Tools for thought, product design, and how to have good ideas.
84 // Retrospective
Mark and Adam take a look back at three years of podcasts to reflect on their favorite episodes—and the friends they made along the way. They discus Metamuse’s origin story, walk through the production process, and wax nostalgic on some of their favorite episodes. Plus: a look at what the future holds for our hosts and the podcast.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
NPR
The future of iPad
Ferrite
Hello Internet, Gastropod, Lexicon Valley
This American Life, Gimlet Media
Most downloaded episodes: Computers and creativity with Molly Mielke, Sync, Growing ideas with Andy Matuschak
Mark’s favorite episodes: Local-first software with Martin Kleppmann, Local-first one year later, Hiring, Cities with Devon Zuegel
Adam’s honorable mentions: Progress with Jason Crawford, Rich text with Slim Lim
Metamuse podcast guest handbook
lossless audio
Riverside
Audio editor Mark Lamorgese
Post-producer Jenna Miller
Podcasting Microphones Mega-Review
XLR microphone
pro sound dampening material
RØDE Podcaster
Pop filter, plosives
John Michael Greer
10/5/2023 • 1 hour, 21 minutes, 59 seconds
83 // End and beginning
Bittersweet news is the topic of this episode. Adam Wulf and Adam Wiggins discuss the end of an era for Muse, leadership transitions, and what the future holds for Muse 3.0 and beyond.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
An end, and a beginning
Ink & Switch
Adam Wulf
Loose Leaf
Here, File File
prosumer
Industrial research with Peter van Hardenberg
Netlify proxy, Webflow, Hugo
Managing Transitions: Making the Most of Change
8/31/2023 • 1 hour, 47 seconds
82 // Spatial computing with Yiliu Shen-Burke
Is virtual reality useful for productivity software? Yiliu is the founder of Softspace, a VR/AR tool for thought. He joins Mark and Adam to discuss the human brain and body as inherently spatial systems; the question of whether information is fundamentally 2D; and why social comfort is the biggest challenge facing VR today. Plus: how to avoid a dystopian future.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Yiliu Shen-Burke @softspaceninja
Softspace
Wim Hof breathing method
Studio Olafur Eliasson
The Brain Maps Out Ideas and Memories Like Spaces
Oculus
Oculus development kit
heads-up display
Scott Greenwald’s Media Lab thesis
Beat Saber
A Beautiful Mind
Softspace demo
force-directed graph
Steven Johnson on DevonThink
Google Glass, Magic Leap, Vision Pro
Supernatural
vergence
history of VR
PlaneVR: Social Acceptability of Virtual Reality for Aeroplane Passengers
7/13/2023 • 1 hour, 35 minutes, 39 seconds
81 // Evergreen notes with Stephan Ango
Quotes from famous people or books can turn a feeling or a concept into a memorable chunk of text—how can we do the same for our own ideas? Stephan is the CEO of Obsidian, and he joins Mark and Adam to discuss notes as personal memes, the balance between freedom and cohesion in plugins, and why it's so hard to be messy in digital tools. Plus: why “tools for thought” rubs Stephan the wrong way.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Stephan Ango @kepano @kepano@mastodon.social
Obsidian
Pillowy Swedish cinnamon rolls using the tangzhong technique
Lumi
Erica Xu, Shida Li
Growing ideas with Andy Matuschak
Evergreen notes turn ideas into objects that you can manipulate
Apple Notes, Apple Journal
Zettelkasten
stream-of-consciousness writing plugin
Obsidian developer docs
Launchers with Thomas Paul Mann
Infinite canvases with Steve Ruiz
Obsidian Canvas
Excalidraw, ExcaliBrain
.canvas format
6/22/2023 • 1 hour, 18 minutes, 10 seconds
80 // Planning
Planning might have a reputation for being boring, but Adam and Mark believe it can be one of the most exciting moments in your team’s work. They discuss the importance of inspiration and collective knowledge; the musical rhythm of planning cycles; and how to “draw the line” when prioritizing. Plus: the importance of revisiting the plan in times of doubt.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Muse for Teams beta announcement
Against boring planning
agile methodology
ticket trackers
Gantt charts, burndown charts
Pivotal Tracker
kanban board
Jesper Jørgensen
V2MOM, OKRs
effort to impact chart
Leadership Lessons from Dancing Guy
Amazon’s “working backwards” approach
go slow to go fast
Zoom fatigue
shared knowledge vs common knowledge
6/1/2023 • 1 hour, 10 minutes, 47 seconds
79 // Read-later apps with Tristan Homsi and Dan Doyon
How can software improve the practice of reading? Tristan and Dan are the founders of Readwise. They join Adam to talk about the history of read-later apps like Pocket and Instapaper; the difference between reading for betterment and reading for entertainment; and the cat-and-mouse game of web parsing. Plus: how the personal knowledge management explosion in 2020 affected digital reading.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Tristan Homsi @homsIT
Dan Doyon @deadly_onion
falconry
My Side of the Mountain
Readwise
Anki
Dan and Tristan meeting on Hacker News
Reader
Pocket, Marco Arment, Instapaper
Mozilla acquires Pocket
Why We’re Bootstrapping Readwise
Alan Kay on computer science as pop culture
Readability.js
web standards acid test
Reader browser extension
RSS
Explorable Explanations
offline first
JSON Patch
Second Brain
commonplace book, marginalia
etymology of “document”
5/18/2023 • 1 hour, 5 minutes, 58 seconds
78 // Local-first, one year later
It's been a year since Muse 2.0 launched. To help commemorate this anniversary, Adam Wulf once again joins Mark and Adam Wiggins to do a technical deep-dive on Muse's sync architecture. They discuss the benefits such as less ops burden and good developer experience; and challenges such as event vs state based data, handling different app schema versions, and the tradeoffs of a content-aware server.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Developer Duck
The Pragmatic Programmer
Metamuse episode 56: Sync
Muse 2.0
Muse for Teams
Local-first software
Pingdom
Local-first software with Martin Kleppmann
Text blocks
innovation tokens
Replicache, LiveBlocks, PartyKit
Automerge 2.0
5/4/2023 • 1 hour, 5 minutes, 58 seconds
77 // Writing on the internet with Francesco Di Lorenzo
Twitter has created a whole new generation of internet writers. Francesco is the co-founder of Typefully, and he joins Adam and Mark to talk about the evolution of blogging, the importance of diversifying your platforms, and how Twitter can be used as a beacon to invite like-minded people into your conversations.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Francesco Di Lorenzo @frankdilo
Typefully
Calm companies with Tyler Tringas
Atomic writing
Evan Williams and Blogger
Mastodon, Medium, Substack
Geoffrey Litt
Platforms with Joe Wadcan
Twitter acquisition
So You’ve Been Publicly Shamed
Farcaster
4/13/2023 • 1 hour, 13 seconds
76 // Leadership
Great leadership is imperative to creating a successful company. Adam and Mark talk about setting up a healthy work environment, the importance of conviction and belief, and the role models who inspire Adam and Mark on their own leadership journeys.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Muse for Teams
Metamuse episode on Hiring
Netflix Culture Deck (2009)
Metamuse episode with Mario Gabriele
Adam’s Heroku’s values
Barbie and Ruth
The Score Takes Care of Itself
Difficult Men
Peter van Hardenberg
George Washington
The story of VaccinateCA by Patrick McKenzie
Sketching User Experiences
Slack: The Myth of Total Efficiency
The Principles of Project Management Flow
Catherine the Great: Portrait of a Woman
High Output Management
Management
3/23/2023 • 47 minutes, 16 seconds
75 // Collective intelligence with Conor White-Sullivan
Better tools and techniques for collective intelligence could be a path to building a more democratic society. Conor is the founder of Roam, and he joins Adam and Mark to discuss his motivations for working on a tool for collective intelligence, why knowledge doesn’t always equal articulated thoughts, and a vision for how to program your own mind.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Conor White-Sullivan
Roam Research
Bret Victor
Andy Matuschak on roman numerals vs arabic numerals
Logo, BASIC
agent-based economics simulations
Choose Your Own Adventure
“The problems that exist in the world today cannot be solved by the level of thinking that created them”
The Wealth of Networks
Institutions and Organizations
non-rivalrous goods, public goods
3D printing organs, open-source medicine
The Centralized Internet Is Inevitable
map-territory conflict
micronations
critical thinking
“I, Pencil”
Limits to Legibility
Localocracy
A Syntopicon
Reinventing Discovery
3/2/2023 • 53 minutes
74 // Linking
Linking has a rich history as a way of connecting, building, and sharing—creating the hive mind of all human knowledge. Adam and Mark talk about the origins of hyperlinks, the untitled boards problem, and measuring importance by citation or backlink count. And Julia joins to talk about the technical implementation of Muse’s linked cards.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Linked cards
Muse for Teams
Citations, symlinks, Wiki backlinks
content addressable
Ted Nelson, coined the term “hyperlink”
Knowledge graphs
Roam, Notion, Obsidian, Logseq
Branching factor
Transclusion and excerpting in Muse
Splunk, grep command in Unix
2/16/2023 • 56 minutes, 43 seconds
73 // Folk practices with Omar Rizwan
Folk practices, such as screenshots of text, offer insight into user preferences and can be a basis for building better software. Omar is the creator of ScreenMatcher, Screenotate, and TabFS. He joins Adam and Mark to discuss the impact of Dynamicland; what it means to create “wiggly” computer systems; and the idea of trying to unlock latent demands of the end-user in order to enhance our ability to control computers.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Omar Rizwan, @rsnous
Hijack Your Feed
Metamuse episode with Jason Yuan
Screenotate
Screen Matcher
the analog hole
Mermaid
Metamuse episode with Maggie Appleton
Dynamicland
A Small Matter of Programming
Twine
Max Kreminski on Twine projects
FFI
Vulkan
Exterminate All Operating System Abstractions
Patrick Dubroy on orthogonal primitives
TabFS
Dynamicland Geokit work
Reactive database relatives: Bloom, Eve, Riffle
Displaying graphs in terminal
Pixel parsing: Viewpoint, Prefab
Buttons
Vulkan triangle
the charisma of end-user programming
“always already programming”
1/26/2023 • 1 hour, 10 minutes, 47 seconds
72 // Remote work
It's been possible to have all-remote teams for at least a decade, but in many ways this approach to knowledge work is still in its infancy. Adam and Mark talk about the pros of remote work like the ability to hire from the global talent pool and life flexibility for team members. They also touch on cons like limited tools for creative group thinking and difficulty building trust remotely.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Muse for Teams / demo video
Remote-first
Zoom stocks in 2020
Hype cycle curve
Messaging with Hilary Maloney
Wise, Firstbase, Deel
The Legal Implications of Remote Working Cross-Border
GitLab’s approach to remote compensation
Economic surplus
Join the Muse community on Discord
Dropbox founder story
Wall Street companies back in-person
Maker vs. manager schedule
1/12/2023 • 1 hour, 5 minutes, 57 seconds
71 // Programmable ink with James Lindenbaum and Szymon Kaliski
What would be possible if hand-drawn sketches were programmable like spreadsheets? James and Szymon are researching this question at Ink & Switch. They sit down with Adam to talk about the unlikely duo of informality and coding, the future of digital ink, and the role of feelings in research.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
James Lindenbaum
Szymon Kaliski
Ink & Switch
kegging cocktails
“there’s always money in the banana stand"
Heavybit
Inkbase: Programmable Ink
Potluck: Dynamic documents as personal software
Crosscut: Drawing Dynamic Models
Understanding Media
Lisp
projectional editors, Scratch, MaxMSP
Szymon demoing at Strange Loop
SketchUp
Apparatus, Cuttle
ThingLab / demo
SAT solver
12/27/2022 • 1 hour, 14 minutes, 2 seconds
70 // Launchers with Thomas Paul Mann
A command line and a GUI are two completely different ways to operate a computer—but quick launchers and command palettes have found a way to bring them together. Thomas is building Raycast, an extensible quick launcher for macOS. He joins Mark and Adam to discuss the evolution of launchers from Quicksilver to Spotlight to the Chrome address bar; reasons to embed web technologies into a native app; and how voice interfaces like Siri and Alexa fit into this story.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Thomas Paul Mann @thomaspaulmann
Raycast
Spark AR
Raycast API
Metamuse episode on platforms
Spotlight, iOS Search
KDE, Krunner
Quicksilver
Superhuman, Linear, Notion
Arc
Siri, Alexa
12/8/2022 • 1 hour, 10 minutes, 57 seconds
69 // Narrative with Mario Gabriele
In the world of tech journalism, a well-crafted narrative is part of conveying truth about the world. Mario writes weekly briefings at The Generalist, and he joins Adam and Mark to discuss his creative process for writing; what Michelin, Stripe, and WeWork have in common; and flaws in the now-popular Silicon Valley narrative of hubris and excess. Plus: how to speedrun creating conviction.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Mario Gabriele
The Generalist
Telegram: How to Counter-Attack
Anduril: The Business of Defense
Helium: The Network of Networks
Metamuse episode with Dan Shipper
Metamuse episode on storytelling
Aaron Sorkin – Teaches Screenwriting
Whose Story Wins?
Y Combinator: The Institute of Innovation
Geoff Ralston
WeCrashed
Softbank: Twilight of an Empire
Terra: The Moon Also Rises
11/24/2022 • 1 hour, 4 minutes, 18 seconds
68 // Multiplayer
The Muse team has begun work on multiplayer features, so Mark and Adam are pondering how groups of people can best co-develop ideas. They discuss the ad-hoc workgroups vs durable teams; the Wisdom of the Crowds; and the implications of local-first on sharing permissions. Plus: TV writer’s rooms.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Group ideation
survey for joining the multiplayer Muse alpha program
Exhalation, Arrival, Project Hail Mary
chalk talk
Loom
Nikolaus Klein on collaborative creativity
Hilary Maloney on creative trust
TV writer’s rooms, war rooms
Idea Generation and the Quality of the Best Idea
The Wisdom of the Crowds
Gather
Dropbox selective sync
11/10/2022 • 1 hour, 10 minutes, 7 seconds
67 // Dynamic documents with Geoffrey Litt and Max Schoening
What if we could start with a plaintext note and gradually evolve it into an app? That’s the question asked by Max and Geoffrey in their latest research at Ink & Switch. They join Adam to discuss data detectors, language models and personal text, and the creative process on a research project. Plus: why Stable Diffusion is like a slot machine.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Geoffrey Litt and Max Schoening
Ink & Switch
An Everlasting Meal
The Food Lab: Better Home Cooking Through Science
previous Metamuse episode with Max Schoening
previous Metamuse episode with Geoffrey Litt
Potluck essay and live demo
GPT3, DALL-E
An app can be a home-cooked meal
Bonnie Nardi
data detectors
NSDataDetector
variable rewards
Metamuse episode with Peter van Hardenberg
Formality Considered Harmful
Paul Shen, Paul Sonnentag
command pallettes
“if you’re not embarrassed, you’re shipping too late”
GitHub Copilot
Cambria
11/3/2022 • 1 hour, 10 minutes, 27 seconds
66 // Business of apps with Markus Müller-Simhofer
Selling software via the App Store has unique benefits and challenges compared to selling on the web. Markus joins Mark and Adam to talk through the 13-year history of MindNode on Mac, phone, and iPad sold via freemium, paid upgrades, and finally subscriptions. They discuss early inspiring Mac apps like NetNewsWire; the distribution benefits of the App Store; and the emotional journey of transitioning from indie hacker to team leader. Plus: the surprising connection between comic books, infinite canvases, and mind mapping.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Markus Müller-Simhofer
Mindnode
infinitecanvas.tools by Arun Venkatesan
Metamuse episode on infinite canvases
Reinventing Comics
InfiniteCanvas, an online comic experiment
NeXTSTEP
iMac G2
Delicious Library 3,, NetNewsWire
The Road to MindNode 1.0
“640K ought to be enough for anybody.”
AttributedString
Vapor framework
Rands in Repose on “should engineering managers code?”
Apple’s Mac App Store Opens for Business
Mindnode and Stage Manager
Metamuse episode on brands
StoreKit
business models in the App Store
Things 3
10/13/2022 • 1 hour, 5 minutes, 2 seconds
65 // Trademarks with Josh Gerben
As a product creator, how do you prevent confusion with other similarly-named products in the market? Josh is an intellectual property attorney specializing in trademark law. He joins Mark and Adam to discuss why trademarks exist to protect consumers, not businesses; the legal differences between ™️, ®, wordmark, and logomark; patent trolling and trademark bullying; and the APIs used to monitor trademark databases. Plus: the trademarks of Apple, Monster Energy, and LeBron James.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Josh Gerben (@JoshGerben)
Gerben Intellectual Property
TESS (Trademark Electronic Search System, or TESS)
origin of the name “Google”
Lanham Act
retainer
Metamuse episode on Brand
US Patent and Trademark Office (USPTO)
common law right
Dove soap, Dove chocolate
case law vs statute
expert testimonial
mutually assured destruction
word mark vs logo mark
trademark watch service
trademark bullying
Gerben Trademark Library
9/29/2022 • 1 hour, 10 minutes, 49 seconds
64 // Hiring
Your company exists to build a product, but the meta-project is to build a team. Adam and Mark discuss hiring managers and job descriptions; the benefit of pilot projects over lengthy interviews; and the “dream candidate” exercise. Plus: hiring lessons we can learn from Zappos and Ghostbusters.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Linda Ma
Ghostbusters steady paycheck scene
hiring manager
Local-first engineer JD
8 Simple Rules for Dating My Business
Zappos pays employees to quit
9/15/2022 • 1 hour, 1 minute, 40 seconds
63 // Platforms with Joe Wadcan
Building your business on a platform like iOS, Wordpress, or Shopify gives you access to that platform’s customers, but comes with many tradeoffs. Joe helped to create the GitHub Marketplace and built his most recent startup as a Slack bot, so he knows both sides of this experience. He joins Adam and Wulf to discuss the power asymmetry between platforms and their developers; best-of-breed vs unified suites; and how Slack seeded their early ecosystem. Plus: timezones, definitely the easiest problem in programming.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Joe Wadcan (@joewadcan)
Ballotshare
Business Development
Abstract
Fantastical
Evenbot shutdown posts
GitHub Boards
GitHub Marketplace, Heroku Add-ons, Slack Apps
Slack’s 5 years as a platform post
Travis CI, CircleCI
New Relic, Sendgrid
Zynga
Twitter acquires Tweetie (2010)
Sherlock app
9/1/2022 • 1 hour, 16 minutes, 46 seconds
62 // Community with Ramses Oudt
A renaissance is happening in productivity tools—and that goes beyond the software itself and into online gathering places for users passionate about those tools. Ramses is the community manager for Logseq, and he joins Mark and Adam to discuss language learning communities and the great flashcard debate; platform options like Discord, Discourse, and Circle; why people join communities in the first place, and why they stick around in the longer term. Plus: why community is not a moat.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Ramses Oudt (@rroudt)
Think Stack Club
Spaced repetition
Flashcard
Duolingo, Anki
Outliner
Logseq, Emacs, Workflowy, Dynalist, Roam Research, Obsidian
Knowledge graph
Readwise
r/puppy101
Logseq’s forum, Craft’s community
Discourse, Circle
Loom
Logseq’s Github
8/18/2022 • 1 hour, 15 minutes, 21 seconds
61 // Listener questions 2
All your questions about Muse, answered! Mark, Adam, and Wulf discuss the purposes of search in knowledge tools; the need for an infinite canvas file format; the many facets of board archival; and how to fund a research lab. Plus: the dangers of iPad use in a darkened plane cabin.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Prison Entrepreneurship Program
national recidivism
quasimode
Storytelling episode of Metamuse
Zoho Mail
Yahoo’s web directory in the 1990s
The Science of Managing Our Digital Stuff
Kinopio
Hick’s Law
origin of “hyperlink”
Linked cards sneak peek in Muse
Paulo Pereira episode in Metamuse
Sofware Longevity episode of Metamuse
DevonThink, Craft, Notion, Roam, Obsidian, Logseq, Evernote
mind palace
Deeplinks in Muse
FigJam, Miro, Freeform, tldraw, Goodnotes
Zettelkasten, GTD
Hillary Maloney episode of Metamuse
text blocks in Muse
Ink & Switch
Automerge
Panic
definite optimism
8/4/2022 • 1 hour, 19 minutes, 52 seconds
60 // Real materials with Dan LaCivita
Designers use general-purpose vector editors like Sketch and Figma to mock up mobile UIs. Play is a design tool that offer a different approach: designing directly on an iPhone or iPad. Dan from Play joins Mark and Adam to talk about the problem with mirror apps; how much time you should spend on sketching before “getting your hands on the clay”; and why developer handoff should be a collaboration, not a handoff. Plus: the correlation between the loudness of your mechanical keyboard and your coding skills.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Dan LaCivita
Play @createwithplay
Karate Kid
UI pattern
Play’s Slider
Figma Mirror, Sketch Mirror
WYSIWYG
Spatial Interfaces
Play’s spatial UI
Honor the Material
Metamuse episode with David Hoang
Play’s UIButton, Apple’s UIButton
Textfield, UICollectionView
iOS Design System for Figma
Metamuse episode with Paulo Pereira
Higher Fidelity Prototype
Origami, Protopie
iOS 15 Modals & Haptics
Bezier Curves
Waterfall Methodologies
Principles of Product Development
Picker in Play
Ken Adam: The Art of Production Design
Early Ideation
Play’s Launch article on Medium
User Testing
No-Code, Low-Code
Variables in Play
Glide, Adalo
HyperCard
Gradual Enhancement
Low Floor, High Ceiling
SwiftUI Charts
7/12/2022 • 59 minutes, 58 seconds
59 // Infinite canvases with Steve Ruiz
A new foundational document type is on the rise: the so-called infinite canvas. Steve is the creator of tldraw, an open-source canvas toolkit. He joins Mark and Adam to discuss why the canvas might be the ultimate fully-generalized form of all digital documents; why “infinite” refers to openness and possibility rather than just available space; and why canvases create a sense of place that is suited to multiuser collaboration. Plus: smash that fork button and own this thing forever.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Steve Ruiz @steveruizok
tldraw
MacPaint scene in Steve Jobs Movie
perfect-freehand
excalidraw
direct manipulation
Mural, Miro, FigJam
Codemirror, Prosemirror
AceEditor
Github Sponsors
Framer
Model View Controller
Framer Classic
Play
Illustrator
Hypercard
LegendKeeper, WorldAnvil
HTML Canvas
Desktop Metaphor
7/7/2022 • 1 hour, 18 minutes, 51 seconds
58 // Product decisions with Paulo Pereira
If you’re on a team responsible for a mature and beloved product, how do you decide what to build next? Paulo is a product manager at Sketch, and he joins Mark and Adam to talk about managing the ever-growing backlog of feature requests and how to balance that against long-term product vision. They also explore the evolution in the design tools market over the last ten years; Sketch’s company culture which values sustainable growth over KPIs and dark patterns; and the privilege and responsibility of working on a beloved tool.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Paulo Pereira @paulozoom
Sketch
meditative YouTube: Primitive Technology, Ishitani Furniture
XOXO, Build
Sketch’s editor on Mac and viewer on web
corner radius controls
Foresight
Artboard Templates
Sketch pricing page
KPIs
dark patterns
Sketch series A fundraise
Sketch 3 (2014)
Metamuse on calm companies
ramen profitability
GitHub’s pivot to venture funding (2012)
6/23/2022 • 58 minutes, 57 seconds
57 // Messaging with Hilary Maloney
Messaging is how your company talks about its product strategically and systematically. Hilary recently worked with the Muse team to create a new message for Muse 2.0, and she joins Mark and Adam to talk about her creative process. Topics include why product messaging exists to solve a problem at a particular point in time; how Apple builds its brand message into product marketing; work idealists; and the importance of creative trust on teams. Plus: some cliché phrases to avoid when marketing your productivity software.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Hilary Maloney @HilaryMaloney
Bishop, bouldering, Free Solo
brand strategy
photojournalism
Parlore
Muse 2.0 launch memo
messaging
Notion’s “source of truth” message
Metamuse episode on brand
Dropbox, WeTransfer
above the fold
Apple’s “Think different” campaign
challenger brand strategy
Apple’s “Behind the Mac” campaign
Muse memos
knowledge management, second brain
the four Cs
Always Sunny pinboard meme
Deep Work
brand persona
Maker’s Schedule, Manager’s Schedule
trope
Crossing the Chasm
Metamuse episode on collaboration with Nikolas Klein
5/26/2022 • 1 hour, 11 minutes, 35 seconds
56 // Sync
The foundational technology for Muse 2 is local-first sync, which draws from over a decade of computer science research on CRDTs. Mark, Adam Wiggins, and Adam Wulf get technical to describe the Muse sync technology architecture in detail. Topics include the difference between transactional, blob, and ephemeral data; the “atoms” concept inspired by Datomic; Protocol Buffers; and the user’s data as a bag of edits. Plus: why sync is a powerful substrate for end-user programming.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Adam Wulf @adamwulf
Fantastical
Loose Leaf
Wulf’s iOS ink libraries
OpenGL
Bézier curves
Houston
Muse 2.0 launches May 24
Metamuse episode on local-first software
Core Data
Pocket
Clue, Wunderlist
CouchDB, Firebase
Adam’s writeup on sync technologies from 2014
Evernote
Pixelpusher
Slow Software
CRDTs, operational transform
Automerge
Actual Budget
last write wins
Actual open source
hybrid logical clock, vector clock
CloudKit
lazy loading
API versioning
Protocol Buffers
Wulf’s article on atoms
Datomic
“put a UUID and a version number on everything”
Swift property wrappers
functional reactive programming
Sourcery
Sentry
HDD indicator light
Muse job post for a local-first engineer
Local-first day at ECOOP 2022
5/12/2022 • 1 hour, 22 minutes, 42 seconds
55 // Mac app design
Pro apps on macOS have a look and feel unlike apps on any other platform. Julia and Lennart join Adam to get into the details of designing and implementing Muse for Mac. Topics include the pros and cons of building with Catalyst, how the Muse canvas mixes with system conventions and UI chrome, and our experimental approach to developing the keyboard+mouse command vocabulary. Plus: how Julia rediscovered her love of right-click context menus.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Muse for Mac
Metamuse episode on native apps
Mac Catalyst
80-20 rule
Apple HIG
macOS Finder
Craft and their guide to Catalyst
Metamuse episode on career
Audacity labels
macOS help menu search
Transmit, OptImage, Forecast
TestFlight
AppKit
React Native
“medium for thought”
What’s a computer?
iPadOS morphing cursor
4/28/2022 • 1 hour, 17 minutes, 39 seconds
54 // Support
Customer support is sometimes an afterthought for tech product companies, but it can be one of the most important parts of user experience. Mark and Adam discuss using support as a type of user interview; how to balance long-term product vision with listening to customers; and support reputations of companies like Zappos, IBM, and Comcast. Plus: the value of transparency vs why airlines conceal flight delays.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Safe mode
Zappos: Deliver WOW Through Service
Front
Zendesk
triage
IBM’s legendary customer service
First Republic
Speakeasy
Comcast cares
traceroute, line test
credit card authorization and capture
Flighty
Heroku incident reponse and status page
pager rotation
Oren Teich
ARPU, Google’s ARPU
4/14/2022 • 57 minutes, 47 seconds
53 // Career with swyx
Your career is more than just a way to earn a living—it's a foundation for leading the kind of life you want. Shawn joins Mark and Adam to talk about navigating the non-linear course of a career; whether to correct weaknesses vs investing in strengths; salary negotiation; brag documents; and how to create luck. Plus: the Spinal Tap scale for rating software engineers.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Shawn Wang @swyx
Temporal
VBA, Haskell
Fullstack Academy
Two Sigma, Netlify
rough notes on what’s missing in serverless
Build in public, Personal brand
Learn In Public
zero-sum
Elasticsearch, Typesense
cron job
Descript
The Coding Career Handbook
“You can’t connect the dots looking forward; you can only connect them looking backward”
Maslow’s hierarchy of needs
Never Split The Difference
a leak in your poker game
brag documents, Julia Evans
recency bias
Adam’s pitch to Berlin startups in 2014
How to Create Luck
luck surface area
closed-form solution
indie games, Braid
So Good They Can’t Ignore You
lifestyle design
Kevin Kwok, P/E ratio, gravitas as a P/E ratio
10x developer
Jeff Dean and Sanjay Ghemawat and their coding productivity
“these go to eleven”
3/31/2022 • 1 hour, 4 minutes, 53 seconds
52 // Product launches
If you’ve built a great product, a launch is how the world can find out about it. Adam and Mark discuss the anatomy of a product launches, including creating a “moment” in your social graph; why you should decouple product releases from your marketing launch; and mechanics like waitlists, feature flags, and press. Plus: how sharing your work with the world strengthens your team identity.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Muse for Mac
Product Hunt
How they launched it: Mailchimp
soft launch
waitlists
gradual rollouts and feature flags
press embargo
TechCrunch, Gigaom, The Verge
Heroku Postgres
Ubuntu release cycle
Heroku Cedar
How to Launch on Product Hunt
3/17/2022 • 48 minutes, 53 seconds
51 // Personal brand with Brian Lovin
Meeting potential collaborators online is easier when you represent yourself through a personal brand. Brian Lovin is a designer at GitHub, a podcaster at Design Details, and a prolific online maker. He joins Mark and Adam to talk about personal websites; the pros and cons of cold contact over the internet; whether follower counts matter; and how the Twitter algorithm can push back against your personal growth. Plus: the tension between thoughtfulness and daring.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Brian Lovin @brian_lovin
Design Details
/r/battlestations
GitHub mobile apps
Mark and Adam on Design Details
Spectrum
Buffer
Security checklist
more readable Hacker News
How my website works
On the Internet, nobody knows you’re a dog
Metamuse episode on brand
Prof. Dr. Style
“I respond to every thoughtful note”
how to email busy people
fortune cookie tweets
Staff Design
alt accounts
Facebook’s policy on real names
dark matter
Staff Engineer
Brian’s design critiques
App Dissection
3/3/2022 • 1 hour, 10 minutes, 20 seconds
50 // Build in public with Pirijan
What’s the best way for a solo entrepreneur to market their product? Pirijan is creating Kinopio, a spatial canvas on the web, and he publishes new features as screenshots or short demo videos on Twitter. He talks with Mark and Adam about how personality and building-in-public are a unique advantage of small teams; PC Magazine versus YouTube influencers; and why the struggle of building a business is best shared in realtime. Plus: choosing a tool based on vibes.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Pirijan @pketh
Kinopio
Gleason’s boxing gym
The Endless Summer (surf documentary)
“everybody has a plan until they get punched in the mouth”
Fog Creek / Glitch
Joel Spolsky
Copilot, Kiln
Wasabi
Metamuse episode on urban design
text blocks beta
HandBrake
teaching hospitals
pave the cowpath
Indie Hackers and revenue sharing example
moonlighting
The Making of Prince of Persia
posturing
MKBHD
2/17/2022 • 1 hour, 3 minutes, 46 seconds
49 // Software longevity
The great works of human civilization can last for centuries—but software often decays in just a tiny fraction of that time. How much should this concern us in this increasingly-digital age? And as software creators, what can we do about it? Adam and Mark discuss the durability of papyrus vs CD-Rs vs the cloud; open-source Quake and remix culture; flat file formats; and digital preservation efforts like The Internet Archive and MAME. Plus: sometimes you just have to draw the rest of the owl.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Cesna 172
ForeFlight
iPad aviation kneeboards
The Long Now Foundation and Clock
Buy it for life
Metamuse episode on pricing
Internet Archive
CD-R
MAME
arcade game ROMs
DOOM and Quake as open source
Text Mode Quake II and DOOM on a pregnancy test
Python 2 and 3
farmers fighting to repair and modify their tractors
How To Draw an Owl
Ship of Theseus
CalDAV
SQLite long-term support
TIFF extensible file format
Cambria data lenses
the Lindy effect
Arc browser, Not Boring Apps
2/3/2022 • 48 minutes, 46 seconds
48 // Rich text with Slim Lim
Rich text editing is a foundational interaction in productivity software. Slim joins Mark and Adam to explain how rich text is more than just bold and italics for prose, but also includes math equations, diagrams, slideshows, and sheet music. Their discussion includes WYSIWYG versus markup languages for end users; how block-based editors change our understanding of rich text; and why Pandoc is Slim’s favorite piece of software. Plus: how to choose the best wagon in Oregon Trail.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Slim “Sarah” Lim @sliminality
UC Berkeley, Notion, Ink & Switch
14" vs 16" MacBook Pro
The Oregon Trail, 5th Edition
Khan Academy R&D group with Andy Matuschak
Ply, Slim’s CSS inspector
Bert Bos (co-creator of CSS)
Notion’s inline equation editor
Peritext
Further Research is Needed
Welcome to Night Vale
structured editors
Lisp and S-Expressions
Pandoc
CommonMark, ReMarkdown
Beamer, reveal.js
AsciiDoc
Eternals
Overleaf
stan
Association for Computing Machinery
ACM switch to HTML from PDF as archival format
MathML
MathJax, KaTeX
MathOverflow
Jonathan Aldrich
Bear
Finale, MuseScore
Graphviz, Mermaid, Svgbob
Sketch-n-Sketch
1/20/2022 • 1 hour, 12 minutes, 48 seconds
47 // Designing creative tools with David Hoang
Designing tools for creators is harder than consumer software, but also potentially more rewarding. David leads design at Webflow, and he joins Adam and Mark to talk about mental models, opinionated versus open-ended tools, and being true to the materials. Plus: why complexity is unfairly villainized in design.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
David Hoang @davidhoang
Webflow
Seeing Spaces
low-fidelity wireframes
One Medical
Quartz Composer
Black Pixel
SwiftUI
no-code tools
Heroku
citizen developer
journey map
The Big Bed
Civilization built on Webflow
Metamuse episode with Weiwei Xu
GeoCities
Metamuse episode with Maggie Appleton
Dreamweaver
Web3
RSS
mental models
Xcode’s Auto Layout vs Figma’s auto layout
position: absolute
the box model
flexbox
JavaScript minification
Jobs to be Done
paradox of choice
Webflow’s No-Code Conf
OpenDoc, ActiveX
Rake task
Yahoo! Pipes
low floor, high ceiling
Obsidian
React Native eject
Instagram Stories
Universe
BASIC
sprite
Glitch
original vision for the read-write web
Beaker Browser
1/6/2022 • 1 hour, 4 minutes, 23 seconds
46 // Industrial research with Peter van Hardenberg
Ink & Switch is a research lab inspired by Bells Labs and Xerox PARC. Peter is lab director, and he joins Adam and Mark to discuss DARPA-hard problems; the Ink & Switch academic-meets-web essay format; and how an independent research lab can fund itself through a spinout flywheel. Plus: Mendel and his peas, Thoreau and his ants, and the Arrakis attitude of the knife.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Peter van Hardenberg @pvh
Ink & Switch
hydroponic gardening
computer vision
knight’s movement in chess
efficient frontier
Peritext
Dynamicland
Seinfeld calendar
Zettelkasten
rich text
Metamuse episode with Geoffrey Litt
Metamuse episode with Linus Lee
“Arrakis teaches the attitude of the knife […] It’s complete because it’s ended here.”
DARPA
Richard Hamming
National Science Foundation
prime number theorum
Ben Reinhardt on innovation orgs
Bell Labs list of inventions
flywheel
Gregor Mendel’s experiments with pea plants
“It’s not enough to be busy; so are the ants. The question is: what are we busy about?”
DARPA autonomous vehicles contest and prize
DARPA hard
Gordon Brander
pre-infusion
Yjs
the Hollywood model
Martin Kleppmann
Code for America
no plan survives first contact with the enemy
“pencils down”
peer review
citation
12/23/2021 • 1 hour, 25 seconds
45 // Native apps
With Muse for Mac on the horizon, the team convenes to discuss the merits of native apps versus web technologies like Electron. Discussion points include the conflict between brand identity and apps that feel true to the OS; “proudly native” apps like Sketch and Nova; and the lost art of designing using system components. Plus: the business case for and against building native apps, and why great native apps tend to come from smaller companies.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
The road to Muse 2
Electron
DMG file
URL
widgets
GTK
/usr
the JVM and write once, run anywhere
Java servlet, Flash
React Native, Cordova
transpiler
browser quirks
siren’s song
Audacity
Flutter
Things
principle of least surprise
Twitter on iOS non-native share sheet
Material Design
Google’s iOS apps retiring custom widgets
WeChat
Microsoft antitrust case in the late 90s
how the web broke Microsoft’s monopoly
Steve Jobs visiting Xerox PARC
Alto, Lisa, Macintosh
Metamuse episode with Weiwei Xu
V for Wikipedia
Twitter’s custom typeface, Chirp
ScreenFlow, Sketch, Nova
Sketch’s proud-to-be-native article
WebAssembly in Figma
Sublime Text
Finda’s 16ms goal
Microsoft CEO deemphasizing the Windows business
Obsidian, Superhuman, Linear
1Password’s switch to Electron and subsequent outcry
video games and colorblind mode
Game Maker’s Toolkit — Designing for Disability
12/9/2021 • 1 hour, 27 seconds
44 // Media empires with Dan Shipper
Journalism is changing, as newspapers and magazines adapt to being online and internet-native media empires like Vox and Vice upend the status quo. Dan Shipper is part of this as a founder of Every, a writer collective for business writing. Dan chats with Mark and Adam about the paid newsletter boom; the impact of recommendation algorithms on creator mental health; and content platforms like Wordpress, Substack, and Ghost. Plus: the pros and cons of antigravity machines.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Dan Shipper @danshipper
Every
John Green, The Anthropocene Reviewed
Irvin Yalom
Substack
Firefly
Superorganizers
divergent mode
Nathan Baschez
The Economist, The New York Times, Disney
Vox, Vice
the death of journalism
editor
dopamine hit
Metamuse episode on social media
yellow journalism
BuzzFeed
crypto
Ben Thompson / Stratechery
Ghost
Pulitzer prize
kids want to grow up to be YouTube stars
Casey Neistat
YouTube algorithm changes
The Long Tail
Harvard Business Review
Bedrock Capital
The Athletic
Divinations
The Generalist
11/25/2021 • 54 minutes, 14 seconds
43 // Storytelling
What do the Bible, TED talks, superhero movies, and Steve Jobs’ product announcements have in common? They use stories to share ideas, culture, and worldview. Adam and Lennart discuss this, and the role storytelling can play in product marketing and design.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
the smell of autumn
Muse is hiring
Metamuse episode on our partnership model
local-first engineer
designer & storyteller
the Bible
superhero movies as modern myths
TED talks
Steve Jobs as a storyteller
Steve Jobs introducing the iPhone (2007)
marketing
marketing funnel
Muse’s onboarding
dark patterns
the medium is the message
lecture
copywriting
hero shot
html video
responsive design
CSS transitions
scroll hijacking
Explorable Explanations
WordPress, SquareSpace
Notion blew up on TikTok
vignette
aspect ratio
Guy Gavriel Kay
worldbuilding
iPhone 1 notes app
skeuomorphic
slide to unlock
BlackBerry
iPhone 1 commercial “Calamari”
Muse Pencil toolkit
iPadOS PencilKit
Metamuse episode on tool switching
marketing design
11/11/2021 • 40 minutes, 33 seconds
42 // Self-made tools with Linus Lee
In a world dominated by mass-produced software, making your own tools is a way to take back agency in your digital life. Linus joins Mark and Adam to talk about his experiences building a personal software ecosystem; tools that are a reflection of the maker’s values and taste; and packaging/sharing solutions like Docker, CodePen, Replit, and Deno. And: is it possible for software to ever be “done”? — Linus thinks so.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Linus Lee @thesephist
Surface Duo
Nintendo DS
Backbone.js
Spensa (farming technology startup)
Django
Replit
Monocle
full-text search
Ink (programming language)
changing lightbulb meme
DigitalOcean
August (Linus’ self-made x86 assembler)
Metamuse episode with Weiwei Xu
situated software
stream fusion in mathematics
reverse proxy
software erosion aka bit rot
FileMaker Pro
newline-delimited JSON
flat dependency trees
dynamic linked libraries
Go static linking
not invented here
Hundred Rabbits
lil apps
Szymon Kaliski
An app can be a home-cooked meal
Lucerne (Linus' self-made Twitter client)
TweetDeck
Taylor Swift
Go by Example
multi-tenancy
Metamuse episode on local-first
whoami
game modding
Deno
Deno’s sandboxing and permissions
Qubes OS
Docker container
Heroku Buttons
macOS .app bundles
CodePen
xkcd on modern software dependencies
ProseMirror
Metamuse episode on filmmaking
curl maintainer has been at it for 23 years
10/28/2021 • 58 minutes, 25 seconds
41 // Local-first software with Martin Kleppmann
Local-first is a set of principles that enables collaborative software without the loss of data ownership associated with the cloud. Martin is a computer scientist on the frontier of this movement, and he joins Mark and Adam to discuss how creative people put their souls into their work; a vision for a generic AWS syncing service; and why local-first could be a breakthrough for indie app developers.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Martin Kleppmann
University of Cambridge
Debussy four-handed piano piece
Martin’s previous startup, Rapportive
Apache Kafka
Designing Data-Intensive Applications
Writing a book: is it worth it?
Local-first software: You own your data, in spite of the cloud
Ink & Switch
Geoffrey Litt
Pixelpusher
the fish says “what the hell is water?”
“crushing it”
elevator pitch
Google Docs
realtime collaboration
defrag your hard drive
self-hosting an SMTP server and spam filtering
thin client
Peter van Hardenberg
Pixelpusher
Automerge
“there is stuff you always use; and stuff that won’t work when you need it”
Slack’s free vs paid message retention
federation, mesh network
CRDTs
How we pay for software
Swift, Kotlin
technology transfer
fuzz testing, Monte Carlo simulation
local-first Trello clone demo
end-to-end encryption
Firebase
10/14/2021 • 1 hour, 2 minutes, 21 seconds
40 // Filmmaking with Maximilian Becht
The Muse team worked with Max and his film crew on the pilot episode of a new documentary series. Max joins Adam and Mark to talk about how making films compares to making software; why creative trust is the core of a great team; and why we should hire based on networks, portfolios, and auditions instead of CVs and interviews. Plus: 40 people stuck on a film shoot in the forest due to a forgotten shovel.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Maximilian Becht of Kosmovision
shooting day
post-production
E3
set runner
Film Academy Baden-Württemberg
Zellenflimmern (documentary on media inside prisons)
Making Movies
Create: a documentary series by Muse
watch pilot episode of Create with Katrin Friedmann
branded content
Marcus Hanisch (Create director)
location scouting
Jasper Techel (Create cameraperson)
Moritz Drath (Create sound and music)
professional network
After Effects
The Queen’s Gambit shot in Berlin
maker biographies
A Modest Genius (Charles Darwin biography)
Creativity, Inc. (Pixar founder autobiography)
Barbie and Ruth (Mattel founder biography)
film screening
the Hollywood model
gig sites
Christopher Nolan
wide angle shots
herding cats
production manager
“fix it in post"
the null hypothesis
suggest a protagonist for future episodes of Create
9/30/2021 • 48 minutes, 15 seconds
39 // Expressive tools with Weiwei Xu
Why are we driven to create, and to express ourselves online? Weiwei is the founder of Sprout, a collaborative creation space. She joins Mark and Adam to talk about how tools influence group communication and our sense of belonging; why we should make our online spaces feel more like bedrooms than stadiums or hotel lobbies; and why children’s tools have a special magic. Plus: Nintendo’s withered technology, Winamp skins, and cursor waves.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Weiwei Xu @weiweiwei33
Sprout
monowheel scooter
Dynamicland
growth mindset
HCI
Metamuse episode with Jason Yuan
MakeSpace
Google Hangouts, Zoom, Facetime
Miro
Pointing in virtual spaces
Slackmojis, Discord custom emojis
Sharpies, butcher paper, calligraphy pens and markers
Kindle
sushi knives
Deluxe Paint
introvert
Muse Backstage Pass
Winamp
iOS widgets
engagement loops
clickbait
Metamuse episode on video games
World Cup, European championship
Adam’s homepage
gwalb – grey with a little blue
Citizen Kane, Mank, Jaws
Nintendo’s “withered technology”
Switch
9/16/2021 • 1 hour, 1 minute, 52 seconds
38 // Calm companies with Tyler Tringas
As the world’s economy is remade via software, some founders are finding the one-way ratchet of venture capital too restrictive. Tyler Tringas is working to expand funding options available to entrepreneurs via the Calm Fund. He joins Mark and Adam to talk about a return to classic good business practices; how founders can maximize their optionality; building an investment thesis out in the open; and how to be long-term ambitious.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Tyler Tringas @tylertringas
Calm Fund
Mexico City
digital nomad, slowmad
Earnest Capital rebrand
bootstrapper, indie hacker
building in public
Small Giants episode
brand episode
lifestyle business
The Entrepreneur’s new path of maximum optionality
the peace dividend of the SaaS wars
B2D
two-sided market
red ocean
winner takes all
craigslist, Thumbtack
covertible note, SAFE
Shared Earnings Agreement (SEAL)
Calm’s crowdfunding campaign
12factor
profit-sharing plans
co-op
carried interest
Joe Wallin
Calm Company Express
9/2/2021 • 1 hour, 5 minutes, 13 seconds
37 // Visual programming with Maggie Appleton
Creating software is typically done in text-based environments—but would programming be more accessible with graphical programming tools? Maggie joins Mark and Adam to talk about the relative success of Scratch, Shortcuts, and Zapier; how to make the abstract visible; embodied metaphors; and the false duality of artistic versus logical thinkers. Plus: how to make blinking lights for your Burning Man art installation.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Maggie Appleton @mappletons
egghead.io
Centre for Computing History
Pacific Pinball Museum
Nintendo 64
the noughties or the aughts
React
Scratch
Zapier, IFTTT, Integromat
low-code / no-code
Rocky’s Boots
circuit diagrams
DrScheme
Origami Studio
Muse memo on infinite canvas with Origami screenshot
LabVIEW
Logic Pro, Reason
the environment in Logic
iOS Shortcuts (née Workflow)
console loggings
end-user programming: embodiment
VS Code, npm, Ruby on Rails, GraphQL, React hooks
cultural anthropology
Geroge Lakoff, Mark Johnson
embodied metaphors
Dan Abramov
Just Javascript
pointers in C
Redux actions
_why’s poignant guide to ruby
Learnable Programming
Edward Tufte, Visual Explanations, Beautiful Evidence
Graphviz DOT graphs
jigs in wordworking
Unity
episode with Geoffrey Litt
Flutter, SwiftUI
XState
Apparatus
direct manipulation
Dreamweaver
Interface Builder
Hacker News folk wisdom on visual programming
Adafruit
circuit debouncing with capacitors
walk uphill in the snow
Visual Programming Codex
Whole Code Catalog
8/19/2021 • 50 minutes, 47 seconds
36 // Text
Text blocks are a new beta feature for Muse. Mark and Adam use the opportunity to discuss the origins and philosophy of text in computing, including text as a datum in environments like wikis, REPLs, and social media; the writing workflow of collapsing spatially-arranged ideas down to a linear text buffer; and company memo culture. And Mark shares his vision for how the Pencil could become the X-Acto knife for fast text editing on a tablet.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Review Metamuse on Apple Podcasts
Podstatus
Cortex, Accidental Tech Podcast
“going viral slowly”
text blocks beta manual and memo
Notion, Roam, Craft
plain text
ASCII art
logograms
The Humane Representation of Thought
William Playfair
Literature & Latte, Scrivener, Scapple
terminal, REPL
Man-Computer Symbiosis
TTY = teletype
Roam backlinks and knowledge graph
view source
Sublime Text
Twitter was 140 characters for SMS
episode about iPad
emacs Org Mode, WorkFlowy
Miro, FigJam, GoodNotes
uncanny valley
IPython, Jupyter
Markdown
Atlassian’s wiki
“turn my ideas into our ideas”
responsive design
folio keyboard, Magic Keyboard
iOS voice input
Scribble
infinite canvas beta → flex boards
kill your darlings
8/5/2021 • 45 minutes, 25 seconds
35 // The future of iPad
It’s been over a decade since Steve Jobs introduced Apple’s tablet as a “third device” between Mac and iPhone. Mark, Adam, and Lennart discuss iPad’s potential as a creative platform; multitasking, filesystem, and scripting/extensions; multimodal inputs; and the background process problem. Plus: why Apple should build its own pro apps for iPad to demonstrate their vision for the platform.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
iPadOS 15
The Tragic iPad
Procreate
iPad with cellular network connection
user confusion on minimizing vs closing an application
Steve Jobs on the third category of device
prosumer software
iOS fork / iPadOS rebrand in 2019
the Dock, drag and drop
iPad morphing cursor
the history of mouse cursors
keyboard shortcut quick reference by holding down ⌘
macOS Big Sur Control Center seems designed for touch
Apple says it has no plans to merge Mac and iPad
Surface Studio and Surface Hub
Tony Stark’s lab
Apple device wifi password sharing
Universal Control to share a pointing device between a Mac and an iPad
episode with Rasmus Andersson
Macbook Touch Bar
frustrating text selection on iPhone and iPad
7/22/2021 • 52 minutes, 49 seconds
34 // Bring your own client with Geoffrey Litt
In today’s world, apps and their data are tightly coupled—but what if each person could pick and choose their own tool for use in a collaborative project? Geoffrey Litt is a researcher working on this problem at MIT. He joins Mark and Adam to talk about email as the original BYOC case study; how shared protocols enable niche software; whether it’s possible to design software for someone other than yourself; and how to accidentally become an expert.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Geoffrey Litt / @geoffreylitt
“teach them to yearn for the vast and endless sea”
Project Cambria
MIT Software Design Group
Ink & Switch
Human-Computer Interaction
Doug Engelbart
Superorganizers profile of Geoffrey including Muse screenshots
Bring Your Own Client
email as one of the first internet protocols
Pine, Mutt
Superhuman, Front, Tempo
not many clients support video in HTML emails
tractor attachments and the three-point hitch
HTML meta tags for Google and Twitter
progress enhancement
reverse engineering
ad blockers
end-user programming
aspiring programmer progressing from Livejournal to HTML coding
PHP
Hubspot, Mailchimp
“toolmaker humility” from Balint @ Craft
Solid
accessibility in collaborative writing
VS Code won the text editor wars
“ed is the standard text editor”
episode on video games
Flash, Java servlet
Changing Minds
Bonnie Nardi
ethnographic study of distributed problem-solving in spreadsheets
Wildcard
7/8/2021 • 58 minutes, 33 seconds
33 // Cities with Devon Zuegel
Tech product designers could learn from the immense challenges of designing cities. Devon joins Adam and Mark to share her knowledge and passion on urban design and economics. They discuss how open source communities compare to cities; historical preservation versus growth and change; the messy middle of public and private goods; wi-fi spectrum ownership; and what to do when the neighbor’s new building puts shade on your vegetable garden.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Devon Zuegel / @devonzuegel
Order without Design (book)
Order Without Design (podcast)
episode on Seattle and Berlin
urban economics, planning, and design
The World Bank
Venture funding in 2020
Paris city walls
path dependence
Miami Art Deco historic protection
centrally-planned economy
TCP/IP
Manhattan street grid plan (1811)
Eminent Domain
1960s highway revolts
Discretionary Review
Berlin rent cap
artistocracy
San Francisco’s privately-owned public spaces (POPOS)
LinkedIn public cafe
Sacré-Cœur Basilica
La Défense Paris business district
biography of Gustave Eiffel
first-past-the-post voting
seasteading
charter cities
Special Economic Zone
Shenzen
electromagnetic spectrum auction
Georgism
universal basic income
air rights
Prospectus On Próspera
voxel
zoning laws in Japan
no on-street parking in Tokyo
The High Cost of Free Parking
A History of Future Cities
City of Gold: Dubai and the Dream of Capitalism
6/24/2021 • 1 hour, 8 minutes, 16 seconds
32 // Pricing
Pricing a product is one of the most difficult and high-stakes part of running a software business. Adam, Mark, and Lennart discuss the latest pricing updates for Muse; the pros and cons of selling through the iOS App Store; concerns with subscription payments for software; and why it’s important to be experimental and iterative with your prices.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Lennart Ziburski
Potsdam, Germany
Ink & Switch essay on the Muse prototype
Desktop Neo
The Cloudfall
Muse pricing
idea maze
psychology of why most prices end in .99
conversion rate
freemium
total cost of ownership
Things
Mars rover software
static linking
Heroku pricing
pricing books: Priceless, Don’t Just Roll the Dice, Pricing on Purpose
pricing for the enterprise
Notion previous pricing / free tier with 1000 blocks
Sublime Text
nagware
We’ve Always Had Freemium, It’s Called Piracy
Muse newsletter where we first asked beta users to weigh in on price
6/10/2021 • 1 hour, 5 minutes, 25 seconds
31 // Social media with Tobias Rose-Stockwell
Twitter, Facebook, and Instagram have transformed how we come to a shared understanding about our world. Tobias has been writing about social media for half a decade. He joins Mark and Adam to discuss velocity and virality in information dissemination; how to train your YouTube algorithm; rage tweeting; and how to improve the internet we all inhabit.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Tobias Rose-Stockwell and his writing
MUD
TinTin++
techno-optimism
clickbait
This Is How Your Fear and Outrage Are Being Sold for Profit
The Social Dilemma
The Dark Psychology of Social Networks
Jonathan Haidt
How to Stop Misinformation Before It Gets Shared
Renée DiResta
moral psychology
algorithmic feeds
System 1 and System 2 thinking
dopamine hit
dunk quote-tweeting
The Revolt of the Public and the Crisis of Authority
How to Disagree
moral grandstanding
episode on The Information Age
the intellectual dark web
“The internet is the Freak Liberation Front.”
the food pyramid
yellow journalism
Central Park zoo escape (1874)
Great Moon Hoax (1835)
Prisoner’s Dilemma
Substack
Plandemic
Free Speech Is Not the Same As Free Reach
5/27/2021 • 50 minutes, 29 seconds
30 // Computers and creativity with Molly Mielke
Great tools can enable co-creation between humans and computers. Molly Mielke joins Mark and Adam to talk about her thesis on the subject. They discuss product design as a fusion of creative and analytical; how consumer preferences may conflict with the Engelbart/Kay vision of computing; the emerging social norms of collaborative software; and why we should bring back skeuomorphism.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Molly Mielke
Whole Earth Catalog and Stewart Brand
biopic
Abstract
Computing History Hub
senioritis
episode with Andy Matuschak
Kid Pix
Computers and Creativity
The Mother of All Demos
TRON
Balint Orosz on toolmaker humility
episode with Nikolas Klein
CVS and Subversion
LaTeX
Always Has Been meme
flow state
deep work
operational transform, CRDTs
Tuckman’s stages of group development
the Satir change model
Writely
skeuomorphism
5/12/2021 • 1 hour, 6 minutes, 38 seconds
29 // Thinking in probabilities with Taimur Abdaal
Probabilistic modeling is useful for answering all kinds of questions, from assessing financial risk to making engineering time estimates. Yet spreadsheets are poor at this job, which is why Taimur and his colleagues are building Casual. Taimur talks with Mark and Adam about ranges as an intuitive way to estimate; the usefulness of Monte Carlo simulations; and the role of math in dating cave paintings.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Taimur Abdaal
Casual
Not Overthinking
Airtable
Drake‘s equation
line of best fit
“not even wrong”
Flatland
Monte Carlo simulation
R
closed-form solution
RoboCup
Slack (management book)
queueing theory
The Principles of Product Development Flow
tail risk
expected value
gambler’s fallacy
distribution shapes e.g. bell curve
fan chart
Samo Burja of Bismark Analysis
meta-analysis
preregistered studies
confidence interval
false positive, false negative
onboarding episode
A/A testing
carcinization
combinatorics
two-tailed test
4/29/2021 • 53 minutes, 17 seconds
28 // Learning from games
Video games are often on the leading edge of technical, design, and social innovation in the software world. Mark and Adam discuss what productivity tools can learn from games including the culture of performance; tools like Twitch and Discord; and end-user programming via scripting and modding.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Seattle cherry blossoms
episodes with Rasmus Andersson and Andy.Works
Serious Play
“death march” in game development
developer experience
esports
Age of Empires II
Counter-Strike
FEZ; Papers, Please; Baba Is You
Core-A Gaming
Playing to Win
the metagame
the Olympics
Nvidia
frame rate counters
Nintendo Switch
Makepad
code folding
Simple DirectMedia Layer (SDL)
Cyberpunk 2077 and everything is securities fraud
Duke Nukem Forever
No Man’s Sky and launch controversy
Mass Effect, Horizon Zero Dawn
Muse onboarding
scripting, modding, skinning
tower defense
A Small Matter of Programming
My Life as a Night Elf Priest
World of Warcraft
free-to-play (F2P) games
Team Fortress
Valve
Left 4 Dead
Steam
Valve employee handbook
Candy Crush, Wooga, FarmVille
Twitch
Justin.tv
CGP Grey on Twitch
American Truck Simulator
Among Us, US congressperson livestreams
consumer surplus
Discord
T90
Zero Punctuation, Girlfriend Reviews
Game Maker’s Toolkit
Metroid
Nintendo Power magazine
haptic feedback
Batman: Arkham Asylum / detective mode
Tetris max-out score
four-minute mile
speedruns
Twitch paid subscriber emotes
Myst built in Hypercard
Strider, Angband, rougelikes
Lucas Pope, Return of the Obra Dinn
4/15/2021 • 56 minutes, 30 seconds
27 // Playful software with Rasmus Andersson
Design and engineering polymath Rasmus Andersson joins Mark and Adam to talk about his new project, Playbit. Play as a means of discovery and learning; virtualization as an underexploited technology for making safe playspaces for programming; and whether macOS will still exist in ten years.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Rasmus Andersson @rsms
Playbit
What counts as a weed?
maskros flowers
“write access to your entire worldview”
Jason Yuan on fidgitability
Virginia Postrel on work vs play
Rust
Roadster in space
foam roll
“Adamisms” e.g. make it real
Hobo
Go, Go by Example
slow hunch
malleable software
xorg.conf
convention over configuration
macOS notarization woes
Chrome OS
sandboxing
GPU
time-sharing
write once, run anywhere
macOS virtualization, Hyper-V, KVM
Linux namespaces
Ruby gem: bundle
root user
An app can be a home-cooked meal
Replit
Dreams
The Cathedral and the Bazaar
Macromedia Director
demoscene, BBS culture
MOD trackers
Gameboy DJ performance
Raspberry Pi
flip displays
teenage engineering
Alfazeta flipdots vendor
4/1/2021 • 1 hour, 22 minutes
26 // No data moat with Balint Orosz
When you pay for software, are you paying for the data storage or the interface? Balint is the founder of Craft, a writing app designed for iPad. He chats with Adam and Mark about design conventions for multimodal input; why import/export is so important; and how to have humility about how your product fits into your customer’s life.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Balint Orosz of Craft
Budapest: bridges, parliament building, castle
Making computers better
Skyscanner
Markdown
Mac Catalyst
retina displays
homeostasis
multimodal input
Craft on data ownership
Ulysses
I/O
TestBundle format
best of breed
Instagram
DSLR cameras, RAW format, Lightroom
bidirectional links
Excel
low floor, high ceiling
iOS share sheet
SVG
JSON
Visual Studio Code
Google Photos going paid
churn
Small Giants
Office 365 revenue via Microsoft 2020 annual report
bootstrapping
3/18/2021 • 55 minutes, 47 seconds
25 // Time-based notes with Alexander Griekspoor
Agenda is software that encodes an unusual philosophy for note-taking. Alex of Agenda joins Mark and Adam to talk about being an indie developer; note-taking as a technique for calming the mind; and the benefits of community and learning tools socially.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Alexander Griekspoor
Agenda
easter egg
Papers
biology wet lab
R, Jupyter, Matlab
CodeWarrior
open loops
Parkinson’s law
Drew McCormack
Agenda community
Zettelkasten
deep dive on notes tools
search engine optimization
localizations by Agenda community volunteers
authentic marketing
“cash cow” business model
3/4/2021 • 48 minutes, 29 seconds
24 // Small Giants
A “small giant” is a company that chooses to optimize for mojo instead of growth. Mark and Adam describe how Muse was inspired to follow this path, designing the business model, team makeup, and funding source accordingly. Plus: a digression into tender offers and the fine points of US tax law.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Partnership, freedom, and responsibility
Adam Wulf
Small Giants
S&P 500
Clif Bar, Whole Foods, Union Square Cafe
Startup = Growth
existence proof
Signal, Panic, Vanguard
index funds and ETFs
Chef’s Table
meme stocks
Delaware C-corp
Harrison Metal
career capital
revenue-based financing
maker vs manager
VC Math
tender offer
stock buyback
dividends
TrustCommerce
growth stocks vs income stocks
foundations: Mozilla, Apache, Processing, Wikimedia
2/18/2021 • 58 minutes, 36 seconds
23 // Collaborative creativity with Nikolas Klein
Tools for collaboration are changing team culture. Nikolas Klein has been a part of this shift in his academic work and on the product design team at Figma. He joins Mark and Adam to discuss creative collaboration including how guardrails can increase comfort with working collaboratively; changing mindset from “my ideas” to “our ideas”; and screensharing as an intimate act.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Nikolas Klein @nikolasklein
time logistics for teams spanning US and Europe
Sketch Runner
Artifacts
Schwäbisch Gmünd / Hochschule für Gestaltung
CLUI
Shopify design system / Polaris Telescope
Figma
hypergrowth
user redesign of Figma comments
sea shanty TikTok
remix culture
bisociation / Arthur Koestler
hammock-driven development
Sketching User Experiences
OBS Studio
ring light
Zoom Studio
Figma cursor Halloween costumes
Designer News reaction to Figma launch
people who understand the capabilities of software
The Dream Machine
2/4/2021 • 1 hour, 7 minutes, 31 seconds
22 // Brand
Brand is not just a name or a logo—it’s the character of a company and its products. Adam and Mark discuss the memetic and emotive elements of branding; brand as tribal identity; and Muse brand values like thoughtfulness and curiosity.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Brand New
history of the Heinz brand
logomark
Richard Branson / Virgin
Pixar
Nike / the Swoosh / Just Do It
37signals
Tarsnap
Sabaki
the Muse newsletter
The 22 Immutable Laws of Branding
FedEx business biography
memetic
Notion illustrations by Roman Muradov
Cragistlist and brutalist web design
proof of work
typography of Apple, Inc.
packaging design on 99designs
Harley-Davidson
consumerization of IT and Bring Your Own Device
BlackBerry, corporate VPNs
administrative legibility
1/21/2021 • 39 minutes, 53 seconds
21 // Listener questions
How to prototype advanced gestures; how to organize your Muse boards; and how to spot good ideas. Plus, a peek at the long-term Muse roadmap.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Ferrite
listener questions thread
Balsamiq, Framer, Origami Studio
Make it real
infinite canvas memo
reductionism
spatial reasoning
Growing ideas with Andy Matuschak
retrospective
Paul Buchheit
Slow Software
self-hosting
End-user programming
Minecraft redstone
MySpace customization
Figma plugins
1/7/2021 • 55 minutes, 5 seconds
20 // Thinking in maps with Anne-Laure Le Cunff
Maps can visualize space, time, biological processes, social graphs, and much more. Anne-Laure of Ness Labs talks with Mark and Adam about the multi-thousand-year history of map-based thinking, and how we can use maps in our own creative work today.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Anne-Laure Le Cunff @anthilemoon
winter solstice
Algerian food
Ness Labs @ness_labs
mindful productivity
the Dunning-Kruger effect
How to Be Idle
Thinking in maps
Cassiodorus
Babylonian map of the world
the map is not the territory
The Invention of Nature
Alexander von Humboldt’s Chimborazo map
Disney business process map (1957)
Krebs cycle
floppy disc save icon
D3.js
Parametric Press
Connected Papers
digital object identifier (DOI)
babies using touch gestures on magazines
heads-up display (HUD)
Scapple by Literature and Latte
focused mode and diffuse mode / Barbara Oakley
affinity maps
12/24/2020 • 54 minutes, 3 seconds
19 // Progress with Jason Crawford
Jason Crawford writes about the history of technology and the philosophy of progress. He joins Mark and Adam to talk about technologies like messenger RNA vaccines, nanotech, and supersonic jets. Plus society-level questions like whether we are in a period of stagnation, how we fund maverick ideas, and why we need hubris.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Jason Crawford / The Roots of Progress / @jasoncrawford
Fieldbook
A Small Matter of Programming
We Need a New Science of Progress
The Torch of Progress — Ep. 13 with Adam Wiggins
The Great Stagnation
Bessemer steel process
germ theory
We wanted flying cars, instead we got 140 characters
The Rise and Fall of American Growth and Jason’s summary
Where Is My Flying Cars? and Jason’s summary
Luddites
Victorian-era concept of Progress
A Culture of Growth
Francis Bacon
growth mindset
The March of Progress
World’s Fair posters
phase 3 clinical trials
Hardcore History
techno-optimism
1927 Charles Lindbergh ticker-tape parade
Why haven’t we celebrated any major achievements lately?
Academy of Thought and Industry
Boom
747: Creating the World’s First Jumbo Jet
Concorde
12/10/2020 • 57 minutes, 47 seconds
18 // Privacy
Thinking and creativity require privacy. In this data-intensive age, what does “privacy” mean for a tool for thought? Mark and Adam discuss product decisions in the context of digital privacy for the tech industry and society overall.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
US Supreme Court oral arguments live
The Right to Privacy (1890)
LiveJournal
GDPR
Brave, Duck Duck Go, ProtonMail, Fathom
Signal, Telegram
TLS
Clipper Chip
Alan Turing and the Enigma Machine
Local-first software
Open Whisper Systems
web of trust
Signal contact verification
Zoom end-to-end encryption whitepaper
PGP
telemetry
PII
cookie warnings
browser fingerprinting
Tor
TikTok iOS 14 clipboard notifications
Designing for Pragmatists and Fundamentalists
Edward Snowden, Citizenfour
Tails
The Stasi
The Lives of Others
11/26/2020 • 56 minutes, 31 seconds
17 // Rethink the OS with Jason Yuan
Jason Yuan believes that we all should feel empowered to think about ways to improve our computer's operating system. He joins Mark and Adam to talk about stage design, dreaming big versus delivering practical products, and why software should be fun.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Jason Yuan / @jasonyuandesign
Mercury OS
MakeSpace
Screenotate
Omar Rizwan
Tyler Angert
Repl.it
Weiwei Hsu
Desktop Neo
Artifacts
iOS 14 widgets
Sketch
Orgami
Quartz Composer
Android launchers
Gall’s law
the iPod click wheel
virtual workspaces
Dynamicland
Bret Victor
spring damping
David Attenborough: A Life on Our Planet
Xanadu
philosopher’s stone
The Mother of All Demos
11/12/2020 • 1 hour, 4 minutes, 47 seconds
16 // No more boring apps with Andy.Works
Andy.Works believes in design-forward products, as seen in his work on Paper for iPad to a handmade analog clock for his young kids. Mark, Adam, and Andy discuss products as vector for culture; maverick game designers; innovation budgets; and pushing back against the idea of scale in software.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Andy of Andy.Works
Andy’s clock project
Microsoft Courier
Surface Duo
FiftyThree
Paper
Paste
No More Boring Apps
KPI
John Baldessari
Muse podcast with Josh Miller
user-centered design
Frank Lloyd Wright
The Guggenheim
local maxima
Making Movies
Playdead / Limbo, Inside
Oskar Stålberg / Townscraper
Jonathan Blow / Braid
Notch / Minecraft
Jordan Mechner / Prince of Persia
not the user’s fault
Choose Boring Technology
10/29/2020 • 55 minutes, 43 seconds
15 // Leaving San Francisco
It's a new world: many creative professionals can now choose where they live, independent of where their employer is headquartered. Mark and Adam discuss the implications of this. Plus: the magic of Silicon Valley, cities that feed your creative soul, and strategies for making big life decisions.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Emigration and other hedges
Stripe relocation incentive and Zapier relocation incentive
Y Combinator
Amazon HQ2
Stripe Atlas and Firstbase
Apple and Ireland tax case
Amazon and sales tax collection
10/16/2020 • 45 minutes, 31 seconds
14 // Onboarding with Jane Portman
Jane Portman of Userlist joins Julia and Adam to share her expertise with onboarding. Why guided tours don't work, the legacy of Clippy, and drip campaigns that are more personal and considerate.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Jane Portman @uibreakfast
User Onboarding: The Ultimate Guide for SaaS Founders
Userlist
Benedikt Deicke
Intercom
lifecycle messaging
Claire Suellentrop, Forget The Funnel
UI Breakfast podcast
tooltips
Inspire, Not Instruct
aha moment
Clue
out-of-box-experience (OOBE)
Samuel Hulick, UserOnboard, podcast interview
Clippy
call to action
Val Geisler
drip campaign
tech touch
A/B test or split test
Max Seelemann
10/1/2020 • 48 minutes, 49 seconds
13 // Interface innovation with Josh Miller
Josh Miller from The Browser Company joins Mark and Adam to discuss how to make a better web browser in 2020. The conversation ranges from user agency in software to architecture to social capital to end-user programming.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Josh Miller @joshm
The Browser Company
Branch
Nate Parrott
Einstein quote
beginner’s mind
Evan Williams
Brownian motion
The Roots of Progress
Jobs to be Done
David Adjaye
Museum of African American History and Culture
Americans with Disabilities Act (ADA)
HVAC
Bjarke Ingels
Abstract
A Pattern Language: Towns, Buildings, Construction
Snap S1
Snapcodes
Evan Spiegel
Norton Commander
Electron
sociology
web browser as Figma canvas
CERN and the birth of the web
Taxi Magic
timing matters / Adam’s Heroku values
Robert D. Putnam
Bowling Alone
Scott Heiferman
Greasemonkey
Rust
9/17/2020 • 1 hour, 8 minutes, 52 seconds
12 // Growing ideas with Andy Matuschak
Andy Matuschak joins Mark and Adam to talk about rituals for deep thought, how to develop an inkling over time, and the public goods problem of research.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Andy Matuschak: homepage Twitter Patreon
How can we develop transformative tools for thought?
Michael Nielsen
Bret Victor on representation of thought
Quantum Country
spaced repetition
Anki
IDEO
iBooks
deliberate practice
Solitude and Leadership
LiquidText
evergreen notes
exponential backoff
Heroku haiku names
positivism and existentialism
deontological ethics
intelligent tutoring systems
ALEKS
Working in Public: The Making and Maintenance of Open Source Software
Ivan Sutherland / Sketchpad
Palladium Magazine
mechanical keyboards on Reddit
Pricing niche products: Why sell a mechanical keyboard kit for $1,668?
tech transfer
Genentech and recombinant DNA
Dolby
Pixar
Why does DARPA work?
9/3/2020 • 1 hour, 13 minutes, 39 seconds
11 // Authentic marketing with Lisa Enckell
Lisa Enckell joins Mark and Adam to talk about picking a category, aspirational creativity, and the purpose of product launches.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Lisa Enckell
Antler
episode with Max Schoening
Patrick McKenzie on North Star podcast
Platform-as-a-Service
containerization
dynos
serverless
Positioning: The Battle for Your Mind
Points of Parity, Points of Difference
purple cow
N26
Circles.Life
silhouette iPod ads
Signaling as a Service
hey.com
library of Trinity College Dublin
The Substance of Style
Marie Kondo
Marc Benioff
“It’s not when people notice you’re there that they pay attention; it’s when they notice you’re still there."
DreamForce, Google I/O
Ubuntu release cycle
Wrapp
23andMe
DNA Day
8/20/2020 • 43 minutes
10 // Tools for thought
The rich history of tools for thought stretches back to the 1960s. Adam and Mark talk about how today’s computing, from iPads to Twitch to AI, might help us gain knoweldge and develop novel ideas.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Tools For Thought
How can we develop transformative tools for thought?
bicycle for the mind
Doug Engelbart
Alan Kay
Vannevar Bush
As We May Think
the two-step process for developing ideas
Roam Research
Thinking, Fast and Slow
industrial-strength noise-canceling headphones
white-noise generators in a Muse email update
GPT-3
Deep Thinking: Where Machine Intelligence Ends and Human Creativity Begins
generative design
Twitch
Discord
8/7/2020 • 41 minutes, 21 seconds
9 // The Information Age
This modern Information Age can make it challenging for a creative professional to keep their focus. At the same time, there are many benefits to being plugged in. Mark and Adam discuss.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
A Mind at Play: How Claude Shannon Invented the Information Age
the Information Age
The end of mobile
The Information Pathology
The Slot Machine in Your Pocket
digital detox
the Industrial Revolution
The Rise and Fall of American Growth
Thinking About Attention
RescueTime
Screen Time
Hooked: How to Build Habit-Forming Products
Digital Minimalism: Choosing a Focused Life in a Noisy World
Center for Humane Technology
Gell-Mann Amnesia
The Revolt of the Public and the Crisis of Authority
7/23/2020 • 55 minutes, 45 seconds
8 // Principled products with Max Schoening
Max Schoening of GitHub joins Mark and Adam to talk about principled design, authentic marketing, tools for thought, and more.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Max Schoening
@mschoening
end-user programming
tools for thought
SQLite
US Library of Congress recommended storage formats
Read the Fabulous Manual
composability
The Twelve-Factor App
GitHub Actions
ivory tower
Trello / card aging
Zen of Palm
Google Chrome launch comic
Things
OmniFocus
Exponent / Principle Stacks
unix / everything is a text stream
Overcast
Marco Arment
free and open podcasts
Brave
Signal
Telegram
Fathom Analytics
the year of Linux on the desktop
flame war
khaki pants
Daring Fireball
Muse email updates
no spinners
Situated Software
7/11/2020 • 55 minutes, 45 seconds
7 // From prototype to product with Lachlan Campbell
Lachlan Campbell of Hack Club joins Mark and Adam to talk about path from research prototype to released product.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Lachlan Campbell
Hack Club
interactive media arts at NYU
Real web development on iPad
Fonts on iPad
GoodNotes
iA Writer
Shortcuts
usability tests
Minimum Viable Product
Notion
software release life cycle
Gmail beta lasted five years
excerpting and wormholes
shelf
TestFlight
The Long Now
Steam Early Access
Kickstarter
Patreon
Future Fonts
Heroku Labs
Gmail Labs
iA Writer / Settings
6/24/2020 • 38 minutes, 28 seconds
6 // Human-Computer Interaction
HCI (Human-Computer Interaction) studies how people relate to their digital tools. Mark and Adam discuss their journey into HCI, how others can get into the field, and its influence on Muse.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
You and Your Research
The Art and Science of Doing Engineering
Stripe Press
Human-Computer Interaction
Ink & Switch
Xerox PARC
Microsoft Research
MeetAlive: Room-Scale Omni-Directional Display System
CHI 2019 proceedings
Peripheral Notifications in Large Displays
Sensing Posture-Aware Pen+Touch Interactions on Tablets
A Small Matter of Programming
Strategies in Creative Professionals’ Use of Digital Tools
The Science of Managing Our Digital Stuff
Associative memory
Ben Reinhardt and innovation orgs
Brett Victor and Dynamicland
Andy Matuschak and a new mnemonic medium
Johnathon blow and Braid, Jai programming language
Rich Hickey’s Hammock Driven Development
Dan Luu and Computer latency
Martin Kleppmann and Local-First Software
6/12/2020 • 50 minutes, 8 seconds
5 // Gesture programming for the iPad
Developing an iPad app with a rich gesture space and unique spatial-zooming visual model is technically challenging. Julia joins Mark and Adam to break down the software engineering behind Muse.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Xcode
iOS Simulator
Swift
Core Data
Firebase
Zoom privacy issue with Facebook SDK
Ruby
Postgres
Heroku
Choose Boring Technology
Dataclips
Gestures as defined by Apple’s Human Interface Guidelines
Shannon Hughes / Detangling Gesture Recognizers
The Omni Group
GestureVisualization
UIGestureRecognizer
two-finger scrolling in Muse
Muse design goals
card-carry maneuver
the inbox
view hierarchy
loading screens
open-world games
stylus swipe from screen edge to switch tools
UIScreenEdgePanGestureRecognizer
unix terminal
ctrl-C to interrupt a program in unix
state machine
5/26/2020 • 38 minutes, 35 seconds
4 // Partnership, freedom, and responsibility
The company behind Muse is structured as a small partnership. Mark and Adam talk about why the team wanted this unusual approach and how it's working so far.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Muse is Hiring an Engineering Partner
startup employee stock options
Netflix Freedom & Responsibility Culture
startup founder
Starbucks / Howard Shultz
Google OKRs (Objectives and Key Results)
Salesforce V2MOM (Vison, Values, Methods, Obstacles, Measures)
alignment
Management by Peter Drucker
expensing
exercise window
vesting and cliffs
dilution
vest in peace
cap table
re-up
agency
Mad Men
professonal services
cult of personality
Disney company transition after Walt’s death
trial project / pilot project
indie
5/11/2020 • 37 minutes, 20 seconds
3 // Read the fabulous manual
Professional tools need a manual to explain how they work, but not all manuals are created equal. Mark and Adam discuss their mutual love of manuals, what makes a manual great, and why we chose video as the primary medium for the Muse Interface Handbook.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Muse Interface Handbook
How to use your Rocket Espresso machine and make beautiful coffee
Go by Example
Heroku Dev Center
Ulysses tutorials
Working Copy Users‘ guide
GoodNotes how-to guides
Procreate Handbook
Stripe API Reference
unix man pages
The YouTube Revolution in Knowledge Transfer
tacit knowledge
The Matrix / I know Kung Fu
Building Heroku Add-ons
glossary
mental model
Muse design article
Capstone manuscript
green screen
Looom User Guide
RTFM
out-of-box experience (OOBE)
Bear
Notion templates
vi
4/29/2020 • 37 minutes, 56 seconds
2 // Having good ideas
Ideas are foundational for creative and knowledge work. Mark and Adam talk about fodder, making time to ideate, and the value of fresh surroundings.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
ideation
House M.D.
Where Good Ideas Come from
video essays
active reading
Moleskine
Field Notes
post-it notes
commonplace book
OmniGraffle
MindNode
Google Keep
Bear
Drafts
Shape Up
Pocket
Dropbox
Goodreads
Cowen‘s Second Law
Slow Software
Wiggins‘ Law
breadth-first
vertical slice
state of flow
Deep Work
academic sabbatical
Getting Things Done
mindfulness
4/16/2020 • 40 minutes, 42 seconds
1 // Tool switching
Muse has a modeless interface with no onscreen toolbars. Mark and Adam talk about the long research journey that led us here.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
modelessness
The Humane Interface
administrative debris
quasimode
tablet platforms
command glyphs
Muse design article
Procreate
Paper by FiftyThree
Apple Human Interface Guidelines
Ink & Switch
Surface Studio
Surface Dial
Google Jamboard
Catalyst
Xerox PARC
Bell Labs
Concepts
technical pens
Looom
Teenage Engineering ortho remote
Wacom tablets