Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham Support this podcast: https://anchor.fm/gamedevunchained/support
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3/15/2022 • 3 minutes, 50 seconds
0276: SoapBox | Latest Updates and Resolving Internal Conflicts
This episode is sponsored by GamesBoost42.
https://gamesboost42.com/
In this episode I update the latest status of the podcast and the reason for my unexpected short absence. I also share a recent conversation with a colleague about him approaching a career crossroad and share the advice that I gave him.
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7/14/2021 • 1 hour, 7 minutes, 24 seconds
0275: GduX.me | Breaking Art with Miklos Bencz
This episode is sponsored by GamesBoost42.
https://gamesboost42.com/
Breakthroughs and breakdowns on the journey of game art.
Check out other talks at https://gamedevunchained.com/gdux/
Connect with Miklos Bencz:
https://www.artstation.com/mikibencz/profile
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6/29/2021 • 56 minutes, 50 seconds
0274: GduX.me | The Business of Games with Larry Kuperman
This episode is sponsored by GamesBoost42.
https://gamesboost42.com/
Larry Kuperman, a 20-year veteran of the game industry, will explain how a business-mindset can help you be more successful. This presentation is about more than making wise business choices, it is about developing a framework for financial decisions.
Check out other talks at https://gamedevunchained.com/gdux/
Connect with Larry Kuperman:
https://twitter.com/LarryNightDive
https://twitter.com/Scottthelighter
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6/22/2021 • 1 hour, 10 minutes, 21 seconds
0273: Roundtable News | Final Showdown Epic VS Apple
Who would've thought that this would last as long with Epic actually having a chance to humble Apple in any way?
Check out the show notes: https://wp.me/pcB0ew-Pk
Connect with Ray!
● https://twitter.com/Wadarass
This episode is brought to you by www.gameschoolonline.com!
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6/2/2021 • 1 hour, 4 minutes, 34 seconds
0272: Art Boost | Snake Way Cruiser with Lyndl Kempis
Lyndl Kempis breaks down his latest personal project, the Snake Way Cruiser. He walks through his planning stages from using Blender all the way to a fully rendered video while talking about his dev's mid-life crisis.
https://www.artstation.com/artwork/485bOY
Connect with Lyndl:
https://www.artstation.com/lyndl40k
https://www.linkedin.com/in/lyndlk
This episode is presented by Game School Online, www.gameschoolonline.com.
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5/25/2021 • 1 hour, 5 minutes, 11 seconds
0271: Simplifying Efficient Workflows with Daniel Bystedt
Daniel Bystedt is a character & creature artist currently working at Embark Studios in Stockholm Sweden. He has been betting big on using Blender for his whole workflow and his experience reflects what the industry is and needs to move towards, simplicity.
Check out the show notes: https://wp.me/pcB0ew-Pf
Connect with Daniel:
https://www.linkedin.com/in/daniel-bystedt-67a2ba56/?originalSubdomain=se
twitter.com/3DBystedt
https://www.artstation.com/artist/dbystedt
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5/18/2021 • 1 hour, 6 minutes, 4 seconds
0270: Diversity in the Game Industry with Ray Graham
This episode was Sponsored by Autodesk.
For amazing resources and a vast online hub of articles, tutorials, and content for 3D artists please check out https://area.autodesk.com/.
Being in leadership positions at top-leading game studios and tech companies throughout his career, I invited Ray on to to discuss about diversity in the workplace.
Check out the show notes: https://wp.me/pcB0ew-P0
Connect with Ray:
https://www.linkedin.com/in/raygraham/ https://twitter.com/Wadarass
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5/12/2021 • 1 hour, 19 minutes, 9 seconds
0269: GduX.me | Flowing Between Worlds: Lighting in Games and Films with Scott Knapp
This talk will go over how to navigate working in both industries as a lighting artist. We will deep dive into how to make yourself marketable in both industries, and steps you can take to get your foot in the door as a lighter for both.
Check out other talks at https://gamedevunchained.com/gdux/
Connect with Scott Knapp:
https://www.scottknapp.com/
https://twitter.com/Scottthelighter
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5/5/2021 • 1 hour, 31 seconds
0268: GduX.me | Navigating Art in a Business World with Ben Sanders
As contributors who are passionate about our craft, artists can often times tunnel vision into the perfect aesthetic. But sometimes this is not what production needs. This talk explores the forbidden topic of money, and how it relates to our daily tasks.
Check out other talks at https://gamedevunchained.com/gdux/
Connect with Ben Sanders:
https://twitter.com/finespline00
https://www.linkedin.com/in/bensa/
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4/28/2021 • 1 hour, 19 minutes, 14 seconds
0267: Roundtable News | Epic Metaverse
What is Epic's grand plan? Fortnite + Rocket League + Fall Guys, are they really going to complete Ready Player One?! The ultimate gaming experience? Check it out in this month's roundtable news.
Check out the show notes: https://wp.me/pcB0ew-OV
Connect with Ray!
● https://twitter.com/Wadarass
This episode is brought to you by www.gameschoolonline.com!
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4/20/2021 • 1 hour, 10 minutes
0266: GduX.me 2020 | Intellectual Property for Game Dev with Jessica Shraybman
In this talk, you'll learn the basics of Intellectual Property, including how to protect your work and reputation.
https://www.shraybmanlaw.com/
Show Notes: https://wp.me/pcB0ew-OE
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● Website: http://gamedevunchained.com
● https://twitter.com/gduxme
● https://twitter.com/BLUchamps
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4/13/2021 • 51 minutes, 54 seconds
0265: Art Boost | Sculpting AAA Realistic Characters with Lisa Loseva
Sponsors: E-WIN gaming chairs https://bit.ly/3ovyBG4 use code Gamedev for 30% off Lisa Loneva breaks down her Wanderer Project and teaches how she approached her AAA quality character. Check out the show notes: https://www.youtube.com/watch?v=yHPgNNzq5MQ Connect with Lisa: https://www.artstation.com/ellos
https://twitter.com/ohpleasestopit This episode is presented by Game School Online, www.gameschoolonline.com. If you want to learn AAA game dev for free go over and get your career started
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4/6/2021 • 1 hour, 19 minutes, 6 seconds
0264: Investing in the Games Industry with Daniel
The world of investing is a mysterious place and Daniel is no stranger in placing his bets in the game industry. He invested in Quixel, Elias Software, & Polygonflow. This episode is all about what the other side looks like.
Check out the show notes: https://wp.me/pcB0ew-O9
This episode is brought to you by Silen Media!
You are creating an exciting world. But are the players truly connecting with your story?
Go to SilenMedia.com/booking
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3/30/2021 • 57 minutes, 19 seconds
0263: Proceduralism in Games with Luiz Kruel
Every big game both indie and AAA are moving towards proceduralism. A movement Luiz plays a big part in by pushing Houdini game dev tools for industry acceptance.
Check out the show notes: https://wp.me/pcB0ew-O7
Connect with Luiz Kruel!
● https://www.linkedin.com/in/luizkruel/
This episode is brought to you by Silen Media!
You are creating an exciting world. But are the players truly connecting with your story?
Go to SilenMedia.com/booking
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3/23/2021 • 1 hour, 6 minutes, 53 seconds
0262: Roundtable News | Anthem Cancelled?!
Anthem is officially cancelled. Epic VS Apple VS VALVE?! AR is entering into the fight now?! Find out in this month's roundtable news episode.
Check out the show notes: https://wp.me/pcB0ew-NK
Connect with Ray!
● https://twitter.com/Wadarass
This episode is brought to you by Silen Media!
You are creating an exciting world. But are the players truly connecting with your story?
Go to SilenMedia.com/booking
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3/16/2021 • 1 hour, 20 minutes, 15 seconds
0261: Abby & Tony from Black Tabby Games
Black Tabby Games is an indie studio founded by Abby Howard and Tony Howard-Arias. Their games tell the kinds of stories than only games can tell, and fall at the intersection of horror and humor.
Check out the show notes: https://wp.me/pcB0ew-NF
Connect with Abby & Tony!
●https://www.blacktabbygames.com/
●https://twitter.com/blacktabbygames
●https://store.steampowered.com/app/1406040/Scarlet_Hollow/
This episode is brought to you by Game School Online!
●www.gameschoolonline.com
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3/9/2021 • 1 hour, 35 seconds
0260: What's Next for VR with Scott Rogers
Scott Roger is a designer and educator of over 50 published games including the tabletop games Pantone the Game, Rayguns and Rocketships, and the upcoming Diamonds & Dinosaurs. You can also catch him in the movie Gamemaster.
Check out the show notes: https://wp.me/pcB0ew-MU
Connect with Scott Rogers!
●https://www.linkedin.com/in/scottrogersdesigner/
●https://twitter.com/mightybedbug
This episode is brought to you by Game School Online!
●www.gameschoolonline.com
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3/2/2021 • 1 hour, 6 minutes, 48 seconds
0259: The Convergence of Games and Movies with Mauro Frau
Mauro Frau is the co-founder and creative director at Treehouse Ninjas, an independent studio creating high-end environment art and lighting for movies and games.
Check out the show notes: https://wp.me/pcB0ew-MU
Connect with Mauro Frau
● https://www.linkedin.com/in/maurofrau/
●https://www.treehouseninjas.com/ (Currently recruiting talent)
This episode is brought to you by Game School Online!
●www.gameschoolonline.com
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2/23/2021 • 1 hour, 9 minutes, 8 seconds
0258: Roundtable News | Stadia Shutting Down
Just like the premonition set into play as soon as Stadia was announced, the first-part game development has been shut down! Did we see this coming? Yes, sorta, but what does mean for the future of streaming games? Find out in this episode.
Check out the show notes: https://wp.me/pcB0ew-Mn
Connect with Ray!
● https://twitter.com/Wadarass
This episode is brought to you by Game School Online!
●www.gameschoolonline.com
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2/16/2021 • 1 hour, 7 minutes, 35 seconds
0257: Art Boost | VR Sculpting with Joel Durnham
Joel Durham is a digital artist that has worked at highly coveted studios in both the game and visual effects companies. Gracing studios like Sledgehammer Games, Blur, MPC, and Digital Domain with his great work. In this week's episode, he introduces the thrill and the onset of a 3D revolution of VR sculpting!
Check out the show notes: https://wp.me/pcB0ew-Md
Connect with Joel:
https://www.linkedin.com/in/joeldurham https://www.artstation.com/joelrdurham
www.gameschoolonline.com.
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2/12/2021 • 1 hour, 3 minutes, 26 seconds
0256: The Story Behind GoDemics with Leo Gonzalez
Leo Gonzalez is the co-founder of GoDemics, an external development studio that works with top studios around the world delivering AAA experiences. In this episode, we dive into the background of my partner-in-crime and learn how GoDemics came to be.
Check out the show notes: https://wp.me/pcB0ew-M5
Connect with Leo!
● https://www.linkedin.com/in/leo-g/
●www.godemics.com
This episode is brought to you by Game School Online!
●www.gameschoolonline.com
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2/9/2021 • 1 hour, 20 minutes, 7 seconds
0255: Getting Creative after a World-Changing Event with Dave Mervik
Dave Mervik is currently a Senior Narrative Designer for Little Nightmares II at Tarsier Studios.
Check out the show notes: https://wp.me/pcB0ew-LV
Connect with Dave!
● https://tarsier.se/
●https://tarsier.se/games/little-nightmares-2/
This episode is brought to you by APP Figures!
●https://appfigures.com/?utm_source=gamedevunchained&utm_medium=podcast
●use our special code GDU3030 to get 30% off for the next 3 months
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2/3/2021 • 1 hour, 11 minutes, 39 seconds
0254: How has the industry changed with Jay Wilson
Jay Wilson has been in the industry for decades and have lent his talents working at EA, Relic, and Blizzard. He is best known for being the game director on Diablo 3.
Check out the show notes: https://wp.me/pcB0ew-LC
Connect with Jay!
●https://amzn.to/3iOEX1h (Get the Book) ●https://twitter.com/Angryrobotics
This episode is brought to you by APP Figures!
●https://appfigures.com/?utm_source=gamedevunchained&utm_medium=podcast
●use our special code GDU3030 to get 30% off for the next 3
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1/26/2021 • 1 hour, 12 minutes, 5 seconds
0253: Roundtable News | Can the industry go fully remote?
A major paradigm shift for how me make games have occurred and we beg to ask the question: can we handle going fully remote?
Check out the show notes: https://wp.me/pcB0ew-Lh
Ray Graham: https://twitter.com/Wadarass
Jason Lee: https://www.linkedin.com/in/jason-lee-b270a44/
This episode is brought to you by APP Figures!
●https://appfigures.com/?utm_source=gamedevunchained&utm_medium=podcast
●use our special code GDU3030 to get 30% off for the next 3 months
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1/19/2021 • 1 hour, 10 minutes, 36 seconds
0252: Art Boost | Inventing a New 3D Painterly Style with Miklos Bencz
Miklos Bencz is a artist from Hungary that is completely self-taught. His artwork speaks for itself for being original and has a final quality that really pushes the 3d medium.
Check out the show notes: https://wp.me/pcB0ew-K4
This episode is presented by Game School Online, www.gameschoolonline.com. If you want to learn AAA game dev for free go over and get your career started!
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1/15/2021 • 52 minutes, 55 seconds
0251: From Designer to Programmer with Scott Lagrasta
Scott Lagrasta is currently a Programmer at Massive Entertainment, a Ubisoft Studio. Previously, before switching to programming he was a successful designer contributing to high-profile AAA games like Bioshock 2 and The Bureau: XCOM Declassified.
Check out the show notes here: https://wp.me/pcB0ew-JI
This episode is brought to you by APP Figures!
●https://appfigures.com/?utm_source=gamedevunchained&utm_medium=podcast
●use our special code GDU3030 to get 30% off for the next 3 mont
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1/12/2021 • 1 hour, 15 minutes, 24 seconds
0250: Art Boost | Architectural Concept with Gabriel Yeganyan
Gabriel Yeganyan is currently a Senior Concept Artist at Respawn and has worked with many top leading studios like Riot, Infinity Ward, and Sony Santa Monica Studios.
Check out the show notes: https://wp.me/pcB0ew-Jg
This episode is presented by Game School Online, www.gameschoolonline.com. If you want to learn AAA game dev for free go over and get your career started!
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1/8/2021 • 56 minutes, 10 seconds
0249: Designing Fall Guys with Joe Walsh
Joe Walsh is the Lead game designer at Mediatonic and helped introduced the world to Fall Guys. In this interview we do a deep dive behind the studios early prototype and learn about the meteoric rise of the biggest game of 2020.
Check out the show notes here: https://wp.me/pcB0ew-Iy
This episode is brought to you by APP Figures!
●https://appfigures.com/?utm_source=gamedevunchained&utm_medium=podcast
●use our special code GDU3030 to get 30% off for the next 3 months
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1/5/2021 • 1 hour, 1 minute
0248: Best of 2020
Wrapping up 2020 in the best way possible with some standout moments and lessons from fantastic people!
Check out the show notes here: https://wp.me/pcB0ew-I1
SPONSERS: http://gameschoolonline.com/
Watch live 11 AM PST Tuesdays
● Join our Discord: https://discord.com/invite/sJtGmpV
● Website: http://gamedevunchained.com
● Twitter: https://twitter.com/BLUchamps
● Patreon: https://www.patreon.com/bluchamps Every week Brandon talk to game developers on how to be successful.
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12/31/2020 • 4 hours, 3 minutes, 56 seconds
0247: Glassdoor Confessions on Daybreak Studios
Daybreak Studios recently got acquired for $300 million dollars and I don't know why. In this special segment, I will dive into the history of the studio, investigate it's Glassdoor reviews, and learn more about who acquired them to try to understand what's going on.
Check out the show notes for this episode: https://wp.me/pcB0ew-HI
SPONSERS: http://gameschoolonline.com/
● Join our Discord: https://discord.com/invite/sJtGmpV
● Website: http://gamedevunchained.com
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12/29/2020 • 1 hour, 21 minutes, 20 seconds
0246: IP Licensing for Small Teams featuring Mel Kirk
Mel Kirk is the COO of Zen Studios, specializing in creating pinball machines, and handles the business development for the studio.
Check out the show notes for this episode: https://wp.me/pcB0ew-Ht
Connect with Mel:
https://twitter.com/Mel_G_Kirk
https://www.linkedin.com/in/mel-kirk-7a534a/
https://zenstudios.com/
https://twitter.com/zen_studios https://www.facebook.com/zenstudios https://www.youtube.com/ZenStudios https://www.instagram.com/zen_studios
https://discord.gg/4wDUtUYAJT
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12/22/2020 • 1 hour, 29 seconds
0245: Indie MMO Development with Jason Lee
Jason Lee, who has been designing games at Relic Entertainment for over a decade. Currently, he is involved in the development of Infinite Fleet, a sci-fi- MMO title developed by Pixelmatic.
Check out the show notes: https://wp.me/pcB0ew-GU
https://pixelmatic.com/
infinitefleet.com
https://www.linkedin.com/in/jason-lee-b270a44/
SPONSERS:
http://gameschoolonline.com/
Watch live 11 AM PST Tuesdays
● Website: http://gamedevunchained.com
● Twitter: https://twitter.com/BLUchamps
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12/15/2020 • 1 hour, 3 minutes, 2 seconds
0244: The Story Behind Polygonflow with Adnan Chaumette
Adnan Chaumette is the founder of Polygonflow which is a company working on new ways to create tools without code.
Check out the show notes: https://bit.ly/2K5vbuk
● http://polygonflow.io/
● https://www.youtube.com/watch?v=WmBnt3P5cGI
● https://www.linkedin.com/company/polygonflow
SPONSERS:
http://gameschoolonline.com/
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● Website: http://gamedevunchained.com
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12/8/2020 • 57 minutes, 11 seconds
0243: Distributed Work Past, Present, and Future with Scott Millard
Scott Milliard is the Managing Director at Feardemic. He has decades worth of experience managing teams across the globe shipping games through distributed talent.
Check out links from this episode:
https://twitter.com/scottmillard
https://www.feardemic-games.com/dar
► Check out the video version: https://youtu.be/3T_g9RwsSJQ
► http://gameschoolonline.com/
● Website: http://gamedevunchained.com
● Website: http://gamedevunchained.com
●Twitter: https://twitter.com/BLUchamps
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12/1/2020 • 1 hour, 7 minutes, 13 seconds
0242: Roundtable News | SWATTING Around with Ubisoft
In this month's Roundtable News episode the crew discusses the latest polarizing topic if Streamers should pay a licensing fee for games?
► Check out the video version: https://youtu.be/4Nbi4kES86I
SPONSORS:
► http://gameschoolonline.com/
● Join our Discord: https://discord.com/invite/sJtGmpV
● Website: http://gamedevunchained.com
●Twitter: https://twitter.com/BLUchamps
● Patreon: https://www.patreon.com/bluchamps Every week Brandon talk to game developers on how to be suc
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11/24/2020 • 1 hour, 4 minutes, 52 seconds
GDuX.me 2020 | The Mystery Behind Marketing with Starlight Skyes
Many Developers Know The Technical Skills Behind Development But Marketing Is Still A Big Mystery To Many.
https://twitter.com/StarlightSkyes
Check out the video version: https://youtu.be/UlTUxgTXSdg
► Check out Masterpiece VR: https://bit.ly/3dONcaA
● Join our Discord: https://discord.com/invite/sJtGmpV
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● Twitter: https://twitter.com/gduxme
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11/17/2020 • 55 minutes
GDuX.me 2020 | Surviving Long Term in the Game Industry with Moo Yu
Moo Yu Has Taken A Seemingly Bizarre 15-Year Route Through The Game Industry With Stops In AAA, Facebook, Mobile, Indie, And Even Children's Web Games.
https://twitter.com/oneofmoo
Check out the video version: https://youtu.be/1ELI95435oM
► Check out Masterpiece VR: https://bit.ly/3dONcaA
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11/10/2020 • 1 hour, 9 seconds
0241: Roundtable News | Game Licensing for Streamers?
In this month's Roundtable News episode the crew discusses the latest polarizing topic if Streamers should pay a licensing fee for games?
► Check out the video version: https://youtu.be/AX4Hi03qKtk
SPONSORS:
► http://gameschoolonline.com/
● Join our Discord: https://discord.com/invite/sJtGmpV
● Website: http://gamedevunchained.com
●Twitter: https://twitter.com/BLUchamps
● Patreon: https://www.patreon.com/bluchamps Every week Brandon talk to game developers on how to be succe
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11/3/2020 • 1 hour, 22 minutes, 21 seconds
0240: SOAPBOX | Unchained Life Thus Far 1.5 Years Working for Myself
It took 200+ episodes for me to Unchained myself from my 9 to 5 job in the industry. This is to look at the current climate for game developers and provide an update of what the last 2 years.
► Check out the video version: https://youtu.be/6Ac1ImQyaEw SPONSORS:
► http://gameschoolonline.com/
● Website: http://gamedevunchained.com
●Twitter: https://twitter.com/BLUchamps
● Patreon: https://www.patreon.com/bluchamps
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10/27/2020 • 1 hour, 11 minutes, 54 seconds
0239: Crunching with CD Projekt Red on Cyberpunk 2077
In this month's Rountable News episode the crew discusses the latest controversy of Cyberpunk 2077 developer going back on their word for not making their team crunch.
► Check out the video version: https://youtu.be/6Ac1ImQyaEw
SPONSORS:
► https://www.eliassoftware.com/
► http://gameschoolonline.com/
● Website: http://gamedevunchained.com
●Twitter: https://twitter.com/BLUchamps
● Patreon: https://www.patreon.com/bluchamps
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10/20/2020 • 1 hour, 29 minutes, 58 seconds
0238: How Games Help People with Disabilities Featuring Hawken Miller
Hawken Miller is a journalist, streamer, and pro gamer. As a young kid, he was diagnosed with Duchenne Muscular Dystrophy (DMD). Over the past decade, video gaming has become a favored past time and he has discovered a career from it.
► Check out the show notes here: https://wp.me/pcB0ew-Kx
Check out Hawken on ALL the social medias:
https://twitter.com/hawkenmiller
http://hawkenmiller.com/
SPONSERS:
https://www.eliassoftware.com/
http://gameschoolonline.com/
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10/14/2020 • 1 hour, 30 seconds
0237: Find Funding During CoVID Times with Pontus Mahler
Pontus Mahler have worked in incubator programs to help indie developers find funding for their games. What is that world looking like during the Pandemic?
► Check out the video version: https://youtu.be/ou_TmkmJ8cc
SPONSERS:
https://www.eliassoftware.com/
http://gameschoolonline.com/
● Join our Discord: https://discord.com/invite/sJtGmpV
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●Twitter: https://twitter.com/BLUchamps
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10/6/2020 • 1 hour, 7 minutes, 1 second
0236: Roundtable News | Microsoft Buys Zenimax, EPIC V Apple, Subscription, & Tencent
In this month's Rountable News episode the crew discusses the latest debacle between Epic VS Apple. Microsoft buying up Zenimax, Sony never going all in with the subscription model, and Tencent being under pressure.
► Check out the video version: https://youtu.be/bKXkyMtemK0
SPONSORS:
► https://www.eliassoftware.com/
► http://gameschoolonline.com/
● Website: http://gamedevunchained.com
●Twitter: https://twitter.com/BLUchamps
● Patreon: https://www.patreon.com/bluchamps
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9/29/2020 • 1 hour, 10 minutes, 52 seconds
0235: Breaking the Sound Barrier with Elias Software Featuring Kristopher Eng and Philip Bennefall
Kristopher Eng and Philip Bennefall from Elias Software talks about their tool that is upending how the industry works with sound. Their adaptive technology creates creative flexibility for both composers and developers.
► Check out the video version: https://youtu.be/PiO2KpW4kic
● https://www.eliassoftware.com/
● http://gameschoolonline.com/
● Join our Discord: https://discord.com/invite/sJtGmpV
● Website: http://gamedevunchained.com
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9/22/2020 • 1 hour, 5 minutes, 25 seconds
0234: State of the Industry 2020 & Beyond with Brad Hart and Johan Karlsson
Brad Hart is the Chief Technology Officer at Perforce & Johan Karlsson is a Senior Consultant there and we discussed a survey that Perforce recently conducted about the State of the industry.
Check out the full survey here
● https://www.perforce.com/resources/vcs/game-development-report
► Check out the video version: https://youtu.be/_eR1x5GhqXs
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9/15/2020 • 1 hour, 20 minutes, 5 seconds
0233: Developing Raji: An Ancient Epic & Crossing the Finish Line Featuring Ian Maude, Shruti Ghosh, & Avichal Singh
This week we sit down and the discuss the development behind Raji: An Ancient Epic. It is an action-adventure game set in ancient India.
► Check out the show notes: https://wp.me/pcB0ew-Hf
●https://www.rajithegame.com/
●https://store.steampowered.com/app/730390/Raji_An_Ancient_Epic/
●https://www.nintendo.com/games/detail/raji-an-ancient-epic-switch/
● Website: http://gamedevunchained.com
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9/8/2020 • 1 hour, 11 minutes, 5 seconds
0232: Roundtable News | Epic VS Apple
The Roundtable Crew discusses the showdown of the Decade with Epic getting in the ring with Apple about its 30% cut.
► Support this channel by subscribing or becoming a patreon https://www.patreon.com/bluchamps
► Check out the video version: https://www.youtube.com/watch?v=DBIV45ZgxdU
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9/1/2020 • 1 hour, 8 minutes, 11 seconds
GduX.me 2020 | User Generated Content System Seller or Legal Nightmare? with Zachary Rich
Minecraft, Dreams, Trove, And Roblocks.. What Do These Popular Games All Have In Common? They All Feature Or Are Built Around User Generated Content.
► Check out Masterpiece VR: https://bit.ly/3dONcaA
► Check out the video version: https://www.youtube.com/watch?v=IQiRYk8yGvY
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8/25/2020 • 57 minutes, 45 seconds
0231: Glassdoor Confessions on Ubisoft
So much crazy stuff going on at Ubisoft. Let's take a breather and review what is happening and try to break it down and decide what really is going on,
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8/19/2020 • 1 hour, 5 minutes, 39 seconds
0230: Exploring the Mobile Industry with Nadav Ashkenazy
The mobile industry have always been a uncharted territory to game developers outside the mobile game industry. But the conversation with Nadav helps fill in that gap and why mobile games is laying the foundation of our industry. ► Check out the video version: https://youtu.be/yDNEYviNEnY ···················································································· ●https://supersonic.com/ ●https://www.linkedin.com/in/nadav-ashkenazy-34083aba/?originalSubdomain=il ···················································································· Watch live 11 AM PST Tuesdays on https://www.twitch.tv/blu_champs ♥ Subscribe: http://www.youtube.com/bluchamps?sub... ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ●Twitter: https://twitter.com/BLUchamps ● Patreon: https://www.patreon.com/bluchamps Every week Brandon talk to game developers on how to be successful.
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8/11/2020 • 1 hour, 19 minutes, 18 seconds
GduX.me ReDuX 2019 | Particle Physics Research and Game Dev: Differences and Parallels with Joschka Pottgen
Working in game development with a background as a researcher allows to compare two very different environments: A large particle physics laboratory and a small game development studio that creates games that lean towards artistic expression.
► Check out Perforce: https://bit.ly/2N1spVc
► Check out Unity: https://bit.ly/3e5J2eA
► Join the Character Art Jam and get FREE lessons!
http://gameschoolonline.com/front-line-defense
► Check out the video version: https://www.youtube.com/watch?v=ZT5eok
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8/4/2020 • 1 hour, 22 minutes, 12 seconds
GduX.me ReDuX 2019 | Surviving the Artist Apocalypse with Kinman Chan
This session will be a moderated conversation about the ever shifting landscape of visual art in the entertainment industry!
► Check out Perforce: https://bit.ly/2N1spVc
► Check out Unity: https://bit.ly/3e5J2eA
► Join the Character Art Jam and get FREE lessons!
https://app.rupie.io/event/a27Rqw6mNB/overview
► Check out the video version: https://www.youtube.com/watch?v=M3imrvnuoNg
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7/28/2020 • 1 hour, 11 minutes, 52 seconds
GduX.me ReDuX 2019 | Intuitive Practicality with Igor Puskaric
This talk will be a personal and technical roadmap of a game developer in Eastern Europe, where resources and a career in game development is scarce.
► Check out Perforce: https://bit.ly/2N1spVc
► Check out Unity: https://bit.ly/3e5J2eA
► Check out Game School Online: https://beta.gameschoolonline.com/bundles/ApprenticeClub
► Check out the video version: https://www.youtube.com/watch?v=lt-GvPO10gE
https://www.artstation.com/igorpuskaric https://www.youtube.com/channel/UCyRH...
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7/21/2020 • 1 hour, 8 minutes, 18 seconds
GduX.me ReDuX 2019 | Challenges and Wins of Pausing the Game Industry with Collin Fogel
This talk will share information about a world outside“traditional” game development.
► Check out Parsec for Team: https://bit.ly/3h7BEkQ
► Check out Perforce: https://bit.ly/2N1spVc
► Check out Unity: https://bit.ly/3e5J2eA
► Check out the video version: https://youtu.be/eVlDn_zpuhk
● http://collinfogel.com/
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● Twitter: https://twitter.com/BLUchamps
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7/14/2020 • 1 hour, 8 minutes, 11 seconds
0229: Roundtable News | Playstation 5 Reveal Event Reaction
The Roundtable Crew discusses the Playstation 5 reveal event
► Support this channel by subscribing or becoming a patreon https://www.patreon.com/bluchamps
► Check out the video version: https://youtu.be/hsgMBKr1s64
● Join our Discord: https://discord.com/invite/sJtGmpV
● Website: http://gamedevunchained.com
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Every week Brandon talk to game developers on how to be successful.
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7/7/2020 • 1 hour, 33 minutes
0228: Developing Games in the Philippines with Ryan Sumo
Ryan Sumo is a cofounder ofSqueaky Wheel living in the Philippines. His studio has shipped two indie titles, Political Animals and Academia Game.
► Check out the Parsec for Team: https://bit.ly/3dIMnQA
► Check out the video version: https://youtu.be/MIV6lIVV9m4
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6/30/2020 • 1 hour, 6 minutes, 27 seconds
0227: Brain, UX & Design with Celia Hodent
Celia Hodent is a Game UX consultant, author of The Gamer's Brain. In this episode we discuss the application of UX design for game development and how current events are impacting the industry.
► Check out the Parsec for Team: https://bit.ly/3dIMnQA
► Check out the video version: https://youtu.be/gboClwan094
https://www.gamedevadvice.com/
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6/23/2020 • 1 hour, 4 minutes, 57 seconds
GduX.me ReDuX 2019 | Career Options Beyond “Traditional” Game Development with John Podlasek
This talk will share information about a world outside“traditional” game development.
► Check out Parsec for Team: https://bit.ly/3h7BEkQ
► Check out Perforce: https://bit.ly/2N1spVc
► Check out Unity: https://bit.ly/3e5J2eA
► Check out the video version: https://youtu.be/ib_MegZm5-4
https://www.gamedevadvice.com/
● Join our Discord: https://discord.com/invite/sJtGmpV
● Website: http://gamedevunchained.com
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6/16/2020 • 1 hour, 28 minutes, 19 seconds
GduX.me 2020 | The Making of Masterpiece VR with Jonathan Gagne
Learning To Help People Create Content 10x Faster, Masterpiece VR is very exciting!
► Check out Masterpiece VR: https://bit.ly/3dONcaA
► Check out the video version: https://youtu.be/5uHS9fnKW_k ● Join our Discord: https://discord.com/invite/sJtGmpV
● Website: http://gamedevunchained.com
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6/11/2020 • 1 hour, 18 seconds
0226: Roundtable News- Unreal Engine 5 Reactions, And Last of Us 2 Ending a Generation
The Roundtable Crew discusses the Unreal Engine 5 demo, and Last of Us 2 reactions.
► Check out the Parsec for Team: https://bit.ly/3h7BEkQ
► Check out the video version: https://youtu.be/AefXTEFhN4U
● Join our Discord: https://discord.com/invite/sJtGmpV
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Every week Brandon talk to game developers on how to be successful.
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6/9/2020 • 1 hour, 5 minutes, 4 seconds
GduX.me 2020 | Announcement
What is GduX.me? (https://www.gdux.me/)
18+ Speakers | 3 Days | Game-Changing Event | FREE The Game Dev Unchained Expo Is Born Out Of Necessity. We Are Building A Conference Offering Insight From Some Of The Biggest And Most Impactful Minds In Game Development Today, And Streaming Their Stories With The World For Free.
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6/3/2020 • 3 minutes, 18 seconds
3D Look Development with Cornelius Dammrich | Game School Online
Cornelius Dammrich is a master 3D artist and he sits down to talk about the inspiration behind his artwork as well as letting us peek behind his process. We take a deeper look at one of his projects called Blitz...
https://www.gamedevunchained.com/blog-1/2020/4/14/dammrich
https://twitter.com/planetzomax
https://www.instagram.com/corneliusda...
https://www.artstation.com/zomtech
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5/26/2020 • 1 hour, 14 minutes, 36 seconds
0225: Staying Connected with Perforce in a COVID World with Brad Hart
Brad Hart is the CTO of Perforce, which is the number 1 leading software for big and small game companies using version control.
For the video version, please visit https://youtu.be/iNpShJ0HUZM
This episode is sponsored by: CORE https://bit.ly/CoreGameDevUnchained
Enter the Retro Game Jam with Core and win a 2070 RTX NVIDIA Card
https://bit.ly/3eT4G6u
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5/19/2020 • 1 hour, 8 minutes, 43 seconds
0224: Substance 2020 Updates with Jeremie Noguer & François Cottin
Jeremie Noguer is the Principal Product Manager on the Substance Team, along with Francois Cottin who is the Marketing Director on the team.
For the video version, please visit https://www.youtube.com/watch?v=AZieQU1T8G0
This episode is sponsored by: CORE https://bit.ly/CoreGameDevUnchained
Enter the Retro Game Jam with Core and win a 2070 RTX NVIDIA Card https://bit.ly/3eT4G6u
https://www.patreon.com/bluchamps
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Let's see catch up with what COVID-19 has impacted the game industry in month 2. Magic Leap is making a massive layoff. Stadia Direct? Check out this week's Roundtable News Episode.
For the video version, please visit https://www.youtube.com/watch?v=Vc99kP1nVVs
This episode is sponsored by:
CORE https://bit.ly/CoreGameDevUnchained
Enter the Retro Game Jam with Core and win a 2070 RTX NVIDIA Card https://bit.ly/3eT4G6u
https://www.patreon.com/bluchamps
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5/5/2020 • 1 hour, 16 minutes, 31 seconds
0222: Tough Times at Naughty Dog and the State of Contract Work with Shora Farahani
Shora Farahani is a Senior Level Artist and have been all over the United States working at prominent studios like Sledgehammer Games, Naughty Dog, and now Ghost Story Games (formerly Irrational Games).
For show notes: https://wp.me/pcB0ew-J4
This episode is sponsored by:
CORE
https://bit.ly/CoreGameDevUnchained
Enter the Retro Game Jam with Core and win a 2070 RTX NVIDIA Card
https://bit.ly/3eT4G6u
https://www.patreon.com/bluchamps
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4/28/2020 • 1 hour, 19 minutes, 25 seconds
0221: What COVID19 Closing all Game Dev Events Means for Indie Dev with Renee Gittins
Renee Gittens is the Executive Director of IGDA (https://igda.org/) and joins us to talk about the relief efforts that are available for indie developers this year. COVID-19 has derailed many plans for developers around the world and we discuss strategies of how to best combat the issues and still win as a game developer.
For the video version, please visit https://youtu.be/2V0hOqe_Fyw
https://twitter.com/RikuKat
https://igda.org/
https://www.patreon.com/bluchamps
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4/21/2020 • 1 hour, 4 minutes, 10 seconds
0220: Indie AAA Solo Developer on Bright Memory with Zeng Xiancheng
Zeng Xiancheng is the solo indie developer for Bright Memory. What makes his feat so fantastic is that the game looks and plays like a AAA game utilizing the latest technology in game tech. We talk about his process and determination to complete this commercial success story.
For the video version, please visit https://youtu.be/pwIOcaC0188
https://store.steampowered.com/app/955050/Bright_Memory/ https://twitter.com/FYQD_Studio
https://www.patreon.com/bluchamps
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4/14/2020 • 1 hour, 12 minutes, 56 seconds
Game School Online | The State of Lighting in VFX and Game Industries with Scott Knapp
Scott Knapp comes on and talks about the state of lighting for both the VFX and game industries. What it means to be a lighting artist and how it's one of the leading jobs that is hot in demand right now, and how virtual production is playing a major part.
https://www.patreon.com/bluchamps https://www.bluchamps.com/merch
For the video version, please visit https://www.youtube.com/watch?v=eJTROSzRrfE
https://scottknapp.com/store/pjPX/pro... https://twitter.com/Scottthelighter
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4/7/2020 • 1 hour, 7 minutes, 22 seconds
0219: Roundtable News: Work from Home Orders, Magic Leap Selling, Naughty Dog Crunches, Gamestop
Everyone in the industry is forced to work from home. Is it a dream come true? Magic Leap is looking to sell but is it coming off as desparate? Naughty Dog is overworking people again...and GameStop self-proclaims as a essential business. Check out this week's Roundtable News Episode.
For the video version, please visit https://youtu.be/Gf0q7Z9lSko
https://www.patreon.com/bluchamps https://www.bluchamps.com/merch
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3/31/2020 • 1 hour, 15 minutes
Games ReCAP | Epic Games Publishing Deal
Epic Games is getting into the publishing game. Is it as ground breaking as everyone is making it out to be?
Watch the video version here https://www.youtube.com/watch?v=--t6M9uDtYE
Every Monday/Wednesday/Friday Brandon talks about the biggest stories in game news that affects game developers.
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3/30/2020 • 7 minutes, 20 seconds
GduX.me | Ways to Put Off Starting Your Next Project for Your Own Sanity with Nina Freeman
A big part of being a game developer is being in-between big projects. Sometimes, the in-between phase isn't just a few days or months, and it can feel like you're losing steam if you're not kicking off the next big game.
For the video version, please visit https://youtu.be/F1tmVZJ9Pks
www.Perforce.com
http://ninasays.so/beachdate/
https://www.twitch.tv/hentaiphd Follow Nina on Twitter: https://twitter.com/hentaiphd
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3/24/2020 • 46 minutes, 43 seconds
0218: Coronavirus Good for the Industry?
The Coronavirus is sweeping the world and is forcing every company to impose remote working. Are their upsides to this for the game industry? Is this real, or do we not know the long-term implications on this just yet?
For the video version, please visit https://youtu.be/bd6geYIQm3M
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3/17/2020 • 1 hour, 2 minutes, 23 seconds
0217: Roundtable News | Coronavirus Ruins GDC, Stadia and Geforce Now Deflated, Riot Games Valorant
How bad is the Coronavirus affecting game devs? Does Stadia have a chance to turn things around in 2020? Geforce Now all fluff? What is going on with Riot Games?! Watch this Roundtable News episode to find out!
For the video version, please visit https://youtu.be/IY2fn4WxNEw
https://www.patreon.com/bluchamps https://www.bluchamps.com/merch
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3/10/2020 • 1 hour, 10 minutes, 3 seconds
0216: California AB5 Affecting Game Devs with Zac Rich
California AB5 Bill passed in November 2019 and are already having ramifications in all creative industries, including the game industry. Contractors all over California are finding themselves at a disadvantage and Zac Rich helps paint a clear picture on what this all means for game devs.
Check out https://www.outstandly.com/ for all your art services needs.
For the video version, please visit https://youtu.be/oWDh8wxCDOE
https://www.wingsfund.me/gdcrelief
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3/3/2020 • 1 hour, 7 minutes, 53 seconds
GduX.me | Mix and Jam: Becoming a Youtube Influencer with Andre Cardoso
Andre Cardoso started with curiosity on how game mechanics of major games were made and is now working at Unity as a Evangelist and has the hottest youtube channel, Mix and Jam. In this fireside chat, he shares his philosophy and his story of how he came to be!
For the video version, please visit https://youtu.be/LusYiPV_a0w
www.Unity.com
https://www.youtube.com/channel/UCLyVUwlB_Hahir_VsKkGPIA https://twitter.com/andre_mc
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2/25/2020 • 1 hour, 6 minutes, 7 seconds
0215: The $0 Budget Marketing Guide with Victoria Tran
There are many ways to approach marketing and Victoria lays down the foundation of being effective without spending a fortune.
For the video version, please visit https://youtu.be/LJr6nKQSSjs
@TheVTran
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2/18/2020 • 55 minutes, 32 seconds
0214: Roundtable News | Crunch Culture, Google Stadia, Over Saturation of Games, and Virtual Reality
What is going on with crunch culture in the game industry right now? How is Google Stadia tracting with early adopters? How are indie game developers dealing with so many choices out there? What is the biggest impact for VR? Beat Saber or Half Life: Alyx? Watch this Roundtable News episode to find out!
Check out https://www.outstandly.com/ for all your art services needs.
For the video version, please visit https://youtu.be/oWDh8wxCDOE https://www.patreon.com/bluchamps https://www.bluchamps.com/merch
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2/11/2020 • 1 hour, 6 minutes, 13 seconds
GduX.me | IP Licensing for Games with Jay Powell
You DO need a way to stand out in the market. You DO need a partner to help promote your game. You DON'T need hundreds of thousands of dollars to secure a license or IP.
For the video version, please visit https://youtu.be/dG_UrEppBMQ
https://www.powellgroupconsulting.com/indie-game-business/
http://perforce.com/
https://unity.com/
https://www.patreon.com/bluchamps
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2/4/2020 • 1 hour, 24 minutes, 59 seconds
0213: Indie Dev with Family Featuring Richard Khoo
Richard Khoo joins us to talk about starting a indie dev studio with his family. We talk about the challenges, game design principles, and differences that presents opposed to his AAA 300+ plus team past experiences.
Check out https://www.outstandly.com/ for all your art services needs.
For the video version, please visit https://youtu.be/oWDh8wxCDOE
https://www.khookey.com
https://www.magehunter.net
https://www.patreon.com/bluchamps https://www.bluchamps.com/merch
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1/28/2020 • 1 hour, 19 minutes, 36 seconds
GduX.me | Leveraging the Turbulent Roller Coaster of Life with Richard Lico
This talk will emphasize the importance of life experience and using that information to build gameplay moments which resonate with players.
For the video version, please visit https://www.youtube.com/watch?v=kv1cas9UZok
https://animationsherpa.thinkific.com/
@Foofinu
https://www.patreon.com/bluchamps
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1/21/2020 • 1 hour, 9 minutes, 29 seconds
0212: Entrepreneurship and Figuring that Out with Ryan Kingslien
Ryan Kingslien is a successful entrepreneur and is the CEO of the Game Art Institute. In this episode, Ryan discusses his beginnings being a premiere evangelist in the beginning days of Zbrush and finding his passion into teaching game development.
Check out https://www.outstandly.com/ for all your art services needs.
For the video version, please visit https://youtu.be/5Sr9oYQ1kZg
https://www.gameartinstitute.com/
https://www.patreon.com/bluchamps
https://www.bluchamps.com/merch
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1/14/2020 • 1 hour, 2 minutes, 57 seconds
0211: The Biggest Impacts of the the Last Decade in Review
Happy New Year! I will be ushering the first episode of 2020 with last year's review and what to look forward to for this upcoming year. The bulk of the episode also is about analyzing the biggest trends of the past decade and how game developers should look at the data to forge the path ahead!
Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within game development.
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1/7/2020 • 1 hour, 1 minute, 51 seconds
GduX.me | How to Lead and Art Direct Smaller Games with Cecil Kim
How do you put together an art team to manage resources and make the best out of smaller budget? In this talk, Cecil will compare how working from AAA studios is very different from running your own studio and share the challenges he’s had. In addition, he will show how to keep pushing to continue making games.
For the video version, please visit https://www.youtube.com/watch?v=u7wog9SEdVM
https://www.patreon.com/bluchamps
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12/31/2019 • 1 hour, 1 minute, 22 seconds
GduX.me | Working in the Margins with Meg Jayanth
The games industry marginalizes people on multiple axes - but there are many of us here navigating work and life in these non-traditional and often precarious spaces.
For the video version, please visit https://www.youtube.com/watch?v=f4C6866pZPU
Follow Meg on Twitter: https://twitter.com/betterthemask
Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within the game industry.
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12/24/2019 • 1 hour, 2 minutes, 10 seconds
GduX.me | Overcoming the Fear of Changing with Lucas Gonzalez
Game Development behaves pretty much like life: it is constantly evolving. This is probably one of the things that make this job so exciting, but also what it can make it pretty unsettling.
For the video version, please visit https://www.youtube.com/watch?v=gn7e9VPw3Yc
Follow Lucas on Twitter: https://twitter.com/KingKuranes
Support us on https://bit.ly/2PssmUx and get the exclusive weekly episodes of Life Unchained.
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12/17/2019 • 53 minutes, 17 seconds
GduX.me | Build Your Own Reputation and Help Other through Marketing with Derek Lieu
This talk will teach you how to make connections, and get clients simply by generously sharing your knowledge with others. By making written or video content based on your wealth of experience, you will position yourself as an expert in your field, and help others solve their problems. .
For the video version, please visit https://www.youtube.com/watch?v=DB-C6BaFO_8
https://www.derek-lieu.com/subscribe
https://www.idlethumbs.net/cutdown
https://twitter.com/Derek_Lieu
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12/10/2019 • 46 minutes, 57 seconds
GduX.me | Photogrammetry is the Future! So Don't Be Left Behind with Jonathan Holmes
Jonathan Holmes is the Community Manager & Support Lead @ Quixel, which is now a part of Epic Games. In this fireside chat during GduX.me 2019 Part DeuX, Jonathan speaks on the topic of new evolving technology constantly changes the workflows of game developers, and advises how to thrive in these conditions.
For the video version, please visit https://youtu.be/ZYlLJfP3NRs
https://www.artstation.com/synaesthesia
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12/3/2019 • 1 hour, 9 minutes, 16 seconds
0210: Public Relations with Michael Brown
Michael Brown is the CEO of Vicarious PR (vicariouspr.com) and we discuss the pitfalls and successes of how developers promote their games.
For the video version, please visit https://youtu.be/-QjqzZiuOvI
www.vicariouspr.com
https://twitter.com/VicariousPR
Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within game development.
Game with me every Wednesday @ 8PM PST on the BLU Champs Discord Channel.
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11/26/2019 • 1 hour, 1 minute, 8 seconds
0209: Catching up with the Industry with Matthew Burns
Matthew Burns is a Writer, Composer, & Game Developer and a podcast-favorite for his introspective thoughts on the game industry. He joins us to discuss the latest developments within the industry.
For the video version, please visit https://youtu.be/OX3_6ujXBLM
https://www.linkedin.com/in/mburns/
@matthewseiji
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11/19/2019 • 41 minutes, 34 seconds
GduX.me | Streaming Wars, Loot Boxes, Indie Dev Future
Games ReCAP (AKA Roundtable Discussion) is when we gather game dev professionals and offer their opinions on the state of the game industry affairs that affects game developers. This segment took place in GduX.me 2019 Part DeuX on Day 2.
For the video version, please visit https://youtu.be/c5hj1QF46V8
Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!
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11/12/2019 • 1 hour, 14 minutes, 19 seconds
GduX.me | No Country for Old Devs with Des Gayle
The game industry is a tough place especially with veterans every year having less and less options. Des Gayle talks about his personal experience through the industry and how it has evolved his career and thinking in games.
For the video version, please visit https://www.youtube.com/watch?v=i3CjzrbGSaM
http://www.alteredgene.co.uk/index.html https://twitter.com/kid_desimo
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11/5/2019 • 48 minutes, 32 seconds
ANNOUNCEMENT: GduX.me Live! Happening now!
GduX.me 2019 Part DeuX is happening now. Head over to https://www.gdux.me/ and join the fun!
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11/4/2019 • 37 seconds
GduX.me | Making a Youtube Channel to Build a Audience with Noa Calice
This talk will teach you how you can start making your very own Youtube Channel to become a better game developer and make a name for yourself and your work! We'll go over the pros and cons of having a Youtube channel, how to keep it growing, equipment needed, and lots more.
For the video version, please visit https://www.youtube.com/watch?v=SFi0HtG_7k8
https://www.youtube.com/channel/UC9Z1...
https://twitter.com/NoaCalice
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10/29/2019 • 47 minutes, 39 seconds
0208: Physic Scientist to Game Engineering with Joshcka Pottgen
Joschka Pottgen was a Physics Scientist at CERN before becoming the Lead Core Engineer at Tarsier Studios on the Little Nightmares Franchise. It's one interesting journey...
For the video version, please visit https://youtu.be/AJq7Itv7Fes
Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!
To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST
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10/22/2019 • 56 minutes, 29 seconds
0207: Making the Sale with Michael Volpe
Michael Volpe is the Marketing Manager at IO Gear, a hardware peripheral company. He has spent decades working primarily in the game industry as a Brand Strategist and in Public Relations. He shares his experience on how to present yourself in the public eye as a representative in your company and his thoughts on how technology is changing our lives.
For the video version, please visit https://youtu.be/oAz6TNffjWI
https://www.linkedin.com/in/michaeltvolpe/
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10/15/2019 • 58 minutes, 28 seconds
Game School Online | Lighting with Blender Featuring Thomas Wright
Tom Wright is a Senior Lighting Artist that came from both the Visual Effects and Game Industry. His resume includes working at Infinity Ward, Naughty Dog, and Epic Games. He sits with us this week to share his love for Blender and how multiple times in his career he was able to spot opportunity despite opposing industry trends.
For the video version, please visit https://www.youtube.com/watch?v=91wak0t6Qfs
https://www.artstation.com/tommywright
https://sketchfab.com/3d-models/blend...
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10/8/2019 • 55 minutes, 41 seconds
0206: The Indie-O-Calypse with Jason Rohrer
Jason Rohrer is a game designer that has been in the business for over 15 years. His latest and twelfth game One Hour One Life is a culmination of studying data and analysis from Indie-O-Calypse. Jason has both the experience of before and after Steam Greenlight and in this insightful episode helps paint the fuller picture of what's really going on out there.
For the video version, please visit https://youtu.be/WbF48W79cc4
http://hcsoftware.sourceforge.net/jason-rohrer/
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10/1/2019 • 1 hour, 13 minutes, 23 seconds
GduX.me | Socialist Revenue Sharing in a Indie Studio with Matthew Viglione
SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model.
For the video version, please visit https://www.youtube.com/watch?v=ihN0RF52MZE
https://twitter.com/MatthewViglione
http://www.somasim.com/blog/
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9/26/2019 • 54 minutes, 48 seconds
0205: Creature in the Well with Bohdon Sayre
Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game. In this interview Bo shares the team's success of having a smooth development cycle that was planned and released after one and a half years of work.
For the video version, please visit https://youtu.be/JyLV0LUPxRw
http://bohdon.com/
https://creatureinthewell.com/
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9/24/2019 • 1 hour, 29 seconds
GduX.me | How to Make Games Until We're 80 with Joel Hakalax
Game development can be exhausting, especially in sketchy workplace environments. If we’re looking for a long career in game development, how do we keep our passion and motivation from burning out along the way? Burnout is difficult to come back from, so how do we pace ourselves properly? There's no "one size fits all" answer, but here's one take on how to survive the grind with your joy & passion intact.
For the video version, please visit https://www.youtube.com/watch?v=vQH0hLK1r5I
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9/19/2019 • 57 minutes, 37 seconds
0204: Winning with Few Resources featuring Igor Puskaric
Igor Puskaric lives in Croatia, a country in Eastern Europe, where the game development scene is in its infancy and the resources for great opportunities isn't that high. Igor thankfully, is one that makes his own luck and joins us to share his story of personal success and navigation through the industry.
For the video version, please visit https://youtu.be/YW9cxFsVKVk
http://www.spacejar.com/
Instagram: https://www.instagram.com/tanksofthegalaxy/
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9/17/2019 • 59 minutes, 31 seconds
GduX.me | Narrative Design and Working on Your Own Terms with Rhianna Pratchett
Rhianna has worked on the biggest franchises as a Narrative Designer and has opted to take control of her career. In this honest conversation we cover many bases on what makes a good narrative designer and how to leverage one's skill set and experience to finally call the shots.
For the video version, please visit https://www.youtube.com/watch?v=NU6UxqWmfm0
https://twitter.com/rhipratchett
http://www.rhiannapratchett.com/
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9/12/2019 • 1 hour, 46 seconds
GduX.me | Indie Sustainability with Jake Birkett
Jake is a veteran indie and has shipped 11 games since 2005. He'll talk about his approach to running a sustainable indie microstudio and will share data he has collected that will help you to make strategic decisions about launching games on Steam and beyond.
For the video version, please visit https://www.youtube.com/watch?v=20Iy2FhDlJo
https://greyaliengames.com/
Follow Jake on twitter: https://twitter.com/GreyAlien
Buy Ancient Enemy: https://store.steampowered.com/app/99...
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9/10/2019 • 49 minutes, 49 seconds
0203: Growing the Core Team with Pete Bottomley
Pete Bottomley is the co founder of White Paper Games. and has helped shipped two beloved titles: Ether One, a first person adventure that deals with the fragility of the human mind. And the Occupation, A FIRST-PERSON, FIXED-TIME, INVESTIGATIVE THRILLER SET IN NORTH WEST ENGLAND ON 24TH OCTOBER 1987.
For the video version, please visit https://youtu.be/3UFNxB965Ts
https://twitter.com/pete_bottomley
https://www.whitepapergames.com/
https://ether-game.com/
https://www.occupation-game.com/
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9/3/2019 • 1 hour, 2 minutes, 28 seconds
GduX.me | Building Up a Indie Company with Karla Zimonja
It's really useful to know a lot of things about different areas of game dev if you're going to try to run a company. In this talk, Karla will walk through Fullbright’s development from Gone Home to Tacoma and focus on all the things she has learned as she went to be a successful indie studio.
For the video version, please visit https://www.youtube.com/watch?v=6LI5YbArSl4
Follow Karla on Twitter: https://twitter.com/zusty
https://fullbrig.ht/
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8/29/2019 • 48 minutes, 51 seconds
0202: The Freelancing Life with Ewan Croft
Ewan Croft is a VFX artist who's been working in the industry for decades. With extensive experience developing production art, art pipelines, and procedural content Ewan has taken his expertise working at companies like 2K and ILM to going freelance full-time.
For the video version, please visit https://youtu.be/EURzVV0ta9g
http://airshipcreative.com/
To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST
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8/27/2019 • 47 minutes, 39 seconds
GduX.me | Biz Dev for Beginners with Bekah Saltsman
Three important things Bekah have learned from other industries and hung onto that have helped her in business development in games..
For the video version, please visit https://www.youtube.com/watch?v=WsigheyaSL4
https://finji.co/ Check out her latest game: https://finji.co/games/overland/ Follow Bekah on Twitter: https://twitter.com/BexSaltsman
Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!
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8/22/2019 • 51 minutes, 56 seconds
0201: Lateral Up with Kylan Coats
Kylan Coats is the founder and creative director of Crispy Creative. We talk about transitioning from AAA development to being his own boss, and how the leap of faith just needs a forced push sometimes.
For the video version, please visit https://youtu.be/wSMQg7bJ4-I
http://www.longjourneygame.com/
Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!
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8/20/2019 • 52 minutes, 51 seconds
GduX.me | Creative Life in Game Dev It’s Not Personal with Emily Grace Buck
Working in game dev can be stressful even on the best of days. But what happens to both your social circle and your work when you experience interpersonal conflict, burn out, go through a health or family crisis, or worse- lose your job?
For the video version, please visit https://www.youtube.com/watch?v=JHaYGsuh9JY
Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!
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8/15/2019 • 53 minutes, 9 seconds
0200: Milestone Achieved!
We are celebrating our 200th episode with our announcement of our next GduX.me. We also discuss if the game development community has gotten better than it was four years ago.
For the video version, please visit https://youtu.be/KUJCwd4VMNU
Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!
To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST
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8/6/2019 • 1 hour, 8 seconds
GduX.me | The Diversity Talk You Need but Don't Want to Hear with Tanya Depass
Diversity is now a checkbox on a lot of lists rather than being about inclusion and making sure everyone is included. Let's get into the nitty-gritty of why we need to actually be inclusive and stop checking off boxes and calling it a done deal.
https://www.twitch.tv/cypheroftyr
https://twitter.com/cypheroftyr
https://www.youtube.com/cypheroftyr
Watch live 10 AM PST Daily on https://www.twitch.tv/blu_champs
For the video version, please visit https://youtu.be/wwaJxDP1fYI
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8/1/2019 • 52 minutes, 55 seconds
0199: Glassdoor Confessions on Epic Games
A in depth look at how Epic Games run their studio with the onslaught success of Fortnite. Is the developer a model or a villain to other game studios. We take a look and decide.
Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!
To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST
Grab some Merch!
Give us a rating on iTunes: apple.co/2IKxTmU
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7/30/2019 • 1 hour, 3 minutes, 43 seconds
GduX.me | Full Indie- Taking the Leap of Faith with Jeff Spoonhower
You've got a great idea for an indie game, but how do you go about creating it? In this talk, 17-year game developer, art director, and college professor Jeff Spoonhower will offer advice on breaking into the indie games space.
https://anewthegame.com/
Follow them on Twitter https://twitter.com/AnewTheGame
For the video version, please visit https://www.youtube.com/watch?v=YHdO9o6aM-s
Support us on www.patreon.com/bluchamps
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7/25/2019 • 1 hour, 2 minutes, 17 seconds
0198: Redefining Success with Jodie Azhar | GduX.me
Pressure to create top selling games, gain promotions and keep ahead in our field can cause us to make decisions about our work and life habits that aren't in our best interests. This talk will look at re-framing what success is by looking at what really makes us happy in our work. With thoughts and perspective from moving from being a AAA department director to being an independent game developer.
For the video version, please visit https://www.youtube.com/watch?v=W4UItQKe3ic
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7/23/2019 • 57 minutes, 23 seconds
GduX.me | State of the Industry Address
Brandon & Larry discusses the current state of the industry and shares some personal stories on why GduX needed to happen and why this is the perfect time to address the issues.
For the video version, please visit https://www.youtube.com/watch?v=sVlv40onCIE
Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!
To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST
Grab some Merch!
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7/18/2019 • 1 hour, 8 minutes, 28 seconds
0197: Indie Game Business with Jay Powell
Jay Powell has been working in marketing for over 20 years and have been lending that knowledge to the indie community for several years. We also scratch his brain on the recent PR faux paux of major AAA companies.
For the video version, please visit https://youtu.be/7YO9XLeh-nU
Twitch - www.twitch.tv/indiegamebusiness
YouTube - https://www.youtube.com/channel/UCjPItT-
Event Tickets for the Indie Business https://bit.ly/2NV8QkQ
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7/16/2019 • 1 hour, 9 minutes
GduX.me | Understanding Game Dev in China with Sam Wey
China is the world’s largest games market but also the most insular and complex. Sam Wey will share his insights into the unique characteristics of work culture, game development, and VR in China. He will clarify the dynamics at work between censorship, publishers, and indies. Lastly, Sam will provide an overview of the VR market and the role of the Chinese government in the future of this emerging medium.
For the video version, please visit https://www.youtube.com/watch?v=AATYs8q3rr4
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7/11/2019 • 40 minutes
0196: Macro and Micro Narrative Storytelling with Chella Ramanan
Chella Ramanan is the cofounder of POC in Play but also joining Ubisoft Massive as a Narrative Designer. This week we go through a range of topics about diversity, writing in games, and a blossoming industry in interactive movies.
For the video version, please visit https://youtu.be/voS6XobvJnA
Follow Chella on Twitter: @ChellaRamanan
http://www.arguethetoss.libsyn.com/
https://t.co/SKyn12jQNS
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7/9/2019 • 59 minutes, 45 seconds
Bonus Episode- 002: Martial Arts with Derek Lieu | Invisible Walls
Introducing our new show available everywhere you listen to podcasts.
https://www.bluchamps.com/invisible-walls
Subscribe on iTunes: https://podcasts.apple.com/us/podcast/invisble-walls/id1470180845
Subscribe on Spotify: https://open.spotify.com/show/5ZZTaUCautOaSGbC1aOTHD
Subscribe on Google Podcasts: https://play.google.com/music/listen?u=0#/ps/Iahmd5mbf2jh3zlwl66ldpbv2qu
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7/4/2019 • 1 hour, 11 minutes, 41 seconds
0195: Understanding Loot Boxes with Zac Rich
Zac Rich is a lawyer from Press Start Legal and is on this week to discuss the situation around Loot boxes and why it is in the spotlight for unlawful ramifications. Why is EA again facing UK Parliament? Is it unethical? Is there a world where loot boxes can peacefully coexist with consumers? We answer all those questions in this week's episode.
For the video version, please visit https://youtu.be/voS6XobvJnA
https://pressstartlegal.com/
https://twitter.com/PressStartLegal
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7/2/2019 • 58 minutes, 10 seconds
BONUS Episode- Games ReCAP Episode 012: Trump Tarriffs on XBOX, Playstation, and Nintendo
Watch the video version here: https://www.youtube.com/watch?v=KkeAMR2nA7o
What is the bigger picture with technology companies outsourcing to China? We analyze all angles of what this means to developers, consumers, and Americans.
Watch live 10 AM PST Daily on https://www.twitch.tv/blu_champs
Support us and get and turn Games Recap into a daily game news podcast through https://www.patreon.com/bluchamps
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6/28/2019 • 56 minutes, 27 seconds
0194: Make Games, Better with Rupie.io featuring Austin Anderson and Jonathan Tzou
Austin Anderson and Jonathan Tzou joins us this week to discuss their company's, Rupie.io, mission to help ship quality games.. We go in depth on how they setup teams for success and how their website allow creatives to do what they do best, be creative.
For the video version, please visit https://youtu.be/E6m7J1ji-0Y
https://rupie.io/
Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!
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6/25/2019 • 1 hour, 1 minute, 39 seconds
Games ReCAP | Introducing Our New Show
This is a clip from our new show, Games ReCAP. A daily news show on games reported and analyzed by game developers. It's basically a spin-off of our Roundtable News segment.
For the video version, please visit https://www.youtube.com/watch?v=4CGojS-Vx9M
Support us on Patreon and get Games ReCAP in podcast form to hear us on your daily commute!
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6/20/2019 • 1 hour, 4 seconds
0193: The State of Game Labor 2019 with Emma Kinema | GduX.me
This is a clip from GduX.me, a three day free livestreaming event for Game developers. Emma Kinema joins us from Game Workers Unite to talk about the latest status of worker's rights and breaks down the misconception about unionization.
For the video version, please visit https://youtu.be/G7RWveVbmt0
To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST
This episode is brought to you by Quixel.
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6/18/2019 • 43 minutes, 49 seconds
0192: Changing Roles in a Indie Studio with Karla Zimonja
Fullbright had a breakout hit with their first game Gone Home and went on to release their successful second game, Tacoma. Karla Zimonja, the cofounder of the company, sat with us this week to discuss how the indie landscape is constantly changing much like here roles within the studio as the company grows and expands.
This episode is brought to you by Quixel.
Goto Quixel.com and enter code GDU10 for 10% off for the first year!
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5/28/2019 • 1 hour, 7 minutes, 57 seconds
0191: Version Control with Perforce featuring Brad Hart
Brad Hart is the Chief Technology officer for Perforce. Before getting in the tech industry, Brad had a completely different career in Mechanical Engineering in aviation and his itch for working with computers turned from a hobby to him selling his first tech company.
This episode is brought to you by Quixel.
Goto Quixel.com and enter code GDU10 for 10% off for the first year!
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5/21/2019 • 1 hour, 5 minutes, 11 seconds
0190: Weighing Risk VS Regret with Richard Lico
Richard Lico returns after two years to catch us up with how he and his team at Polyarc are doing after the success of their first indie title Moss VR. We discuss all the major milestones and dive into the business side of things.
This episode is brought to you by Quixel.
Goto Quixel.com and enter code GDU10 for 10% off for the first year!
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5/14/2019 • 59 minutes, 15 seconds
0189: GDC 2019 Interviews (Storm in a Teacup) Close to the Sun with Joel Hakalax
This is the last of the three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays. Early access as usual will be released for our Patreon supporters. This interview features game designer Joel Hakalax from Storm in a Teacup, as he walks us through their game Close to the Sun.
This episode is brought to you by www.Quixel.com
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5/7/2019 • 31 minutes, 5 seconds
0188: The State of Game Education with Monica Cappiello
Monica Cappiello has been a Director of Education for over ten years. She currently serves as the Department Director of Digital Arts and Animation at Cogswell College and was the Dean of Academic affairs at multiple Art Institutes. She now sits with us to discuss the current state of Game Education in the United States and why things are the way they are.
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4/30/2019 • 1 hour, 14 minutes, 48 seconds
0187: GDC 2019 Interviews (Versus Evil) Into the Dead 2, HitchHiker, Cardpocalypse, and Yaga
Our first year as press to GDC 2019 was a huge success. This is the third of three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays. Early access as usual will be released for our Patreon supporters. This set of interviews are from the indie publisher Versus Evil covering games like: Into the Dead 2, HitchHiker, Cardpocalypse, and Yaga.
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4/23/2019 • 1 hour, 3 minutes, 4 seconds
0186.5: BONUS EPISODE- Announcing GduX.me
This is the first bonus episode where we discuss our first expo called, GduX.me. The first global game dev conference taking place between June 4-6 from 10AM PST to 5PM PST on Facebook, Twitter, Youtube, and our website. It's completely free and featuring 18+ speakers exploring the business of games.
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4/18/2019 • 23 minutes, 27 seconds
0186: GDC 2019 Interviews with Adventure Academy & Falcon Age
Our first year as press to GDC 2019 was a huge success. This is the second of three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays. Early access as usual will be released for our Patreon supporters. This set of interviews are the developers behind Adventure Academy, a MMO education platform for kids K-12 & the indie game Falcon Age.
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4/16/2019 • 36 minutes, 30 seconds
0185: Glassdoor Confessions on Bioware
Glassdoor Confessions is a segment where game devs analyze a company's strengths and weaknesses based on glassdoor reviews, anonymous tips, and articles. Bioware recently is going through a tough time with a studio culture of working overtime and under stressful situations. Larry and Brandon sits down this week to give a game developer's perspective on what needs to change and what developers need to do now to prepare themselves for what affects all of us.
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4/9/2019 • 1 hour, 14 minutes, 11 seconds
0184: Roundtable News- Google Stadia, Apple Arcade, State of VR, Unity vs Unreal
This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners like Google Stadia, Apple Arcade, State of VR, and Unity vs Unreal.
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4/2/2019 • 1 hour, 17 minutes, 10 seconds
0183: GDC 2019 Interviews with Super.com, IO Gear, Exiii, and Church in the Darkness
Our first year as press to GDC 2019 was a huge success. Aside from doing onsite interviews we had our first official GDU mixer sponsored by Quixel meeting past guests and mingling with listeners. It was great and we are already looking forward on how to improve it next year. This is the first of three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays.
Support us on Patreon (www.patreon.com/gamedevunchained)
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3/26/2019 • 1 hour, 6 minutes, 51 seconds
0182: Narrative Design on Little Nightmares with Dave Mervik
Dave Mervik joins us from Tarsier Studios to discuss early development for Little Nightmares. We also talk about the studio's transition turning from a co-development game studio to a independent one.
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3/19/2019 • 1 hour, 7 minutes, 15 seconds
0181: Our Plans for GDC and Unchaining Ourselves
In this episode, we lay out our plans for GDC 2019. Many announces are made including our Official GDU Mixer at GDC sponsored by Quixel. As well as our journey to doing this full-time and how we are pumping our Patreon efforts. In addition, forming a umbrella company to house all of our ventuers such as GDU, GSO, etc into BLU Champs. More merch and many many more.
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3/12/2019 • 1 hour, 8 minutes, 50 seconds
0180: Game Workers Unite GDC 2019 Plans
Unionizing game workers caught a major spark in discussion across the industry far and wide and has reached a fever pitch in recent months. Game Workers Unite is at the forefront of the movement and it is no doubt that this upcoming 2019 Game Developers Conference will be about Unionization in a huge way. To help lay out what developers can expect and also come to GDC prepared for, Emma from Game Workers Unite joins us this week to share their plans.
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3/5/2019 • 1 hour, 3 minutes, 24 seconds
0179: Glassdoor Confessions on Activision
Glassdoor Confessions is a segment where game devs analyze a company's strengths and weaknesses based on glassdoor reviews, anonymous tips, and articles. Activision Blizzard recently laid off 800 developers after a record-breaking year because they weren't able to reach their 'full potential.' Larry and Brandon sits down this week to give a game developer's perspective on what needs to change and what developers need to do now to prepare themselves for what affects all of us.
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2/26/2019 • 1 hour, 13 minutes, 33 seconds
0178: Roundtable News- Activision Layoffs, 2K Silicon Valley, Apex, Fortnite Dance Lawsuits, and Starbreeze Bankruptcy
This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners starting out with what's going on with Activision laying off 800 people, 2K Silicon Valley, Apex, Fortnite Dance Lawsuits, and Starbreeze Bankruptcy
This episode is brought to you by Quixel Megascans.
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2/19/2019 • 58 minutes, 44 seconds
0177: Pitching Your Game with Rebekah Saltsman
GDC 2019 is in a month and it's a time for many indie developers to network and pitch their games to investors. Rebekah Saltsman owns 51% of Finji, which makes and publishes indie games. She has a decade of experience listening to pitches and making pitches and is gracious enough to share her insight. Rebekah helps us answers all the common questions an indie developer may have and all the do's and don'ts when meeting with prospective investors.
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2/12/2019 • 1 hour, 6 minutes, 23 seconds
0176: Press Start Legal Insight with Zac Rich
Press Start Legal is a law firm based in the United States for Interactive Entertainment Industry. Zac Rich is the cofounder and sat down this week to educate the legal side of indie development, contractual agreements, forming a new company, and many many more about what it takes to make a company legitimate.
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2/5/2019 • 1 hour, 5 minutes, 10 seconds
0175: Developing Your IP wIth Web Comics from TAPAS MEDIA's Josh Bakken
Tapas Media is an indie digital comic book company who has just expanded their business to co-develop and publish some of their biggest titles into mobile games. Tapas has around 2.1 Million active users on its platform, and I think this is a very interesting and unique brand that bridges comics and manga, to indie gaming. Their newest game is called ‘Dungeon Construction Co.’ and it is an adventure puzzle game based on a best-selling indie comic book.
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1/29/2019 • 1 hour, 2 minutes, 50 seconds
0174: Work Visa Fiasco with Cecillia Peng
Immigrants in the United States are facing tougher challenges in recent years as they are up against bigger obstacles. Cecillia Peng was almost forced out of the country even though she has been at one of the top mobile company in the industry for several years now as a UI/UX Designer. We were honored to have her on to tell her story of how her competence in performing her job in a specialized industry has been politicized in recent years.
This episode is brought to you by Quixel Megascans.
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1/22/2019 • 1 hour, 10 minutes, 2 seconds
0173: Roundtable News- Activision Bungie Split and Ubisoft Goes to Epic Games Store
This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners starting out with what's going on with Activision and its split from Bungie. Blizzard getting peanut butter and jealous of that split, and how Epic Games Store is swooning Ubisoft away from Steam.
This episode is brought to you by Quixel Megascans.
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1/15/2019 • 1 hour, 7 minutes, 30 seconds
0172: New Year Resolutions 2019
Ushering the New Year in traditional fashion we review 2018 news that affected game developers and gamers alike. What the podcast's past and current goals are, and finally semi-announcing our indie game and Games Unchained initiative.
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1/8/2019 • 55 minutes, 8 seconds
0171: Get Your Game Funded with Super.com!
Super.com is a non-traditional indie publishing firm that invests wholly into a game. Recently established in mid 2018 Super.com is offering seed investment for new studios, or venture capital for more mature companies. Hear all your questions answered now on how to get your game funded! You don't want to miss this episode.
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1/1/2019 • 1 hour, 8 minutes, 31 seconds
0170: Getting to a Happy Place with Warframe featuring Alex Jerjomin
Alex Jerjomin is a Senior Environment Artist working at Digital Extremes on Warframe. He has spent 7 years in the industry living on different continents working on the Fable franchise to working on the Spyro series. In this episode we talk about his struggle to get freelance to work as a side hustle and his general view points on where we are as a industry.
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12/25/2018 • 1 hour, 7 minutes, 10 seconds
0169: Pre Millionaire Dollar Side Hustle with Su Su and Peter Yoo
Su and Peter both have full time jobs and have had illustrious careers spanning across gaming, film, and tech companies. Their partnership started over four years ago and currently their company, Ugo3D, has a potential valuation of $200 million dollars. Now fresh from their release of GameFace, an app that turns any player into a playable avatar on every smartphone available, they are on the cusp of hitting it big.
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12/18/2018 • 1 hour, 2 minutes, 1 second
0168: Roundtable News- Epic Games Store, Fallout 76, Obsidian, Game Awards, 2019 Predictions
Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners from Epic Games announcing their game store, Fallout 76 upsetting their fanbase, Obsidian being bought out by Microsoft, Game Awards and new game announcements, and the crew's 2019 game predictions.
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12/11/2018 • 1 hour, 1 minute
0167: 630K Subscribers and Counting with the Brackeys Team
Brackeys is one of the fastest growing tutorial resources in game development. Brackeys provides the tools and knowledge needed to program, shape, and design cross-platform applications from ground up using state of the art software. This week we discuss the transition from running a studio office versus renting an office space and how they are advancing to their next goals.
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12/4/2018 • 1 hour, 13 minutes, 25 seconds
0166: Exploring VR with Jonathan Hawkins
Jonathan Hawkins is the founder of White Elk Studios and have been decorated with high praise and awards from his first VR game Eclipse. His second game Covert for the Occulus GO has been freshly released and is picking up a lot of buzz. This week, Jonathan having spent over a decade working on the God of War series as a designer, has a real conversation with us of what it is like leaving AAA to explore the new frontier of AR/VR.
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11/27/2018 • 1 hour, 5 minutes, 6 seconds
0165: Having a Vision with thatgamecompany Eric Koch
When the folks over at thatgamecompany start moving on a new project hoping to follow up the success of their previous games Journey and Flower, there was only one person they trusted to help head up development, Eric Koch. Eric’s career started out in QA testing, but later transitioned into design and then production as well before joining up at the good folks at TGC.
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Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners from the recent backlash from the Diablo Immortal PR blunder. Our panel also discusses about the Red Dead Redemption 2 Crunch, Blackout update, Riot gender lawsuit, Jade Raymond leaving EA Motive, and how relevant is game unionization.
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11/13/2018 • 1 hour, 11 minutes, 23 seconds
0163: Non Gaming Industry with John Podlasek
The non-gaming industry is a big industry that is growing. There's a huge sector of game developers that are transferring their skills and are prospering in stability and real-life applications. John Podlasek joins us from Level-Ex , a company that produces applications for the medical field to train doctors and medical professionals.
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11/6/2018 • 1 hour, 2 minutes, 45 seconds
0162: Glassdoor Confessions on Telltale Games Part 2 with Emily Grace Buck
We continue to investigate what went wrong at Telltale Games leading up to the layoff of 275 game developers. Our panel includes previous developers from Telltale Games, Emily Grace Buck and Travis Goodwin. We also welcome back our friend Emma Kinema from Game Workers Unite to explain how Unionization could have helped and what we could do as game developers to be safe in the workplace again.
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10/30/2018 • 1 hour, 3 minutes, 30 seconds
0161: Breadth of the Industry with Brian Canary
Brian Canary is the Lead Designer at Splash Damage and have been working in the industry for over 20 years. His career has taken him into all aspects of the game development space and has worked on many distinguished MMO, console, and mobile games. He shares with us in this episode his thoughts of the current trend, and a glimpse of where we are heading as a industry.
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10/23/2018 • 1 hour, 5 minutes, 3 seconds
0160: Lessons Learned After Making Anodyne with Sean Han Tani
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity, race, and nationality. Including also, Even the Ocean, a narrative action platformer about balancing the Light and Dark energies that hold the world together.
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10/16/2018 • 1 hour, 7 minutes, 43 seconds
0159: Leading Character Art with Gavin Goulden
Gavin Goulden is the Lead Character Artist at Insomniac Games, having recently released Spiderman PS4. Prior to this, he was the Lead Character Artist on Bioshock Infinite, Character Artist on Dead Rising 2, The Bigs 2, Damnation, and contributed to titles like FEAR 2, Dragon Age, and many independent projects.
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10/9/2018 • 1 hour, 5 minutes, 17 seconds
0158: Glassdoor Confessions on Telltale Games
Telltale Games recently shut its doors and laid off 275 full-time employees with no severance and week left on health insurance. Although, this type of malpractice and ill treatment of game developers isn't new, the lasting impact is being felt throughout the industry. Larry and Brandon sits down this week to give a game developer's perspective on what needs to change and what developers need to do now to prepare themselves for what will eventually happen to all of us.
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10/2/2018 • 1 hour, 19 minutes, 55 seconds
0157: Understanding AAA, Startups, and Mobile with Richard Khoo
If you are curious about working in AAA, startups, or in the mobile industry then you have to tune in to this week's episode with Richard Khoo. He is a Game Design Director that has been working in the industry for over 15 years. He spent a decade at Blizzard shipping StarCraft 2 and was the lead systems designer for Heroes of the Storm. His extensive experience working in AAA led him towards consulting, helping indie projects and pitching to investors.
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9/25/2018 • 1 hour, 11 minutes, 40 seconds
0156: Committing Career Suicide, Telling True Stories about Game Development
In honor of our 156th episode, we’ve pulled some of the interview highlights from our past year episodes to share.
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9/18/2018 • 1 hour, 32 minutes, 15 seconds
0155: Roundtable News-Madden Tragedy, Siggraph, Riot Games, Behaving at work, Google versus Epic
This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners starting out with condolences to friends and families of the victim during the Madden tragedy. The new RTX graphics cards, Riot Games and how they are battling sexism at the workplace, also on how to behave outside and inside of work. We conclude the episode with the Epic showdown between Fortnite and Google Play.
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9/11/2018 • 1 hour, 11 minutes, 44 seconds
0154: Deep Dive into Heroes of the Storm with Richard Khoo
Deep Dive is a segment where we breakdown the success and game design of a genre-defining game. This week we analyze Heroes of the Storm made by Blizzard Entertainment with Richard Khoo. He is one of the lead designer that worked on Heroes of the Storm and a veteran of the industry that has spent over 10 years at Blizzard working on many other titles there. His resume includes being at Riot as well, so needless to say, he is quite the expert on MOBA and its impact on our game industry.
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9/4/2018 • 1 hour, 7 minutes, 5 seconds
0153: Pop Culture Thoughts With Shora Farahani
Pop Culture Thoughts is about all things that are news in entertainment and nerd culture. In this episode we discuss how discussing taboo subjects can be dangerous. The hype vs quality on movies like the Black Panther. Cultural representation and impact on Crazy Rich Asians. Racial undertones in Zootopia. What you are missing out on UK's 'Love Island.' We also briefly touched based on the Battle Royale genre.
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8/28/2018 • 1 hour, 4 minutes, 44 seconds
0152: Developing Games In Egypt With Ahmed Fouad
Would you believe a team of game developers in Egypt came together to form a company and development academy in order to create their very own AAA action adventure game? We do now, thanks to the story of Ahmed Fouad and the team members of Rumbling Games. He sits with us this week to go over the humble beginnings of an Egyptian game development community, making the switch to Unreal and what it means to him to develop their historically based fantasy adventure game Knights of Light!
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8/21/2018 • 1 hour, 4 minutes, 33 seconds
0151: Glassdoor Confessions On Riot Games
Glassdoor Confessions is a segment where we look at reviews of a company like, Riot Games, and read the pro and con of anonymous employees on glassdoor. We also draw from our own second-hand accounts to try to breakdown and get closer to the reality of what life is like working at the company. In addition, Riot Games is in a bit of a pickle in result of a Kotaku investigative article of 'Sexism at Riot Games.'
https://kotaku.com/inside-the-culture-of-sexism-at-riot-games-1828165483
http://meagan-marie.tum
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8/14/2018 • 1 hour, 19 minutes, 13 seconds
0150- AI Learning and Gamification with Matt Brown
Dare to enter the future of technology and games, with our tour guide Matt Brown? Matt returns for a second round of our podcast to update us on projects in AI learning, game streaming and the impact of technological advancements on society. Before things get too intense, we lighten the mood with talk about the takeover of social gamification and VR/AR trends we're excited to see.
Matt Brown is a Principal Software Engineer 'building machines that build themselves' at Microsoft. He started his career worki
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8/7/2018 • 1 hour, 7 minutes, 13 seconds
0149: Concept Life With Kinman Chan
Kinman Chan is a concept artist that has a portfolio that spans over 15 years of experience and in multiple industries. His career has taken him from first working on Red Dead Redemption to working 'close to' George Lucas at ILM and many many more places. He gives us a preview of his life going through the industry as a concept artist and dives deep beneath the depths of creative growth.
http://kincept.co/
https://www.linkedin.com/in/kinman-chan-6696031/
https://www.imdb.com/name/nm2199209/
https://kotak
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7/31/2018 • 1 hour, 2 minutes, 15 seconds
0148: Investing In The Big Games With Carl Armfelt
Carl Armfelt is a Portfolio Manager at Swedbank Robur with a focus on technology and the game industry. He sits with us to break down the investment side of game development. Find out what makes a game company attractive, what things an indie company should focus on if they want to get investor funding and lastly, the not so obvious do's and don'ts developers should be aware of when considering starting their own company and hoping to partner with VC funds. Some of the investment companies includes : Take-
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7/24/2018 • 1 hour, 3 minutes, 10 seconds
0147: Roundtable News- E3, Lawsuits, Telltale Switching to Unity, PS4 Crossplay, Steam's Own Spy
This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners from E3: Microsoft buying up studios, Sony leading the charge, Nintendo doing its own thing, Google entering the arena... How PubG and Zenimax is doing with their respective lawsuits against Epic and Occulus. Smaller studios like Telltale ditching proprietary engines for safer bets like Unity. The stubbornness of Sony with cross play. Also we round it out with how Valve is
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7/17/2018 • 1 hour, 4 minutes, 14 seconds
0146: Dating In Development
Dating developers, the advice and trials as we came up in the industry as a husband and a boyfriend. Hear the benefits of dating in industry, and the difficulties you may be faced with when dating someone at your company or on your team. And to really spice up this episode, we get into wives having our backs against EA and what the industry developers need to do to keep history from repeating.
This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource, wit
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7/10/2018 • 1 hour, 8 minutes, 49 seconds
0145: Jonathon Holmes Unchained!
A true believer of the unchained life, Jonathon Holmes tells us NOTHING about making secret government military games, but everything about how his environment art career and personal ambitions allowed him to achieve his absolute dream job in the game industry working at Quixel, FROM HOME!
Check out his work
https://www.artstation.com/synaesthesia
Night Dive Studios (Streams every Thursday)
http://www.nightdivestudios.com/
https://www.twitch.tv/nightdivestudios
https://www.youtube.com/channel/UCNFs4mUpyf3
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7/3/2018 • 1 hour, 10 minutes, 42 seconds
0144: Catching Up To Speed with Danny Oakes
Danny Oakes is the Director of Operations and Marketing at SpeedTree. He is an experienced marketing manager with demonstrated history of working in the information and service industry. In this episode, we talk about his career and how he got involved in the game industry, traveling for work, and how procedural generation is changing everything.
Goto https://store.speedtree.com/ and try it out!
This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource,
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6/26/2018 • 1 hour, 3 minutes, 47 seconds
0143- Accepting the Challenge of a Character Artist with Eric Valdes
Eric Valdes made all the right moves to go from Miami to LA and become a Character Artist working on God of War at Sony's Santa Monica Studios. Hear the story of how he accepted a challenge that changed his life forever. Hear how he started, and found his way and what he's looking forward to working on in his career. Lastly, he talks about sculpting his FAVORITE character model ever and the unlikely bond between that character and one of our podcast hosts!
http://www.ericv3d.com/
Goto megascans.se and ent
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6/19/2018 • 1 hour, 9 minutes, 49 seconds
0142: Designing Independent Games with Nina Freeman
Nina Freeman is a video game designer known for games with themes of sexuality and self-reflection. She is currently a game designer at Fullbright. She was included in Forbes 2015 list of influential video game industry figures. In this episode, we talk about ways to self-promote and stay relevant. How streaming narrative-driven games is more helpful than harmful.
Follow Nina
on twitter : @hentaiphd
https://www.twitch.tv/hentaiphd
https://www.instagram.com/hentaiphd
Check out her latest game
https://tacom
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6/12/2018 • 1 hour, 11 minutes, 20 seconds
0141: Rountable News- Total Biscuit, Fornite $, Cliffy B Sad, COD BF Battle Royale, Star Citizen VIP
This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about some backlash with Total Biscuit's passing, Fortnite continuing to print money with a $295 million dollar month, Cliffy B's studio closure, Call of Duty and Battlefield having a Battle Royale mode, and finally catch up with Star Citizen and its $27,000 premiere class mode.
Goto megascans.se and enter code GDU for 30% off for the first three months!
Support us on Patreon: www.patreon.com/gamede
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6/5/2018 • 1 hour, 3 minutes
0140: Game Unionization with Game Workers Unite Featuring Emma Kinema
Emma from Game Workers Unite gives us the roadmap for seeing a unionized game industry come to fruition. We find out what the importance of unions are, and what benefits and rights us developers should look forward to. Also, from the perspective of employers and companies we discuss what unionizing could mean in FAVOR of a company and how companies and corporations can co-exist with unionized game developers!
Follow on Twitter:
@EmmaKinema
@GameWorkers
https://www.gameworkersunite.org/
Goto megascans.se a
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5/29/2018 • 1 hour, 8 minutes, 51 seconds
0139: Traveling and Working Around the World with Galen Davis
Galen Davis is a evangelist for Quixel and is afforded the ability to travel the world and help studios across the industry with tools and support using megascans. In this episode, we talk about his journey from his beginnings in the Art Institute to working on God of War PS4. How he planted his roots at Quixel and what his job entails.
This episode is brought to you by Megascans and Quixel.
Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans c
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5/22/2018 • 1 hour, 13 minutes, 11 seconds
0138: Making Game Trailers With Derek Lieu
Game Trailers has a significant influence on announcing games, demonstrating gameplay, and the ability of squeezing a 2-hour plus experience to a comprehensible 90 seconds. It's a tough job and we can't think of anyone else than Derek Lieu to explain the process of making trailers.
Derek has worked on many AAA and Indie titles such as Firewatch, Tacoma, and Absolver and this week he stops by to give the best tips as well as what to avoid when making trailers.
https://www.linkedin.com/in/dereklieu/
https:/
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5/15/2018 • 1 hour, 10 minutes, 20 seconds
0137: Get Your Game Funded by Altered Ventures with Mario Valle
Getting your game funded and published has never been easy, but Mario Valle and his video game venture capital team Altered Ventures, LLC are definitely are making it easier. Mario walks us through the process, and gives us some solid gold advice on preparing your pitch all the way to selling a game idea and getting it funded!
http://www.altered.vc/
Follow Mario Valle on twitter @bilbeny
Games mentioned in this Episode
https://www.lienzo.mx/
Goto megascans.se/ and enter code GDU for 30% off for the firs
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5/8/2018 • 1 hour, 14 minutes, 1 second
0136: Roundtable News- Radical Heights, Destiny 2, Microtransactions, Valve Buys Campo Santo
In this month's Roundtable News session, the crew talks about the biggest news to hit the game industry recently and analyze how it affects game developers. The panel discusses the Dawn of Battle Royale Games like Radical Heights, what's up with Destiny 2, Micro transactions, and Valve's move to acquire Campo Santo.
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5/1/2018 • 1 hour, 6 minutes, 5 seconds
0135: Profitable Indie Game Development with Adam Saltsman
How to design games with your wife and sell them! Wait no. How to develop a mega hit indie game like Canabalt and put your indie company on the map? No that's not it. The Indie game dev survival guide with Adam Saltsman! That sounds like a winner!
http://finji.co/
http://www.nightinthewoods.com/
Road to Quixel 2018! https://www.youtube.com/watch?v=2UMjzjgcvbU
Goto https://megascans.se/ and enter code GDU for 30% off for the first three months!
Support us on Patreon: www.patreon.com/gamedevunchained
Chec
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4/24/2018 • 1 hour, 17 minutes, 25 seconds
0134: Cecil Kim and A Life of Art
Cecil Kim gives us one of the best interviews on concept art and a career of breathing life into games through his craft. We follow a young man working in Hawaii for Square, working on FFIX, moving on to develop God of War as the Visual Divelopment Lead in the early days and then finally finding home with a studio (Section Studios) of his very own.
https://www.linkedin.com/in/cecil-kim-ba4985/
https://play.google.com/store/apps/details?id=com.sectionstudios.rival&hl=en_US
https://www.youtube.com/channel/
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4/17/2018 • 1 hour, 24 minutes, 40 seconds
0133: PR And Event Managing With Roman Goroshkin
Roman Goroshkin currently resides as the frontman for Epic Games' PR and Event Manager in Europe and gave us an hour of his time to talk about getting in kahoots with him to attend future Epic events, how to get your software noticed and promoted the right way. Lastly, we have a good time discussing some entry level career tips for anyone seeking to go into Journalism or PR!
https://www.linkedin.com/in/goroshkin/
https://twitter.com/goroshkin
Support us on Patreon: www.patreon.com/gamedevunchained
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4/10/2018 • 1 hour, 5 minutes, 35 seconds
0132: Designing Games for Mobile with Lucas Gonzalez
We really needed an expert to talk to us about game design for mobile and console and give us the best career advice on that subject. So we found him! This week’s guest, Lucas Gonzalez sits with us to go over a career of mobile game design after a career of console game design, he tells us how kids can accelerate your career climb and what’s most important about being a good designer that can create for any platform.
Lucas Gonzalez is currently the Product Manager for Zeptolab, creators of Cut the Rope
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4/4/2018 • 1 hour, 8 minutes, 16 seconds
0131: GDC Recap And Micro Dev Interviews
Another great year at GDC 2018 as we wrap things up in this episode about what we saw and what to look forward to. Also, we introduce our first live on-the-floor interviews with indie developers.
Akuto Mad World from Hut 90 featuring Lovepreet Singh
http://hut90.com/press/akuto-mad-world/
Dreams from Media Molecule featuring Abbie Heppie
http://dreams.mediamolecule.com/
Can't Drive This from Pixel Maniacs featuring Valerij Muller
https://pixel-maniacs.com/
Remothered from Darril Arts featuring Chris Dar
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3/27/2018 • 1 hour, 13 minutes, 47 seconds
0130: Roundtable News- Fortnite Dominates, Toys R Us Bye, Trump Summit, Crytek, Lumberyard Forever
In this episode, we cover the biggest topics of last month. We discuss how Fortnite is dominating the charts, our childhood dying along with Toys r US stores, Trump fake meeting with big hitters in the game industry at the game summit after the school shootings, Crytek CEO stepping down, and finally Amazon chugging along with their 'game engine' that doesn't produce games.
Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson
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3/20/2018 • 1 hour, 9 minutes, 41 seconds
0129: GDC 2018 Edition
Click this podcast to hear everything you need to know about getting into all the best GDC parties this year. Yea, that and an extensive list of do's don'ts and definitely don'ts for over an hour as Brandon and Larry share their clutch advice on making the biggest impact at GDC. This is a cant miss episode for anyone who wants to go to this or any future GDC. We also share one last secret you have to listen to this podcast and go to GDC to take advantage of!
http://www.gdconf.com/
http://schedule.gdconf.c
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3/13/2018 • 56 minutes, 19 seconds
0128: Deep Dive Into Hearthstone With Phil Maurer
Welcome travelers, gather round for another deep dive podcast as we discuss the design and success of Hearthstone! We talk about how Blizzard was able to refine and release this game and continue to support it for the last 6 years with fresh cards and creative PVE content. Join us on this adventure is Phil Mauer, a seasoned Hearthstone player and professional game developer!
Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson
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3/6/2018 • 1 hour, 14 minutes, 52 seconds
0127: Glassdoor Confessions on Spark Unlimited
Our second episode of Glassdoor Confessions hits very close to home as we tell the tragic tale of Spark Unlimited. See how the company came to be and end, through the first hand trials and tribulations we endured as we worked on Lost Planet 3 and narrowly escaped that project with our careers intact.
hanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchained
Check us out on our website ww
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2/27/2018 • 1 hour, 14 minutes, 31 seconds
0126: Flash Games Then and Now with Joey Betz!
An amazing and unbelievable story to share this week as we sit with Joey Betz, Lead Engineer to talk about his early days as a flash game developer, working on 1 game a week for 5 weeks and coming up with the game that was "referenced" to create Angry Birds. To top it all off, he left all kinds of good advice on starting small :)
Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchaine
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2/20/2018 • 1 hour, 37 seconds
0125: A Decade In Review With Veara Suon
10 years have passed as our long time friend, Veara Suon, reminisce about how things were with us. We take a look at what our achievements are now compared to our aspirations back when we were students and discuss how it all lines up. Most importantly, we go over the tropes and trappings entering the industry and look forward to the next ten years of our career.
Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon:
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In this Roundtable News we talk about last month's biggest industry headliners that affects gamers and game developers. Our discussion includes: Nintendo Labo, Jesse Cliff, the Overwatch League, Fortnite reaching 40 million players, and Microsoft rumours buying Valve.
Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchained
Check us out on our website www.gamedevunchained.com/
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2/6/2018 • 1 hour, 4 minutes, 7 seconds
0123: Paving My Own Path with Norman Wilson
Norman Wilson is the Founder & CEO of Squeaky Grease Productions. He is working on the studio's first game called "A Shadow's Trail." After spending years in a for-profit art school and racking up student loan debt, Norman gets thrown into the chaos of the job market and got stuck in limbo. In this episode, we discuss the realities of the game industry and how his perseverance led him to start his studio in North Carolina and assembling a team to realize his dream.
https://ashadowstrail.com/
Enter into o
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1/30/2018 • 1 hour, 10 minutes, 55 seconds
0122- The Indie Legal Guide With Gary Nissenbaum
We have with us this week Gary D. Nissenbaum, Esq. of the Nissenbaum Law Group, a law firm that represents a wide range of business clients, from single person start-ups to multi-national corporations. One of the firm’s focuses involves intellectual property matters, including entertainment law, apps, websites and video games. All eight of the firm’s lawyers practice in those areas. The Nissenbaum Law Group has offices in New York, New Jersey, Pennsylvania and Texas. You can visit its website at gdnlaw.
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1/23/2018 • 1 hour, 16 minutes, 20 seconds
0121 - Scanning The Future With Quixel Featuring Teddy Bergsman
Teddy Bergsman, is the CEO and founder of Quixel. In this episode he talks about what it's like dreaming up and developing the tools that revolutionized 3D art in games with Quixel Megascans and Quixel Suite. Hear what inspired him to make it, how he handled early resistance, and what's on the horizon moving forward.
Quixel's first product, the Photoshop-based normal-creation toolset NDO, was an instant hit on its release in 2011, and was quickly followed by DDO, a companion tool designed to handle common
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1/16/2018 • 1 hour, 8 minutes, 46 seconds
0120- Studio Dev With Bedtime Digital Games Featuring Klaus Pederson
Klaus Pederson is the CEO of Bedtime Digital Games. He's been with the team since the teams debut game Back to Bed was just a student project that was successfully kickstarted and successfully launched. Now after shipping Chronology and Figment Klaus reflects with us all the highs and lows of being an indie studio in Denmark. We also explore versatile business development with Klaus and how the greatest success story from Bedtime Digital Games has yet to come.
https://www.bedtime.io/
http://store.steampowe
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1/9/2018 • 1 hour, 1 minute, 38 seconds
0119: New Year Resolutions 2018
We look back at a fun year of interviews with top talents and talk about our goals for the upcoming year.
Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchained
Check us out on our website www.gamedevunchained.com/
Join our community on Discord discord.gg/sJtGmpV
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1/2/2018 • 1 hour, 1 minute, 58 seconds
0118- From Designing Hitman To Wartile With Michael Rud
Michael Rud started his career as an artist and eventually made the transition from Lead Artist to Lead Designer at IO Interactive on Hitman. He now runs his own studio and Playwood Project with their first game Wartile in early access on Steam. In this episode, we go over everything from his personal career pivots to game design philosophy using table tops as prototyping tools. You don't want to miss out!
https://www.linkedin.com/in/mrjakobsen/
http://wartile.com/
http://store.steampowered.com/app/404200/
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12/26/2017 • 1 hour, 7 minutes, 57 seconds
0117: Roundtable News- Net Neutrality Repealed, EA Microtrans and Respawn, Star Citizen Sued, VGA
Another month passes calls for another episode of Roundtable News. Our segment that welcomes an open discussion on the recent month's biggest news in the industry and how it affects game developers worldwide.
Topics this week includes:
Net Neutrality Repealed
EA microtransactions
EA Buys Respawn
Star Citizen being sued twice
2017 VGA
Walt Disney Ownage
How to Enter into our Raffle: http://bit.ly/2BJ1tpm
Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett
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12/19/2017 • 1 hour, 23 seconds
0116: Narrative Design For Indie Games with Edwin McRae
They say a picture's worth a thousand words, and this man writes every one of them. Edwin McRae joins the podcast this week to go over writing memorable dialogue for game characters, how he got here from television and most importantly the tools for killing characters off in a diabolic plot twist. This is a can't miss podcast for anyone interested in writing for games.
https://www.edmcrae.com/
http://amzn.to/2knEqG5
https://www.compose.com.hk/inkscript
Thanks for our Patrons for support: Paul Miller Jr.,
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12/12/2017 • 1 hour, 6 minutes, 19 seconds
0115: The Dynamic Duo With Chris Thompson And Chris Donley
Working in the game industry and being able to make games is a privilege. But being able to ship games with your best friend while hanging out at work is pure fun! This week we interview the Chris' who have worked at multiple companies together throughout their careers and are currently working as Producers to ship games side-by-side at Survios. We talk about the how they managed to stick together at multiple companies and discuss some philosophies about VR, Survios, and future of the game industry.
Thank
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12/5/2017 • 1 hour, 4 minutes, 58 seconds
0114: Net Neutrality Repeal VS Games
Net Neutrality Repeal vs. Gaming. What it means, what may happen to your games and what you can do to help. (*Our individual opinions)
http://act.freepress.net/letter/internet_fcc_nprm_nn_2017/
Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchained
Check us out on our website www.gamedevunchained.com/
Join our community on Discord discord.gg/sJtGmpV
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11/28/2017 • 1 hour, 9 minutes, 54 seconds
0113: The Art Of Job Getting With Maria Vasilchikova
Maria Vasilchikova is a HR Manager that has worked at Obsidian Entertainment and now Pound Sand Games. She shares her knowledge on what recruiters are looking for and the Do's and Don'ts when it comes to applying for jobs. Our conversation ranges from never burning bridges and how Social Profiles plays a role in a applicant's hiring process.
Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com
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11/21/2017 • 1 hour, 7 minutes, 53 seconds
0112: Producing And Publishing Good Games With Alvin Nelson
Alvin Nelson walks us through his career from QA to Producer to Being a product manager at a major publisher. By being on both sides of development and financing Alvin gives us his perspective of what it takes to be a good producer and to avoid the pitfalls of game development.
Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchained
Check us out on our website www.gamedevunchained
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11/14/2017 • 1 hour, 11 minutes, 20 seconds
0111: The Future for Consoles
Taking a look into the future of consoles as Brandon and Larry break down their thoughts and expectations of the life expectancy of the next generation of Sony and Microsoft console hardware!
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11/7/2017 • 1 hour, 13 minutes, 40 seconds
0110: Roundtable News- Naughty Dog Harrassment, Visceral Games, Single Player Over, DayZ, XBOX One X
This week's Roundtable News includes discussion on the sexual allegations against Naughty Dog, Visceral Games closure affecting over 100 employees, the Death of Single Player Games, Day Z backlash on being in early access since 2013, and XBOX ONE X upcoming release.
Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchained
Check us out on our website www.gamedevunchained.com/
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10/31/2017 • 1 hour, 13 minutes, 52 seconds
0109: Making Octodad- Dadliest Catch With Phil Tibitoski
Phil Tibitoski from Young Horses co found Young Horses and co created Octodad: Dadliest Catch. What started out as a fun student project in 2011 became a hit game in 2014. In this episode, Phil walks us through the beginnings of the wild ride him and his team underwent and the stories and tribulations of creating a Indie studio. Also, we dive into what it means to make a follow up and how lessons learned can translate to Young Horses future projects.
http://store.steampowered.com/app/224480/Octodad_Dadlies
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10/24/2017 • 1 hour, 11 minutes, 54 seconds
0108: Making A Game In A Year With Matt Viglione And Robert Zubek
This is an exciting episode that is relevant to everyone that is interested in Indie Development. The biggest risk to any game is over-scoping and not having enough time. SomaSim founders, Matt and Robert, walk us through their process of making their first game within a year and using the lessons learned into making their followup dream game, Project Highrise. Priceless knowledge is shared from quitting to doing Indie, working with contractors, pricing, business development, and securing a publisher for th
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10/17/2017 • 1 hour, 13 minutes, 45 seconds
0107: Glassdoor Confessions On Kojima Productions (Konami Subsidiary)
This is our first episode of Glassdoor Confessions where we look at Glassdoor reviews for Kojima Productions (Konami Subsidiary) and try to find out what really went on? Collin Fogel joins us on this panel as we speculate and relate to the praises and complaints of this now defunct company. Kojima Productions lives on as a independent studio and has since been cut off from the Konami family.
https://kotaku.com/report-konami-is-treating-its-staff-like-prisoners-1721700073
Thanks for our Patrons for suppo
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10/10/2017 • 1 hour, 25 minutes, 50 seconds
0106: Going Deep With PUBG
Going Deep is a new segment that we are adding to the podcast that will focus on a breakout game that challenges the current trends in the industry. We look at all aspects of why Player's Unknown Battle Grounds is such a phenomenal success in terms of game design, sales, and spectator ship. Mike Birkhead returns to lead the charge in this full breakdown analysis about what makes this game so special.
Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Robert Detr
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Roundtable News is when we gather game industry professionals and review gaming and game development biggest topics of the month. Opinions are completely our own and do not represent companies we work for. Please don't get us fired!
Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Robert Detrick, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchained
Check us out on our website www.gamedevunchained.com/
pandemicgameartIndiegam
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9/26/2017 • 1 hour, 1 minute, 40 seconds
0104: Story Of Pandemic, Saboteur, & Art Direction With Imran Sheikh
Imran Sheikh is a concept artist that has an expansive career both in games and in the television/movie industry. In this episode, he takes us back to the beginning of his journey when Pandemic Studios was at its height of success to its eventual closure. Going over what went right and what went wrong. Also talks about his general philosophy in life and all else.
https://www.artstation.com/imransheikh
https://www.linkedin.com/in/imransheikhillustration/
Thanks for our Patrons for support: Muti Banda, and
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9/19/2017 • 1 hour, 2 minutes, 45 seconds
0103: Lighting In Movies And Games With Scott Knapp
Scott Knapp is a Lighting Artist that has worked in both the movies and game industry. We discuss about the emergence of Lighting defining next gen quality and the difference of working in both industries as a lighter.
Guest Awareness:
If you are suffering from depression please reach out to friends and family. If you are looking for an organization for assistance please refer to AFSP (American Foundation of Suicide Prevention) https://afsp.org/.
https://vimeo.com/123170896
https://www.linkedin.com/in/sco
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9/12/2017 • 1 hour, 7 minutes, 36 seconds
0102: Beating The Sophmore Slump with Tacoma Featuring Steve Gaynor
The Fullbright team hit a homerun with their first indie title "Gone Home" and are back at it again with their new game "Tacoma." The only thing that's harder than proving yourself the first time, is proving yourself again with your second title. Thankfully, we have co founder, Steve Gaynor, stopping by to discuss the challenges of managing as both a creative and business man. Also, he give us some insight on how crazy it is even after being established in the indie scene.
https://tacoma.game/
https://full
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9/5/2017 • 1 hour, 18 minutes, 53 seconds
0101: 'I'm Indie Money' with Thoraka
Thoraka first foray into game development was spending two years setting money aside to go indie full time. Since then he has made two games that each generated self-sustainable income with 150K downloads each. He sits with us this week to discuss his process and how he got to where he is now.
Check out Thoraka's latest app game:
Trainclicker Evolution: https://play.google.com/store/apps/details?id=com.Turbulence101Games.trainclickerevolution&hl=en
Join our Discord: https://discord.gg/sJtGmpV
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8/29/2017 • 1 hour, 3 minutes, 29 seconds
0100: Roundtable News- PUBG, Dr Disrespect Ban, Fortnite, ESPORTS, Lumberyard, And No Mans Sky
It's that time of the month again. Roundtable News discussing the biggest topics and trends. This episode includes: PUBG, Dr Disrespect Ban, Fortnite, Rise Of ESPORTS, Lumberyard, And No Mans Sky
Support us on Patreon: https://www.patreon.com/gamedevunchained
Check us out on our website https://www.gamedevunchained.com/
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8/22/2017 • 1 hour, 8 minutes, 57 seconds
0099: AAA Dev In Unity with Will Armstrong
Will Armstrong has done it all within the game industry. He has worked on AAA franchises like Bioshock 2, succeeded with indie studios like Firewatch, and is now lending his talents at an engine company such as Unity. He sits down with us this week to discuss how the Spotlight team operates and the common issues and fixes when working with bigger teams.
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8/15/2017 • 1 hour, 4 minutes, 28 seconds
0098: A Life Of Dice With Matt Colville
Matt Colville is a big YouTube personality that has over 100k subscribers that mostly talks about D&D (how to run it), weekly game (stream archive), and occasionally movies. When he isn't giving awesome advice he's a writer and designer in the game industry. In this episode, we talk about D&D, the Tabletop game Reconnaissance, and many more!
https://www.youtube.com/channel/UCkVdb9Yr8fc05_VbAVfskCA
@mattcolville on twitter
www.twitch.tv/mattcolville
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8/8/2017 • 1 hour, 13 minutes, 51 seconds
0097: Unity Community Management With Blaine Pascu
Blaine Pascu is a community manager at Unity. He has been part of Unity when there was only 30 people in the San Francisco office and now has grown over 1000 employees in 3 short years. He drops some sage advice on how best to manage social networking and talks about democratizing game development.
*Correction* When asked about the two assets that was made a part of Unity 2017 Blaine said Cinemachine and NGUI. Unity haven't acquired NGUI but have made both Cinemachine and Text Mesh Pro free for users.
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8/1/2017 • 1 hour, 2 minutes, 55 seconds
0096: Pivoting Disciplines With Sam Wey
Sam Wey is a game designer who started his career as a character artist. Since then he has been in both the game and animation industry working as a prop artist, level artist, and a level designer. This man has worked almost all the jobs in the industry before finding his calling in game design. He walks us through his journey and talks about how it was starting over again every time.
https://www.linkedin.com/in/samwey/
http://www.samwey.com/
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In this Roundtable News, we hit the biggest topics of last month sharing opinions from Game Developers.
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7/18/2017 • 1 hour, 3 minutes, 47 seconds
0094: Unabashed Game Dev Opinions with Shora Farahani
Shora Farahani is a professional Environment Artist that has worked on many Call of Duty titles. This week we ask for Shora's unique perspective on everything we can think of and how he use to be a Pro Iranian Basketball player.
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7/11/2017 • 1 hour, 15 minutes, 48 seconds
0093: Reaching 250K+ Subscribers With The Brackeys Team (Asbjorn Thirslund And Sofia)
Asbjorn and Sophia make up the Brackeys team and are primarily Unity educators. They have crossed over a milestone recently and officially have over 250,000 subscribers on youtube. This week we discuss how Asbjorn created the Brackeys channel when he was 14 and spent the last 5 years evolving the platform to being one of the top resource for learning Unity.
https://www.youtube.com/user/Brackeys
http://devassets.com/
http://forum.brackeys.com/
https://discord.gg/jdNe5Q5
How to make Gløgg - https://mydanis
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7/4/2017 • 1 hour, 8 minutes, 57 seconds
0092: Reflecting on 17 Years In The Industry with Collin Fogel
Collin Fogel is a Senior Environment Artist that has been working in the game industry for 17 years. His resume includes some of the biggest franchises such as Bioshock and Skylanders, We discuss Collin's semi-retirement from the game industry and look back in his career to share his thoughts and wisdom
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6/27/2017 • 1 hour, 3 minutes, 47 seconds
0091: Writing for Tomb Raider, Mirror's Edge, And Heavenly Sword with Rhianna Pratchett
Rhianna Pratchett is a writer that have worked on the industry's biggest games like the Tombraider series, Mirror's Edge, and Heavenly Sword. In this episode, she discusses her experience in moving from games journalism and game writing. Her views on women working in the game industry. Also, on her overall writing philosophy.
Check out her latest game that is currently in production
Lost Words (http://lostwordsgame.com/)
Follow her on twitter @rhipratchett
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6/20/2017 • 1 hour, 9 minutes, 38 seconds
0090: Rebooting System Shock With Jason Fader
Jason Fader was able to give us details on how System Shock's reboot came to be, why he chose to be part of the project and what fans of the game should be looking forward to in this Reboot (NOT REMASTER).
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6/13/2017 • 58 minutes, 15 seconds
0089: Roundtable News- Kerbal Space Program, Farcry 5, Red Dead 2, Scorpio, E3, And Netflix
This month's Roundtable News, the crew discuss about how Game Dev Unchained made it first leak involving the Kerbal Space Program, Farcry 5 Controversy, Red Dead Redemption 2, E3, and Netflix Game IP. Join game devlopers discussing game news and how it affects the industry.
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6/6/2017 • 1 hour, 52 seconds
0088: Deep Dive Into Unity with Ray Graham
Finally an episode dedicated to Unity with our fan favorite Ray Graham. We talk about why Unity is indie developer's number one choice and even dig into how Unity is only getting better.
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5/30/2017 • 1 hour, 4 minutes, 36 seconds
0087: The No Hit Wonder with Jake Birkett
Jake Birkett has been a indie developer for 11 years without a hit game. He talks about how he survived all those years and how to long tail your projects so that they eventually make a profit. Jake is a founder of Grey Alien Games.
http://greyaliengames.com/blog/the-6-steps-to-massive-game-development-success/
http://store.steampowered.com/app/427490/Shadowhand/
http://store.steampowered.com/app/351090/Regency_Solitaire/
6 steps to massive success : http://greyaliengames.com/blog/the-6-steps-to-massive-g
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5/23/2017 • 1 hour, 5 minutes, 58 seconds
0086: Being an Architect at Valve with Roger Lundeen
Roger Lundeen was a architect for over a decade working at small to large firms before landing his first game dev gig at Valve. He talks about his experience and compares the differences between the architectural, film, and game industry. We also managed to sit back and hear some enlightening stories of his experience at Valve and how much he misses Portland. Roger is currently a design/ environment specialist working at Turtle Rock Studios.
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5/16/2017 • 1 hour, 5 minutes, 30 seconds
0085: My Journey From QA To School to Sony with Damien Evans
You always hear how getting into the industry is an uphill battle but every game developer have their own little details that makes it different. This week, Damien Evans discusses how he went from having five years of industry experience to going back to school and eventually working at places like Naughty Dog and Sony Santa Monica. Listen in as we also discuss surviving layoffs and go off tangent with how he narrowly dodges the VR porn industry as well.
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A round table discussion with game industry professionals about last month's biggest bits and news.
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5/2/2017 • 1 hour, 9 minutes, 55 seconds
0083: Working With Your Idols with Josh Coons
Josh Coons has worked with people he had admired all his life like Joe Mad, John Carmack, and Chris Roberts. This week he sits down with us to share stories of his interaction with these legendary developers as well as other topics like his passion projects and his Blizzard art test rumor. Josh Coons is a 3D artist currently working at Cloud Imperium and has been at places like ID Software and Vigil Games.
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4/25/2017 • 1 hour, 10 minutes, 55 seconds
0082: Debt Free Developer With Forest Baker
Accruing student debt is sometimes a necessary evil when learning how to become a game developer. However, paying that down to enjoy a full paycheck can happen sooner than you think. Forest Baker sits with us this week and talks about his struggle and sacrifices he's made to pay down his student debt of $80,000 in 5 years! Forest is a VFX artist that has worked on major franchises like Call of Duty and Halo and is currently at 343 Industries.
https://www.linkedin.com/in/forestbaker/
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4/18/2017 • 1 hour, 6 minutes, 56 seconds
0081: Making That Jump with Richard Lico
Richard Lico has over 20 years of experience in the industry spending the bulk of the last decade at Bungie as a Animation Lead. He has made his mark on the Halo franchise and was the first animator on the Destiny franchise and now he is embarking his journey to the indie world with Polyarc Games (https://www.polyarcgames.com/.) Listen in on his adventure from being a self taught artist to being the highest-level animator at Bungie and then finally becoming an "Animation Director of one" at Polyarc.
https:
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4/11/2017 • 1 hour, 3 minutes, 48 seconds
0080: The Story of 80 Level with Kirill Tokarev!
This episode is likely one of the most special episodes of our podcast yet. We were able to sit down with Kirill Tokarev, and get the entire story of 80.lv We find out how it came about, the early struggles and successes as well as find out what someone needs to have if they want to be featured on their website! Also, we honor the memory of Paul Pepera on this episode with a touching feature in dedication by David Ballard.
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4/4/2017 • 1 hour, 2 minutes, 40 seconds
0079: Concerns of a Foreigner with Olaf Piesche
Olaf Piesche talks about his journey through the industry in the United States as a German immigrant. We discuss about his struggles, his big wins, and the impact he faces as a foreigner when the industry gets volatile. Olaf is currently a Senior FX Engineer at Epic.
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3/28/2017 • 1 hour, 3 minutes, 36 seconds
0078: Roundtable News- GDC, Carmack Countersues, Apple Indie, Ryzen, Nintendo Switch Sales
Another month has passed and so the crew gets back together with special guest Ray Graham to discuss the hottest topics of last month. Giving a unique game developer perspective and how it may affect our industry.
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3/21/2017 • 56 minutes, 53 seconds
0077: Business Development With Drew Smith
Drew Smith handles Business Development at Google's game division and has an impressive resume working for Bungie and 2K among many other companies. In this episode, we discuss what he does as well as his perspective of the current and future place for gaming entertainment and the lessons he learned from his career.
You can check out his blog @
https://medium.com/@drewsmith_11595
linkedin.com/in/drew-smith-701b90
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3/14/2017 • 1 hour, 8 minutes, 53 seconds
0075: Making Analog Games With Deon Carrico
Three men and a set of dice! This week we're talking the business and design of analog games with Deon Carrico of Victory Point Games! Learn a bit about the table top gaming business, and also how you can make and publish your own analog games as well! It's all here in this week's episode.
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2/28/2017 • 59 minutes, 48 seconds
0074: Countdown to Launch with Jeff Spoonhower
Jeff Spoonhower joins us this week to discuss his indie game Anew: The Distant Light and what the road looked like the past year for his company, Resonator. We uncover how he prepared for his kickstarter campaign and paint a picture of what he did to stand out from the indie crowd. Please support his kickstarter campaign that is live right now! Or at least go check it out!
(This is the second time Jeff has been on GDU go check out episode 13 for his full journey)
https://www.kickstarter.com/projects/17995
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2/21/2017 • 59 minutes, 12 seconds
0073: Wrestling with an Independent Career featuring Mat Dickie!
This week we sit down with Mat Dickie and learn about his success from his early days of independently making PC games to modernizing them for the mobile market. We also discuss how he found his largest audience from making wrestling games to constantly experimenting with new and interesting genres. If you want to feel lazy and motivated at the same time you don't want to miss this one!
http://www.mdickie.com/
https://www.facebook.com/MDickieFans
https://www.youtube.com/user/MDickieDotCom
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2/14/2017 • 1 hour, 4 minutes, 30 seconds
0072: Roundtable News- Occulus Vs Zenimax, Nintendo Switch, Gamestop Lying, Trump Ban
Raymond Graham sat down with us to discuss January's 2017 Roundtable News. We give our opinions on last month's biggest headlines! How much richer does Zenimax feel? New Nintendo Switch details, GameStop discouraging eschew sales, and what the Trump Ban on Immigration means for the game industry.
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2/7/2017 • 1 hour, 52 seconds
0071: From Scoring Games To Making Them With Chris Tilton
Chris Tilton for many years has crafted sounds for tv shows like Fringe, SimCity, and Assassin's Creed Unity. He loves scoring games but have always dream of making his own game and eventually formed Exploding Tuba. In this episode we talk about how he learned the full scope of game development and what it's like to self fund a project that is 4 years long.
http://www.explodingtuba.com/
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1/31/2017 • 59 minutes, 24 seconds
0070: The Transition from Art School to your First Job with Lyndl Kempis
An episode we wanted to do for a while, this week we're sitting by the fireside with Lyndl Kempis as he walks us through his transition from student to employee. Find out what you need to know and be prepared for so that you can successfully cross over as well!
http://www.mightyemperorgames.com/games
Art Station: https://www.artstation.com/artist/lyndlk
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1/24/2017 • 59 minutes, 23 seconds
0069- Layoff Survival Guide
The holidays can be tough and being laid off is something that most people in the industry has gone through. In this episode, we give tips and tell you all the early warning signs of how you might be in troubled waters and how to keep your head above waters.
https://www.creativeheads.net/
http://jobs.gamasutra.com/
https://www.artstation.com/jobs
https://www.linkedin.com/jobs/
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1/17/2017 • 58 minutes, 38 seconds
0068- Game Studio Startup Guide With Johan Bernhardsson
The key things everyone would want to know about starting and running a small game development company from day 1. We talked about recruiting, hiring, funding and working with other startup employees to make your own game company. All of this great content thanks to our guest Johan Bernhardsson!
http://www.midnighthub.com/
@jbernhardsson
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1/12/2017 • 1 hour, 4 minutes, 1 second
0067: Zen and the Art of Personal Projects with Glenn Powell
We wanted to know how we could better spend time outside of work, designing and developing our own games, so we talked to Glenn Powell. Glenn's been an engineer since 14 years old (as he explains) and has worked on side projects all throughout his career in games. Find out his tips and secrets and which engines are the best for which type of game developer.
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1/3/2017 • 1 hour, 6 minutes, 23 seconds
0066- Roundtable News: Crytek, Star Citizen, Super Mario Run And More!
Sit down with us this week as we discuss the biggest news for December 2016 and discuss what's going on over there at Crytek? When will Star Citizen ever come out? And what does the future hold for Nintendo's mobile and console business strategy?
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12/27/2016 • 1 hour, 11 minutes, 56 seconds
0065- Developing Framed and Grappling with Depression With Joshua Boggs
Dealing with depression is a common theme in the game industry that people rarely talk about. Furthermore, it can happen in very isolated situations like working in small teams. This week we sit with Joshua Boggs, the creator behind 2014 critically acclaimed game "Framed" about how he dealt and kept up with the success of his game. Also, we explored how he applied those lessons he learned over to developing 'Framed 2.'
Please support
@checkpointorg
checkpoint.org.au
Check out more about the developers
@l
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12/20/2016 • 1 hour, 3 minutes, 39 seconds
0064- Juggling Life And Passion Projects With Yu Gu And Jian Zhang
We talk to two family men that spent two years working on a VR passion project entirely made with late nights and free time. We dive deep into how they motivated each other to finish their first VR project "I Hate Santa" and setting realistic goals to be ambitious with baby steps.
Check out their game on steam for $2.99!
http://store.steampowered.com/app/557730/
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12/13/2016 • 1 hour, 1 minute, 50 seconds
0063- Small Fish VS Big Fish with Katon Callaway
What is it like to work at a big AAA studio like DICE LA or Sony Santa Monica? What is it like to work at a smaller studio such as Section Studios? What are the benefits? How do you balance the risk and stability of making such a move? This week we sit down with Art Director Katon Callaway and discuss the differences of what's better and worse?
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12/6/2016 • 1 hour, 3 minutes
0062- The Technical Side Of Game Development With Yury Nedelin
Yury Nedelin joins us as a Technical Artist and shares his story of switching careers from playing in Orchestras to working on huge AAA titles like God of War 3 and Call of Duty: Ghosts. In this episode we cover a range of topics like keeping the fidelity of working on huge games to the cost of being detail-oriented. We also cover his love for Dark Souls 3 and explore what his career goal of achieving what 'easy and successful' really mean.
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11/29/2016 • 1 hour, 10 minutes, 36 seconds
0061 - Ranking Up In The Game Industry
This week we discuss ways to move up in the game industry. We share our personal stories and tell tales from our colleagues to help you get to where you want to be. If you are a junior trying to get to a mid level position, or mid-level to senior, or even want to move from senior to lead here are some tips!
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11/22/2016 • 59 minutes, 28 seconds
0060- Roundtable News Dishonored 2 PC Launch, Shooter Season, Daydream, And More!
This week we sit down with ALL-Stars Alden Filion and Ray Graham to discuss game news from the past month and what it means to game developers. Topics ranges from the poor quality of pc ports like Dishonored 2, the plethora of first person shooters this holiday season, Daydream, HTC Vive, and the entitlement of the Gamer.
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11/15/2016 • 1 hour, 11 minutes, 1 second
0059- Making Adr1ft with Adam Orth
This week we sit down with Adam Orth, founder of THREE ONE ZERO , and creative director on Adrift. We talk about what's it like to be the first prominent VR game and how the landscape is looking in the future.
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11/8/2016 • 1 hour, 8 minutes, 7 seconds
0058 - When Fans Become Managers with Phil Langenberg And Daeron Katz
0058 - When Fans Become Managers with Phil Langenberg And Daeron Katz by Larry Charles & Brandon Pham
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11/1/2016 • 1 hour, 5 minutes, 46 seconds
0057 - Developing Titanfall 2 with Ryan Ehrenberg!
Ryan Ehrenberg sits with us this week to go over what it was like to work on Titanfall 2 at Respawn. Need we say more? We also look at the story of how Respawn Entertainment came to be, what it's like working on an Xbox One launch title and how awesome it is to work at Respawn.
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10/25/2016 • 48 minutes, 32 seconds
0056 - Japanese Game Development with Matthew Burns!
Matthew Burns sits with us to go over Japanese game development style, practices and franchises, and ponder their place in the game industry today. What goes right, what goes wrong and what the westerners could learn from our Japanese colleagues!
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10/18/2016 • 1 hour, 1 minute, 11 seconds
0055: 6 Years an Indie Dev with Jane Reed.
Going full indie for six years straight, Jane Reed gives us the details about how she started her own game company and found success after hardships. We go over Zuul Lab's Kickstarter project, working as a game Dev on a beach and being married to your business partner. Lastly we talk about developing for a good cause.
Jane Reed: https://www.behance.net/janeyface
More about Tall Tales: https://www.behance.net/gallery/34940043/Tall-Tails-Play-Help-Real-Rescue-Dogs
Tall Tales on App Store: https://itunes.ap
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10/11/2016 • 53 minutes, 30 seconds
0054: Game Journalism Stories with AJ Glasser
This week we had a chance to break down exactly what it is to be a games journalist, and had some of our toughest questions answered. Taking time to go into the relationships between devs and journalists and also shed lots of light on female vs game industry related topics. It's a must listen episode.
Continue the conversation on our website www.gamedevunchained.com/blog/2016/10/4/0054-the-real-story-of-game-journalism-with-aj-glasser
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10/4/2016 • 1 hour, 10 minutes, 54 seconds
0053: Making Universim the God Game with Alex Koshelkov
You wouldn't believe that The Universim started out as a single developer project, that went onto become a full game, Kickstarter success and helped build a virtual game development company with crowdsourced QA testing for Alex Koshelkov, but it did. Listen to this weeks episode for the full story.
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9/27/2016 • 1 hour, 5 minutes, 40 seconds
0052: Year One Celebration Episode! Many Guests!
One amazing year of pod-casting comes to a crescendo with this episode. We brought back a slew of guests for one last go at the podcast before we closed shop for a week and start working on Season 2!
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9/20/2016 • 1 hour, 20 seconds
0051: Asymmetrical Games with Mike Birkhead
Asymmetrical game design is nothing new surprisingly but it's definitely at its current peak in popularity. This week, Lead Game Designer Mike Birkhead takes us through the design, balancing and issues of developing asymmetrical games for a pvp audience. We also talk about Overwatch, Dota, and drop a little love for a friend at Blizzard.
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9/13/2016 • 1 hour, 48 seconds
0050: Winning an Unreal Dev Grant for $10,000 with Leo Gonzalez
Epic Games is giving away 5 million dollars to game developers, no strings attached. This wee we talked with veteran game developer Leo Gonzalez and talk about how he applied for and won an Unreal Dev Grant for $10k. He explains the process, the requirements, the waiting time, and what's he did and what he's currently doing with the grant money.
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9/6/2016 • 1 hour, 2 minutes, 47 seconds
0049: Working Outside Of Work - The side gig survival guide!
Unchain yourself! This week we explore the true costs, benefits and best practices for pursuing your own personal interests after you 9-5 and finding the ways to ensure the success of your after hours startup.
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8/30/2016 • 1 hour, 13 minutes, 51 seconds
0048: Diversity Issues In Gaming with Marcus Montgomery
Talking with Marcus Montgomery this week about diversity issues and solutions in the gaming industry. We share some stories, and ideas all before ending it on a very positive note as he explains his involvement in gameheadsoakland.org
www.wearegamedevs.com
www.gameheadsoakland.org
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8/23/2016 • 1 hour, 21 minutes, 36 seconds
0047: A Self Taught Developer Success Story and Kickstarter with Ben Seto
No school, no problem! Ben Seto takes us through his unique experiences as a self taught artist in the game industry and how he achieved so much success. We then go over finding time to pursue your passions outside of work and running a Kickstarter campaign!
https://www.kickstarter.com/projects/1998128541/the-art-of-usagi-jane-and-the-skullbunnies-volume
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8/16/2016 • 55 minutes, 18 seconds
0046: Directing Diablo 3 and dealing with burnout featuring Jay Wilson
Jay Wilson, Game Director for Diablo 3 sits with us to go over his experiences working at Blizzard, Directing a game for 8 years and most importantly how he handled burnout. Lastly we get a sneak peek at what he's up to now!
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8/9/2016 • 1 hour, 4 minutes, 52 seconds
0045: Stay at Home Dev & Family Management with Randy Forsyth
Randy Forsyth gives us his true family and parenting stories as a stay at home professional full time game developer. The Dev Dad himself lays out what you'll expect and need to do in order to function both as an employee and a parent simultaneously from the comfort of your own home.
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8/2/2016 • 1 hour, 3 minutes, 8 seconds
0044- Volatility! A talk on surviving the game industry with Matthew Brown
There's a mighty storm called the game industry and this week we talk to Matthew Brown on exactly how he handles the volatility and what you should be doing to survive.
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7/26/2016 • 1 hour, 8 minutes, 55 seconds
0043: Passion of The Concept Artist with Dawn Carlos
This week we sit down with the very talented concept artist Dawn Carlos and discuss the source of her very contagious drive for her craft. She explains her decision to go through a Atlier with no loans, working full time in the industry while finishing her education, and tips on how to maintain momentum as a passionate artist.
dawncarlosart.com/
sketchpadgallery.com/
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7/19/2016 • 1 hour, 5 minutes, 22 seconds
0042: Game Development Life In Texas with Alden Filion, Leo Gonzalez, and Fisa Castellanos!
This week we do a round table discussion with Alden Filion, Leo Gonzalez, and Fisa Castellanos about game development in Texas. We go over everything from mortgages, dating, and and how much you can save from taxes! If you are thinking of moving to Texas any time soon then give this a listen and prepare yourself!
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7/12/2016 • 1 hour, 8 minutes, 46 seconds
0041: The Art of Concepts with Brian Yam!
Brian Yam, opens up and gives us a great look at the life of a Concept Artist in the game industry today. Survival tips, best practices, and improvement methods of a certified and industry proven concept artist.
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7/5/2016 • 1 hour, 11 minutes, 16 seconds
0040: You graduated! So now what?
So what should you do if you're about to graduate or recently graduated? We answer questions from the student audience this week on entering the game industry for the first time. Advice and tips galore, with some pitfalls to avoid as well.
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6/28/2016 • 1 hour, 4 minutes, 44 seconds
0039: The story of Polycount with Andrew Risch
Andrew Risch owner and founder of Polycount gives us every single detail of how Polycount came to be and where he even got the idea from. Along the way we chat about early Quake modding days, and everyone's favorite topic, VR gets discussed as well. Andrew dropped more historical knowledge bombs in this podcast than any guest has yet. Lastly, Larry and Andrew find they have a very early connection!
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6/21/2016 • 1 hour, 30 minutes, 53 seconds
0038: E3 2016 Winners, Losers and Psychic Predictions of Gaming's Future!
Sit by the campfire with us as we tell scary stories about the future of gaming! It's our annual E3 episode! We break down how good it's been so far and what to expect from here on.
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6/14/2016 • 1 hour, 3 minutes, 52 seconds
0037: Microsoft Hololens review and AR talks with Ron Alpert!
Excited about Augmented Reality, we sat down with an early owner of the Microsoft Hololens and seasoned game developer Ron Alpert from Headcase Games, to find out exactly what we should be looking forward to about the project and VR in general.
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6/7/2016 • 1 hour, 5 minutes, 33 seconds
0036: Winning Character Art Techniques and Advice with Frankie DeRosa!
Frankie DeRosa gives us his tips and techniques on modeling, and texturing his characters. We go over his workflow and processes while also discussing his take on Johannes Helgesons's concept. Also, tons of career advice for budding Character Artists as well!
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5/31/2016 • 1 hour, 10 minutes, 53 seconds
0035: Game Producers Demystified with Kami Talebi!
What exactly do producers do? Seriously. We finally had a talk with a competent producer to explain what the job entails, why it's needed and how you can get into that line of "work". Also... CONTEST! GIVEAWAYS! PRIZES!
:P
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5/24/2016 • 1 hour, 4 minutes, 3 seconds
0034: Developing Maximo in Japan! Featuring Scott Rogers
What's it like being a western developer living in Japan designing Maximo for Capcom? Yeah, it was a lot to handle... Here we sit with Scott Rogers and talk about the life of a game designer from the states living and working in Japan with Capcom.
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5/17/2016 • 1 hour, 5 minutes, 37 seconds
0033: Designing Levels for Call of Duty, with Rosie Katz!
Rosie gives us the blueprint on how she designed levels for both Call of Duty Advanced Warfare and Deadspace! Press (x) to podcast.
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5/10/2016 • 1 hour, 9 minutes, 6 seconds
0032: Finally, the VR episode, with Scott Anderson!
The episode we've all been waiting for, the virtual reality podcast. Sr. Graphics Programmer Scott Anderson gives us every detail and scoop on VR. He takes us through all the newsworthy info, explains whats on the horizon and gives us his predictions on platform viability!
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5/3/2016 • 1 hour, 10 minutes, 53 seconds
0031: Making and Marketing Firewatch, with Chris Remo!
500,000 copies sold in it's first month and counting... Firewatch is indeed a hit, and we had to have a sitdown with Chris Remo to learn exactly how this came to be. This week, we talk development, marketing, Kickstarter and the music side of developing Firewatch!
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4/26/2016 • 1 hour, 18 minutes, 58 seconds
0030: Game Industry Fitness Guide, featuring Nelson Plumey!
It's hard to eat right and work out in the game industry, we're not denying that... But we did find someone who has some clear cut and simple to follow workarounds for dieting, working out and staying fit while being a professional game developer... Ladies and gentleman, Nelson Plumey!
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4/19/2016 • 1 hour, 8 minutes, 21 seconds
0029: How E. McNeill's Auralux took Reddit by storm!
E. McNeill sits with us to go over how Reddit helped his game reach over $800,000 in sales and what he does now to promote and market his independent games.
http://www.emcneill.com/
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4/13/2016 • 1 hour, 9 minutes, 12 seconds
0028: Gone Home & Winning At Indie featuring Steve Gaynor!
Steve Gaynor, known for Bioshock 2 and Gone Home explains the path he traveled after leaving 2K games to pursue game development at his own company. We talk about what it's like and also what's next for Fullbright.
@fullbright on twitter
http://stevegaynor.com/
https://tacoma-game.com/
http://www.gonehomegame.com/
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4/5/2016 • 1 hour, 4 minutes, 58 seconds
0027: Competitive Gaming and the Rise of E-Sports with Paul Meyd
The meteoric rise of E-Sports games and Competitive Gaming alike broken down and explained by a professional commentator and Street Fighter expert Paul Meyd. Sprinkle in some lets play controversy and future industry predictions and you got yourself a podcast!
https://www.twitch.tv/doctorstantz/profile
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3/29/2016 • 1 hour, 9 minutes, 18 seconds
0026: Life after the Skylanders Bonus with Collin Fogel
Collin Fogel lets us take a look at what he did with an incredible bonus from working on Skylanders and what he's doing now after that big payday. Hear his thoughts on the practice of bonus payments and things to look out for if you currently work for a studio with a Bonus Plan.
http://collinfogel.com/
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3/22/2016 • 1 hour, 12 minutes, 40 seconds
0025: GDC! Podcast Website, and a whole lotta VR talk
We took a brief moment to reflect on last week's episode before going deep into talks about the Game Developer's Conference and VR's amazingly bright future!
www.gamedevunchained.com
http://kotaku.com/star-wars-comes-to-valves-virtual-reality-headset-1764940612
https://www.oculus.com/en-us/blog/introducing-henry-from-oculus-story-studio/
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3/15/2016 • 1 hour, 7 minutes, 6 seconds
0024: Salary negotiation tips that work! Featuring Ray Graham
Raymond Graham is our favorite consultant on all facets of salary negotiation. He takes us through his best advice and practices for helping you increase your pay today. You'd be a fool to skip this one.
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3/8/2016 • 1 hour, 7 minutes, 26 seconds
0023: How to Win Over Recruiters with Jim Rivers
Want to know what to do and what not to do when talking to recruiters? Want to hear some horror stories of epic fails from people talking to recruiters? Want to hear how recruiters work together to keep the bad seeds out and how not to become a bad seed? Jim Rivers who's awesome at recruiting tells all!
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3/1/2016 • 1 hour, 31 minutes, 27 seconds
0022: Art, Life and Success with Anthony Jones and Kalen Chock
This week, we were able to fit Anthony Jones AND Kalen Chock into a single podcast. Put this one on repeat as you work. This week, we breakdown art, life and success. (The joys and pains). You will be motivated like never before to work hard, eat healthy and live a life of success.
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2/23/2016 • 1 hour, 31 minutes, 27 seconds
0021: Developing for Nintendo, Art Tests and More with Dan Burke!
What it was like being a game developer for the Nintendo Entertainment System (NES). This week Dan Burke takes us through the life and times of an Art Director who's seen it all. And he gives us tips and talk on the dreaded Art Test!
http://art.nukleon.com/
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2/16/2016 • 1 hour, 17 minutes, 54 seconds
0020: Inspiration, Motivation and Incredible Character Art with Damon Woods
Our colleague and guest Damon Woods breaks down what it really takes to produce your greatest art. An incredible character artist, gives us his tips for following your passion and ending up finding your dream job just like he did.
https://dkwoods.carbonmade.com/
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2/9/2016 • 1 hour, 13 minutes, 24 seconds
0019: Leaving Ubisoft to make my own games with Maxime and Julie
This week we sat with Maxime Beaudoin formerly of Ubisoft, who's left the plentiful pastures of AAA development to start his own company making games. Along the way he meets Julie who whips him into shape and they together released Open Bar. It's a quirky, fun and inspiring story!
http://kotaku.com/search?q=why+i+quit+aaa
https://www.facebook.com/gingearstudio/?fref=ts
http://openbargame.com/
http://gingearstudio.com/
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2/2/2016 • 1 hour, 13 minutes, 24 seconds
0018: Tips on How to Market and Sell your Games with Black Shell Media
This week the team of gentlemen at Black Shell Media sit down with us and outline their strategies for marketing and selling games online. With over 40 successful titles all on steam and profitable, they do indeed know what they're talking about. If you're looking for a publishing partner, or information on how to begin marketing your games, then listen to this episode!
Black Shell Media
http://blackshellmedia.com/
Blog
http://blackshellmedia.com/blog/
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1/26/2016 • 1 hour, 22 minutes, 38 seconds
0017: The joys of Sound Design w Steven Gurevitz
From foley and sound effects to music and score, Steven Gurevitz of 2002Studios does it all and this week he shows us what we need to know to start doing it too...
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1/19/2016 • 1 hour, 10 minutes, 39 seconds
0016: Indie Survival Guide with Srinavin Nair
Learn the ways of the Indie / Professional. This week Navin sits with us to go over the tricks, traps and his strategies for being successful as an Indie Developer. And, he drops some huge news on us at the end!
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1/12/2016 • 1 hour, 3 minutes, 25 seconds
0015: Gaming In The Future Today!
For the first podcast of 2016, we take a look into the not so distant future and make some very bold predictions. Nintendo's new console, what's happening to $60 games, VR gaming, AR hopes and dreams and much much more!
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1/5/2016 • 1 hour, 6 minutes, 36 seconds
0014: AAA to Mobile to Indie with Jim Ingraham
Industry veteran Jim Ingraham takes us through his career and gives us the do's and don'ts for AAA, Indie and Mobile game development. Secrets and strategies and funny stories that shouldn't be missed!
Micheal Forgey - Cancer Crowdfunding Help
https://www.youcaring.com/michael-forgey-479259
www.zombotstudio.com
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12/29/2015 • 1 hour, 9 minutes, 53 seconds
0013: Full Time At Home AAA Developer & Indie Success with Jeff Spoonhower
Jeff Spoonhower tells us how he went from working on (just about) every AAA game ever from the comfort of his own home as a full time developer. Then we explore his reasoning behind going into independent game development and we see how he plans on making his small games big successes.
http://www.anewthegame.com/
https://www.facebook.com/anewthegame?__mref=message_bubble
http://www.twitter.com/anewthegame
https://www.youtube.com/channel/UCQ8uGY8r92SaQAwZ1Hxl9qg
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12/22/2015 • 1 hour, 8 minutes, 33 seconds
0012: Burning bridges and knowing when to leave with Art Usher
This week Art Usher gives us the best ways to leave your job, helping you realize when its time to go and how do to it without burning any bridges... All that and more (obviously).
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12/16/2015 • 1 hour, 5 minutes, 29 seconds
0011: Hilarious stories of being a Minority in the Game Industry with Ray Graham
Some hilariously sad but true stories of being a minority in the video game industry. This might be a series we start later depending on how many more stories are out there :) Enjoy.
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12/8/2015 • 1 hour, 11 minutes
0010: Leo Gonzalez the Self Taught Artist & Game Development in Texas
Environment artist Leo Gonzalez takes us through his epic self taught journey to becoming a AAA game developer. Here why he decided against going to college and instead bet on his ability to teach himself. Also, he thinks Texas is where it's at as far as game development goes these days.
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12/1/2015 • 1 hour, 11 minutes, 46 seconds
0009: Advice on animating for games and movies with Veara Suon
Veara Suon sits down with us to explain how he went from being a video game animator for big games to becoming an animator for blockbuster feature films. With credits ranging from Bioshock, Destiny, Transformers, Ninja Turtles, Avengers, World of Warcraft Movie, and many more...
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11/24/2015 • 1 hour, 9 minutes, 53 seconds
0008: The game industry for a female with Rosie Katz
This week we sit down with Level Designer and Mom, Rosie Katz to talk about the real life of a girl in the game industry. Some jokes, some serious, but all true. Fantastic episode.
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11/17/2015 • 1 hour, 12 minutes, 14 seconds
0007: How We're Doing, Kojima Shuts Down, Activision Buys King Games!
This week we reflect on what it's like launching a podcast, and a business. We look at Activision's acquisition of King Games and talk about the Kojima studio shutdown and what we think this means for the industry.
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11/10/2015 • 59 minutes, 22 seconds
0006: Branding yourself as an artist featuring Kurt Papstein
Kurt Papstein took an hour out of his schedule to share the secrets of his success as a digital character artist and Z-Brush expert. Lots to learn this week. We also look at the future of game consoles!
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10/29/2015 • 1 hour, 8 minutes, 16 seconds
0005: Kickstarter advice from Alden Filion (Art Director of Into the Stars)
This week we met with Alden Filion, the Art Director of Fugitive Games and talk about their successful Kickstarter campaign for Into the stars. How they got $150,000+ and what you need to do if you want to get your project funded. We also talk about staying indie or going back into AAA, and somehow start a war between Artists and Designers!
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10/29/2015 • 1 hour, 12 minutes, 7 seconds
0004: How to reach 1,000,000 app downloads in your spare time with Tav Shande
AAA Environment Artist Tav Shande has developed applications in his spare time. Recently he achieved 1,000,000 downloads and he sat down with us to walk us through the process and offer advice to app developers out there today.
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10/28/2015 • 1 hour, 15 minutes, 21 seconds
0003: Being a Game Developer and a Parent with Dan Bingham
This week we have a heart to heart with Sr. Environment Artist Dan Bingham and ask what it's like being a parent and a video game developer. You just have to hear what he has to say about being a AAA developer and Dad at the same time.
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10/27/2015 • 1 hour, 40 seconds
0002: Kalen Chock on being successful as a freelance artist
This week we interview Kalen Chock a talented and successful concept artist to get the details on being a freelance artist and game developer. Liege is the game Kalen is currently working on
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10/1/2015 • 1 hour, 3 minutes, 19 seconds
0001: Where it all starts
Game Dev Unchained Ep. 1
-In this very first episode of our podcast we introduce ourselves and get right to it. What's it like working in the game industry. Do you need to go to college? Funny industry stories as a newb. What makes a good lead. Problems being a minority.
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