. Is it a dream come true? Magic Leap is looking to sell but is it coming off as desparate? Naughty Dog is overworking people again...and GameStop self-proclaims as a essential business. Check out this week's Roundtable News Episode. For the video version, please visit https://youtu.be/Gf0q7Z9lSko https://www.patreon.com/bluchamps https://www.bluchamps.com/merch --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/31/20201 hour, 15 minutes
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Games ReCAP | Epic Games Publishing Deal

Epic Games is getting into the publishing game. Is it as ground breaking as everyone is making it out to be? Watch the video version here https://www.youtube.com/watch?v=--t6M9uDtYE Every Monday/Wednesday/Friday Brandon talks about the biggest stories in game news that affects game developers. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/30/20207 minutes, 20 seconds
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GduX.me | Ways to Put Off Starting Your Next Project for Your Own Sanity with Nina Freeman

A big part of being a game developer is being in-between big projects. Sometimes, the in-between phase isn't just a few days or months, and it can feel like you're losing steam if you're not kicking off the next big game. For the video version, please visit https://youtu.be/F1tmVZJ9Pks www.Perforce.com http://ninasays.so/beachdate/ https://www.twitch.tv/hentaiphd Follow Nina on Twitter: https://twitter.com/hentaiphd https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/24/202046 minutes, 43 seconds
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0218: Coronavirus Good for the Industry?

The Coronavirus is sweeping the world and is forcing every company to impose remote working. Are their upsides to this for the game industry? Is this real, or do we not know the long-term implications on this just yet? For the video version, please visit https://youtu.be/bd6geYIQm3M https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/17/20201 hour, 2 minutes, 23 seconds
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0217: Roundtable News | Coronavirus Ruins GDC, Stadia and Geforce Now Deflated, Riot Games Valorant

How bad is the Coronavirus affecting game devs? Does Stadia have a chance to turn things around in 2020? Geforce Now all fluff? What is going on with Riot Games?! Watch this Roundtable News episode to find out! For the video version, please visit https://youtu.be/IY2fn4WxNEw https://www.patreon.com/bluchamps https://www.bluchamps.com/merch --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/10/20201 hour, 10 minutes, 3 seconds
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0216: California AB5 Affecting Game Devs with Zac Rich

California AB5 Bill passed in November 2019 and are already having ramifications in all creative industries, including the game industry. Contractors all over California are finding themselves at a disadvantage and Zac Rich helps paint a clear picture on what this all means for game devs. Check out https://www.outstandly.com/ for all your art services needs. For the video version, please visit https://youtu.be/oWDh8wxCDOE https://www.wingsfund.me/gdcrelief https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/3/20201 hour, 7 minutes, 53 seconds
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GduX.me | Mix and Jam: Becoming a Youtube Influencer with Andre Cardoso

Andre Cardoso started with curiosity on how game mechanics of major games were made and is now working at Unity as a Evangelist and has the hottest youtube channel, Mix and Jam. In this fireside chat, he shares his philosophy and his story of how he came to be! For the video version, please visit https://youtu.be/LusYiPV_a0w www.Unity.com https://www.youtube.com/channel/UCLyVUwlB_Hahir_VsKkGPIA https://twitter.com/andre_mc https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/25/20201 hour, 6 minutes, 7 seconds
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0215: The $0 Budget Marketing Guide with Victoria Tran

There are many ways to approach marketing and Victoria lays down the foundation of being effective without spending a fortune. For the video version, please visit https://youtu.be/LJr6nKQSSjs @TheVTran https://www.patreon.com/bluchamps https://www.bluchamps.com/merch --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/18/202055 minutes, 32 seconds
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0214: Roundtable News | Crunch Culture, Google Stadia, Over Saturation of Games, and Virtual Reality

What is going on with crunch culture in the game industry right now? How is Google Stadia tracting with early adopters? How are indie game developers dealing with so many choices out there? What is the biggest impact for VR? Beat Saber or Half Life: Alyx? Watch this Roundtable News episode to find out! Check out https://www.outstandly.com/ for all your art services needs. For the video version, please visit https://youtu.be/oWDh8wxCDOE https://www.patreon.com/bluchamps https://www.bluchamps.com/merch --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/11/20201 hour, 6 minutes, 13 seconds
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GduX.me | IP Licensing for Games with Jay Powell

You DO need a way to stand out in the market. You DO need a partner to help promote your game. You DON'T need hundreds of thousands of dollars to secure a license or IP. For the video version, please visit https://youtu.be/dG_UrEppBMQ https://www.powellgroupconsulting.com/indie-game-business/ http://perforce.com/ https://unity.com/ https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/4/20201 hour, 24 minutes, 59 seconds
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0213: Indie Dev with Family Featuring Richard Khoo

Richard Khoo joins us to talk about starting a indie dev studio with his family. We talk about the challenges, game design principles, and differences that presents opposed to his AAA 300+ plus team past experiences. Check out https://www.outstandly.com/ for all your art services needs. For the video version, please visit https://youtu.be/oWDh8wxCDOE https://www.khookey.com https://www.magehunter.net https://www.patreon.com/bluchamps https://www.bluchamps.com/merch --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/28/20201 hour, 19 minutes, 36 seconds
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GduX.me | Leveraging the Turbulent Roller Coaster of Life with Richard Lico

This talk will emphasize the importance of life experience and using that information to build gameplay moments which resonate with players. For the video version, please visit https://www.youtube.com/watch?v=kv1cas9UZok https://animationsherpa.thinkific.com/ @Foofinu https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/21/20201 hour, 9 minutes, 29 seconds
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0212: Entrepreneurship and Figuring that Out with Ryan Kingslien

Ryan Kingslien is a successful entrepreneur and is the CEO of the Game Art Institute. In this episode, Ryan discusses his beginnings being a premiere evangelist in the beginning days of Zbrush and finding his passion into teaching game development. Check out https://www.outstandly.com/ for all your art services needs. For the video version, please visit https://youtu.be/5Sr9oYQ1kZg https://www.gameartinstitute.com/ https://www.patreon.com/bluchamps https://www.bluchamps.com/merch --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/14/20201 hour, 2 minutes, 57 seconds
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0211: The Biggest Impacts of the the Last Decade in Review

Happy New Year! I will be ushering the first episode of 2020 with last year's review and what to look forward to for this upcoming year. The bulk of the episode also is about analyzing the biggest trends of the past decade and how game developers should look at the data to forge the path ahead! Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within game development. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/7/20201 hour, 1 minute, 51 seconds
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GduX.me | How to Lead and Art Direct Smaller Games with Cecil Kim

How do you put together an art team to manage resources and make the best out of smaller budget? In this talk, Cecil will compare how working from AAA studios is very different from running your own studio and share the challenges he’s had. In addition, he will show how to keep pushing to continue making games. For the video version, please visit https://www.youtube.com/watch?v=u7wog9SEdVM https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/31/20191 hour, 1 minute, 22 seconds
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GduX.me | Working in the Margins with Meg Jayanth

The games industry marginalizes people on multiple axes - but there are many of us here navigating work and life in these non-traditional and often precarious spaces. For the video version, please visit https://www.youtube.com/watch?v=f4C6866pZPU Follow Meg on Twitter: https://twitter.com/betterthemask Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within the game industry. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/24/20191 hour, 2 minutes, 10 seconds
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GduX.me | Overcoming the Fear of Changing with Lucas Gonzalez

Game Development behaves pretty much like life: it is constantly evolving. This is probably one of the things that make this job so exciting, but also what it can make it pretty unsettling. For the video version, please visit https://www.youtube.com/watch?v=gn7e9VPw3Yc Follow Lucas on Twitter: https://twitter.com/KingKuranes Support us on https://bit.ly/2PssmUx and get the exclusive weekly episodes of Life Unchained. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/17/201953 minutes, 17 seconds
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GduX.me | Build Your Own Reputation and Help Other through Marketing with Derek Lieu

This talk will teach you how to make connections, and get clients simply by generously sharing your knowledge with others. By making written or video content based on your wealth of experience, you will position yourself as an expert in your field, and help others solve their problems. . For the video version, please visit https://www.youtube.com/watch?v=DB-C6BaFO_8 https://www.derek-lieu.com/subscribe https://www.idlethumbs.net/cutdown https://twitter.com/Derek_Lieu --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/10/201946 minutes, 57 seconds
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GduX.me | Photogrammetry is the Future! So Don't Be Left Behind with Jonathan Holmes

Jonathan Holmes is the Community Manager & Support Lead @ Quixel, which is now a part of Epic Games. In this fireside chat during GduX.me 2019 Part DeuX, Jonathan speaks on the topic of new evolving technology constantly changes the workflows of game developers, and advises how to thrive in these conditions. For the video version, please visit https://youtu.be/ZYlLJfP3NRs https://www.artstation.com/synaesthesia --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/3/20191 hour, 9 minutes, 16 seconds
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0210: Public Relations with Michael Brown

Michael Brown is the CEO of Vicarious PR (vicariouspr.com) and we discuss the pitfalls and successes of how developers promote their games. For the video version, please visit https://youtu.be/-QjqzZiuOvI www.vicariouspr.com https://twitter.com/VicariousPR Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within game development. Game with me every Wednesday @ 8PM PST on the BLU Champs Discord Channel. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/26/20191 hour, 1 minute, 8 seconds
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0209: Catching up with the Industry with Matthew Burns

Matthew Burns is a Writer, Composer, & Game Developer and a podcast-favorite for his introspective thoughts on the game industry. He joins us to discuss the latest developments within the industry. For the video version, please visit https://youtu.be/OX3_6ujXBLM https://www.linkedin.com/in/mburns/ @matthewseiji --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/19/201941 minutes, 34 seconds
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GduX.me | Streaming Wars, Loot Boxes, Indie Dev Future

Games ReCAP (AKA Roundtable Discussion) is when we gather game dev professionals and offer their opinions on the state of the game industry affairs that affects game developers. This segment took place in GduX.me 2019 Part DeuX on Day 2. For the video version, please visit https://youtu.be/c5hj1QF46V8 Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/12/20191 hour, 14 minutes, 19 seconds
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GduX.me | No Country for Old Devs with Des Gayle

The game industry is a tough place especially with veterans every year having less and less options. Des Gayle talks about his personal experience through the industry and how it has evolved his career and thinking in games. For the video version, please visit https://www.youtube.com/watch?v=i3CjzrbGSaM http://www.alteredgene.co.uk/index.html https://twitter.com/kid_desimo --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/5/201948 minutes, 32 seconds
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ANNOUNCEMENT: GduX.me Live! Happening now!

GduX.me 2019 Part DeuX is happening now. Head over to https://www.gdux.me/ and join the fun! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/4/201937 seconds
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GduX.me | Making a Youtube Channel to Build a Audience with Noa Calice

This talk will teach you how you can start making your very own Youtube Channel to become a better game developer and make a name for yourself and your work! We'll go over the pros and cons of having a Youtube channel, how to keep it growing, equipment needed, and lots more. For the video version, please visit https://www.youtube.com/watch?v=SFi0HtG_7k8 https://www.youtube.com/channel/UC9Z1... https://twitter.com/NoaCalice --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/29/201947 minutes, 39 seconds
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0208: Physic Scientist to Game Engineering with Joshcka Pottgen

Joschka Pottgen was a Physics Scientist at CERN before becoming the Lead Core Engineer at Tarsier Studios on the Little Nightmares Franchise. It's one interesting journey... For the video version, please visit https://youtu.be/AJq7Itv7Fes Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/22/201956 minutes, 29 seconds
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0207: Making the Sale with Michael Volpe

Michael Volpe is the Marketing Manager at IO Gear, a hardware peripheral company. He has spent decades working primarily in the game industry as a Brand Strategist and in Public Relations. He shares his experience on how to present yourself in the public eye as a representative in your company and his thoughts on how technology is changing our lives. For the video version, please visit https://youtu.be/oAz6TNffjWI https://www.linkedin.com/in/michaeltvolpe/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/15/201958 minutes, 28 seconds
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Game School Online | Lighting with Blender Featuring Thomas Wright

Tom Wright is a Senior Lighting Artist that came from both the Visual Effects and Game Industry. His resume includes working at Infinity Ward, Naughty Dog, and Epic Games. He sits with us this week to share his love for Blender and how multiple times in his career he was able to spot opportunity despite opposing industry trends. For the video version, please visit https://www.youtube.com/watch?v=91wak0t6Qfs https://www.artstation.com/tommywright https://sketchfab.com/3d-models/blend... --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/8/201955 minutes, 41 seconds
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0206: The Indie-O-Calypse with Jason Rohrer

Jason Rohrer is a game designer that has been in the business for over 15 years. His latest and twelfth game One Hour One Life is a culmination of studying data and analysis from Indie-O-Calypse. Jason has both the experience of before and after Steam Greenlight and in this insightful episode helps paint the fuller picture of what's really going on out there. For the video version, please visit https://youtu.be/WbF48W79cc4 http://hcsoftware.sourceforge.net/jason-rohrer/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/1/20191 hour, 13 minutes, 23 seconds
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GduX.me | Socialist Revenue Sharing in a Indie Studio with Matthew Viglione

SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model. For the video version, please visit https://www.youtube.com/watch?v=ihN0RF52MZE https://twitter.com/MatthewViglione http://www.somasim.com/blog/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/26/201954 minutes, 48 seconds
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0205: Creature in the Well with Bohdon Sayre

Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game. In this interview Bo shares the team's success of having a smooth development cycle that was planned and released after one and a half years of work. For the video version, please visit https://youtu.be/JyLV0LUPxRw http://bohdon.com/ https://creatureinthewell.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/24/20191 hour, 29 seconds
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GduX.me | How to Make Games Until We're 80 with Joel Hakalax

Game development can be exhausting, especially in sketchy workplace environments. If we’re looking for a long career in game development, how do we keep our passion and motivation from burning out along the way? Burnout is difficult to come back from, so how do we pace ourselves properly? There's no "one size fits all" answer, but here's one take on how to survive the grind with your joy & passion intact. For the video version, please visit https://www.youtube.com/watch?v=vQH0hLK1r5I --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/19/201957 minutes, 37 seconds
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0204: Winning with Few Resources featuring Igor Puskaric

Igor Puskaric lives in Croatia, a country in Eastern Europe, where the game development scene is in its infancy and the resources for great opportunities isn't that high. Igor thankfully, is one that makes his own luck and joins us to share his story of personal success and navigation through the industry. For the video version, please visit https://youtu.be/YW9cxFsVKVk http://www.spacejar.com/ Instagram: https://www.instagram.com/tanksofthegalaxy/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/17/201959 minutes, 31 seconds
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GduX.me | Narrative Design and Working on Your Own Terms with Rhianna Pratchett

Rhianna has worked on the biggest franchises as a Narrative Designer and has opted to take control of her career. In this honest conversation we cover many bases on what makes a good narrative designer and how to leverage one's skill set and experience to finally call the shots. For the video version, please visit https://www.youtube.com/watch?v=NU6UxqWmfm0 https://twitter.com/rhipratchett http://www.rhiannapratchett.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/12/20191 hour, 46 seconds
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GduX.me | Indie Sustainability with Jake Birkett

Jake is a veteran indie and has shipped 11 games since 2005. He'll talk about his approach to running a sustainable indie microstudio and will share data he has collected that will help you to make strategic decisions about launching games on Steam and beyond. For the video version, please visit https://www.youtube.com/watch?v=20Iy2FhDlJo https://greyaliengames.com/ Follow Jake on twitter: https://twitter.com/GreyAlien Buy Ancient Enemy: https://store.steampowered.com/app/99... --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/10/201949 minutes, 49 seconds
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0203: Growing the Core Team with Pete Bottomley

Pete Bottomley is the co founder of White Paper Games. and has helped shipped two beloved titles: Ether One, a first person adventure that deals with the fragility of the human mind. And the Occupation, A FIRST-PERSON, FIXED-TIME, INVESTIGATIVE THRILLER SET IN NORTH WEST ENGLAND ON 24TH OCTOBER 1987. For the video version, please visit https://youtu.be/3UFNxB965Ts https://twitter.com/pete_bottomley https://www.whitepapergames.com/ https://ether-game.com/ https://www.occupation-game.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/3/20191 hour, 2 minutes, 28 seconds
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GduX.me | Building Up a Indie Company with Karla Zimonja

It's really useful to know a lot of things about different areas of game dev if you're going to try to run a company. In this talk, Karla will walk through Fullbright’s development from Gone Home to Tacoma and focus on all the things she has learned as she went to be a successful indie studio.  For the video version, please visit https://www.youtube.com/watch?v=6LI5YbArSl4 Follow Karla on Twitter: https://twitter.com/zusty https://fullbrig.ht/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/29/201948 minutes, 51 seconds
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0202: The Freelancing Life with Ewan Croft

Ewan Croft is a VFX artist who's been working in the industry for decades. With extensive experience developing production art, art pipelines, and procedural content Ewan has taken his expertise working at companies like 2K and ILM to going freelance full-time. For the video version, please visit https://youtu.be/EURzVV0ta9g http://airshipcreative.com/ To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/27/201947 minutes, 39 seconds
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GduX.me | Biz Dev for Beginners with Bekah Saltsman

Three important things Bekah have learned from other industries and hung onto that have helped her in business development in games..  For the video version, please visit https://www.youtube.com/watch?v=WsigheyaSL4 https://finji.co/ Check out her latest game: https://finji.co/games/overland/ Follow Bekah on Twitter: https://twitter.com/BexSaltsman Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/22/201951 minutes, 56 seconds
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0201: Lateral Up with Kylan Coats

Kylan Coats is the founder and creative director of Crispy Creative. We talk about transitioning from AAA development to being his own boss, and how the leap of faith just needs a forced push sometimes. For the video version, please visit https://youtu.be/wSMQg7bJ4-I http://www.longjourneygame.com/ Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/20/201952 minutes, 51 seconds
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GduX.me | Creative Life in Game Dev It’s Not Personal with Emily Grace Buck

Working in game dev can be stressful even on the best of days. But what happens to both your social circle and your work when you experience interpersonal conflict, burn out, go through a health or family crisis, or worse- lose your job? For the video version, please visit https://www.youtube.com/watch?v=JHaYGsuh9JY Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/15/201953 minutes, 9 seconds
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0200: Milestone Achieved!

We are celebrating our 200th episode with our announcement of our next GduX.me. We also discuss if the game development community has gotten better than it was four years ago. For the video version, please visit https://youtu.be/KUJCwd4VMNU Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/6/20191 hour, 8 seconds
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GduX.me | The Diversity Talk You Need but Don't Want to Hear with Tanya Depass

Diversity is now a checkbox on a lot of lists rather than being about inclusion and making sure everyone is included. Let's get into the nitty-gritty of why we need to actually be inclusive and stop checking off boxes and calling it a done deal. https://www.twitch.tv/cypheroftyr https://twitter.com/cypheroftyr https://www.youtube.com/cypheroftyr Watch live 10 AM PST Daily on https://www.twitch.tv/blu_champs For the video version, please visit https://youtu.be/wwaJxDP1fYI --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/1/201952 minutes, 55 seconds
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0199: Glassdoor Confessions on Epic Games

A in depth look at how Epic Games run their studio with the onslaught success of Fortnite. Is the developer a model or a villain to other game studios. We take a look and decide. Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Give us a rating on iTunes: apple.co/2IKxTmU --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/30/20191 hour, 3 minutes, 43 seconds
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GduX.me | Full Indie- Taking the Leap of Faith with Jeff Spoonhower

You've got a great idea for an indie game, but how do you go about creating it? In this talk, 17-year game developer, art director, and college professor Jeff Spoonhower will offer advice on breaking into the indie games space. https://anewthegame.com/ Follow them on Twitter https://twitter.com/AnewTheGame For the video version, please visit https://www.youtube.com/watch?v=YHdO9o6aM-s Support us on www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/25/20191 hour, 2 minutes, 17 seconds
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0198: Redefining Success with Jodie Azhar | GduX.me

Pressure to create top selling games, gain promotions and keep ahead in our field can cause us to make decisions about our work and life habits that aren't in our best interests. This talk will look at re-framing what success is by looking at what really makes us happy in our work. With thoughts and perspective from moving from being a AAA department director to being an independent game developer.  For the video version, please visit https://www.youtube.com/watch?v=W4UItQKe3ic --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/23/201957 minutes, 23 seconds
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GduX.me | State of the Industry Address

Brandon & Larry discusses the current state of the industry and shares some personal stories on why GduX needed to happen and why this is the perfect time to address the issues. For the video version, please visit https://www.youtube.com/watch?v=sVlv40onCIE Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/18/20191 hour, 8 minutes, 28 seconds
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0197: Indie Game Business with Jay Powell

Jay Powell has been working in marketing for over 20 years and have been lending that knowledge to the indie community for several years. We also scratch his brain on the recent PR faux paux of major AAA companies. For the video version, please visit https://youtu.be/7YO9XLeh-nU Twitch - www.twitch.tv/indiegamebusiness YouTube - https://www.youtube.com/channel/UCjPItT- Event Tickets for the Indie Business https://bit.ly/2NV8QkQ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/16/20191 hour, 9 minutes
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GduX.me | Understanding Game Dev in China with Sam Wey

China is the world’s largest games market but also the most insular and complex. Sam Wey will share his insights into the unique characteristics of work culture, game development, and VR in China. He will clarify the dynamics at work between censorship, publishers, and indies. Lastly, Sam will provide an overview of the VR market and the role of the Chinese government in the future of this emerging medium. For the video version, please visit https://www.youtube.com/watch?v=AATYs8q3rr4 --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/11/201940 minutes
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0196: Macro and Micro Narrative Storytelling with Chella Ramanan

Chella Ramanan is the cofounder of POC in Play but also joining Ubisoft Massive as a Narrative Designer. This week we go through a range of topics about diversity, writing in games, and a blossoming industry in interactive movies. For the video version, please visit https://youtu.be/voS6XobvJnA Follow Chella on Twitter: @ChellaRamanan  http://www.arguethetoss.libsyn.com/ https://t.co/SKyn12jQNS --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/9/201959 minutes, 45 seconds
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Bonus Episode- 002: Martial Arts with Derek Lieu | Invisible Walls

Introducing our new show available everywhere you listen to podcasts. https://www.bluchamps.com/invisible-walls Subscribe on iTunes: https://podcasts.apple.com/us/podcast/invisble-walls/id1470180845 Subscribe on Spotify: https://open.spotify.com/show/5ZZTaUCautOaSGbC1aOTHD Subscribe on Google Podcasts: https://play.google.com/music/listen?u=0#/ps/Iahmd5mbf2jh3zlwl66ldpbv2qu --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/4/20191 hour, 11 minutes, 41 seconds
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0195: Understanding Loot Boxes with Zac Rich

Zac Rich is a lawyer from Press Start Legal and is on this week to discuss the situation around Loot boxes and why it is in the spotlight for unlawful ramifications. Why is EA again facing UK Parliament? Is it unethical? Is there a world where loot boxes can peacefully coexist with consumers? We answer all those questions in this week's episode. For the video version, please visit https://youtu.be/voS6XobvJnA https://pressstartlegal.com/ https://twitter.com/PressStartLegal --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/2/201958 minutes, 10 seconds
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BONUS Episode- Games ReCAP Episode 012: Trump Tarriffs on XBOX, Playstation, and Nintendo

Watch the video version here: https://www.youtube.com/watch?v=KkeAMR2nA7o What is the bigger picture with technology companies outsourcing to China? We analyze all angles of what this means to developers, consumers, and Americans. Watch live 10 AM PST Daily on https://www.twitch.tv/blu_champs Support us and get and turn Games Recap into a daily game news podcast through https://www.patreon.com/bluchamps --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/28/201956 minutes, 27 seconds
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0194: Make Games, Better with Rupie.io featuring Austin Anderson and Jonathan Tzou

Austin Anderson and Jonathan Tzou joins us this week to discuss their company's, Rupie.io, mission to help ship quality games.. We go in depth on how they setup teams for success and how their website allow creatives to do what they do best, be creative. For the video version, please visit https://youtu.be/E6m7J1ji-0Y https://rupie.io/ Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/25/20191 hour, 1 minute, 39 seconds
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Games ReCAP | Introducing Our New Show

This is a clip from our new show, Games ReCAP. A daily news show on games reported and analyzed by game developers. It's basically a spin-off of our Roundtable News segment. For the video version, please visit https://www.youtube.com/watch?v=4CGojS-Vx9M Support us on Patreon and get Games ReCAP in podcast form to hear us on your daily commute! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/20/20191 hour, 4 seconds
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0193: The State of Game Labor 2019 with Emma Kinema | GduX.me

This is a clip from GduX.me, a three day free livestreaming event for Game developers. Emma Kinema joins us from Game Workers Unite to talk about the latest status of worker's rights and breaks down the misconception about unionization.  For the video version, please visit https://youtu.be/G7RWveVbmt0 To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST This episode is brought to you by Quixel. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/18/201943 minutes, 49 seconds
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0192: Changing Roles in a Indie Studio with Karla Zimonja

Fullbright had a breakout hit with their first game Gone Home and went on to release their successful second game, Tacoma. Karla Zimonja, the cofounder of the company, sat with us this week to discuss how the indie landscape is constantly changing much like here roles within the studio as the company grows and expands.  This episode is brought to you by Quixel. Goto Quixel.com and enter code GDU10 for 10% off for the first year! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/28/20191 hour, 7 minutes, 57 seconds
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0191: Version Control with Perforce featuring Brad Hart

Brad Hart is the Chief Technology officer for Perforce. Before getting in the tech industry, Brad had a completely different career in Mechanical Engineering in aviation and his itch for working with computers turned from a hobby to him selling his first tech company. This episode is brought to you by Quixel. Goto Quixel.com and enter code GDU10 for 10% off for the first year! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/21/20191 hour, 5 minutes, 11 seconds
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0190: Weighing Risk VS Regret with Richard Lico

Richard Lico returns after two years to catch us up with how he and his team at Polyarc are doing after the success of their first indie title Moss VR. We discuss all the major milestones and dive into the business side of things. This episode is brought to you by Quixel. Goto Quixel.com and enter code GDU10 for 10% off for the first year! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/14/201959 minutes, 15 seconds
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0189: GDC 2019 Interviews (Storm in a Teacup) Close to the Sun with Joel Hakalax

This is the last of the three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays. Early access as usual will be released for our Patreon supporters. This interview features game designer Joel Hakalax from Storm in a Teacup, as he walks us through their game Close to the Sun. This episode is brought to you by www.Quixel.com --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/7/201931 minutes, 5 seconds
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0188: The State of Game Education with Monica Cappiello

Monica Cappiello has been a Director of Education for over ten years. She currently serves as the Department Director of Digital Arts and Animation at Cogswell College and was the Dean of Academic affairs at multiple Art Institutes. She now sits with us to discuss the current state of Game Education in the United States and why things are the way they are. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/30/20191 hour, 14 minutes, 48 seconds
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0187: GDC 2019 Interviews (Versus Evil) Into the Dead 2, HitchHiker, Cardpocalypse, and Yaga

Our first year as press to GDC 2019 was a huge success. This is the third of three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays. Early access as usual will be released for our Patreon supporters. This set of interviews are from the indie publisher Versus Evil covering games like:  Into the Dead 2, HitchHiker, Cardpocalypse, and Yaga. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/23/20191 hour, 3 minutes, 4 seconds
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0186.5: BONUS EPISODE- Announcing GduX.me

This is the first bonus episode where we discuss our first expo called, GduX.me. The first global game dev conference taking place between June 4-6 from 10AM PST to 5PM PST on Facebook, Twitter, Youtube, and our website. It's completely free and featuring 18+ speakers exploring the business of games. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/18/201923 minutes, 27 seconds
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0186: GDC 2019 Interviews with Adventure Academy & Falcon Age

Our first year as press to GDC 2019 was a huge success. This is the second of three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays. Early access as usual will be released for our Patreon supporters. This set of interviews are the developers behind Adventure Academy, a MMO education platform for kids K-12 & the indie game Falcon Age. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/16/201936 minutes, 30 seconds
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0185: Glassdoor Confessions on Bioware

Glassdoor Confessions is a segment where game devs analyze a company's strengths and weaknesses based on glassdoor reviews, anonymous tips, and articles. Bioware recently is going through a tough time with a studio culture of working overtime and under stressful situations. Larry and Brandon sits down this week to give a game developer's perspective on what needs to change and what developers need to do now to prepare themselves for what affects all of us. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/9/20191 hour, 14 minutes, 11 seconds
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0184: Roundtable News- Google Stadia, Apple Arcade, State of VR, Unity vs Unreal

This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners like Google Stadia, Apple Arcade, State of VR, and Unity vs Unreal. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/2/20191 hour, 17 minutes, 10 seconds
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0183: GDC 2019 Interviews with Super.com, IO Gear, Exiii, and Church in the Darkness

Our first year as press to GDC 2019 was a huge success. Aside from doing onsite interviews we had our first official GDU mixer sponsored by Quixel meeting past guests and mingling with listeners. It was great and we are already looking forward on how to improve it next year. This is the first of three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays. Support us on Patreon (www.patreon.com/gamedevunchained) --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/26/20191 hour, 6 minutes, 51 seconds
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0182: Narrative Design on Little Nightmares with Dave Mervik

Dave Mervik joins us from Tarsier Studios to discuss early development for Little Nightmares. We also talk about the studio's transition turning from a co-development game studio to a independent one. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/19/20191 hour, 7 minutes, 15 seconds
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0181: Our Plans for GDC and Unchaining Ourselves

In this episode, we lay out our plans for GDC 2019. Many announces are made including our Official GDU Mixer at GDC sponsored by Quixel. As well as our journey to doing this full-time and how we are pumping our Patreon efforts. In addition, forming a umbrella company to house all of our ventuers such as GDU, GSO, etc into BLU Champs. More merch and many many more. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/12/20191 hour, 8 minutes, 50 seconds
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0180: Game Workers Unite GDC 2019 Plans

Unionizing game workers caught a major spark in discussion across the industry far and wide and has reached a fever pitch in recent months. Game Workers Unite is at the forefront of the movement and it is no doubt that this upcoming 2019 Game Developers Conference will be about Unionization in a huge way. To help lay out what developers can expect and also come to GDC prepared for, Emma from Game Workers Unite joins us this week to share their plans. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/5/20191 hour, 3 minutes, 24 seconds
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0179: Glassdoor Confessions on Activision

Glassdoor Confessions is a segment where game devs analyze a company's strengths and weaknesses based on glassdoor reviews, anonymous tips, and articles. Activision Blizzard recently laid off 800 developers after a record-breaking year because they weren't able to reach their 'full potential.' Larry and Brandon sits down this week to give a game developer's perspective on what needs to change and what developers need to do now to prepare themselves for what affects all of us. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/26/20191 hour, 13 minutes, 33 seconds
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0178: Roundtable News- Activision Layoffs, 2K Silicon Valley, Apex, Fortnite Dance Lawsuits, and Starbreeze Bankruptcy

This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners starting out with what's going on with Activision laying off 800 people, 2K Silicon Valley, Apex, Fortnite Dance Lawsuits, and Starbreeze Bankruptcy This episode is brought to you by Quixel Megascans. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/19/201958 minutes, 44 seconds
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0177: Pitching Your Game with Rebekah Saltsman

GDC 2019 is in a month and it's a time for many indie developers to network and pitch their games to investors. Rebekah Saltsman owns 51% of Finji, which makes and publishes indie games. She has a decade of experience listening to pitches and making pitches and is gracious enough to share her insight. Rebekah helps us answers all the common questions an indie developer may have and all the do's and don'ts when meeting with prospective investors. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/12/20191 hour, 6 minutes, 23 seconds
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0176: Press Start Legal Insight with Zac Rich

Press Start Legal is a law firm based in the United States for Interactive Entertainment Industry. Zac Rich is the cofounder and sat down this week to educate the legal side of indie development, contractual agreements, forming a new company, and many many more about what it takes to make a company legitimate. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/5/20191 hour, 5 minutes, 10 seconds
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0175: Developing Your IP wIth Web Comics from TAPAS MEDIA's Josh Bakken

Tapas Media is an indie digital comic book company who has just expanded their business to co-develop and publish some of their biggest titles into mobile games.  Tapas has around 2.1 Million active users on its platform, and I think this is a very interesting and unique brand that bridges comics and manga, to indie gaming.  Their newest game is called ‘Dungeon Construction Co.’ and it is an adventure puzzle game based on a best-selling indie comic book. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/29/20191 hour, 2 minutes, 50 seconds
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0174: Work Visa Fiasco with Cecillia Peng

Immigrants in the United States are facing tougher challenges in recent years as they are up against bigger obstacles. Cecillia Peng was almost forced out of the country even though she has been at one of the top mobile company in the industry for several years now as a UI/UX Designer. We were honored to have her on to tell her story of how her competence in performing her job in a specialized industry has been politicized in recent years. This episode is brought to you by Quixel Megascans. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/22/20191 hour, 10 minutes, 2 seconds
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0173: Roundtable News- Activision Bungie Split and Ubisoft Goes to Epic Games Store

This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners starting out with what's going on with Activision and its split from Bungie. Blizzard getting peanut butter and jealous of that split, and how Epic Games Store is swooning Ubisoft away from Steam.  This episode is brought to you by Quixel Megascans. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/15/20191 hour, 7 minutes, 30 seconds
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0172: New Year Resolutions 2019

Ushering the New Year in traditional fashion we review 2018 news that affected game developers and gamers alike. What the podcast's past and current goals are, and finally semi-announcing our indie game and Games Unchained initiative. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/8/201955 minutes, 8 seconds
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0171: Get Your Game Funded with Super.com!

Super.com is a non-traditional indie publishing firm that invests wholly into a game. Recently established in mid 2018 Super.com is offering seed investment for new studios, or venture capital for more mature companies. Hear all your questions answered now on how to get your game funded! You don't want to miss this episode. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/1/20191 hour, 8 minutes, 31 seconds
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0170: Getting to a Happy Place with Warframe featuring Alex Jerjomin

Alex Jerjomin is a Senior Environment Artist working at Digital Extremes on Warframe. He has spent 7 years in the industry living on different continents working on the Fable franchise to working on the Spyro series. In this episode we talk about his struggle to get freelance to work as a side hustle and his general view points on where we are as a industry. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/25/20181 hour, 7 minutes, 10 seconds
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0169: Pre Millionaire Dollar Side Hustle with Su Su and Peter Yoo

Su and Peter both have full time jobs and have had illustrious careers spanning across gaming, film, and tech companies. Their partnership started over four years ago and currently their company, Ugo3D, has a potential valuation of $200 million dollars. Now fresh from their release of GameFace, an app that turns any player into a playable avatar on every smartphone available, they are on the cusp of hitting it big. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/18/20181 hour, 2 minutes, 1 second
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0168: Roundtable News- Epic Games Store, Fallout 76, Obsidian, Game Awards, 2019 Predictions

Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners from Epic Games announcing their game store, Fallout 76 upsetting their fanbase, Obsidian being bought out by Microsoft, Game Awards and new game announcements, and the crew's 2019 game predictions.   --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/11/20181 hour, 1 minute
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0167: 630K Subscribers and Counting with the Brackeys Team

Brackeys is one of the fastest growing tutorial resources in game development. Brackeys provides the tools and knowledge needed to program, shape, and design cross-platform applications from ground up using state of the art software. This week we discuss the transition from running a studio office versus renting an office space and how they are advancing to their next goals. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/4/20181 hour, 13 minutes, 25 seconds
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0166: Exploring VR with Jonathan Hawkins

Jonathan Hawkins is the founder of White Elk Studios and have been decorated with high praise and awards from his first VR game Eclipse. His second game Covert for the Occulus GO has been freshly released and is picking up a lot of buzz. This week, Jonathan having spent over a decade working on the God of War series as a designer, has a real conversation with us of what it is like leaving AAA to explore the new frontier of AR/VR. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/27/20181 hour, 5 minutes, 6 seconds
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0165: Having a Vision with thatgamecompany Eric Koch

When the folks over at thatgamecompany start moving on a new project hoping to follow up the success of their previous games Journey and Flower, there was only one person they trusted to help head up development, Eric Koch. Eric’s career started out in QA testing, but later transitioned into design and then production as well before joining up at the good folks at TGC. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/20/201858 minutes, 28 seconds
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0164: Roundtable News- Diablo Immortal Flub, Red Dead, Blackout, Riot Update, Jade Raymond, Unionization

Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners from the recent backlash from the Diablo Immortal PR blunder. Our panel also discusses about the Red Dead Redemption 2 Crunch, Blackout update, Riot gender lawsuit, Jade Raymond leaving EA Motive, and how relevant is game unionization. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/13/20181 hour, 11 minutes, 23 seconds
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0163: Non Gaming Industry with John Podlasek

The non-gaming industry is a big industry that is growing. There's a huge sector of game developers that are transferring their skills and are prospering in stability and real-life applications. John Podlasek joins us from Level-Ex , a company that produces applications for the medical field to train doctors and medical professionals. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/6/20181 hour, 2 minutes, 45 seconds
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0162: Glassdoor Confessions on Telltale Games Part 2 with Emily Grace Buck

We continue to investigate what went wrong at Telltale Games leading up to the layoff of 275 game developers. Our panel includes previous developers from Telltale Games, Emily Grace Buck and Travis Goodwin. We also welcome back our friend Emma Kinema from Game Workers Unite to explain how Unionization could have helped and what we could do as game developers to be safe in the workplace again. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/30/20181 hour, 3 minutes, 30 seconds
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0161: Breadth of the Industry with Brian Canary

Brian Canary is the Lead Designer at Splash Damage and have been working in the industry for over 20 years. His career has taken him into all aspects of the game development space and has worked on many distinguished MMO, console, and mobile games. He shares with us in this episode his thoughts of the current trend, and a glimpse of where we are heading as a industry. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/23/20181 hour, 5 minutes, 3 seconds
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0160: Lessons Learned After Making Anodyne with Sean Han Tani

Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity, race, and nationality. Including also, Even the Ocean, a narrative action platformer about balancing the Light and Dark energies that hold the world together. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/16/20181 hour, 7 minutes, 43 seconds
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0159: Leading Character Art with Gavin Goulden

Gavin Goulden is the Lead Character Artist at Insomniac Games, having recently released Spiderman PS4. Prior to this, he was the Lead Character Artist on Bioshock Infinite, Character Artist on Dead Rising 2, The Bigs 2, Damnation, and contributed to titles like FEAR 2, Dragon Age, and many independent projects. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/9/20181 hour, 5 minutes, 17 seconds
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0158: Glassdoor Confessions on Telltale Games

Telltale Games recently shut its doors and laid off 275 full-time employees with no severance and week left on health insurance. Although, this type of malpractice and ill treatment of game developers isn't new, the lasting impact is being felt throughout the industry. Larry and Brandon sits down this week to give a game developer's perspective on what needs to change and what developers need to do now to prepare themselves for what will eventually happen to all of us. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/2/20181 hour, 19 minutes, 55 seconds
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0157: Understanding AAA, Startups, and Mobile with Richard Khoo

If you are curious about working in AAA, startups, or in the mobile industry then you have to tune in to this week's episode with Richard Khoo. He is a Game Design Director that has been working in the industry for over 15 years. He spent a decade at Blizzard shipping StarCraft 2 and was the lead systems designer for Heroes of the Storm. His extensive experience working in AAA led him towards consulting, helping indie projects and pitching to investors. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/25/20181 hour, 11 minutes, 40 seconds
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0156: Committing Career Suicide, Telling True Stories about Game Development

In honor of our 156th episode, we’ve pulled some of the interview highlights from our past year episodes to share. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/18/20181 hour, 32 minutes, 15 seconds
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0155: Roundtable News-Madden Tragedy, Siggraph, Riot Games, Behaving at work, Google versus Epic

This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners starting out with condolences to friends and families of the victim during the Madden tragedy. The new RTX graphics cards, Riot Games and how they are battling sexism at the workplace, also on how to behave outside and inside of work. We conclude the episode with the Epic showdown between Fortnite and Google Play. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/11/20181 hour, 11 minutes, 44 seconds
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0154: Deep Dive into Heroes of the Storm with Richard Khoo

Deep Dive is a segment where we breakdown the success and game design of a genre-defining game. This week we analyze Heroes of the Storm made by Blizzard Entertainment with Richard Khoo. He is one of the lead designer that worked on Heroes of the Storm and a veteran of the industry that has spent over 10 years at Blizzard working on many other titles there. His resume includes being at Riot as well, so needless to say, he is quite the expert on MOBA and its impact on our game industry. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/4/20181 hour, 7 minutes, 5 seconds
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0153: Pop Culture Thoughts With Shora Farahani

Pop Culture Thoughts is about all things that are news in entertainment and nerd culture. In this episode we discuss how discussing taboo subjects can be dangerous. The hype vs quality on movies like the Black Panther. Cultural representation and impact on Crazy Rich Asians. Racial undertones in Zootopia. What you are missing out on UK's 'Love Island.' We also briefly touched based on the Battle Royale genre. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/28/20181 hour, 4 minutes, 44 seconds
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0152: Developing Games In Egypt With Ahmed Fouad

Would you believe a team of game developers in Egypt came together to form a company and development academy in order to create their very own AAA action adventure game? We do now, thanks to the story of Ahmed Fouad and the team members of Rumbling Games. He sits with us this week to go over the humble beginnings of an Egyptian game development community, making the switch to Unreal and what it means to him to develop their historically based fantasy adventure game Knights of Light! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/21/20181 hour, 4 minutes, 33 seconds
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0151: Glassdoor Confessions On Riot Games

Glassdoor Confessions is a segment where we look at reviews of a company like, Riot Games, and read the pro and con of anonymous employees on glassdoor. We also draw from our own second-hand accounts to try to breakdown and get closer to the reality of what life is like working at the company. In addition, Riot Games is in a bit of a pickle in result of a Kotaku investigative article of 'Sexism at Riot Games.' https://kotaku.com/inside-the-culture-of-sexism-at-riot-games-1828165483 http://meagan-marie.tum --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/14/20181 hour, 19 minutes, 13 seconds
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0150- AI Learning and Gamification with Matt Brown

Dare to enter the future of technology and games, with our tour guide Matt Brown? Matt returns for a second round of our podcast to update us on projects in AI learning, game streaming and the impact of technological advancements on society. Before things get too intense, we lighten the mood with talk about the takeover of social gamification and VR/AR trends we're excited to see. Matt Brown is a Principal Software Engineer 'building machines that build themselves' at Microsoft. He started his career worki --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/7/20181 hour, 7 minutes, 13 seconds
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0149: Concept Life With Kinman Chan

Kinman Chan is a concept artist that has a portfolio that spans over 15 years of experience and in multiple industries. His career has taken him from first working on Red Dead Redemption to working 'close to' George Lucas at ILM and many many more places. He gives us a preview of his life going through the industry as a concept artist and dives deep beneath the depths of creative growth. http://kincept.co/ https://www.linkedin.com/in/kinman-chan-6696031/ https://www.imdb.com/name/nm2199209/ https://kotak --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/31/20181 hour, 2 minutes, 15 seconds
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0148: Investing In The Big Games With Carl Armfelt

Carl Armfelt is a Portfolio Manager at Swedbank Robur with a focus on technology and the game industry. He sits with us to break down the investment side of game development. Find out what makes a game company attractive, what things an indie company should focus on if they want to get investor funding and lastly, the not so obvious do's and don'ts developers should be aware of when considering starting their own company and hoping to partner with VC funds. Some of the investment companies includes : Take- --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/24/20181 hour, 3 minutes, 10 seconds
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0147: Roundtable News- E3, Lawsuits, Telltale Switching to Unity, PS4 Crossplay, Steam's Own Spy

This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners from E3: Microsoft buying up studios, Sony leading the charge, Nintendo doing its own thing, Google entering the arena... How PubG and Zenimax is doing with their respective lawsuits against Epic and Occulus. Smaller studios like Telltale ditching proprietary engines for safer bets like Unity. The stubbornness of Sony with cross play. Also we round it out with how Valve is --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/17/20181 hour, 4 minutes, 14 seconds
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0146: Dating In Development

Dating developers, the advice and trials as we came up in the industry as a husband and a boyfriend. Hear the benefits of dating in industry, and the difficulties you may be faced with when dating someone at your company or on your team. And to really spice up this episode, we get into wives having our backs against EA and what the industry developers need to do to keep history from repeating. This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource, wit --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/10/20181 hour, 8 minutes, 49 seconds
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0145: Jonathon Holmes Unchained!

A true believer of the unchained life, Jonathon Holmes tells us NOTHING about making secret government military games, but everything about how his environment art career and personal ambitions allowed him to achieve his absolute dream job in the game industry working at Quixel, FROM HOME! Check out his work https://www.artstation.com/synaesthesia Night Dive Studios (Streams every Thursday) http://www.nightdivestudios.com/ https://www.twitch.tv/nightdivestudios https://www.youtube.com/channel/UCNFs4mUpyf3 --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/3/20181 hour, 10 minutes, 42 seconds
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0144: Catching Up To Speed with Danny Oakes

Danny Oakes is the Director of Operations and Marketing at SpeedTree. He is an experienced marketing manager with demonstrated history of working in the information and service industry. In this episode, we talk about his career and how he got involved in the game industry, traveling for work, and how procedural generation is changing everything. Goto https://store.speedtree.com/ and try it out! This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource, --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/26/20181 hour, 3 minutes, 47 seconds
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0143- Accepting the Challenge of a Character Artist with Eric Valdes

Eric Valdes made all the right moves to go from Miami to LA and become a Character Artist working on God of War at Sony's Santa Monica Studios. Hear the story of how he accepted a challenge that changed his life forever. Hear how he started, and found his way and what he's looking forward to working on in his career. Lastly, he talks about sculpting his FAVORITE character model ever and the unlikely bond between that character and one of our podcast hosts! http://www.ericv3d.com/ Goto megascans.se and ent --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/19/20181 hour, 9 minutes, 49 seconds
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0142: Designing Independent Games with Nina Freeman

Nina Freeman is a video game designer known for games with themes of sexuality and self-reflection. She is currently a game designer at Fullbright. She was included in Forbes 2015 list of influential video game industry figures. In this episode, we talk about ways to self-promote and stay relevant. How streaming narrative-driven games is more helpful than harmful. Follow Nina on twitter : @hentaiphd https://www.twitch.tv/hentaiphd https://www.instagram.com/hentaiphd Check out her latest game https://tacom --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/12/20181 hour, 11 minutes, 20 seconds
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0141: Rountable News- Total Biscuit, Fornite $, Cliffy B Sad, COD BF Battle Royale, Star Citizen VIP

This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about some backlash with Total Biscuit's passing, Fortnite continuing to print money with a $295 million dollar month, Cliffy B's studio closure, Call of Duty and Battlefield having a Battle Royale mode, and finally catch up with Star Citizen and its $27,000 premiere class mode. Goto megascans.se and enter code GDU for 30% off for the first three months! Support us on Patreon: www.patreon.com/gamede --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/5/20181 hour, 3 minutes
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0140: Game Unionization with Game Workers Unite Featuring Emma Kinema

Emma from Game Workers Unite gives us the roadmap for seeing a unionized game industry come to fruition. We find out what the importance of unions are, and what benefits and rights us developers should look forward to. Also, from the perspective of employers and companies we discuss what unionizing could mean in FAVOR of a company and how companies and corporations can co-exist with unionized game developers! Follow on Twitter: @EmmaKinema @GameWorkers https://www.gameworkersunite.org/ Goto megascans.se a --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/29/20181 hour, 8 minutes, 51 seconds
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0139: Traveling and Working Around the World with Galen Davis

Galen Davis is a evangelist for Quixel and is afforded the ability to travel the world and help studios across the industry with tools and support using megascans. In this episode, we talk about his journey from his beginnings in the Art Institute to working on God of War PS4. How he planted his roots at Quixel and what his job entails. This episode is brought to you by Megascans and Quixel. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans c --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/22/20181 hour, 13 minutes, 11 seconds
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0138: Making Game Trailers With Derek Lieu

Game Trailers has a significant influence on announcing games, demonstrating gameplay, and the ability of squeezing a 2-hour plus experience to a comprehensible 90 seconds. It's a tough job and we can't think of anyone else than Derek Lieu to explain the process of making trailers. Derek has worked on many AAA and Indie titles such as Firewatch, Tacoma, and Absolver and this week he stops by to give the best tips as well as what to avoid when making trailers. https://www.linkedin.com/in/dereklieu/ https:/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/15/20181 hour, 10 minutes, 20 seconds
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0137: Get Your Game Funded by Altered Ventures with Mario Valle

Getting your game funded and published has never been easy, but Mario Valle and his video game venture capital team Altered Ventures, LLC are definitely are making it easier. Mario walks us through the process, and gives us some solid gold advice on preparing your pitch all the way to selling a game idea and getting it funded! http://www.altered.vc/ Follow Mario Valle on twitter @bilbeny Games mentioned in this Episode https://www.lienzo.mx/ Goto megascans.se/ and enter code GDU for 30% off for the firs --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/8/20181 hour, 14 minutes, 1 second
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0136: Roundtable News- Radical Heights, Destiny 2, Microtransactions, Valve Buys Campo Santo

In this month's Roundtable News session, the crew talks about the biggest news to hit the game industry recently and analyze how it affects game developers. The panel discusses the Dawn of Battle Royale Games like Radical Heights, what's up with Destiny 2, Micro transactions, and Valve's move to acquire Campo Santo. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/1/20181 hour, 6 minutes, 5 seconds
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0135: Profitable Indie Game Development with Adam Saltsman

How to design games with your wife and sell them! Wait no. How to develop a mega hit indie game like Canabalt and put your indie company on the map? No that's not it. The Indie game dev survival guide with Adam Saltsman! That sounds like a winner! http://finji.co/ http://www.nightinthewoods.com/ Road to Quixel 2018! https://www.youtube.com/watch?v=2UMjzjgcvbU Goto https://megascans.se/ and enter code GDU for 30% off for the first three months! Support us on Patreon: www.patreon.com/gamedevunchained Chec --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/24/20181 hour, 17 minutes, 25 seconds
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0134: Cecil Kim and A Life of Art

Cecil Kim gives us one of the best interviews on concept art and a career of breathing life into games through his craft. We follow a young man working in Hawaii for Square, working on FFIX, moving on to develop God of War as the Visual Divelopment Lead in the early days and then finally finding home with a studio (Section Studios) of his very own. https://www.linkedin.com/in/cecil-kim-ba4985/ https://play.google.com/store/apps/details?id=com.sectionstudios.rival&hl=en_US https://www.youtube.com/channel/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/17/20181 hour, 24 minutes, 40 seconds
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0133: PR And Event Managing With Roman Goroshkin

Roman Goroshkin currently resides as the frontman for Epic Games' PR and Event Manager in Europe and gave us an hour of his time to talk about getting in kahoots with him to attend future Epic events, how to get your software noticed and promoted the right way. Lastly, we have a good time discussing some entry level career tips for anyone seeking to go into Journalism or PR! https://www.linkedin.com/in/goroshkin/ https://twitter.com/goroshkin Support us on Patreon: www.patreon.com/gamedevunchained Check u --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/10/20181 hour, 5 minutes, 35 seconds
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0132: Designing Games for Mobile with Lucas Gonzalez

We really needed an expert to talk to us about game design for mobile and console and give us the best career advice on that subject. So we found him! This week’s guest, Lucas Gonzalez sits with us to go over a career of mobile game design after a career of console game design, he tells us how kids can accelerate your career climb and what’s most important about being a good designer that can create for any platform. Lucas Gonzalez is currently the Product Manager for Zeptolab, creators of Cut the Rope --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/4/20181 hour, 8 minutes, 16 seconds
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0131: GDC Recap And Micro Dev Interviews

Another great year at GDC 2018 as we wrap things up in this episode about what we saw and what to look forward to. Also, we introduce our first live on-the-floor interviews with indie developers. Akuto Mad World from Hut 90 featuring Lovepreet Singh http://hut90.com/press/akuto-mad-world/ Dreams from Media Molecule featuring Abbie Heppie http://dreams.mediamolecule.com/ Can't Drive This from Pixel Maniacs featuring Valerij Muller https://pixel-maniacs.com/ Remothered from Darril Arts featuring Chris Dar --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/27/20181 hour, 13 minutes, 47 seconds
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0130: Roundtable News- Fortnite Dominates, Toys R Us Bye, Trump Summit, Crytek, Lumberyard Forever

In this episode, we cover the biggest topics of last month. We discuss how Fortnite is dominating the charts, our childhood dying along with Toys r US stores, Trump fake meeting with big hitters in the game industry at the game summit after the school shootings, Crytek CEO stepping down, and finally Amazon chugging along with their 'game engine' that doesn't produce games. Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/20/20181 hour, 9 minutes, 41 seconds
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0129: GDC 2018 Edition

Click this podcast to hear everything you need to know about getting into all the best GDC parties this year. Yea, that and an extensive list of do's don'ts and definitely don'ts for over an hour as Brandon and Larry share their clutch advice on making the biggest impact at GDC. This is a cant miss episode for anyone who wants to go to this or any future GDC. We also share one last secret you have to listen to this podcast and go to GDC to take advantage of! http://www.gdconf.com/ http://schedule.gdconf.c --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/13/201856 minutes, 19 seconds
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0128: Deep Dive Into Hearthstone With Phil Maurer

Welcome travelers, gather round for another deep dive podcast as we discuss the design and success of Hearthstone! We talk about how Blizzard was able to refine and release this game and continue to support it for the last 6 years with fresh cards and creative PVE content. Join us on this adventure is Phil Mauer, a seasoned Hearthstone player and professional game developer! Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support u --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/6/20181 hour, 14 minutes, 52 seconds
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0127: Glassdoor Confessions on Spark Unlimited

Our second episode of Glassdoor Confessions hits very close to home as we tell the tragic tale of Spark Unlimited. See how the company came to be and end, through the first hand trials and tribulations we endured as we worked on Lost Planet 3 and narrowly escaped that project with our careers intact. hanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website ww --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/27/20181 hour, 14 minutes, 31 seconds
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0126: Flash Games Then and Now with Joey Betz!

An amazing and unbelievable story to share this week as we sit with Joey Betz, Lead Engineer to talk about his early days as a flash game developer, working on 1 game a week for 5 weeks and coming up with the game that was "referenced" to create Angry Birds. To top it all off, he left all kinds of good advice on starting small :) Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com/gamedevunchaine --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/20/20181 hour, 37 seconds
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0125: A Decade In Review With Veara Suon

10 years have passed as our long time friend, Veara Suon, reminisce about how things were with us. We take a look at what our achievements are now compared to our aspirations back when we were students and discuss how it all lines up. Most importantly, we go over the tropes and trappings entering the industry and look forward to the next ten years of our career. Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us on Patreon: --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/13/20181 hour, 15 minutes, 49 seconds
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0124: Roundtable News- Labo, Jesse Cliffe,Overwatch League,Fortnite,Microsoft Buys Valve

In this Roundtable News we talk about last month's biggest industry headliners that affects gamers and game developers. Our discussion includes: Nintendo Labo, Jesse Cliff, the Overwatch League, Fortnite reaching 40 million players, and Microsoft rumours buying Valve. Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/ Join o --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/6/20181 hour, 4 minutes, 7 seconds
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0123: Paving My Own Path with Norman Wilson

Norman Wilson is the Founder & CEO of Squeaky Grease Productions. He is working on the studio's first game called "A Shadow's Trail." After spending years in a for-profit art school and racking up student loan debt, Norman gets thrown into the chaos of the job market and got stuck in limbo. In this episode, we discuss the realities of the game industry and how his perseverance led him to start his studio in North Carolina and assembling a team to realize his dream. https://ashadowstrail.com/ Enter into o --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/30/20181 hour, 10 minutes, 55 seconds
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0122- The Indie Legal Guide With Gary Nissenbaum

We have with us this week Gary D. Nissenbaum, Esq. of the Nissenbaum Law Group, a law firm that represents a wide range of business clients, from single person start-ups to multi-national corporations. One of the firm’s focuses involves intellectual property matters, including entertainment law, apps, websites and video games. All eight of the firm’s lawyers practice in those areas. The Nissenbaum Law Group has offices in New York, New Jersey, Pennsylvania and Texas. You can visit its website at gdnlaw. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/23/20181 hour, 16 minutes, 20 seconds
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0121 - Scanning The Future With Quixel Featuring Teddy Bergsman

Teddy Bergsman, is the CEO and founder of Quixel. In this episode he talks about what it's like dreaming up and developing the tools that revolutionized 3D art in games with Quixel Megascans and Quixel Suite. Hear what inspired him to make it, how he handled early resistance, and what's on the horizon moving forward. Quixel's first product, the Photoshop-based normal-creation toolset NDO, was an instant hit on its release in 2011, and was quickly followed by DDO, a companion tool designed to handle common --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/16/20181 hour, 8 minutes, 46 seconds
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0120- Studio Dev With Bedtime Digital Games Featuring Klaus Pederson

Klaus Pederson is the CEO of Bedtime Digital Games. He's been with the team since the teams debut game Back to Bed was just a student project that was successfully kickstarted and successfully launched. Now after shipping Chronology and Figment Klaus reflects with us all the highs and lows of being an indie studio in Denmark. We also explore versatile business development with Klaus and how the greatest success story from Bedtime Digital Games has yet to come. https://www.bedtime.io/ http://store.steampowe --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/9/20181 hour, 1 minute, 38 seconds
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0119: New Year Resolutions 2018

We look back at a fun year of interviews with top talents and talk about our goals for the upcoming year. Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/ Join our community on Discord discord.gg/sJtGmpV --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/2/20181 hour, 1 minute, 58 seconds
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0118- From Designing Hitman To Wartile With Michael Rud

Michael Rud started his career as an artist and eventually made the transition from Lead Artist to Lead Designer at IO Interactive on Hitman. He now runs his own studio and Playwood Project with their first game Wartile in early access on Steam. In this episode, we go over everything from his personal career pivots to game design philosophy using table tops as prototyping tools. You don't want to miss out! https://www.linkedin.com/in/mrjakobsen/ http://wartile.com/ http://store.steampowered.com/app/404200/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/26/20171 hour, 7 minutes, 57 seconds
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0117: Roundtable News- Net Neutrality Repealed, EA Microtrans and Respawn, Star Citizen Sued, VGA

Another month passes calls for another episode of Roundtable News. Our segment that welcomes an open discussion on the recent month's biggest news in the industry and how it affects game developers worldwide. Topics this week includes: Net Neutrality Repealed EA microtransactions EA Buys Respawn Star Citizen being sued twice 2017 VGA Walt Disney Ownage How to Enter into our Raffle: http://bit.ly/2BJ1tpm Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/19/20171 hour, 23 seconds
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0116: Narrative Design For Indie Games with Edwin McRae

They say a picture's worth a thousand words, and this man writes every one of them. Edwin McRae joins the podcast this week to go over writing memorable dialogue for game characters, how he got here from television and most importantly the tools for killing characters off in a diabolic plot twist. This is a can't miss podcast for anyone interested in writing for games. https://www.edmcrae.com/ http://amzn.to/2knEqG5 https://www.compose.com.hk/inkscript Thanks for our Patrons for support: Paul Miller Jr., --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/12/20171 hour, 6 minutes, 19 seconds
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0115: The Dynamic Duo With Chris Thompson And Chris Donley

Working in the game industry and being able to make games is a privilege. But being able to ship games with your best friend while hanging out at work is pure fun! This week we interview the Chris' who have worked at multiple companies together throughout their careers and are currently working as Producers to ship games side-by-side at Survios. We talk about the how they managed to stick together at multiple companies and discuss some philosophies about VR, Survios, and future of the game industry. Thank --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/5/20171 hour, 4 minutes, 58 seconds
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0114: Net Neutrality Repeal VS Games

Net Neutrality Repeal vs. Gaming. What it means, what may happen to your games and what you can do to help. (*Our individual opinions) http://act.freepress.net/letter/internet_fcc_nprm_nn_2017/ Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/ Join our community on Discord discord.gg/sJtGmpV --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/28/20171 hour, 9 minutes, 54 seconds
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0113: The Art Of Job Getting With Maria Vasilchikova

Maria Vasilchikova is a HR Manager that has worked at Obsidian Entertainment and now Pound Sand Games. She shares her knowledge on what recruiters are looking for and the Do's and Don'ts when it comes to applying for jobs. Our conversation ranges from never burning bridges and how Social Profiles plays a role in a applicant's hiring process. Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/21/20171 hour, 7 minutes, 53 seconds
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0112: Producing And Publishing Good Games With Alvin Nelson

Alvin Nelson walks us through his career from QA to Producer to Being a product manager at a major publisher. By being on both sides of development and financing Alvin gives us his perspective of what it takes to be a good producer and to avoid the pitfalls of game development. Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/14/20171 hour, 11 minutes, 20 seconds
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0111: The Future for Consoles

Taking a look into the future of consoles as Brandon and Larry break down their thoughts and expectations of the life expectancy of the next generation of Sony and Microsoft console hardware! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/7/20171 hour, 13 minutes, 40 seconds
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0110: Roundtable News- Naughty Dog Harrassment, Visceral Games, Single Player Over, DayZ, XBOX One X

This week's Roundtable News includes discussion on the sexual allegations against Naughty Dog, Visceral Games closure affecting over 100 employees, the Death of Single Player Games, Day Z backlash on being in early access since 2013, and XBOX ONE X upcoming release. Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/ Join --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/31/20171 hour, 13 minutes, 52 seconds
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0109: Making Octodad- Dadliest Catch With Phil Tibitoski

Phil Tibitoski from Young Horses co found Young Horses and co created Octodad: Dadliest Catch. What started out as a fun student project in 2011 became a hit game in 2014. In this episode, Phil walks us through the beginnings of the wild ride him and his team underwent and the stories and tribulations of creating a Indie studio. Also, we dive into what it means to make a follow up and how lessons learned can translate to Young Horses future projects. http://store.steampowered.com/app/224480/Octodad_Dadlies --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/24/20171 hour, 11 minutes, 54 seconds
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0108: Making A Game In A Year With Matt Viglione And Robert Zubek

This is an exciting episode that is relevant to everyone that is interested in Indie Development. The biggest risk to any game is over-scoping and not having enough time. SomaSim founders, Matt and Robert, walk us through their process of making their first game within a year and using the lessons learned into making their followup dream game, Project Highrise. Priceless knowledge is shared from quitting to doing Indie, working with contractors, pricing, business development, and securing a publisher for th --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/17/20171 hour, 13 minutes, 45 seconds
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0107: Glassdoor Confessions On Kojima Productions (Konami Subsidiary)

This is our first episode of Glassdoor Confessions where we look at Glassdoor reviews for Kojima Productions (Konami Subsidiary) and try to find out what really went on? Collin Fogel joins us on this panel as we speculate and relate to the praises and complaints of this now defunct company. Kojima Productions lives on as a independent studio and has since been cut off from the Konami family. https://kotaku.com/report-konami-is-treating-its-staff-like-prisoners-1721700073 Thanks for our Patrons for suppo --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/10/20171 hour, 25 minutes, 50 seconds
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0106: Going Deep With PUBG

Going Deep is a new segment that we are adding to the podcast that will focus on a breakout game that challenges the current trends in the industry. We look at all aspects of why Player's Unknown Battle Grounds is such a phenomenal success in terms of game design, sales, and spectator ship. Mike Birkhead returns to lead the charge in this full breakdown analysis about what makes this game so special. Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Robert Detr --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/3/20171 hour, 29 minutes, 4 seconds
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0105: Roundtable News- Influencers Disclosure, PUBG Still, PewDiePie Crashing Star, Rating Bombings

Roundtable News is when we gather game industry professionals and review gaming and game development biggest topics of the month. Opinions are completely our own and do not represent companies we work for. Please don't get us fired! Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Robert Detrick, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/ pandemicgameartIndiegam --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/26/20171 hour, 1 minute, 40 seconds
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0104: Story Of Pandemic, Saboteur, & Art Direction With Imran Sheikh

Imran Sheikh is a concept artist that has an expansive career both in games and in the television/movie industry. In this episode, he takes us back to the beginning of his journey when Pandemic Studios was at its height of success to its eventual closure. Going over what went right and what went wrong. Also talks about his general philosophy in life and all else. https://www.artstation.com/imransheikh https://www.linkedin.com/in/imransheikhillustration/ Thanks for our Patrons for support: Muti Banda, and --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/19/20171 hour, 2 minutes, 45 seconds
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0103: Lighting In Movies And Games With Scott Knapp

Scott Knapp is a Lighting Artist that has worked in both the movies and game industry. We discuss about the emergence of Lighting defining next gen quality and the difference of working in both industries as a lighter. Guest Awareness: If you are suffering from depression please reach out to friends and family. If you are looking for an organization for assistance please refer to AFSP (American Foundation of Suicide Prevention) https://afsp.org/. https://vimeo.com/123170896 https://www.linkedin.com/in/sco --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/12/20171 hour, 7 minutes, 36 seconds
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0102: Beating The Sophmore Slump with Tacoma Featuring Steve Gaynor

The Fullbright team hit a homerun with their first indie title "Gone Home" and are back at it again with their new game "Tacoma." The only thing that's harder than proving yourself the first time, is proving yourself again with your second title. Thankfully, we have co founder, Steve Gaynor, stopping by to discuss the challenges of managing as both a creative and business man. Also, he give us some insight on how crazy it is even after being established in the indie scene. https://tacoma.game/ https://full --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/5/20171 hour, 18 minutes, 53 seconds
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0101: 'I'm Indie Money' with Thoraka

Thoraka first foray into game development was spending two years setting money aside to go indie full time. Since then he has made two games that each generated self-sustainable income with 150K downloads each. He sits with us this week to discuss his process and how he got to where he is now. Check out Thoraka's latest app game: Trainclicker Evolution: https://play.google.com/store/apps/details?id=com.Turbulence101Games.trainclickerevolution&hl=en Join our Discord: https://discord.gg/sJtGmpV Check out ou --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/29/20171 hour, 3 minutes, 29 seconds
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0100: Roundtable News- PUBG, Dr Disrespect Ban, Fortnite, ESPORTS, Lumberyard, And No Mans Sky

It's that time of the month again. Roundtable News discussing the biggest topics and trends. This episode includes: PUBG, Dr Disrespect Ban, Fortnite, Rise Of ESPORTS, Lumberyard, And No Mans Sky Support us on Patreon: https://www.patreon.com/gamedevunchained Check us out on our website https://www.gamedevunchained.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/22/20171 hour, 8 minutes, 57 seconds
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0099: AAA Dev In Unity with Will Armstrong

Will Armstrong has done it all within the game industry. He has worked on AAA franchises like Bioshock 2, succeeded with indie studios like Firewatch, and is now lending his talents at an engine company such as Unity. He sits down with us this week to discuss how the Spotlight team operates and the common issues and fixes when working with bigger teams. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/15/20171 hour, 4 minutes, 28 seconds
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0098: A Life Of Dice With Matt Colville

Matt Colville is a big YouTube personality that has over 100k subscribers that mostly talks about D&D (how to run it), weekly game (stream archive), and occasionally movies. When he isn't giving awesome advice he's a writer and designer in the game industry. In this episode, we talk about D&D, the Tabletop game Reconnaissance, and many more! https://www.youtube.com/channel/UCkVdb9Yr8fc05_VbAVfskCA @mattcolville on twitter www.twitch.tv/mattcolville --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/8/20171 hour, 13 minutes, 51 seconds
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0097: Unity Community Management With Blaine Pascu

Blaine Pascu is a community manager at Unity. He has been part of Unity when there was only 30 people in the San Francisco office and now has grown over 1000 employees in 3 short years. He drops some sage advice on how best to manage social networking and talks about democratizing game development. *Correction* When asked about the two assets that was made a part of Unity 2017 Blaine said Cinemachine and NGUI. Unity haven't acquired NGUI but have made both Cinemachine and Text Mesh Pro free for users. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/1/20171 hour, 2 minutes, 55 seconds
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0096: Pivoting Disciplines With Sam Wey

Sam Wey is a game designer who started his career as a character artist. Since then he has been in both the game and animation industry working as a prop artist, level artist, and a level designer. This man has worked almost all the jobs in the industry before finding his calling in game design. He walks us through his journey and talks about how it was starting over again every time. https://www.linkedin.com/in/samwey/ http://www.samwey.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/25/20171 hour, 3 minutes, 21 seconds
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0095: Roundtable News- Mass Effect Drama, E3, Foot Fetish Fiasco, Occ Rift Price Drop, GTA Online

In this Roundtable News, we hit the biggest topics of last month sharing opinions from Game Developers. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/18/20171 hour, 3 minutes, 47 seconds
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0094: Unabashed Game Dev Opinions with Shora Farahani

Shora Farahani is a professional Environment Artist that has worked on many Call of Duty titles. This week we ask for Shora's unique perspective on everything we can think of and how he use to be a Pro Iranian Basketball player. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/11/20171 hour, 15 minutes, 48 seconds
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0093: Reaching 250K+ Subscribers With The Brackeys Team (Asbjorn Thirslund And Sofia)

Asbjorn and Sophia make up the Brackeys team and are primarily Unity educators. They have crossed over a milestone recently and officially have over 250,000 subscribers on youtube. This week we discuss how Asbjorn created the Brackeys channel when he was 14 and spent the last 5 years evolving the platform to being one of the top resource for learning Unity. https://www.youtube.com/user/Brackeys http://devassets.com/ http://forum.brackeys.com/ https://discord.gg/jdNe5Q5 How to make Gløgg - https://mydanis --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/4/20171 hour, 8 minutes, 57 seconds
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0092: Reflecting on 17 Years In The Industry with Collin Fogel

Collin Fogel is a Senior Environment Artist that has been working in the game industry for 17 years. His resume includes some of the biggest franchises such as Bioshock and Skylanders, We discuss Collin's semi-retirement from the game industry and look back in his career to share his thoughts and wisdom --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/27/20171 hour, 3 minutes, 47 seconds
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0091: Writing for Tomb Raider, Mirror's Edge, And Heavenly Sword with Rhianna Pratchett

Rhianna Pratchett is a writer that have worked on the industry's biggest games like the Tombraider series, Mirror's Edge, and Heavenly Sword. In this episode, she discusses her experience in moving from games journalism and game writing. Her views on women working in the game industry. Also, on her overall writing philosophy. Check out her latest game that is currently in production Lost Words (http://lostwordsgame.com/) Follow her on twitter @rhipratchett --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/20/20171 hour, 9 minutes, 38 seconds
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0090: Rebooting System Shock With Jason Fader

Jason Fader was able to give us details on how System Shock's reboot came to be, why he chose to be part of the project and what fans of the game should be looking forward to in this Reboot (NOT REMASTER). --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/13/201758 minutes, 15 seconds
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0089: Roundtable News- Kerbal Space Program, Farcry 5, Red Dead 2, Scorpio, E3, And Netflix

This month's Roundtable News, the crew discuss about how Game Dev Unchained made it first leak involving the Kerbal Space Program, Farcry 5 Controversy, Red Dead Redemption 2, E3, and Netflix Game IP. Join game devlopers discussing game news and how it affects the industry. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/6/20171 hour, 52 seconds
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0088: Deep Dive Into Unity with Ray Graham

Finally an episode dedicated to Unity with our fan favorite Ray Graham. We talk about why Unity is indie developer's number one choice and even dig into how Unity is only getting better. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/30/20171 hour, 4 minutes, 36 seconds
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0087: The No Hit Wonder with Jake Birkett

Jake Birkett has been a indie developer for 11 years without a hit game. He talks about how he survived all those years and how to long tail your projects so that they eventually make a profit. Jake is a founder of Grey Alien Games. http://greyaliengames.com/blog/the-6-steps-to-massive-game-development-success/ http://store.steampowered.com/app/427490/Shadowhand/ http://store.steampowered.com/app/351090/Regency_Solitaire/ 6 steps to massive success : http://greyaliengames.com/blog/the-6-steps-to-massive-g --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/23/20171 hour, 5 minutes, 58 seconds
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0086: Being an Architect at Valve with Roger Lundeen

Roger Lundeen was a architect for over a decade working at small to large firms before landing his first game dev gig at Valve. He talks about his experience and compares the differences between the architectural, film, and game industry. We also managed to sit back and hear some enlightening stories of his experience at Valve and how much he misses Portland. Roger is currently a design/ environment specialist working at Turtle Rock Studios. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/16/20171 hour, 5 minutes, 30 seconds
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0085: My Journey From QA To School to Sony with Damien Evans

You always hear how getting into the industry is an uphill battle but every game developer have their own little details that makes it different. This week, Damien Evans discusses how he went from having five years of industry experience to going back to school and eventually working at places like Naughty Dog and Sony Santa Monica. Listen in as we also discuss surviving layoffs and go off tangent with how he narrowly dodges the VR porn industry as well. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/9/20171 hour, 3 minutes, 43 seconds
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0084: Roundtable News- Mass Effect Animation, Facebook VR, Palmer Luckey, Scorpio, Destiny 2 Leak

A round table discussion with game industry professionals about last month's biggest bits and news. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/2/20171 hour, 9 minutes, 55 seconds
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0083: Working With Your Idols with Josh Coons

Josh Coons has worked with people he had admired all his life like Joe Mad, John Carmack, and Chris Roberts. This week he sits down with us to share stories of his interaction with these legendary developers as well as other topics like his passion projects and his Blizzard art test rumor. Josh Coons is a 3D artist currently working at Cloud Imperium and has been at places like ID Software and Vigil Games. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/25/20171 hour, 10 minutes, 55 seconds
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0082: Debt Free Developer With Forest Baker

Accruing student debt is sometimes a necessary evil when learning how to become a game developer. However, paying that down to enjoy a full paycheck can happen sooner than you think. Forest Baker sits with us this week and talks about his struggle and sacrifices he's made to pay down his student debt of $80,000 in 5 years! Forest is a VFX artist that has worked on major franchises like Call of Duty and Halo and is currently at 343 Industries. https://www.linkedin.com/in/forestbaker/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/18/20171 hour, 6 minutes, 56 seconds
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0081: Making That Jump with Richard Lico

Richard Lico has over 20 years of experience in the industry spending the bulk of the last decade at Bungie as a Animation Lead. He has made his mark on the Halo franchise and was the first animator on the Destiny franchise and now he is embarking his journey to the indie world with Polyarc Games (https://www.polyarcgames.com/.) Listen in on his adventure from being a self taught artist to being the highest-level animator at Bungie and then finally becoming an "Animation Director of one" at Polyarc. https: --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/11/20171 hour, 3 minutes, 48 seconds
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0080: The Story of 80 Level with Kirill Tokarev!

This episode is likely one of the most special episodes of our podcast yet. We were able to sit down with Kirill Tokarev, and get the entire story of 80.lv We find out how it came about, the early struggles and successes as well as find out what someone needs to have if they want to be featured on their website! Also, we honor the memory of Paul Pepera on this episode with a touching feature in dedication by David Ballard. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/4/20171 hour, 2 minutes, 40 seconds
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0079: Concerns of a Foreigner with Olaf Piesche

Olaf Piesche talks about his journey through the industry in the United States as a German immigrant. We discuss about his struggles, his big wins, and the impact he faces as a foreigner when the industry gets volatile. Olaf is currently a Senior FX Engineer at Epic. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/28/20171 hour, 3 minutes, 36 seconds
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0078: Roundtable News- GDC, Carmack Countersues, Apple Indie, Ryzen, Nintendo Switch Sales

Another month has passed and so the crew gets back together with special guest Ray Graham to discuss the hottest topics of last month. Giving a unique game developer perspective and how it may affect our industry. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/21/201756 minutes, 53 seconds
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0077: Business Development With Drew Smith

Drew Smith handles Business Development at Google's game division and has an impressive resume working for Bungie and 2K among many other companies. In this episode, we discuss what he does as well as his perspective of the current and future place for gaming entertainment and the lessons he learned from his career. You can check out his blog @ https://medium.com/@drewsmith_11595 linkedin.com/in/drew-smith-701b90 --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/14/20171 hour, 8 minutes, 53 seconds
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0075: Making Analog Games With Deon Carrico

Three men and a set of dice! This week we're talking the business and design of analog games with Deon Carrico of Victory Point Games! Learn a bit about the table top gaming business, and also how you can make and publish your own analog games as well! It's all here in this week's episode. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/28/201759 minutes, 48 seconds
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0074: Countdown to Launch with Jeff Spoonhower

Jeff Spoonhower joins us this week to discuss his indie game Anew: The Distant Light and what the road looked like the past year for his company, Resonator. We uncover how he prepared for his kickstarter campaign and paint a picture of what he did to stand out from the indie crowd. Please support his kickstarter campaign that is live right now! Or at least go check it out! (This is the second time Jeff has been on GDU go check out episode 13 for his full journey) https://www.kickstarter.com/projects/17995 --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/21/201759 minutes, 12 seconds
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0073: Wrestling with an Independent Career featuring Mat Dickie!

This week we sit down with Mat Dickie and learn about his success from his early days of independently making PC games to modernizing them for the mobile market. We also discuss how he found his largest audience from making wrestling games to constantly experimenting with new and interesting genres. If you want to feel lazy and motivated at the same time you don't want to miss this one! http://www.mdickie.com/ https://www.facebook.com/MDickieFans https://www.youtube.com/user/MDickieDotCom --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/14/20171 hour, 4 minutes, 30 seconds
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0072: Roundtable News- Occulus Vs Zenimax, Nintendo Switch, Gamestop Lying, Trump Ban

Raymond Graham sat down with us to discuss January's 2017 Roundtable News. We give our opinions on last month's biggest headlines! How much richer does Zenimax feel? New Nintendo Switch details, GameStop discouraging eschew sales, and what the Trump Ban on Immigration means for the game industry. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/7/20171 hour, 52 seconds
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0071: From Scoring Games To Making Them With Chris Tilton

Chris Tilton for many years has crafted sounds for tv shows like Fringe, SimCity, and Assassin's Creed Unity. He loves scoring games but have always dream of making his own game and eventually formed Exploding Tuba. In this episode we talk about how he learned the full scope of game development and what it's like to self fund a project that is 4 years long. http://www.explodingtuba.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/31/201759 minutes, 24 seconds
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0070: The Transition from Art School to your First Job with Lyndl Kempis

An episode we wanted to do for a while, this week we're sitting by the fireside with Lyndl Kempis as he walks us through his transition from student to employee. Find out what you need to know and be prepared for so that you can successfully cross over as well! http://www.mightyemperorgames.com/games Art Station: https://www.artstation.com/artist/lyndlk --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/24/201759 minutes, 23 seconds
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0069- Layoff Survival Guide

The holidays can be tough and being laid off is something that most people in the industry has gone through. In this episode, we give tips and tell you all the early warning signs of how you might be in troubled waters and how to keep your head above waters. https://www.creativeheads.net/ http://jobs.gamasutra.com/ https://www.artstation.com/jobs https://www.linkedin.com/jobs/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/17/201758 minutes, 38 seconds
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0068- Game Studio Startup Guide With Johan Bernhardsson

The key things everyone would want to know about starting and running a small game development company from day 1. We talked about recruiting, hiring, funding and working with other startup employees to make your own game company. All of this great content thanks to our guest Johan Bernhardsson! http://www.midnighthub.com/ @jbernhardsson --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/12/20171 hour, 4 minutes, 1 second
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0067: Zen and the Art of Personal Projects with Glenn Powell

We wanted to know how we could better spend time outside of work, designing and developing our own games, so we talked to Glenn Powell. Glenn's been an engineer since 14 years old (as he explains) and has worked on side projects all throughout his career in games. Find out his tips and secrets and which engines are the best for which type of game developer. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/3/20171 hour, 6 minutes, 23 seconds
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0066- Roundtable News: Crytek, Star Citizen, Super Mario Run And More!

Sit down with us this week as we discuss the biggest news for December 2016 and discuss what's going on over there at Crytek? When will Star Citizen ever come out? And what does the future hold for Nintendo's mobile and console business strategy? --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/27/20161 hour, 11 minutes, 56 seconds
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0065- Developing Framed and Grappling with Depression With Joshua Boggs

Dealing with depression is a common theme in the game industry that people rarely talk about. Furthermore, it can happen in very isolated situations like working in small teams. This week we sit with Joshua Boggs, the creator behind 2014 critically acclaimed game "Framed" about how he dealt and kept up with the success of his game. Also, we explored how he applied those lessons he learned over to developing 'Framed 2.' Please support @checkpointorg checkpoint.org.au Check out more about the developers @l --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/20/20161 hour, 3 minutes, 39 seconds
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0064- Juggling Life And Passion Projects With Yu Gu And Jian Zhang

We talk to two family men that spent two years working on a VR passion project entirely made with late nights and free time. We dive deep into how they motivated each other to finish their first VR project "I Hate Santa" and setting realistic goals to be ambitious with baby steps. Check out their game on steam for $2.99! http://store.steampowered.com/app/557730/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/13/20161 hour, 1 minute, 50 seconds
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0063- Small Fish VS Big Fish with Katon Callaway

What is it like to work at a big AAA studio like DICE LA or Sony Santa Monica? What is it like to work at a smaller studio such as Section Studios? What are the benefits? How do you balance the risk and stability of making such a move? This week we sit down with Art Director Katon Callaway and discuss the differences of what's better and worse? --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/6/20161 hour, 3 minutes
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0062- The Technical Side Of Game Development With Yury Nedelin

Yury Nedelin joins us as a Technical Artist and shares his story of switching careers from playing in Orchestras to working on huge AAA titles like God of War 3 and Call of Duty: Ghosts. In this episode we cover a range of topics like keeping the fidelity of working on huge games to the cost of being detail-oriented. We also cover his love for Dark Souls 3 and explore what his career goal of achieving what 'easy and successful' really mean. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/29/20161 hour, 10 minutes, 36 seconds
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0061 - Ranking Up In The Game Industry

This week we discuss ways to move up in the game industry. We share our personal stories and tell tales from our colleagues to help you get to where you want to be. If you are a junior trying to get to a mid level position, or mid-level to senior, or even want to move from senior to lead here are some tips! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/22/201659 minutes, 28 seconds
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0060- Roundtable News Dishonored 2 PC Launch, Shooter Season, Daydream, And More!

This week we sit down with ALL-Stars Alden Filion and Ray Graham to discuss game news from the past month and what it means to game developers. Topics ranges from the poor quality of pc ports like Dishonored 2, the plethora of first person shooters this holiday season, Daydream, HTC Vive, and the entitlement of the Gamer. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/15/20161 hour, 11 minutes, 1 second
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0059- Making Adr1ft with Adam Orth

This week we sit down with Adam Orth, founder of THREE ONE ZERO , and creative director on Adrift. We talk about what's it like to be the first prominent VR game and how the landscape is looking in the future. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/8/20161 hour, 8 minutes, 7 seconds
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0058 - When Fans Become Managers with Phil Langenberg And Daeron Katz

0058 - When Fans Become Managers with Phil Langenberg And Daeron Katz by Larry Charles & Brandon Pham --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/1/20161 hour, 5 minutes, 46 seconds
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0057 - Developing Titanfall 2 with Ryan Ehrenberg!

Ryan Ehrenberg sits with us this week to go over what it was like to work on Titanfall 2 at Respawn. Need we say more? We also look at the story of how Respawn Entertainment came to be, what it's like working on an Xbox One launch title and how awesome it is to work at Respawn. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/25/201648 minutes, 32 seconds
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0056 - Japanese Game Development with Matthew Burns!

Matthew Burns sits with us to go over Japanese game development style, practices and franchises, and ponder their place in the game industry today. What goes right, what goes wrong and what the westerners could learn from our Japanese colleagues! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/18/20161 hour, 1 minute, 11 seconds
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0055: 6 Years an Indie Dev with Jane Reed.

Going full indie for six years straight, Jane Reed gives us the details about how she started her own game company and found success after hardships. We go over Zuul Lab's Kickstarter project, working as a game Dev on a beach and being married to your business partner. Lastly we talk about developing for a good cause. Jane Reed: https://www.behance.net/janeyface More about Tall Tales: https://www.behance.net/gallery/34940043/Tall-Tails-Play-Help-Real-Rescue-Dogs Tall Tales on App Store: https://itunes.ap --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/11/201653 minutes, 30 seconds
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0054: Game Journalism Stories with AJ Glasser

This week we had a chance to break down exactly what it is to be a games journalist, and had some of our toughest questions answered. Taking time to go into the relationships between devs and journalists and also shed lots of light on female vs game industry related topics. It's a must listen episode. Continue the conversation on our website www.gamedevunchained.com/blog/2016/10/4/0054-the-real-story-of-game-journalism-with-aj-glasser --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/4/20161 hour, 10 minutes, 54 seconds
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0053: Making Universim the God Game with Alex Koshelkov

You wouldn't believe that The Universim started out as a single developer project, that went onto become a full game, Kickstarter success and helped build a virtual game development company with crowdsourced QA testing for Alex Koshelkov, but it did. Listen to this weeks episode for the full story. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/27/20161 hour, 5 minutes, 40 seconds
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0052: Year One Celebration Episode! Many Guests!

One amazing year of pod-casting comes to a crescendo with this episode. We brought back a slew of guests for one last go at the podcast before we closed shop for a week and start working on Season 2! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/20/20161 hour, 20 seconds
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0051: Asymmetrical Games with Mike Birkhead

Asymmetrical game design is nothing new surprisingly but it's definitely at its current peak in popularity. This week, Lead Game Designer Mike Birkhead takes us through the design, balancing and issues of developing asymmetrical games for a pvp audience. We also talk about Overwatch, Dota, and drop a little love for a friend at Blizzard. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/13/20161 hour, 48 seconds
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0050: Winning an Unreal Dev Grant for $10,000 with Leo Gonzalez

Epic Games is giving away 5 million dollars to game developers, no strings attached. This wee we talked with veteran game developer Leo Gonzalez and talk about how he applied for and won an Unreal Dev Grant for $10k. He explains the process, the requirements, the waiting time, and what's he did and what he's currently doing with the grant money. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/6/20161 hour, 2 minutes, 47 seconds
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0049: Working Outside Of Work - The side gig survival guide!

Unchain yourself! This week we explore the true costs, benefits and best practices for pursuing your own personal interests after you 9-5 and finding the ways to ensure the success of your after hours startup. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/30/20161 hour, 13 minutes, 51 seconds
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0048: Diversity Issues In Gaming with Marcus Montgomery

Talking with Marcus Montgomery this week about diversity issues and solutions in the gaming industry. We share some stories, and ideas all before ending it on a very positive note as he explains his involvement in gameheadsoakland.org www.wearegamedevs.com www.gameheadsoakland.org --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/23/20161 hour, 21 minutes, 36 seconds
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0047: A Self Taught Developer Success Story and Kickstarter with Ben Seto

No school, no problem! Ben Seto takes us through his unique experiences as a self taught artist in the game industry and how he achieved so much success. We then go over finding time to pursue your passions outside of work and running a Kickstarter campaign! https://www.kickstarter.com/projects/1998128541/the-art-of-usagi-jane-and-the-skullbunnies-volume --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/16/201655 minutes, 18 seconds
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0046: Directing Diablo 3 and dealing with burnout featuring Jay Wilson

Jay Wilson, Game Director for Diablo 3 sits with us to go over his experiences working at Blizzard, Directing a game for 8 years and most importantly how he handled burnout. Lastly we get a sneak peek at what he's up to now! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/9/20161 hour, 4 minutes, 52 seconds
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0045: Stay at Home Dev & Family Management with Randy Forsyth

Randy Forsyth gives us his true family and parenting stories as a stay at home professional full time game developer. The Dev Dad himself lays out what you'll expect and need to do in order to function both as an employee and a parent simultaneously from the comfort of your own home. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
8/2/20161 hour, 3 minutes, 8 seconds
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0044- Volatility! A talk on surviving the game industry with Matthew Brown

There's a mighty storm called the game industry and this week we talk to Matthew Brown on exactly how he handles the volatility and what you should be doing to survive. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/26/20161 hour, 8 minutes, 55 seconds
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0043: Passion of The Concept Artist with Dawn Carlos

This week we sit down with the very talented concept artist Dawn Carlos and discuss the source of her very contagious drive for her craft. She explains her decision to go through a Atlier with no loans, working full time in the industry while finishing her education, and tips on how to maintain momentum as a passionate artist. dawncarlosart.com/ sketchpadgallery.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/19/20161 hour, 5 minutes, 22 seconds
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0042: Game Development Life In Texas with Alden Filion, Leo Gonzalez, and Fisa Castellanos!

This week we do a round table discussion with Alden Filion, Leo Gonzalez, and Fisa Castellanos about game development in Texas. We go over everything from mortgages, dating, and and how much you can save from taxes! If you are thinking of moving to Texas any time soon then give this a listen and prepare yourself! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/12/20161 hour, 8 minutes, 46 seconds
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0041: The Art of Concepts with Brian Yam!

Brian Yam, opens up and gives us a great look at the life of a Concept Artist in the game industry today. Survival tips, best practices, and improvement methods of a certified and industry proven concept artist. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
7/5/20161 hour, 11 minutes, 16 seconds
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0040: You graduated! So now what?

So what should you do if you're about to graduate or recently graduated? We answer questions from the student audience this week on entering the game industry for the first time. Advice and tips galore, with some pitfalls to avoid as well. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/28/20161 hour, 4 minutes, 44 seconds
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0039: The story of Polycount with Andrew Risch

Andrew Risch owner and founder of Polycount gives us every single detail of how Polycount came to be and where he even got the idea from. Along the way we chat about early Quake modding days, and everyone's favorite topic, VR gets discussed as well. Andrew dropped more historical knowledge bombs in this podcast than any guest has yet. Lastly, Larry and Andrew find they have a very early connection! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/21/20161 hour, 30 minutes, 53 seconds
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0038: E3 2016 Winners, Losers and Psychic Predictions of Gaming's Future!

Sit by the campfire with us as we tell scary stories about the future of gaming! It's our annual E3 episode! We break down how good it's been so far and what to expect from here on. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/14/20161 hour, 3 minutes, 52 seconds
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0037: Microsoft Hololens review and AR talks with Ron Alpert!

Excited about Augmented Reality, we sat down with an early owner of the Microsoft Hololens and seasoned game developer Ron Alpert from Headcase Games, to find out exactly what we should be looking forward to about the project and VR in general. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
6/7/20161 hour, 5 minutes, 33 seconds
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0036: Winning Character Art Techniques and Advice with Frankie DeRosa!

Frankie DeRosa gives us his tips and techniques on modeling, and texturing his characters. We go over his workflow and processes while also discussing his take on Johannes Helgesons's concept. Also, tons of career advice for budding Character Artists as well! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/31/20161 hour, 10 minutes, 53 seconds
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0035: Game Producers Demystified with Kami Talebi!

What exactly do producers do? Seriously. We finally had a talk with a competent producer to explain what the job entails, why it's needed and how you can get into that line of "work". Also... CONTEST! GIVEAWAYS! PRIZES! :P --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/24/20161 hour, 4 minutes, 3 seconds
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0034: Developing Maximo in Japan! Featuring Scott Rogers

What's it like being a western developer living in Japan designing Maximo for Capcom? Yeah, it was a lot to handle... Here we sit with Scott Rogers and talk about the life of a game designer from the states living and working in Japan with Capcom. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/17/20161 hour, 5 minutes, 37 seconds
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0033: Designing Levels for Call of Duty, with Rosie Katz!

Rosie gives us the blueprint on how she designed levels for both Call of Duty Advanced Warfare and Deadspace! Press (x) to podcast. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/10/20161 hour, 9 minutes, 6 seconds
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0032: Finally, the VR episode, with Scott Anderson!

The episode we've all been waiting for, the virtual reality podcast. Sr. Graphics Programmer Scott Anderson gives us every detail and scoop on VR. He takes us through all the newsworthy info, explains whats on the horizon and gives us his predictions on platform viability! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
5/3/20161 hour, 10 minutes, 53 seconds
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0031: Making and Marketing Firewatch, with Chris Remo!

500,000 copies sold in it's first month and counting... Firewatch is indeed a hit, and we had to have a sitdown with Chris Remo to learn exactly how this came to be. This week, we talk development, marketing, Kickstarter and the music side of developing Firewatch! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/26/20161 hour, 18 minutes, 58 seconds
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0030: Game Industry Fitness Guide, featuring Nelson Plumey!

It's hard to eat right and work out in the game industry, we're not denying that... But we did find someone who has some clear cut and simple to follow workarounds for dieting, working out and staying fit while being a professional game developer... Ladies and gentleman, Nelson Plumey! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/19/20161 hour, 8 minutes, 21 seconds
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0029: How E. McNeill's Auralux took Reddit by storm!

E. McNeill sits with us to go over how Reddit helped his game reach over $800,000 in sales and what he does now to promote and market his independent games. http://www.emcneill.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/13/20161 hour, 9 minutes, 12 seconds
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0028: Gone Home & Winning At Indie featuring Steve Gaynor!

Steve Gaynor, known for Bioshock 2 and Gone Home explains the path he traveled after leaving 2K games to pursue game development at his own company. We talk about what it's like and also what's next for Fullbright. @fullbright on twitter http://stevegaynor.com/ https://tacoma-game.com/ http://www.gonehomegame.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
4/5/20161 hour, 4 minutes, 58 seconds
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0027: Competitive Gaming and the Rise of E-Sports with Paul Meyd

The meteoric rise of E-Sports games and Competitive Gaming alike broken down and explained by a professional commentator and Street Fighter expert Paul Meyd. Sprinkle in some lets play controversy and future industry predictions and you got yourself a podcast! https://www.twitch.tv/doctorstantz/profile --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/29/20161 hour, 9 minutes, 18 seconds
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0026: Life after the Skylanders Bonus with Collin Fogel

Collin Fogel lets us take a look at what he did with an incredible bonus from working on Skylanders and what he's doing now after that big payday. Hear his thoughts on the practice of bonus payments and things to look out for if you currently work for a studio with a Bonus Plan. http://collinfogel.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/22/20161 hour, 12 minutes, 40 seconds
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0025: GDC! Podcast Website, and a whole lotta VR talk

We took a brief moment to reflect on last week's episode before going deep into talks about the Game Developer's Conference and VR's amazingly bright future! www.gamedevunchained.com http://kotaku.com/star-wars-comes-to-valves-virtual-reality-headset-1764940612 https://www.oculus.com/en-us/blog/introducing-henry-from-oculus-story-studio/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/15/20161 hour, 7 minutes, 6 seconds
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0024: Salary negotiation tips that work! Featuring Ray Graham

Raymond Graham is our favorite consultant on all facets of salary negotiation. He takes us through his best advice and practices for helping you increase your pay today. You'd be a fool to skip this one. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/8/20161 hour, 7 minutes, 26 seconds
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0023: How to Win Over Recruiters with Jim Rivers

Want to know what to do and what not to do when talking to recruiters? Want to hear some horror stories of epic fails from people talking to recruiters? Want to hear how recruiters work together to keep the bad seeds out and how not to become a bad seed? Jim Rivers who's awesome at recruiting tells all! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
3/1/20161 hour, 31 minutes, 27 seconds
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0022: Art, Life and Success with Anthony Jones and Kalen Chock

This week, we were able to fit Anthony Jones AND Kalen Chock into a single podcast. Put this one on repeat as you work. This week, we breakdown art, life and success. (The joys and pains). You will be motivated like never before to work hard, eat healthy and live a life of success. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/23/20161 hour, 31 minutes, 27 seconds
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0021: Developing for Nintendo, Art Tests and More with Dan Burke!

What it was like being a game developer for the Nintendo Entertainment System (NES). This week Dan Burke takes us through the life and times of an Art Director who's seen it all. And he gives us tips and talk on the dreaded Art Test! http://art.nukleon.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/16/20161 hour, 17 minutes, 54 seconds
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0020: Inspiration, Motivation and Incredible Character Art with Damon Woods

Our colleague and guest Damon Woods breaks down what it really takes to produce your greatest art. An incredible character artist, gives us his tips for following your passion and ending up finding your dream job just like he did. https://dkwoods.carbonmade.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/9/20161 hour, 13 minutes, 24 seconds
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0019: Leaving Ubisoft to make my own games with Maxime and Julie

This week we sat with Maxime Beaudoin formerly of Ubisoft, who's left the plentiful pastures of AAA development to start his own company making games. Along the way he meets Julie who whips him into shape and they together released Open Bar. It's a quirky, fun and inspiring story! http://kotaku.com/search?q=why+i+quit+aaa https://www.facebook.com/gingearstudio/?fref=ts http://openbargame.com/ http://gingearstudio.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
2/2/20161 hour, 13 minutes, 24 seconds
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0018: Tips on How to Market and Sell your Games with Black Shell Media

This week the team of gentlemen at Black Shell Media sit down with us and outline their strategies for marketing and selling games online. With over 40 successful titles all on steam and profitable, they do indeed know what they're talking about. If you're looking for a publishing partner, or information on how to begin marketing your games, then listen to this episode! Black Shell Media http://blackshellmedia.com/ Blog http://blackshellmedia.com/blog/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/26/20161 hour, 22 minutes, 38 seconds
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0017: The joys of Sound Design w Steven Gurevitz

From foley and sound effects to music and score, Steven Gurevitz of 2002Studios does it all and this week he shows us what we need to know to start doing it too... --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/19/20161 hour, 10 minutes, 39 seconds
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0016: Indie Survival Guide with Srinavin Nair

Learn the ways of the Indie / Professional. This week Navin sits with us to go over the tricks, traps and his strategies for being successful as an Indie Developer. And, he drops some huge news on us at the end! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/12/20161 hour, 3 minutes, 25 seconds
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0015: Gaming In The Future Today!

For the first podcast of 2016, we take a look into the not so distant future and make some very bold predictions. Nintendo's new console, what's happening to $60 games, VR gaming, AR hopes and dreams and much much more! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
1/5/20161 hour, 6 minutes, 36 seconds
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0014: AAA to Mobile to Indie with Jim Ingraham

Industry veteran Jim Ingraham takes us through his career and gives us the do's and don'ts for AAA, Indie and Mobile game development. Secrets and strategies and funny stories that shouldn't be missed! Micheal Forgey - Cancer Crowdfunding Help https://www.youcaring.com/michael-forgey-479259 www.zombotstudio.com --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/29/20151 hour, 9 minutes, 53 seconds
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0013: Full Time At Home AAA Developer & Indie Success with Jeff Spoonhower

Jeff Spoonhower tells us how he went from working on (just about) every AAA game ever from the comfort of his own home as a full time developer. Then we explore his reasoning behind going into independent game development and we see how he plans on making his small games big successes. http://www.anewthegame.com/ https://www.facebook.com/anewthegame?__mref=message_bubble http://www.twitter.com/anewthegame https://www.youtube.com/channel/UCQ8uGY8r92SaQAwZ1Hxl9qg --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/22/20151 hour, 8 minutes, 33 seconds
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0012: Burning bridges and knowing when to leave with Art Usher

This week Art Usher gives us the best ways to leave your job, helping you realize when its time to go and how do to it without burning any bridges... All that and more (obviously). --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/16/20151 hour, 5 minutes, 29 seconds
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0011: Hilarious stories of being a Minority in the Game Industry with Ray Graham

Some hilariously sad but true stories of being a minority in the video game industry. This might be a series we start later depending on how many more stories are out there :) Enjoy. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/8/20151 hour, 11 minutes
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0010: Leo Gonzalez the Self Taught Artist & Game Development in Texas

Environment artist Leo Gonzalez takes us through his epic self taught journey to becoming a AAA game developer. Here why he decided against going to college and instead bet on his ability to teach himself. Also, he thinks Texas is where it's at as far as game development goes these days. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
12/1/20151 hour, 11 minutes, 46 seconds
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0009: Advice on animating for games and movies with Veara Suon

Veara Suon sits down with us to explain how he went from being a video game animator for big games to becoming an animator for blockbuster feature films. With credits ranging from Bioshock, Destiny, Transformers, Ninja Turtles, Avengers, World of Warcraft Movie, and many more... --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/24/20151 hour, 9 minutes, 53 seconds
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0008: The game industry for a female with Rosie Katz

This week we sit down with Level Designer and Mom, Rosie Katz to talk about the real life of a girl in the game industry. Some jokes, some serious, but all true. Fantastic episode. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/17/20151 hour, 12 minutes, 14 seconds
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0007: How We're Doing, Kojima Shuts Down, Activision Buys King Games!

This week we reflect on what it's like launching a podcast, and a business. We look at Activision's acquisition of King Games and talk about the Kojima studio shutdown and what we think this means for the industry. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
11/10/201559 minutes, 22 seconds
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0006: Branding yourself as an artist featuring Kurt Papstein

Kurt Papstein took an hour out of his schedule to share the secrets of his success as a digital character artist and Z-Brush expert. Lots to learn this week. We also look at the future of game consoles! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/29/20151 hour, 8 minutes, 16 seconds
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0005: Kickstarter advice from Alden Filion (Art Director of Into the Stars)

This week we met with Alden Filion, the Art Director of Fugitive Games and talk about their successful Kickstarter campaign for Into the stars. How they got $150,000+ and what you need to do if you want to get your project funded. We also talk about staying indie or going back into AAA, and somehow start a war between Artists and Designers! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/29/20151 hour, 12 minutes, 7 seconds
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0004: How to reach 1,000,000 app downloads in your spare time with Tav Shande

AAA Environment Artist Tav Shande has developed applications in his spare time. Recently he achieved 1,000,000 downloads and he sat down with us to walk us through the process and offer advice to app developers out there today. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/28/20151 hour, 15 minutes, 21 seconds
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0003: Being a Game Developer and a Parent with Dan Bingham

This week we have a heart to heart with Sr. Environment Artist Dan Bingham and ask what it's like being a parent and a video game developer. You just have to hear what he has to say about being a AAA developer and Dad at the same time. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/27/20151 hour, 40 seconds
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0002: Kalen Chock on being successful as a freelance artist

This week we interview Kalen Chock a talented and successful concept artist to get the details on being a freelance artist and game developer. Liege is the game Kalen is currently working on --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
10/1/20151 hour, 3 minutes, 19 seconds
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0001: Where it all starts

Game Dev Unchained Ep. 1 -In this very first episode of our podcast we introduce ourselves and get right to it. What's it like working in the game industry. Do you need to go to college? Funny industry stories as a newb. What makes a good lead. Problems being a minority. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message
9/25/201559 minutes, 17 seconds